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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:32:00 -
[1]
Edited by: Joerd Toastius on 12/05/2007 15:42:49
Exploration Guide V2.0
-By Joerd Toastius, in association with DNightmare Productions
The previous incarnation of this thread can be found here
This guide is available as a PDF here
If you want to understand the mechanics of the probing system, you need to read Hoshi's guide on probing which can be found here. For the purposes of this guide I'm just going to cover the practical aspects as they relate to exploration, and skip as much of the theory as possible.
Introduction
The Revelations expansion (codename Kali) introduces proper exploration to Eve. Over 250 individual exploration sites have been created and added to the game, offering a wide variety of content. Each site is unique, but there are four broad categories they fall into - combat sites, profession sites, mining sites and gas cloud sites.
Sites are distributed randomly all over the Eve cluster, in all security statuses and regions. They appear in planetary gravity wells, stick around for a while and then disappear again. As such sites are not permanent enough to be documented, you have to track them down yourself using the exploration tools if you want to make use of them, and it's these tools that will be explained in this guide, along with some notes on how to deal with the sites themselves.
Cliff Notes mechanics
Exploration is done using scan probes. Changes to probes in Revelations make them all chance-based, and that applies to exploration too. You'll need to get your equipment and skills together, and load up with the right probes. You use a Multispectral Probe to check if there's anything in the system worth looking for and, if there is, launch a Quest probe around each planet. You then analyze them all together, over and over again, until the random number generator spits out the right number and you get a result. Once you get your first result, you can use more accurate probes to zero in on the site, eventually dropping you right on top of it. Then you just pew-pew the bad guys and apply whatever tools are necessary to plunder your site.
Some things to note:
1) Exploration is chance-based. You will often need to run a lot of analysis cycles before you find anything
2) Exploration uses a fair number of new skills. It's worth training up and getting prepped first
3) Exploration rewards people who know what they're doing. So read the guide careful!
The Walkthrough
Each section will start with a bullet list of the steps you need to take, and then will explain each step
Skills
You will NEED:
- Astrometrics IV - Signal Acquisition I
You will WANT:
- Covert Ops - Astrometric Triangulation - Astrometric Pinpointing - Signal Acquisition
As high as possible
Astrometrics IV is needed to use all the probes properly. You can succeed with level III, in theory, but it'll be very hit and miss (mainly miss).
Signal Acqusition I (or some other bonus that has the same effect, see discussion on ships and rigs shortly) is needed to prevent your probes from expiring before you finish analysing them
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:32:00 -
[2]
Edited by: Joerd Toastius on 12/05/2007 15:35:09 Covert Ops ships give the same bonus as the Signal Acquisition skill, and is therefore by far and away the best ship type for exploration. The bonus increases per level of Covert Ops, so the higher your level, the better.
Astrometric Triangulation increases the strength of your probes, making them more likely to find something in the first place
Astrometric Pinpointing reduces the scan deviation of your probes, making them more accurate
Signal Acquisition reduces the amount of time it takes to analyse a result, and thus the amount of time it takes to find a site
Additionally, you will need the skills to make use of the sites you're looking for. If you're after combat, have a good combat skills, and ideally some friends. If you're after mining, look up the mining guide here. Profession sites require either Archaeology and Salvaging, or Hacking. The higher these skills are, the faster you'll be able to loot the site of valuables. Gas Cloud sites are a special case that will be discussed later.
Equipment
You will NEED:
- Scan Probe Launcher I, with a base analysis time of 600s (10 minutes) - A ship that can fit said Launcher (does not require a launcher hardpoint, but does need to be able to handle the CPU load) - Some probes (see later for exactly which ones you'll want)
You will WANT:
- A Covert Ops ship - the one with the Astrometrics bonus, not the Stealth Bomber variant - Failing that, a T1 Frigate with the Astrometrics bonus (none for Amarr, sorry) - A Covert Ops Cloaking Device II for your Covert Ops (for safety in low-sec/0.0) - A pair of Gravity Capacitor Upgrade I rigs - Ships and equipment to deal with the sites you find
The Scan Probe Launcher I is the launcher you'll use for exploration. It's a lot slower than the Recon Probe Launcher, but it's big enough to actually hold exploration probes, which the Recon variant isn't.
The Scan Probe Launcher I uses 220tF of CPU, so you'll need a ship that can cope with this
Probes will be discussed in the next section
Covert Ops ships are excellent for exploration. They have the Astrometrics duration bonus that you also get on the Signal Acquisition skill, which is extremely important for exploration. These bonuses multiply one after the other - if you have Signal Acquisition V and Covert Ops V (and you're flying a Covert Ops ship), you'll get a 0.25x multiplier on your analysis time. Signal Acquisition V gives you a 0.5x multiplier, and then Covert Ops V gives another 0.5x, and 0.5 x 0.5 = 0.25, making you four times faster than the base speed.
Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).
The cloaking device is optional, but very useful. If you're working in 0.0, it's almost a necessity to keep you safe, but in high-sec you can ignore it if you're not at war with anyone. As you can't warp while analysing, the Prototype or Improved cloaks will do the job ok, and cost a lot less to boot.
The Gravity Capacitor Upgrade I rigs do another -10% duration each, for a further 0.8x multiplier on your scan time with two. This takes you down to 0.2x total modifier with max skills, which is not to be sniffed at
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:33:00 -
[3]
You will, obviously, need the ships and kit to deal with the sites you find. Combat sites need combat ships, mining sites work great with barges, while profession sites need a ship with the appropriate modules fitted - Analyzer and Salvager for Archaeology/Salvage sites, Codebreaker for Hacking sites. You can fit these on your Covert Ops, but this will usually mean someone else coming along in a combat ship to clear the place out first. Generally I put my profession modules on my combat ship, because I prefer not to risk the Covert Ops unless absolutely necessary
Probes
You will NEED:
- At least one Multispectral Probe for every system you want to explore - A pile of Quest probes matched to the type(s) of site you're looking for - A few Pursuit probes of the same type(s) - A few Comb probes of the same type(s) - A few Sift probes of the same type(s)
You will WANT:
- As many probes as you can lay your filthy hands on
Multispectral Probes are used to do the initial analysis of a system. They'll tell you, with 100% accuracy, what types of site there are to find in the system (if any).
You may want to bring additional Multispectral Probes with you so you can double-check that the site you're after is still there in between scans.
Multispectral Probes can indicate any of five types of signature. They will indicate which types are present, but not how many of a particular type of site.
UNKNOWN: Combat sites. Can be found with ANY PROBE TYPE. GRAVIMETRIC: Hidden asteroid belts MAGNETOMETRIC: Archaeology/Salvage profession sites RADAR: Hacking profession sites LADAR: Gas Cloud sites
To go with these site types, there are four "flavours" of probe - GRAVIMETRIC, MAGNETOMETRIC, RADAR and LADAR. As you can see, each probe flavour is associated with a particular type of exploration site - Gravimetric probes are best for finding hidden asteroid belts, for example. Unknown sites can be found equally well with any flavour of probe - you don't need an "unknown" probe, you can use any type and it will work equally well.
This is where you need to start planning what you're after. If you just want to mine, you'll only really need Gravimetric probes; if you want to do profession sites, you'll need equal quantities of Radar and Magnetometric probes; if you want combat sites you won't really care what probe types you use, just buy whatever's cheapest or easiest to find.
See the section on "Types of Site" for more info on particular types of site.
Each flavour of probe comes in four sizes: Quest, Pursuit, Sift and Comb. You'll find the full set in the market - Gravimetric Quest, Gravimetric Pursuit, Gravimetric Comb, Gravimetric Sift, Radar Quest, Radar Pursuit and so on.
QUEST probes have a range of 4AU but are the least accurate. You will need a lot of these PURSUIT probes have a range of 2AU and below-average accuracy. You will only need a few of these COMB probes have a range of 1AU and above-average accuracy. You will need a few of these too. SIFT probes have a range of 0.5AU and are the most accurate. You'll need a reasonable number of these.
You will, in addition, need one multispectral probe for every system you want to look in.
Using Multispectral Probes
The first stage to exploration is using your Multispecs properly. This is fairly easy.
- Launch a Multispec probe in a system you want to check out - Select and analyse it - Check out the results
Go to a system you want to survey, and load a Multispec probe into your launcher. Find somewhere safe to settle down and launch the probe. The 999AU range means it doesn't matter particularly where you launch it.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:33:00 -
[4]
Open your Scanner window (Ctrl-F11) and go to the "System Scanner" tab (first one). Wait for your probe launcher to stop flashing - you can't analyse until it's finished. Make sure you're not in warp, and you're not cloaked. Then select "Cosmic Signature" in the "groups" menu - you always want to use "Cosmic Signature" when exploring, as all exploration sites are of this type. Your Multispec probe should be listed in the box below. Click on it, and then hit analyse. This will change the window to a blank black box with a counter in one corner. You may now cloak, but do not warp anywhere. I'd also recommend moving away from the probe - not only can you not cloak within 2000m, but if you sit very close by it's very easy for someone to see the probe, head over and decloak you.
Wait for the counter to tick down to 0. Yes, it will take a while, particularly if you've got weak skills. Hopefully you're now beginning to appreciate why I keep saying you want to get as many bonuses which reduce analysis time as you can!
Once the counter finishes, it'll do one of two things. Firstly it might say "nothing found", in which case that system is, at this moment in time, empty of exploration sites. Secondly, it might list one or more of the types of signature - Unknown, Gravimetric and so on - listed above. This means there are one or more sites of each type listed somewhere in the system.
If some of the types of site you're interested in are listed, then you can get on with hunting them down. If not, move on to the next system and keep using Multispec probes until you find the type of site you want
Using Quest Probes
This is the tricky bit...
- Launch Quest probes so that you have all space within 4AU of any planet covered - If you can't get perfect coverage, do the best you can - Select ALL THE PROBES - Analyse - ...and analyse... - ...and analyse, until you get a result
Probably the hardest part of exploration is getting your Quest placement right. You have a couple of constraints you'll want or need to meet: 1) Sites spawn between 1AU and 4AU from planets and only planets, so you want to cover as much of this volume as possible 2) You cannot launch a probe within the scan radius of another probe - it just won't let you
For the outer planets, it's pretty simple - drop a Quest at the warp-in, and move on. For the inner planets, where there's often three or four within 4AU of each other, rule 2) comes back to bite you in the behind - if you drop a Quest at one, you won't be able to drop it at any of the others within that probe's range.
The first thing you'll want to do to figure this stuff out is to open the 3D System Map mode, by pressing F10 and going to System Map. This will let you see the whole system. Next, turn on your Tactical Overlay, which will give you a nice 5AU circle around your current position. Have a good look at the system, and start planning your placement. Sometimes it's easy. Sometimes you'll want to make midwarp bookmarks to maximise your coverage. Sometimes it just can't be done properly with one set of probes, so plan for two separate sets of placements (or go somewhere else). Once you drop a probe, selecting it in the System Scanner will give you a nice little bubble on the map showing its range.
Experiment, practice and check out DNightmare's site (link at the end) for some nice pictures. You'll get the hang of it.
Once you have your Quests out nicely, select all of them and click Analyse. This will analyse all probes in parallel, taking advantage of increases sensor strengths where they overlap.
Keep analysing over and over again until you get a result. Have a book or a DVD or something to keep you occupied. Or just get bored, if that's your thing.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:34:00 -
[5]
Interpreting Results
If you think a system's taking too long, then by all means go elsewhere, but the site is there to find, somewhere. If it's hard to find it's often also very valuable/difficult, so it's up to you whether or not to keep trying. You may also need to rework your probe placement - scan strength decreases as you get further from the probe, so if you have one probe covering two planets, consider shifting it to the other planet to give it some more loving.
Eventually, if you're persistent enough and your probe placement doesn't suck, you will get a result.
Results come as several columns:
- Type. This should be "Deadspace Signature", if you're doing it right - Signal Strength. This is a nice big number that tells you the exact probability you had of getting this result. It's a value derived from various numbers and unique to your particular situation and probe placement, rather than a value attached to the site itself. - Distance. This is how far the result is from where you are right now - Accuracy. This is the exact distance from the result to the actual site
If you don't see all four columns, expand your system scanner window and/or resize them until you do
Signal Strength can tell you a lot, if you know what you're looking for. For example, an exceptionally low number may suggest that you've found the wrong type of site. As you gain more experience you'll get a feel for signal strengths and learn what's high, what's low and what they tend to result in. This is just something you'll need to practice, though.
Also note that it is possible to find the "wrong sort" of site with a particular probe. If you look at say the Gravimetric Quest probe, you'll see it has a Gravimetric Sensor Strength of 250, and a Sensor Strength of 50 for the other types. This means it's five times more likely to find a Gravimetric site than it is to find another site of the same difficulty, but it is still possible to find one of those other types. As some sites are harder than others, you may find your Gravimetric probes are finding an "easy" Radar site faster than a "hard" Gravimetric site, for example. This is just something you have to get used to; Unknowns are a particular pain in this regard as any probe will find them, so if you're looking for something else and there's an Unknown in system, you'll probably pick it up at some point...
Using More Accurate Probes
- Warp to the result - Drop the most accurate probe that will still reach the site - Analyse - Repeat until you get a result with an Accuracy of under 500km
You can right-click the result in your results window and warp to it. Alternatively, it will be displayed as a coloured circle on the system map, and you can right-click and warp-to from there.
Once you're at the result, look at your results window again. The Distance should be around 0, give or take a few thousand metres. The Accuracy should be the same.
You'll now want to launch a more accurate probe that will take you even closer. Check the Accuracy again, and then select a probe type that has a range greater than the Accuracy. For example, if your Accuracy is 0.6AU, a Sift probe (range 0.5AU) won't pick it up from where you are, but a Comb probe (range 1.0 AU) will. A Pursuit (range 2AU) will also pick it up, but the Comb has better sensor strength and is thus more accurate. Note that if the accuracy is displayed in kilometres, it means it's less than 0.1 AU.
Drop the right probe and analyse again, and keep analysing until you get a new result. When you get this result, do the same thing - warp to it, check the Accuracy, launch the best probe you can, and analyse until you get a new result. Eventually you'll get one within 500km or so, which is generally close enough to get you to the site
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:34:00 -
[6]
Checking Out The Site
- Warp to the result in a ship which either won't die or which you don't mind losing - Don't leave your Covert Ops ship at a nearby result
If you get a result within 500km or so, warping to it will generally land you in the same grid as the site. Sites don't spawn until you enter their grid. Once you land in the grid and the site spawns, the deadspace warp inhibition effect kicks in. This means two things:
1) If you bookmark your current location (say 400km away from the actual site), warp out and warp back in, you'll land right in the middle of the site 2) You can't warp to any point within the Deadspace zone (I'm not sure exactly how big this is)
Point 1) means that it's often dangerous to scout sites with a Covert Ops, as there's usually something near the warp-in that will decloak you and get you killed. Point 2) means that if you park you Covert Ops nearby and scout in your pod, you probably won't be able to warp back to it due to the deadspace effect. I always park at least 1AU away, just to be safe.
Once you're at the site, remember to bookmark it. Also, if you zoom back out to the System Map, it will flag up a little box telling you the name of the site. For profession sites, this is usually fairly informative - it'll tell you what type of site it is, how hard it is to find (the "Base" level, ranging from 1-4), what faction owns it and so on. For Mining sites, it usually tells you what ore types are present and how big the field is. For Combat sites it'll often just give you a cryptic name.
The names are useful both because they may tell you something about the site, and also because if you have problems with a site, knowing the name will let other people help you out much easier.
Types Of Site
As mentioned earlier, there are various different types of site. It should be noted that content in exploration sites (NPCs, asteroids etc) do not respawn. The sites themselves seem to respawn at random after completion (and not just at downtime), but the exact mechanism is unknown.
COMBAT: These tend to involve lots of shooting. Currently there's very little reward in the initial sites you find, and the 0.0 ones in particular are REALLY hard. However, each combat site has a chance of escalating, which will give you a time-limited bookmark in your journal to the next site in the "escalation chain" - the journal entries are stored in the "Expeditions" tab. This site will in turn have another chance of escalating you to the next site, and so on. If you reach the "final" site in each chain, you may be rewarded with some faction loot. Also, a word of warning - leaving an expedition site before completing it may result in your expedition being terminated there and then.
MINING: These generally have roids better than you'd expect in whatever security status (high, low, 0.0) you're in. Some sites are better than others. Often they'll be guarded by Rogue Drones or other pirates, and normal belt rats may spawn too. Asteroids in these sites do not respawn - once they're gone, they're gone
HACKING: These will have a bunch of Hacking structures in. Hacking targets look like cans in your overview, but have models that look like structures. If you try to open one, it will tell you you need proper tools. Target it and activate a Codebreaker module on it and your ship will try to hack it. If it succeeds, you can open the can and loot it. This is chance-based, so it may take several cycles to succeed. Hacking sites drop Datacores, Data Interface BPCs, Decryptors and other invention gubbins
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:35:00 -
[7]
ARCH/SAL: Short for "Archaeology/Salvage", these generally contain some Archaeology cans and some Salvage cans. Again, they look like cans on the overview but have other modules, and tell you you need tools to open them. Generally, anything that sounds like a broken ship (eg, Derelict) needs to be salvaged, while anything that sounds like wreckage (eg, Ruins) needs to be Analyzed (archaeology). Doing a "Show Info" on a can should tell you what tools you need to access it. These sites drop lots of rig parts, the occasional T2 rig BPC and Invention skillbooks
GAS CLOUDS: These are used for Booster-related stuff, and will be discussed later.
Completing The Site
- Do whatever's necessary to finish the site
Each site has a "completion" trigger. This may happen when you attack something, or open a can, or mine out a belt, or kill the last NPC, or whatever. Once a site is completed, it will despawn once everyone leaves it; some profession sites complete as soon as you kill an NPC, so you need to finish them off in one go. In Combat sites, the Escalation trigger is tied to the completion trigger, so it will not complete until you've either got an escalation or hit a dead end - it should notify you in either case. If a combat site isn't going away, it's because you haven't completed it yet (or it's bugged, of course)
Boosters
Boosters are specialist drugs that you can take to improve your performance in combat. There are eight 0.0 COSMOS constellations scattered around the map, and each has a particular Booster associated with it
I'm still sussing out the details, but here's roughly what you need to make a Booster
Cytocerin of the right kind - Needs to be harvested from Gas Clouds using a Gas Cloud Harvester I (or named version) module; found through exploration/COSMOS missions -- Needs the Gas Cloud Harvesting skill; found through exploration/COSMOS missions and seeded in pirate stations The appropriate reaction - Needs to be recovered from COSMOS exploration sites A Biochemical Reactor POS module Some silos - Still establishing exactly what kinds for what, but you need a silo for each input and one for the output A Booster BPC - Needs to be recovered from COSMOS exploration sites Either a Drug Lab or an Outpost - (Probably) needs the Drug Manufacturing skill; found through exploration/COSMOS missions and seeded in pirate stations
Harvest the cytocerin, stick it in a Biochemical reactor hooked up to the correct silos along with the necessary reaction, react it, throw the resulting stuff along with the right BPC into either a Drug Lab or an Outpost, build the Booster. More info as I find it.
MORE INFO
Join the "EXPLORATION" channel ingame
This is full of explorers, who will be only to happy to help you out with questions that aren't covered in this guide. Please do read the guide first though - we're not a helpdesk, and we're not going to make the effort to explain everything from scratch because you're too lazy to read it yourself. I realise this comes across as a little harsh, but it is becoming something of a problem, and there's only so many times you can answer "What probe type do I need for 'Unknown'?" before you snap...
Check out DNightmare's site in the IGB (in-game browser) > http://www.d-nightmare.de/exploration/
This has a whole bunch of cool stuff, including diagrams, videos and even a database of sites that people have found. It's very useful, I recommend checking it out
- The "Trusted Site" thing is needed to make the DB work. If you don't want to trust him, that's fine, just don't visit the site
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:36:00 -
[8]
Summary
You will NEED:
- Astrometrics IV - Signal Acquisition I
You will WANT:
- Covert Ops - Astrometric Triangulation - Astrometric Pinpointing - Signal Acquisition
As high as possible
You will NEED:
- Scan Probe Launcher I - A ship that can fit said Launcher (does not require a launcher hardpoint, but does need to be able to handle the CPU load) - Some probes (see later for exactly which ones you'll want)
You will WANT:
- A Covert Ops ship - the one with the Astrometrics bonus, not the Stealth Bomber variant - Failing that, a T1 Frigate with the Astrometrics bonus (none for Amarr, sorry) - A Covert Ops Cloaking Device II for your Covert Ops (for safety in low-sec/0.0) - A pair of Gravity Capacitor Upgrade I rigs - Ships and equipment to deal with the sites you find
You will NEED:
- One Multispectral Probe for every system you want to explore - A pile of Quest probes matched to the type(s) of site you're looking for - A few Pursuit probes of the same type(s) - A few Comb probes of the same type(s) - A few Sift probes of the same type(s)
You will WANT:
- As many probes as you can lay your filthy hands on
- Launch a Multispec probe in a system you want to check out - Select and analyse it - Check out the results
- Launch Quest probes so that you have all space within 4AU of any planet covered - If you can't get perfect coverage, do the best you can - Select ALL THE PROBES - Analyse - ...and analyse... - ...and analyse, until you get a result
- Warp to the result - Drop the most accurate probe that will still reach the site - Analyse - Repeat until you get a result with an Accuracy of under 500km
- Warp to the result in a ship which either won't die or which you don't mind losing - Don't leave your Covert Ops ship at a nearby result
- HAVE FUN!
Credits
Special thanks to the following people:
DNightmare, for being my partner in crime, setting up the exploration website and channel, and generally knowing his stuff. Couldn't have done this without him. Hoshi, for figuring out the probe mechanics in the first place and working out the equations. None of this would have been possible otherwise Alystra Swift, for extensive feedback and being a constant help in the Exploration channel CCP, for being underappreciated and giving us these toys to play with MMM Publishing, for being great guys and putting my picture in print Last but not least, my corp, Octavian Vanguard, and particularly Stainless my CEO and Tar Om my ex-CEO, for putting up with me for two years
Legal type stuff:
This guide copyright etc Joerd Toastius (can you claim a copyright on behalf of a fictional character? If not, then copyright the individual who owns the above character according to CCP's records, I guess) 2007. Please don't reproduce or distribute this without asking me first.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.05.12 15:37:00 -
[9]
Edited by: Joerd Toastius on 12/05/2007 15:43:18 Ok, I'm done. This space reserved for future stuff, I guess.
Changelog for 2.0:
PDF v2.01 - fixed a minor formatting error
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Jim McGregor
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Posted - 2007.05.13 17:29:00 -
[10]
Thank you.  --- Eve Wiki | Eve Tribune |

Jack Target
Eve University Ivy League
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Posted - 2007.05.13 19:26:00 -
[11]
Thank you! I shall enjoy reading it! 
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LUH 3471
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Posted - 2007.05.13 21:01:00 -
[12]
Edited by: LUH 3471 on 13/05/2007 20:59:54 Thanks alot !
11/10
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Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.05.14 18:58:00 -
[13]
excellent job! thank you for all the hard work!
Who is the bigger carebear: The miner who braves low-sec on his own...or the chump who attacks an unarmed ship? |

Ciendy
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Posted - 2007.05.15 01:12:00 -
[14]
Thanx for a great guide. I've been reading it at work tonight and then I realized that it would be great if the pages in the PDF version had numbers...
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Doc Iridium
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Posted - 2007.05.15 11:19:00 -
[15]
Edited by: Doc Iridium on 15/05/2007 11:21:32 Glad to see a revised version of this guide that is a bit more practical, rather than technical.
I just started learning how to do scanning the other day, having learned all the skills mentioned in the older material I was able to find.
I then discovered that without covert ops skill, or Signal Acquisition, it is impossible to scan, even if you have the other skills - multifreq probes were timing out before they would finish a scan.
Perhaps it might be a good idea for CCP to put a prerequisite of signal acquisition 1 on probe launchers, or increase the minimum duration of all probes to over 660 seconds or so...
I was _very_ unhappy when I found out that multifreq probes were expiring before I was finishing a scan cycle. If something is a requirement, it would be a good idea to make it a real requirement.
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Alystra Swift
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Posted - 2007.05.15 14:16:00 -
[16]
Well done, Joerd!!
One little problem I have (more of that extensive feedback):
When discribing use of Quest probes you state the sites are "between 1AU and 4AU". You may want to amend this statement to "up to 4AU" since I personally have found many sites at less then 1AU from the closest planet. This may just be a function of planets being close together though, so if you have it on official word that works.
I want to thank you and DNightmare for the nice guide you wrote in the latest EON mag... it was nicely done.
I do have a question about that guide though: Was it fact checked by CCP?
And a couple questions you may be able to help me with that have come up lately in the exploration channel that my experience doesn't cover:
1) Do the cosmos sites show on the multispectal probes? It wouldn't make sense to me if they do, but I am not in a possition to be able to test this myself.
2) Ofcourse, I can't remember the other one I had in mind now. :) I reserve the right to remember and ask it later.
To all new explorers: PLEASE, PLEASE, PLEASE read the above guide and DNightmare's site in game, watch the video too.
Joerd is correct... you can only answer the question about unknowns so many times before you start wondering exactly how the kick button works. 
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Alystra Swift
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Posted - 2007.05.15 14:20:00 -
[17]
Edited by: Alystra Swift on 15/05/2007 14:23:13
Originally by: Doc Iridium I then discovered that without covert ops skill, or Signal Acquisition, it is impossible to scan, even if you have the other skills - multifreq probes were timing out before they would finish a scan.
It is possible. If you are in the T1 frig that has the scan bonuses then the multi will have enough time on it to scan. even if you only have frig skill level 1 (although skill level 2 is required to use those frigs).
|

Alystra Swift
|
Posted - 2007.05.15 15:08:00 -
[18]
Remebered one other question I have. 
At some point I read about not overlapping different sensor strength probes. I know it had something to do with the calculation of the overlapping area.
Do you know anything about this?
Maybe Hoshi can help with this one. *shrug*
Thanks, Aly If you want the correct answer then ask the correct question.
It is a unimaginative man that can only spell a word one way. |

Doc Iridium
|
Posted - 2007.05.15 19:18:00 -
[19]
Originally by: Alystra Swift Edited by: Alystra Swift on 15/05/2007 14:23:48
Originally by: Doc Iridium I then discovered that without covert ops skill, or Signal Acquisition, it is impossible to scan, even if you have the other skills - multifreq probes were timing out before they would finish a scan.
It is possible. If you are in the T1 frig that has the scan bonuses then the multi will have enough time on it to scan. even if you only have frig skill level 1 (although skill level 2 is required to use those frigs).
Correct, however there is no such Frigate for Amarr pilots, and for RP reasons that is all I will fly, except if forced into a non-amarr shuttle.
You might also use rigs, but requiring rigs for an Amarr pilot to scan for exploration is almost as bad as requiring skills that aren't supposed to be required according to the equipment requirements.
There are workarounds, yes, but that doesn't mean that it's not broke. If my car battery dies I can push start it (yes, it's a manual), but there's still a problem with the battery :P |

General Lilost
|
Posted - 2007.05.19 05:20:00 -
[20]
Do the archaeology and hacking access chances (determined by skills, module, and rigs) affect only the chance of successfully opening a can each try? Or do they actually affect the quality/quantity of what you find?
I've looked around but can't find a solid answer to this question....any takers? |

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.05.21 16:12:00 -
[21]
Originally by: Alystra Swift Remebered one other question I have. 
At some point I read about not overlapping different sensor strength probes. I know it had something to do with the calculation of the overlapping area.
Do you know anything about this?
Maybe Hoshi can help with this one. *shrug*
Thanks, Aly
If you overlap 2 probes of different strength the total effective strength will be less than that of the stronger probe. Actually they don't have to overlap, as long as you use 2 probes and have them both selected when scanning they will effect each other even if they are 100 au away from each other.
This means that using multiple probes to cover a larger area will have a negative effect on your scan strength. When using overlapping probes of different strengths the negative effect of multiple probes happens to be larger than the positive effect of the second weaker overlapping probe. ---------------------------------------- A Guide to Scan Probing in Revelations |

Alystra Swift
|
Posted - 2007.05.22 14:37:00 -
[22]
Edited by: Alystra Swift on 22/05/2007 14:38:42
Originally by: Hoshi If you overlap 2 probes of different strength the total effective strength will be less than that of the stronger probe. Actually they don't have to overlap, as long as you use 2 probes and have them both selected when scanning they will effect each other even if they are 100 au away from each other.
This means that using multiple probes to cover a larger area will have a negative effect on your scan strength. When using overlapping probes of different strengths the negative effect of multiple probes happens to be larger than the positive effect of the second weaker overlapping probe.
Ok Hoshi, I believe you decided to have "let's confuse Aly, day" here. Not that it's difficult.
1. Let's just look at different strength probes: What you are saying here is even if they don't overlap if I have both a comb and quests out in the system at the same time, the strength on all the probes I do have out will be less then it would have been if I only had a comb probe in the system?
2. Overlapping different strength probes. Due to #1 my strength is already lower then it should be, is the strength in the overlapping area much lower then?
3. Same strength probes: So say I have 5 Quests out in a system, my strength on anyone of them is less due to having mutliple probes in the system at once?
4. Overlapping same strength probes: This is good from what I can understand of your previous post. But, not good to add more probes then you really need to cover the planets completely?
Would be great if you could mail me the calculation, is always harder to understand the effects of things when just using words to me. I can usually understand those effects much better in a mathmatical form.
Sorry, just need a bit of clarification on this, Thanks, Aly... just call me dazed and confused
If you want the correct answer then ask the correct question.
It is a unimaginative man that can only spell a word one way. |

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.05.22 16:19:00 -
[23]
1. Yes if they are both selected when scanning.
2. I wouldn't say much lower. An example, combining a 5 au probe and a 20 au probe. The 5 au had a strength of 0.95 alone, the 20 au had 0.176, overlapping the combined strength became 0.917
3. Yes and no, it seems to depend on how far from each other they are. In some cases it can give slightly higher strength, in others it gives slightly less. In practice the difference is not going to large enough to matter.
4. That's a hard question to answer. If you can get lots of overlapping areas it is definitively good. But if the extra probe can only overlap a small area it might not be worth it.
I don't actually have calculations I only have sample data. And it should be added that the sample data I do have is only from ships probes. I have not done any testing on exploration probes for this. What the tests do seem to indicate is that the closer 2 probes are to each other the more they will effect each other, both in good and bad ways.
When I get the time I will do more tests. ---------------------------------------- A Guide to Scan Probing in Revelations |

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.05.23 09:30:00 -
[24]
Here is some info that was posted in the game dev section.
A non finished site will despawn 48h after the last visit. Revisiting it during that time will reset the despawn timer to another 48h.
---------------------------------------- A Guide to Scan Probing in Revelations |

Jor Dash
|
Posted - 2007.05.28 22:09:00 -
[25]
Thanks for this guide. I'm just getting into exploring, mainly for hidden belts, and this answered most of my questions. So I don't have to hassle anyone with them. :)
I do have one question. Does anyone have any suggestions on how I should set up my covert ops? The highs are self explanitery but the mids and lows I could use some help with. Or least point me in the right direction to find out. Please.
And again thanks for this guide.
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Brad Stone
Caldari
|
Posted - 2007.06.01 01:49:00 -
[26]
dumb question from a scanning nublet...
I hear what you say about not actually warping to the site in cov-ops - but what happens if you leave system to go get another ship? Will your scan result window still be there when you jump back in? (e.g. scanning in a 0.3 system with no stations) _________________________________________________________ Senior EVEMon developer. Try EVEMon today! It's delicious!
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Kaylee Kaitlen
Gallente Lutin Group
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Posted - 2007.06.01 16:29:00 -
[27]
Originally by: Brad Stone dumb question from a scanning nublet...
I hear what you say about not actually warping to the site in cov-ops - but what happens if you leave system to go get another ship? Will your scan result window still be there when you jump back in? (e.g. scanning in a 0.3 system with no stations)
I don't leave the system -- I move to a SS, eject, and then pod over there, take a quick BM, back to SS and reboard my covops.
The key is to make sure you move to a SS other than the one you were sitting at while analyzing -- if someone was probing you down while you were finding the site, they might find your empty ship instead and you might come back to find wreckage.
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moefugger
Gallente Daedalus Initiative
|
Posted - 2007.06.03 01:24:00 -
[28]
Great guide! |

nitra1000
Deviance Inc
|
Posted - 2007.06.11 18:32:00 -
[29]
i have a question
i have launched the multispec got a result (probe died after 600seconds)
then the quests after a few goes got a result YAY had a accuracy of 0.7AU so warped to that
now this is where it get iffy i can't launch the more accurate probes because they are in the scan range of the quests, so what should i do now?
p.s great guide
|

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.11 20:32:00 -
[30]
Right click on the the quest probe that's in the way in the scan window and choose destroy probe. ---------------------------------------- A Guide to Scan Probing in Revelations |

Tax Ordeus
|
Posted - 2007.06.12 11:24:00 -
[31]
Edited by: Tax Ordeus on 12/06/2007 11:23:00
Originally by: Doc Iridium
Originally by: Alystra Swift Edited by: Alystra Swift on 15/05/2007 14:23:48
Originally by: Doc Iridium I then discovered that without covert ops skill, or Signal Acquisition, it is impossible to scan, even if you have the other skills - multifreq probes were timing out before they would finish a scan.
It is possible. If you are in the T1 frig that has the scan bonuses then the multi will have enough time on it to scan. even if you only have frig skill level 1 (although skill level 2 is required to use those frigs).
Correct, however there is no such Frigate for Amarr pilots, and for RP reasons that is all I will fly, except if forced into a non-amarr shuttle.
You might also use rigs, but requiring rigs for an Amarr pilot to scan for exploration is almost as bad as requiring skills that aren't supposed to be required according to the equipment requirements.
There are workarounds, yes, but that doesn't mean that it's not broke. If my car battery dies I can push start it (yes, it's a manual), but there's still a problem with the battery :P
You could fly the Heron since Amarr and Caldari are allied couldnt you?
Great Guide
|

XoPhyte
Black Nova Corp Band of Brothers
|
Posted - 2007.06.15 20:33:00 -
[32]
Wondering if someone can look at this and tell me if I am doing something wrong.
My first attempt at scanning, my pinpointing skills and triangulation skills are not as high as they should be yet...
launch a multispec, it returns a radar result, perfect, its what I am looking for...
launch quests at outer plants, 1 quest to cover all inner planets, scan again....
Got a result, .1 signal strength, 1.2au accuracy, wow this is working great....
warp to the 1.2au result, drop another quest (my skills are not high enough where other probes will cover 1.2). I do not get a result, scan, rescan etc, nothing
drop another prob to cover inner planets, scan, scan scan, nothing
drop another multispec to see if the site is still there, yep its still there, redrop all probes at the original planets, scan scan scan, get nothing...
Am I doing something wrong, or is this just chance based and I need to keep redropping probes and scanning?
Thanks in advance.
XoPhyte
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.06.15 23:49:00 -
[33]
1.2AU = use pursuits
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.06.16 11:38:00 -
[34]
I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
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Delphen Gruss
Gallente Brethren Empire
|
Posted - 2007.06.16 15:48:00 -
[35]
One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
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Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.16 20:47:00 -
[36]
Originally by: Delphen Gruss One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
Originally by: Ponderous Thunderstroke I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
The built in scanner will not be able to find current hidden belts or other exploration sites without extreme luck. We are talking 1/100-1/1000 chance per scan IF they are at the right planet. Even the weakest exploration probes have 10 times the strength of the built in one. ---------------------------------------- A Guide to Scan Probing in Revelations |

Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2007.06.17 09:42:00 -
[37]
Thanks for the clarification Hoshi.
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Uskas
|
Posted - 2007.06.17 20:49:00 -
[38]
really good guide, explained things really well. just managed to find my first site too 
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Sprzedawczyk
|
Posted - 2007.06.18 13:24:00 -
[39]
Originally by: Hoshi
Originally by: Delphen Gruss One question for me, after reading the guide and trying out some exploration is, do the sites dissappear after some time?
I might find a signature one night, but it is late, so I go to bed and the next day it is gone. i was just wondering about that
Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
Originally by: Ponderous Thunderstroke I've only been able to glance over the Rev 2.0 patch message briefly, but is this new ship scanner that they're bringing in to find asteroid fields, going to conflict with or otherwise make useless Exploring for asteroid belts? Hidden belts and arc/sal sites are one of the main reasons I've been training for my CovOps, which is done on Monday. I'd hate to think I'm going to have a whole 1 day to enjoy it.
The built in scanner will not be able to find current hidden belts or other exploration sites without extreme luck. We are talking 1/100-1/1000 chance per scan IF they are at the right planet. Even the weakest exploration probes have 10 times the strength of the built in one.
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.18 13:33:00 -
[40]
Originally by: Sprzedawczyk
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
Yeah I found an arcsal too, but now try to find that site again and see how long it takes. And that's when you know there is one and at what planet.
I practice it's going to be so rare it's a non issue. ---------------------------------------- A Guide to Scan Probing in Revelations |

