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TrDuff
Minmatar No one Cares
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Posted - 2008.12.26 14:12:00 -
[211]
Details... Details... Thanks for the fast reply, you solved my problem.
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Hammering Hank
Caldari
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Posted - 2009.01.20 08:19:00 -
[212]
Just wondering if anyone has found a Base 2 or above site in highsec space? My limited use of exploration has only found Base 1 sites in high sec. And gas clouds are only 0.0, right?
Not sure if this has been covered by someone else, but I see two updates needed to this excellent guide. First, all ships now have a 4 AU scanner that can find Unknown combat sites and these sites appear to be numerous. This scanner has a 30 second timer no matter the ship class. Second, cloaking does not affect scanning, at least not from a covert-ops ship. I have scanned cloaked and uncloaked and received hits both ways. Is this an update in one of the expansions?
(T)Hank(s) |

Ace Secunda
Lyonesse. KIA Alliance
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Posted - 2009.01.20 14:26:00 -
[213]
To answer a question from an earlier post 'Can you find combat plexs anywhere but 0.0?'
the answer is yes and they can still be quite profitable if they escallate.
I am quite new to scanning but recently found a plex in a 0.7 system, it was drones but cruiser sized on it and it escallated 5 times, in the end I came out of it with 25 - 30 mil of salvage, drone mins AND T2 salvage from the overseer. So have a look around empire, you will find good sites.
'If I can't blow it up It don't exsist'
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Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.07 18:10:00 -
[214]
I've been trying to find a Radar site in Sivala. I have spent a lot of Radar Quest Probe scanning EACH ONE of the planets from the system (either 0km and 100km in the case it's a matter of little distance :S) and haven't found nothing at all. Also have tried with the stargates. Can be a matter to try scanning ALL THE MOONS AND ASTEROID BELTS? I'm tired of trying tactics. |

Gavin DeVries
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Posted - 2009.02.07 18:33:00 -
[215]
Placement of the site is random. It can be very close to a planet, or up to 4 AU away from a planet. The farther from the probe the site is, the harder it is to find. Also, some sites are inherently harder to find than others. If you combine a naturally difficult site with long range, you can easily wind up with a combination with less than 2% per scan of finding it. When your percentage gets that low, you can have huge runs of luck.
Assume you have exactly 2% chance of finding the site per scan. The odds of not finding it in one scan are 98%. In two scans, it's 96.04%. With 10 scans, it's 81.7%. Even with 50 scans, it's still 36.4% chance of NOT finding it at all. Those require long effort or luck. You have to decide when to give up. Of course, the hard to find sites are usually the best ones, but not guaranteed. |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.07 20:43:00 -
[216]
Originally by: Gavin DeVries Placement of the site is random. It can be very close to a planet, or up to 4 AU away from a planet. The farther from the probe the site is, the harder it is to find. Also, some sites are inherently harder to find than others. If you combine a naturally difficult site with long range, you can easily wind up with a combination with less than 2% per scan of finding it. When your percentage gets that low, you can have huge runs of luck.
Assume you have exactly 2% chance of finding the site per scan. The odds of not finding it in one scan are 98%. In two scans, it's 96.04%. With 10 scans, it's 81.7%. Even with 50 scans, it's still 36.4% chance of NOT finding it at all. Those require long effort or luck. You have to decide when to give up. Of course, the hard to find sites are usually the best ones, but not guaranteed.
And what skills (if applicable) can change this situation? Thx by the explanation. ------ Skills |

Rex Marketix
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Posted - 2009.02.12 10:44:00 -
[217]
Is there any way to use the ruined stations, ships or other structures in mission deadspaces to claim some stuffs like BPC , book, ammo or technology parts?
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.02.23 20:01:00 -
[218]
Has there been any definitive info on how Apocrypha will change the process we're used to?
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Dracthera
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Posted - 2009.02.23 20:22:00 -
[219]
Originally by: Kat Bandeis Has there been any definitive info on how Apocrypha will change the process we're used to?
Nothing's definitive until Apocrypha is launched on Mar 10, but the process is significantly different. Your best bet is to find the exploration thread on the Game Development forum and see what's now so far. A few people have posted some detailed guides and videos on the new exploration system.
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Gavin DeVries
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Posted - 2009.02.23 20:41:00 -
[220]
Originally by: Phoenix Torp And what skills (if applicable) can change this situation? Thx by the explanation.
Should have responded to this a while back, but didn't see it until today. Anything that increases your probe strength will increase the chance of finding it. Anything that decreases the scan time won't make it any easier to find, but will mean you won't waste as much time going it. When I started exploring, it would take me just over 7 minutes to analyze one probe. It would take almost an hour to do that 8 times. The last time I went exploring, I was down to 2 minutes 3 seconds scan time. 8 analysis cycles now take me less than 20 minutes real time, and I can squeeze in a whole lot more in an hour than 8. Analyzing 50 times is still quite a wait, but nowhere near what it would have been.
Signal Acquisition reduces scan time currently, Astrometric Triangulation increases probe strength, and there are some implants that can do either as well. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
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