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Tax Ordeus
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Posted - 2007.06.12 11:24:00 -
[31]
Edited by: Tax Ordeus on 12/06/2007 11:23:00
Originally by: Doc Iridium
Originally by: Alystra Swift Edited by: Alystra Swift on 15/05/2007 14:23:48
Originally by: Doc Iridium I then discovered that without covert ops skill, or Signal Acquisition, it is impossible to scan, even if you have the other skills - multifreq probes were timing out before they would finish a scan.
It is possible. If you are in the T1 frig that has the scan bonuses then the multi will have enough time on it to scan. even if you only have frig skill level 1 (although skill level 2 is required to use those frigs).
Correct, however there is no such Frigate for Amarr pilots, and for RP reasons that is all I will fly, except if forced into a non-amarr shuttle.
You might also use rigs, but requiring rigs for an Amarr pilot to scan for exploration is almost as bad as requiring skills that aren't supposed to be required according to the equipment requirements.
There are workarounds, yes, but that doesn't mean that it's not broke. If my car battery dies I can push start it (yes, it's a manual), but there's still a problem with the battery :P
You could fly the Heron since Amarr and Caldari are allied couldnt you?
Great Guide
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.06.15 20:33:00 -
[32]
Wondering if someone can look at this and tell me if I am doing something wrong.
My first attempt at scanning, my pinpointing skills and triangulation skills are not as high as they should be yet...
launch a multispec, it returns a radar result, perfect, its what I am looking for...
launch quests at outer plants, 1 quest to cover all inner planets, scan again....
Got a result, .1 signal strength, 1.2au accuracy, wow this is working great....
warp to the 1.2au result, drop another quest (my skills are not high enough where other probes will cover 1.2). I do not get a result, scan, rescan etc, nothing
drop another prob to cover inner planets, scan, scan scan, nothing
drop another multispec to see if the site is still there, yep its still there, redrop all probes at the original planets, scan scan scan, get nothing...
Am I doing something wrong, or is this just chance based and I need to keep redropping probes and scanning?
Thanks in advance.
XoPhyte
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.06.15 23:49:00 -
[33]
1.2AU = use pursuits
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.06.16 11:38:00 -
[34]
I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
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Delphen Gruss
Gallente Brethren Empire
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Posted - 2007.06.16 15:48:00 -
[35]
One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.16 20:47:00 -
[36]
Originally by: Delphen Gruss One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
Originally by: Ponderous Thunderstroke I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
The built in scanner will not be able to find current hidden belts or other exploration sites without extreme luck. We are talking 1/100-1/1000 chance per scan IF they are at the right planet. Even the weakest exploration probes have 10 times the strength of the built in one. ---------------------------------------- A Guide to Scan Probing in Revelations |

Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.06.17 09:42:00 -
[37]
Thanks for the clarification Hoshi.
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Uskas
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Posted - 2007.06.17 20:49:00 -
[38]
really good guide, explained things really well. just managed to find my first site too 
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Sprzedawczyk
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Posted - 2007.06.18 13:24:00 -
[39]
Originally by: Hoshi
Originally by: Delphen Gruss One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
Originally by: Ponderous Thunderstroke I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
The built in scanner will not be able to find current hidden belts or other exploration sites without extreme luck. We are talking 1/100-1/1000 chance per scan IF they are at the right planet. Even the weakest exploration probes have 10 times the strength of the built in one.
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.18 13:33:00 -
[40]
Originally by: Sprzedawczyk
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
Yeah I found an arcsal too, but now try to find that site again and see how long it takes. And that's when you know there is one and at what planet.
I practice it's going to be so rare it's a non issue. ---------------------------------------- A Guide to Scan Probing in Revelations |

Bermag
Point-Zero
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Posted - 2007.06.19 09:41:00 -
[41]
Originally by: Hoshi Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
And that is one good question which is the despawn trigger.
The first site I found, a hacking site, I warped out after hacking one (or maybe two containers) and got the second spawn (after you have killed the originall spawn and get near the sentries) and decided to warp out to get some distance. When I returned the site had despawned. After that I always bring an alt so I have one character in the site if I have to warp out.
But on other occasions I have killed all spawns and looted all containers and the site were still there when I left and warped back.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.19 12:57:00 -
[42]
Here are some of the news for exploration for those that haven't followed the thread in the game dev section and think the patch notes don't give enough info.
1. Complexes All currently static (non cosmos) complexes between 3/10 and 10/10 are now part of the exploration system. They will randomly spawn over the regions of that pirate type. There are currently no specially spawn rules for constellations which have a static complex on TQ. The system wasn't ready in time for this release.
When a complex have been finished it will despawn and spawn again in the area (which can be several regions large).
Complexes will show up as "unknown" on a multispec. They have a fairly small signal size, for the higher levels think 0.0 large ore sites or similar.
2. Encounters Encounters are new easy to find combat sites. A quest probe should always give a signal strength over 1.0 with them. They are 1 stage (no gates) pure combat, no hacking/archeology or similar. The main theme is an initial spawn and then new a new spawn when all the ships in the last one is killed for a total of 3-5 waves. There are some variations to this with times spawns or spawns when killing special structures etc. Each site has a small (probably in the 1-2% area) chance of a faction spawn (dread guristas, true sansha etc) as part of the last wave.
Over half of all encounters are drone even if you are not in a drone region. The other half will be the resident pirate group. Most of the time there are no way of knowing if a site are drone or pirate other than warping into it (which often place you right in the middle of the action, but sometimes 30-40km out). Some drone sites will have a popup (similar to the ones you get when warping to a complex) when initiating warp allowing stop warp before going in. But only a minority have this.
Encounters will show up as "unknown" on a multispec and there are normally 0-5 per system.
3. On-board Scanner All ships will now have a built in scan probe. It will show up in the scan window if you have no other probes launched. It has a range of 5au, a strength of 25 (compared to 250 on quest) and 30 sec scan time and will always give a result close enough to get into the site. No skills/mods effect it's attributes. Like the multispec probe it can only search for Cosmic signatures, can't find ship, drones etc.
The purpose of the built in scanner is to find Encounters, while it can find other exploration sites as well the chance is very low and it's not going to be practical to go out and look for real exploration sites with it. It is going to be more like you stumble upon one while scanning for encounters. Some encounters might require several scans with the built in scanner to find.
The On-board scanner does not work if you are in a pod
4. Removed limitation on starting a scan It's now possible to start a scan while cloaked or in warp or when the scanner is active for some reason (like just after launcher a probe or when a probe times out during a scan), and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner). ---------------------------------------- A Guide to Scan Probing in Revelations |

Insidi Us
Amarr Federal Bureau of Grammar Injustice
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Posted - 2007.06.19 16:44:00 -
[43]
Edited by: Insidi Us on 19/06/2007 16:43:45 What is the feasibility of using a Pilgrim from Step 1 (probing) to the last step (hacking the actual cans)? I'd prefer it if I could stay in my Pilgrim the entire time as opposed to probing with it and bringing out my Apoc to fight the actual mobs, if any. I've got 15 million SP with T2 armor and drones, but I understand the Pilgrim is weak in PvE and scanning would take longer without the CovOps Astro bonus.
I'd be doing most of my hacking in lowsec to get the hang of it, and if I can stay in my Pilgrim the entire time I might venture into 0.0. Thanks in advance for any help.
EDIT: This is only for hacking, not combat/gas/archSalv -----------
FBGI is currently searching for suspects in the murder of the English language. |

CmdDesaster
Marquie-X Corp Ultima Rati0
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Posted - 2007.06.20 16:52:00 -
[44]
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.20 21:46:00 -
[45]
Originally by: CmdDesaster
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
Hmm, it worked fine on sisi, haven't been able to test in TQ yet, will do as soon as I can log in (shouldn't have logged of in jita...) ---------------------------------------- A Guide to Scan Probing in Revelations |

XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.06.21 01:38:00 -
[46]
It kind of stinks that they use "Unkown" for three different types of exploration now. Meaning that I have to drop a ton of quest probes each time I see an unknown even though all I could be probing down is some crap "encounter" that I could just as easily find with the built in scanner. I really wish they would differentiate on the intial multispec scan between...
Encounter Plex (previous static plex) and the old Unknowns.
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Mordakai04
Amarr
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Posted - 2007.06.21 03:35:00 -
[47]
Originally by: Joerd Toastius Edited by: Joerd Toastius on 12/05/2007 15:35:09
Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).
Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |

Mordakai04
Amarr
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Posted - 2007.06.21 03:40:00 -
[48]
Edited by: Mordakai04 on 21/06/2007 03:42:19
Originally by: Joerd Toastius Edited by: Joerd Toastius on 12/05/2007 15:35:09
Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).
Im sure that this topic was probably covered allready. But afer looking through all of the Amarr Tech 1 Frigates. I did find that the Crucifier was able to handle the Cap load of the Probe Launcher. Seeing as I am just starting out in the Exploration Biz. I still have a long way to go. But for the other exploration noobs that are amarr. all is not lost. Yet.. though I could be wrong later on as I try this out. This Frigate still does not give the exploration Bonus. but at least you can start with it.. it will take a wee bit longer to scan.. but hey what the heck your scanning right? 
Best of Luck,
Mordakai04 Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |

Bart Roberts
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Posted - 2007.06.21 12:08:00 -
[49]
Originally by: Hoshi
Originally by: Sprzedawczyk
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
Yeah I found an arcsal too, but now try to find that site again and see how long it takes. And that's when you know there is one and at what planet.
I practice it's going to be so rare it's a non issue.
And yet this is already the second or third time I'm reading about it since the patch. I think they may have to nerf the on-board scanner even more for "normal" exploration sites.
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JJ McHawker
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Posted - 2007.06.21 23:08:00 -
[50]
A great update to a great guide - nice work.
I've revisited Exploration since I got the skills together for my Covert Ops ship and the Rev.II update - pushing out from my home station through 0.8s down to 0.5s, I found an Unknown sig in the majority of systems I tried - certainly, at least twice as many systems had something in that had nothing. A handful had both an Unknown and one of the other types..
Once I'd found any sig, I dropped Quests at the planets and always picked up the Unknown / ratting spawn first time, but I never found any of the other types (a couple each of Grav and Radar) even with multiple scans - maybe 4 or 5 times. Thoughts? Should I just keep trying, or perhaps something changed in Rev.II?
I've never used anthing but Quests - if I pick up an Unknown sig and scan with any quest I happen have the most of, I'll get it first time and can warp to the green spot at any distance I fancy (and yes, got a surprise when I brushed past something on the way in and decloacked). When I found a site previously, I had to hunt it down with every-decreasing probe ranges. Maybe this would still be true if I'd managed to find any of the racial sigs??
As far as a Covert Ops setup, here's my Helios (still tweaking the meds):
High: Scan Probe Launcher I | Covert Ops Cloaking Device II Med: Small AB II | Small Shield Boost II | Cap Recharger II | 2x Sensor Boosters or ECM modules Low: 2x Co-Pro II | Magneto Backup Array II
I'm running lots of sensor modules at the moment in the vague hope they might help with the racial scaninng -- I'm not convinced they help tho.
JJ
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JJ McHawker
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Posted - 2007.06.21 23:12:00 -
[51]
..add to my post above, an oddity I came across a few times was an empty room.. often, the "scenery" would be present - there will be "LCD Freigh Pads" and ships, but these are friendly. I've tried approaching, but never managed to trigger anything. One time, there was just a tiny little cloud 30k-odd away from me, which I was able to fly around and through with nothing happening.
Any thoughts on why these apparently broken romms are about?
JJ
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.21 23:22:00 -
[52]
Originally by: Hoshi
Originally by: CmdDesaster
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
Hmm, it worked fine on sisi, haven't been able to test in TQ yet, will do as soon as I can log in (shouldn't have logged of in jita...)
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result. ---------------------------------------- A Guide to Scan Probing in Revelations |

