Pages: [1] 2 3 4 5 |
1. Exploration Guide v2.0 - in Ships and Modules [original thread]
Originally by: Hoshi Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem. Unless you hit the despawn trigger of course. And that is one good questio...
- by Bermag - at 2007.06.19 09:41:00
|
2. Capacitor rigs. Recharge or capacity? - in Ships and Modules [original thread]
Originally by: JenDen Originally by: Uncle Samm The difference in recharge isn't small, the cap recharger increases your recharge rate by 2x as much as the cap boosting rig. Where did you get 2x from ? By increasing capacitor c...
- by Bermag - at 2007.04.13 18:42:00
|
3. Exploration Guide v1.5 - in Ships and Modules [original thread]
I am so sick and tired of finding unknown multiple sites in systems. Yesterday first had a system with unknown+radar sig. Found first site which was a complex/unknown. Tried again now excluding that planet so I would not get the same signature aga...
- by Bermag - at 2007.04.04 09:52:00
|
4. Capacitor rigs. Recharge or capacity? - in Ships and Modules [original thread]
The difference in average cap / sec recharge with 3x SMC compared to 3x CCC is not that much. An exampel I run with a raven gave you 29.36 cap/sec with CCCs and 27.42 cap/sec with 3xSMC and you get 50% more total cap. Lot more expensive of cours...
- by Bermag - at 2007.03.29 08:22:00
|
5. CCC vs SMC rigs - in Ships and Modules [original thread]
People usually use Capacitor Control Circuit rigs instead of using Semiconductor Memory Cells, which is correct way if you are looking to increase cap recharge since using CCC I will give you 17.65% more cap /s instead of 15% with SMC I ( Total ca...
- by Bermag - at 2007.03.27 12:28:00
|
6. [Revelations] Harbinger 0.0 Ratting Possible? - in Ships and Modules [original thread]
Works fine at least against drones. My first fitting: Hi: 7x HP II,Tractor Mid: AB, Web,2xCap recharger Low: 2x HS II, MARII, 3xEAN II 5x Hammerheads (use T1 since I loose drones to often lol) However drones pop real fast so I decided to downg...
- by Bermag - at 2007.03.16 10:42:00
|
7. scanning logged pilots? - in Ships and Modules [original thread]
What if you hit the ship with a smartbomb while he is cloaked (jump-in cloaked)?
- by Bermag - at 2007.03.08 13:35:00
|
8. Best low-sec small cargo hauler - in Ships and Modules [original thread]
What would you recommend for a ship to use for low-sec hauling with small cargo (bpos, data cores, mega/zyd etc). It should be able to survive against smart bombing so ceptors are out of the question. Blockade runner with nano/istabs and agility...
- by Bermag - at 2007.03.07 16:40:00
|
9. Exploration Guide v1.5 - in Ships and Modules [original thread]
Dnightmare, Thanks for your site, it is really nice and useful (however now I usally only use the database). A request for a new feature: How about showing date when a site was reported (and possibly also search by date) so we can exclude thos...
- by Bermag - at 2007.02.28 11:44:00
|
10. Domi 0.0 Drone Regions - in Ships and Modules [original thread]
You really don't need to worry that much about tanking the drones. They are pretty weak. You probably never need to use more than one LAR II. Myself I have 3x EAN II, good enough resists for rogue drones (and you dont need to remember to turn th...
- by Bermag - at 2007.02.26 16:10:00
|
11. Stacking Remote Sensor Damps II - in Ships and Modules [original thread]
IS the stacking penalty calculated for each targeting ship or counting how many RSD is on target? For example if it is one ship with 3 RSD on one target compared to 3 ships with one eact targeting the same ship?
- by Bermag - at 2007.02.09 11:58:00
|
12. Why rigs is so super expencive (Oveur look here) - in Ships and Modules [original thread]
It might not be worth it to salvage flying around in a specialized salvage ship when you compare it to 0.0 ratting or lvl 4 missions. But when I rat in 0.0 I salvage while I kill the other rats so I don't loose that much time. Of course you loose ...
- by Bermag - at 2007.01.22 09:00:00
|
13. Exploration Guide v1.5 - in Ships and Modules [original thread]
Originally by: Gibson Parteen A question I have is do you need to use the different probes to zero in on a site? Or is it a luck thing? You really need to get Astrometrics 4 so you can use sift probes. If you look at the quest/pursui...
- by Bermag - at 2007.01.22 08:51:00
|
14. Exploration Guide v1.5 - in Ships and Modules [original thread]
I am trying to figure out if having more than one probe covering a specific area is worth it. When having more than one probe covering an area (assuming the site is inisde the intersection), are strenghts of probes added together in some way or i...
- by Bermag - at 2007.01.18 10:15:00
|
15. Emission Scope (archaeology) rig stack penalty bugged? intentional?? - in Ships and Modules [original thread]
There seems to be something else strange. The Salvager I has a 5% difficulty bonus listed. I have Salvage level 4 (=20% access bonus) and when I look at attributes on a fitted salvager it says 20%. Is that original 5% bonus on the salvager not u...
- by Bermag - at 2007.01.12 12:37:00
|
16. Top 10 most popular battleships in EON - in Ships and Modules [original thread]
Originally by: Ryysa wtf at apoc. who flies these things? miners? And considering the fact that nanophoon is really nice, it should be higher up :( Mission runners probably. It is only when a long lasting tank is important taht the a...
- by Bermag - at 2007.01.12 12:26:00
|
17. Exploration Guide v1.5 - in Ships and Modules [original thread]
Some people has complained that they find an exploration site and warp there to make a BM then go back to station to switch ships and the site has despawned. Is there any truth in this and if it might happen, what can you do to avoid it? I under...
- by Bermag - at 2007.01.11 10:16:00
|
18. Exploration Guide v1.5 - in Ships and Modules [original thread]
Have you had any more data about sensor type relating to which type of site it is? For example that Gravimetric is always a hidden asteroid belt. I spent like 2 hours and 10 quest probes yesterday trying to find a gravimetric signature but never ...
- by Bermag - at 2006.12.20 07:54:00
|
19. WTF: "Scan Probe Launcher I has nothing to fire" - in Ships and Modules [original thread]
Originally by: Beef Hardslab Lemme guess - you fitted the launcher at a POS? Yes. You recognize the problem? Anyway I solved it. After trying to reload and refit I finally jumped to another system and after that it worked.
- by Bermag - at 2006.12.20 07:40:00
|
20. WTF: "Scan Probe Launcher I has nothing to fire" - in Ships and Modules [original thread]
What is this? I have loaded my Probe launcher with multispectral probes and click on it to launch a probe and I get this message. Anyone knows what is wrong?
- by Bermag - at 2006.12.19 22:00:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |