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CmdDesaster
Marquie-X Corp Ultima Rati0
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Posted - 2007.06.24 18:33:00 -
[61]
Originally by: Hoshi
Yes I got new working results. I know exactly how it worked (or not worked) pre-patch but I am telling you, warping around while probing works now.
K, thx... pretty cool.
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.06.25 19:10:00 -
[62]
now with the interduction of being able to scan cosmic sig's with your ship scanner, has anybody used this in cunjuction with scan probes or is it not necessary?
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Raane Thyandar
Amarr PIE Inc.
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Posted - 2007.06.25 19:41:00 -
[63]
I've scanned 22 systems with multispec probes, not a single one has had anything other than unknown signatures. It's getting really frustrating.
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L0st S0ul
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Posted - 2007.06.28 13:53:00 -
[64]
Great work, just what I was looking for.
Last night I got myself a Heron, probe launcher, multispectural probes and quest probes(nothing else available)
launched probe, scanned system 5 mins later it popped up with a signature.
Warped to it and it was a docking station with nothing there.
Targetted different structures and hit info but nothing popped up to say it could salvaged or hacked etc
Though I was doing something wrong but appears not according to guide.
Will try again tonight and watch that video but may have some questions.
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Oothoon
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Posted - 2007.06.30 22:01:00 -
[65]
I am also annoyed by the rubbish "encounter sites" cluttering up my scans, and have not managed to actually track down a serious exploration site of any type post Rev II patch. Anyone know if something is broken? |

HelloDevette
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Posted - 2007.07.01 10:13:00 -
[66]
What will a hidden asteroid belt be called on the scanner?
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Oothoon
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Posted - 2007.07.01 11:58:00 -
[67]
Hidden belt = Gravimetric. Check OP for full list. |

Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.07.01 21:41:00 -
[68]
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit" ---------------------------------------- A Guide to Scan Probing in Revelations |

OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.07.03 10:07:00 -
[69]
We have been advised in the past that if a site appears to be empty then we should try shooting stuff. But most of the structures I try and shoot pop up a warning that I am about to perform an illegal action and do I want to proceed. Obviously I don't want to do that and I cannot find any structures which show up as "Wanted" So I presume the site is just empty/bugged and not despawning.
Is that the correct assumption ?
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JJ McHawker
BazCo
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Posted - 2007.07.03 22:10:00 -
[70]
With regard to warping whilst scanning, I'm finding that I can warp without cancelling the current scan. The Scanner window switches usually closes when I warp, but once the scan has finished, it'll switch to the results. The behaviour of the window is annoying, but it does work.
With regard to the "empty" rooms I mentioned previously, the Rev 2.1 patch notes state
Quote: Some non-expiring exploration sites have been fixed and should despawn after completion.
..so hopefully that's what they are referring to.
Also:
Quote: Additional static dungeons have now been converted to exploration sites.
..hopefully means the balance / ration of simple encounters vs. specialised results has been buffed.
JJ
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Sharwyn Khanid
Aeon Cores Corporation
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Posted - 2007.07.04 03:11:00 -
[71]
Hi,
I have few question about the new implants 'Prospector' and the exploration :
About the : Hardwiring - Poteque Pharmaceuticals 'Prospector' PPW A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of archaeological find.
This implant help you to find an archaeological site, ok, but it's work with which type of site ? Magnetometric ? Radar ? Maybe both ?
About the : Hardwiring - Poteque Pharmaceuticals 'Prospector' PPX A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of data retrieval.
It's work with de Analyzer ? Codebreaker ? Both ?
Thanks fir answers.
Sharwyn.
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Eteindre Shandrate
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Posted - 2007.07.04 06:59:00 -
[72]
Maybe this is a strange question, but are probes considered scanners? The survey skill increases scanner speeds with 5% per level. I didn't see this skill mentioned in the OP, so i guess it's not working. But i wanted to ask, just in case it might actually have influence.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.07.04 09:43:00 -
[73]
Originally by: Eteindre Shandrate Maybe this is a strange question, but are probes considered scanners? The survey skill increases scanner speeds with 5% per level. I didn't see this skill mentioned in the OP, so i guess it's not working. But i wanted to ask, just in case it might actually have influence.
No probes are not scanners, scanners are for example Survey Scanner I, Cargo Scanner I and Ship Scanner I. ---------------------------------------- A Guide to Scan Probing in Revelations |

Grae Corvidus
Gallente The Black Guards Solaris Consortium
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Posted - 2007.07.04 23:31:00 -
[74]
Fantastic, thank you very much for putting this together! You have reduced the learning curve considerably. Seems I need to acquire and train a couple extra skills I hadn't accounted for...
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Morgann Atreus
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Posted - 2007.07.05 05:48:00 -
[75]
new implants for probing now too 
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alcohorik
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Posted - 2007.07.05 11:10:00 -
[76]
Hi guys yeah great guide...just like the last one well done. My gripe though is with CCP who seem to have messed up explo IMHO. I have salvaging lvl 4 but cant open derelicts at sites whereas i used to be able to no probs before wit salv at lvl 4....added to that these annoying sigs in every system and seeming lack of any real sights in systems its getting to me to the point i just dont think its worth it anymore....If i remember before the patch the only gripe explo people had was that the unknown complexes didnt giv enough reward for how hard they were????why have they gone and added limitless sites to each system??? Very Unhappy Christopher Colombus....
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Shiken Kan
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Posted - 2007.07.09 13:13:00 -
[77]
afaik (warning: hearsay) exploration sites wether arch or hack don't need/support salvage skills anymore. oh and yes the encounters are really annoying when scanning for unknowns :\
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TheAzazel
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Posted - 2007.07.10 14:14:00 -
[78]
Hi guys! Im having problem doing exploration... I have read the guide a couple of times but I dont know what Im doing wrong :S.
Well, I deploy a multispectral and I find a radar signal, so the next step is to deploy quest probes on each planet...well, I did that but I didnt find anything :S. My scanner shows a few deadspace signatures but they are quite strange: signal strength from 5 to 30 max, distance quite close to me (km) and the weird thing...accuracy 0m!, the names of these sites are Drone menagerie, drone surv. serpentis yard, etc., I jumped there but nothing related to a radar site.
What Im doing wrong?? thanks you very much!
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Hoshi
Blackguard Brigade
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Posted - 2007.07.10 18:49:00 -
[79]
Just keep scanning, depending on the site, your skills and luck it can take up to 50-100 scans with quests to find a site. ---------------------------------------- A Guide to Scan Probing in Revelations |

TheAzazel
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Posted - 2007.07.11 10:59:00 -
[80]
50-100 scanning attempts?? O_O
Thanks you very much, I only did a couple of scanning... so, once I have placed my quest probes I have to click on Analyze button until I get a result...I understand.
It was a pity because I lost that radar site...someone was clever than me :)
Cheers!
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Pychian Vanervi
Eternity INC. Mercenary Coalition
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Posted - 2007.07.13 08:50:00 -
[81]
Originally by: Hoshi Just keep scanning, depending on the site, your skills and luck it can take up to 50-100 scans with quests to find a site.
50-100 scans........ I am trying to work out what the quickest cycle time on the scans analysis is. but even at 2 minutes which is currently 1/2 my scan time now that is 2-3 hrs of scanning.
Are the sites worth the payback as in I can mine(rubbish at) rat hunt or just run the Unknown sites and make a decent amount of isk in that time?
Wanna stick with the faith but the above figures almost burst the bubble. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
[ |

Hoshi
Blackguard Brigade
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Posted - 2007.07.14 00:52:00 -
[82]
I am not saying every site take that long, but there are some sites that will. ---------------------------------------- A Guide to Scan Probing in Revelations |

MicaNielsen
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Posted - 2007.07.15 19:35:00 -
[83]
Yeah it can take loong time..
Im a persistent bastard so I probed for 16 hours for a Radar site.
And yes my skills are up..
In the end I got loot/stuff well worth over 1 bil isk..
So just keep going....it will pop up sooner or later 
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JJ McHawker
BazCo
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Posted - 2007.07.17 19:15:00 -
[84]
Another thing to note when out doing Exploration is, once you have found a site, you must also be in a position to plunder it. It's likely you're going to need a different ship to mine, fight or hack the spawn. Also, it might take a while to clear the site - either as a long fight or the time to mine everything.
Over the last 2 days, I've fallen foul of this problem.. on Sunday night, I found my first Radar / Hacking site but it was far to late to start it then, so I bookmarked the site and returned on Monday -- it was gone. Last night, I found my first hidden Gravemetric / Mining site (in a 0.5, with some Jaspet and Hemo) and once again it was too late to clear it out, so I took what I could last night. This morning, I checked and it was still there, however by the time I returned from work the site was gone.
Do all exploration sites respawn at downtime, or is it likely someone else tracked down the site and completed it?
JJ
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Hoshi
Blackguard Brigade
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Posted - 2007.07.17 22:49:00 -
[85]
Originally by: JJ McHawker
Do all exploration sites respawn at downtime, or is it likely someone else tracked down the site and completed it?
Someone else tracked it down and completed it. Downtime has nothing to do with spawning/despawning. ---------------------------------------- A Guide to Scan Probing in Revelations |

Mok Rathar
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Posted - 2007.07.22 07:27:00 -
[86]
In response to "TheAzazel"...most of those sites that you are gonna find at 0k are the generic sites that anyone can find using the on board scanner. When you launch a quest probe of any type being that you want to find the specific one in the system you are in (i.e. "radar/magneto/ladar/grav"), the quests are also gonna pick up the signatures for the unknowns/generic sites. The way to close in on the signal you want is to look at the map or scanner results display. You need to just eliminate the 0k ones or as stated, look at the map and warp to the red dots, not the greens. I have been exploring now for quite some time in both Gallente, Minmatar and 0 sec systems and have found that to be the case when I need to filter the generic sites from the phat loot ones. It saves a load of time.
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Auhydride
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Posted - 2007.07.22 09:27:00 -
[87]
ok i probly have the worse math on world, but 0.5 x 0.5 = 0.25 doesn't make sense if it's multiplier, 0.5 = 1/2 while 0.25 = 1/4 so two bonuses cause 0.25 which is half of the bonus?
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Hoshi
Blackguard Brigade
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Posted - 2007.07.22 11:21:00 -
[88]
Originally by: Auhydride ok i probly have the worse math on world, but 0.5 x 0.5 = 0.25 doesn't make sense if it's multiplier, 0.5 = 1/2 while 0.25 = 1/4 so two bonuses cause 0.25 which is half of the bonus?
Not sure what you are trying to say here but there is nothing wrong in the op here.
The bonus is a 10% scan time reduction per level. At level 5 that becomes 50%. To calculate a 50% reduction you multiply with 0.5 or divide by 2 (a 10% reduction would be multiplying with 0.9 or dividing by 1.1111111111111...)
10 sec base scan time with 50% reduction becomes 5 sec scan time. Another 50% reduction and you get 2.5 sec, 10 * 0.25 = 2.5 sec.
It's all standard math. ---------------------------------------- A Guide to Scan Probing in Revelations |

HelloDevette
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Posted - 2007.07.24 07:01:00 -
[89]
Originally by: Hoshi
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit"
Everything that one could possibly find is called a "deadspace signature"? That seems like a serious oversight. So I will have to warp to each one to see if its anything good?
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Hoshi
Blackguard Brigade
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Posted - 2007.07.24 10:37:00 -
[90]
Originally by: HelloDevette
Originally by: Hoshi
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit"
Everything that one could possibly find is called a "deadspace signature"? That seems like a serious oversight. So I will have to warp to each one to see if its anything good?
Yes everything that is part of the exploration system. Encounters, profession sites, belts, complexes etc are called Deadspace Signature. So yes you need to warp to it so see exactly what you have probed down. After probing a lot you will be able to distinguish the sites a bit from signal strength but it's not failsafe. ---------------------------------------- A Guide to Scan Probing in Revelations |
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