gobergin
Minmatar Sebiestor tribe
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Posted - 2007.06.22 17:01:00 -
[53]
I'm pretty new to the exploration scene, but I'm kinda getting the hang of it, I think. Yesterday I found my first Radar sites, and cleaned out four of them. However, I found some.... interesting behavior. I am curious as to whether I just had bad luck or if others see the exploration sites working the same way: 1) I found that if I killed all the rats (drones) and then returned to the station to swap out for a ship with my hacking/analysis/salvage gear (since my combat ship was for killing the drones), all the wrecks were still there, but the structures/ruins had all despawned. This happened multiple times. Apparently you can't go instation or the site despawns after the guards are dead? 2) I destroyed a 'wanted' outpost that dropped some good stuff, but never saw anything that looked like I could actually run the analysis equipment. What structures/items would I actually run a archaeologic survey scanner against? Do you destroy all possible structures and scan a container or actually scan the structure? NOTE: I would have a better answer for myself, but as noted..... all remaining items at the site despawned when I swapped out ships instation- DOH!
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CmdDesaster
Marquie-X Corp Ultima Rati0
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Posted - 2007.06.22 19:15:00 -
[54]
Originally by: Hoshi
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result.
Iirc it's the same behaviour as before. The scan just shows the last results und the counter has to go off before you can initiate a new scan. Did you get new results after that scan?
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Autumn River
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Posted - 2007.06.22 22:53:00 -
[55]
I have yet to find any exploration site after the patch even though prepatch I had gotten pretty good. The mini encounter sites are just annoying. What is up with this?
A.River
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.23 03:19:00 -
[56]
Originally by: CmdDesaster
Originally by: Hoshi
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result.
Iirc it's the same behaviour as before. The scan just shows the last results und the counter has to go off before you can initiate a new scan. Did you get new results after that scan?
Yes I got new working results. I know exactly how it worked (or not worked) pre-patch but I am telling you, warping around while probing works now. ---------------------------------------- A Guide to Scan Probing in Revelations |

Atreides Horza
Caldari Provisions
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Posted - 2007.06.23 11:55:00 -
[57]
I don't know who cooked up the claim that you can't find profession sites with the built-in scanner. We found two arcsal sites within a couple of hours yesterday and one this morning doing just that...
In another system, I saw a guy on scanner, who was doing a site and killing rats. He then asked in local what to do with all this rubble sh*t and then eventually left the area, despawning the site...
Would seem to me that CCP messed this up somewhat, if regular joe schmoes are finding arcsal sites and just leaving them, rather than apply archaeology/salvage to them.
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Elindressil
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Posted - 2007.06.23 14:23:00 -
[58]
I've just started scanning for exploration sites today and the first one i find is an archaelogy/salavge one.
I don't have the archaelogy skill yet but according to the guide i should be able to salvage the derelicts. When i try however, i get the following message: "You cannot access the sansha derelict without specialised equipment." Do you need a certain level in the salvaging skill? I have lvl 3 at the minute.
When i try and salvage a remain or a ruin i get the following message: "2007.06.23 14:22:14 Notify You cannot do that. The module you use on the Spawn Container needs to have the following in its skill requirements: Archaeology."
Obviously i can't access those because i'm not using an analyzer, but how come i can't salvage the derelicts?
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.23 21:23:00 -
[59]
Originally by: Elindressil I've just started scanning for exploration sites today and the first one i find is an archaelogy/salavge one.
I don't have the archaelogy skill yet but according to the guide i should be able to salvage the derelicts. When i try however, i get the following message: "You cannot access the sansha derelict without specialised equipment." Do you need a certain level in the salvaging skill? I have lvl 3 at the minute.
When i try and salvage a remain or a ruin i get the following message: "2007.06.23 14:22:14 Notify You cannot do that. The module you use on the Spawn Container needs to have the following in its skill requirements: Archaeology."
Obviously i can't access those because i'm not using an analyzer, but how come i can't salvage the derelicts?
In each site some cans are opened by the Analyzer and some by the Salvager. In my experience in 0.0 3/4 of all cans need the analyzer. It's not always logical by the name which one you need. ---------------------------------------- A Guide to Scan Probing in Revelations |

Uskas
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Posted - 2007.06.24 10:58:00 -
[60]
i had the same thing with an arcsal site i found - knew i couldn't access some cans (as i don't have arch skill) but couldn't access any of the cans with my salvager either. guess i just need to train up the relevant skills.
i spent a lot of time and probes yesterday trying to locate a radar site i knew was in my current system without success. but after reading about how people are finding profession sites with the onboard scanner, i thought i would give that a go just to see - and i found it on my first scan. guess i must be just very lucky (unlucky?).
just surprised i didn't spot it yesterday after a lot of scans with quest probes. pretty frustrating really. but thats the way it works sometimes i guess.
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