Bermag
Point-Zero
|
Posted - 2007.06.19 09:41:00 -
[41]
Originally by: Hoshi Most likely someone else found it, the devs have stated the site will despawn 48h after last visit so overnight should not be a problem.
Unless you hit the despawn trigger of course.
And that is one good question which is the despawn trigger.
The first site I found, a hacking site, I warped out after hacking one (or maybe two containers) and got the second spawn (after you have killed the originall spawn and get near the sentries) and decided to warp out to get some distance. When I returned the site had despawned. After that I always bring an alt so I have one character in the site if I have to warp out.
But on other occasions I have killed all spawns and looted all containers and the site were still there when I left and warped back.
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Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.19 12:57:00 -
[42]
Here are some of the news for exploration for those that haven't followed the thread in the game dev section and think the patch notes don't give enough info.
1. Complexes All currently static (non cosmos) complexes between 3/10 and 10/10 are now part of the exploration system. They will randomly spawn over the regions of that pirate type. There are currently no specially spawn rules for constellations which have a static complex on TQ. The system wasn't ready in time for this release.
When a complex have been finished it will despawn and spawn again in the area (which can be several regions large).
Complexes will show up as "unknown" on a multispec. They have a fairly small signal size, for the higher levels think 0.0 large ore sites or similar.
2. Encounters Encounters are new easy to find combat sites. A quest probe should always give a signal strength over 1.0 with them. They are 1 stage (no gates) pure combat, no hacking/archeology or similar. The main theme is an initial spawn and then new a new spawn when all the ships in the last one is killed for a total of 3-5 waves. There are some variations to this with times spawns or spawns when killing special structures etc. Each site has a small (probably in the 1-2% area) chance of a faction spawn (dread guristas, true sansha etc) as part of the last wave.
Over half of all encounters are drone even if you are not in a drone region. The other half will be the resident pirate group. Most of the time there are no way of knowing if a site are drone or pirate other than warping into it (which often place you right in the middle of the action, but sometimes 30-40km out). Some drone sites will have a popup (similar to the ones you get when warping to a complex) when initiating warp allowing stop warp before going in. But only a minority have this.
Encounters will show up as "unknown" on a multispec and there are normally 0-5 per system.
3. On-board Scanner All ships will now have a built in scan probe. It will show up in the scan window if you have no other probes launched. It has a range of 5au, a strength of 25 (compared to 250 on quest) and 30 sec scan time and will always give a result close enough to get into the site. No skills/mods effect it's attributes. Like the multispec probe it can only search for Cosmic signatures, can't find ship, drones etc.
The purpose of the built in scanner is to find Encounters, while it can find other exploration sites as well the chance is very low and it's not going to be practical to go out and look for real exploration sites with it. It is going to be more like you stumble upon one while scanning for encounters. Some encounters might require several scans with the built in scanner to find.
The On-board scanner does not work if you are in a pod
4. Removed limitation on starting a scan It's now possible to start a scan while cloaked or in warp or when the scanner is active for some reason (like just after launcher a probe or when a probe times out during a scan), and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner). ---------------------------------------- A Guide to Scan Probing in Revelations |

Insidi Us
Amarr Federal Bureau of Grammar Injustice
|
Posted - 2007.06.19 16:44:00 -
[43]
Edited by: Insidi Us on 19/06/2007 16:43:45 What is the feasibility of using a Pilgrim from Step 1 (probing) to the last step (hacking the actual cans)? I'd prefer it if I could stay in my Pilgrim the entire time as opposed to probing with it and bringing out my Apoc to fight the actual mobs, if any. I've got 15 million SP with T2 armor and drones, but I understand the Pilgrim is weak in PvE and scanning would take longer without the CovOps Astro bonus.
I'd be doing most of my hacking in lowsec to get the hang of it, and if I can stay in my Pilgrim the entire time I might venture into 0.0. Thanks in advance for any help.
EDIT: This is only for hacking, not combat/gas/archSalv -----------
FBGI is currently searching for suspects in the murder of the English language. |

CmdDesaster
Marquie-X Corp Ultima Rati0
|
Posted - 2007.06.20 16:52:00 -
[44]
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
|

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.20 21:46:00 -
[45]
Originally by: CmdDesaster
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
Hmm, it worked fine on sisi, haven't been able to test in TQ yet, will do as soon as I can log in (shouldn't have logged of in jita...) ---------------------------------------- A Guide to Scan Probing in Revelations |

XoPhyte
Black Nova Corp Band of Brothers
|
Posted - 2007.06.21 01:38:00 -
[46]
It kind of stinks that they use "Unkown" for three different types of exploration now. Meaning that I have to drop a ton of quest probes each time I see an unknown even though all I could be probing down is some crap "encounter" that I could just as easily find with the built in scanner. I really wish they would differentiate on the intial multispec scan between...
Encounter Plex (previous static plex) and the old Unknowns.
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Mordakai04
Amarr
|
Posted - 2007.06.21 03:35:00 -
[47]
Originally by: Joerd Toastius Edited by: Joerd Toastius on 12/05/2007 15:35:09
Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).
Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |

Mordakai04
Amarr
|
Posted - 2007.06.21 03:40:00 -
[48]
Edited by: Mordakai04 on 21/06/2007 03:42:19
Originally by: Joerd Toastius Edited by: Joerd Toastius on 12/05/2007 15:35:09
Three of the four races have a T1 frigate with the same bonus as Covert Ops ships, but at 5% per level rather than 10%. This isn't ideal, but it's much easier to train Frigate V than Covert Ops V. There is no Amarr ship in this role though (due to the lack of a 6th frigate), so if you're Amarr, it's either Covert Ops or crosstrain to another race for this bonus. Bear in mind that you need Covert Ops III before your Covert Ops ship becomes better than the base T1 frigate (you need Frigate V to use the Covert Ops in the first place).
Im sure that this topic was probably covered allready. But afer looking through all of the Amarr Tech 1 Frigates. I did find that the Crucifier was able to handle the Cap load of the Probe Launcher. Seeing as I am just starting out in the Exploration Biz. I still have a long way to go. But for the other exploration noobs that are amarr. all is not lost. Yet.. though I could be wrong later on as I try this out. This Frigate still does not give the exploration Bonus. but at least you can start with it.. it will take a wee bit longer to scan.. but hey what the heck your scanning right? 
Best of Luck,
Mordakai04 Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |

Bart Roberts
|
Posted - 2007.06.21 12:08:00 -
[49]
Originally by: Hoshi
Originally by: Sprzedawczyk
Found hack site with 3 scans of built in scanner. sorry, couldn't resist;-)
Yeah I found an arcsal too, but now try to find that site again and see how long it takes. And that's when you know there is one and at what planet.
I practice it's going to be so rare it's a non issue.
And yet this is already the second or third time I'm reading about it since the patch. I think they may have to nerf the on-board scanner even more for "normal" exploration sites.
|

JJ McHawker
|
Posted - 2007.06.21 23:08:00 -
[50]
A great update to a great guide - nice work.
I've revisited Exploration since I got the skills together for my Covert Ops ship and the Rev.II update - pushing out from my home station through 0.8s down to 0.5s, I found an Unknown sig in the majority of systems I tried - certainly, at least twice as many systems had something in that had nothing. A handful had both an Unknown and one of the other types..
Once I'd found any sig, I dropped Quests at the planets and always picked up the Unknown / ratting spawn first time, but I never found any of the other types (a couple each of Grav and Radar) even with multiple scans - maybe 4 or 5 times. Thoughts? Should I just keep trying, or perhaps something changed in Rev.II?
I've never used anthing but Quests - if I pick up an Unknown sig and scan with any quest I happen have the most of, I'll get it first time and can warp to the green spot at any distance I fancy (and yes, got a surprise when I brushed past something on the way in and decloacked). When I found a site previously, I had to hunt it down with every-decreasing probe ranges. Maybe this would still be true if I'd managed to find any of the racial sigs??
As far as a Covert Ops setup, here's my Helios (still tweaking the meds):
High: Scan Probe Launcher I | Covert Ops Cloaking Device II Med: Small AB II | Small Shield Boost II | Cap Recharger II | 2x Sensor Boosters or ECM modules Low: 2x Co-Pro II | Magneto Backup Array II
I'm running lots of sensor modules at the moment in the vague hope they might help with the racial scaninng -- I'm not convinced they help tho.
JJ
|

JJ McHawker
|
Posted - 2007.06.21 23:12:00 -
[51]
..add to my post above, an oddity I came across a few times was an empty room.. often, the "scenery" would be present - there will be "LCD Freigh Pads" and ships, but these are friendly. I've tried approaching, but never managed to trigger anything. One time, there was just a tiny little cloud 30k-odd away from me, which I was able to fly around and through with nothing happening.
Any thoughts on why these apparently broken romms are about?
JJ
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Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.21 23:22:00 -
[52]
Originally by: Hoshi
Originally by: CmdDesaster
Originally by: Hoshi [...] and warping while scanning will no longer break the scan (note that starting a scan while in warp and warping after started scan does not work for the On-board scanner).
Just tried and it broke my scan.
Hmm, it worked fine on sisi, haven't been able to test in TQ yet, will do as soon as I can log in (shouldn't have logged of in jita...)
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result. ---------------------------------------- A Guide to Scan Probing in Revelations |

gobergin
Minmatar Sebiestor tribe
|
Posted - 2007.06.22 17:01:00 -
[53]
I'm pretty new to the exploration scene, but I'm kinda getting the hang of it, I think. Yesterday I found my first Radar sites, and cleaned out four of them. However, I found some.... interesting behavior. I am curious as to whether I just had bad luck or if others see the exploration sites working the same way: 1) I found that if I killed all the rats (drones) and then returned to the station to swap out for a ship with my hacking/analysis/salvage gear (since my combat ship was for killing the drones), all the wrecks were still there, but the structures/ruins had all despawned. This happened multiple times. Apparently you can't go instation or the site despawns after the guards are dead? 2) I destroyed a 'wanted' outpost that dropped some good stuff, but never saw anything that looked like I could actually run the analysis equipment. What structures/items would I actually run a archaeologic survey scanner against? Do you destroy all possible structures and scan a container or actually scan the structure? NOTE: I would have a better answer for myself, but as noted..... all remaining items at the site despawned when I swapped out ships instation- DOH!
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CmdDesaster
Marquie-X Corp Ultima Rati0
|
Posted - 2007.06.22 19:15:00 -
[54]
Originally by: Hoshi
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result.
Iirc it's the same behaviour as before. The scan just shows the last results und the counter has to go off before you can initiate a new scan. Did you get new results after that scan?
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Autumn River
|
Posted - 2007.06.22 22:53:00 -
[55]
I have yet to find any exploration site after the patch even though prepatch I had gotten pretty good. The mini encounter sites are just annoying. What is up with this?
A.River
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Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.23 03:19:00 -
[56]
Originally by: CmdDesaster
Originally by: Hoshi
Have tested it now and I don't know how you manage to break your scans because they work perfectly for me, sometimes it will jump out of the analyzing window but if you just wait for the scan to finish you will get the result.
Iirc it's the same behaviour as before. The scan just shows the last results und the counter has to go off before you can initiate a new scan. Did you get new results after that scan?
Yes I got new working results. I know exactly how it worked (or not worked) pre-patch but I am telling you, warping around while probing works now. ---------------------------------------- A Guide to Scan Probing in Revelations |

Atreides Horza
Caldari Provisions
|
Posted - 2007.06.23 11:55:00 -
[57]
I don't know who cooked up the claim that you can't find profession sites with the built-in scanner. We found two arcsal sites within a couple of hours yesterday and one this morning doing just that...
In another system, I saw a guy on scanner, who was doing a site and killing rats. He then asked in local what to do with all this rubble sh*t and then eventually left the area, despawning the site...
Would seem to me that CCP messed this up somewhat, if regular joe schmoes are finding arcsal sites and just leaving them, rather than apply archaeology/salvage to them.
|

Elindressil
|
Posted - 2007.06.23 14:23:00 -
[58]
I've just started scanning for exploration sites today and the first one i find is an archaelogy/salavge one.
I don't have the archaelogy skill yet but according to the guide i should be able to salvage the derelicts. When i try however, i get the following message: "You cannot access the sansha derelict without specialised equipment." Do you need a certain level in the salvaging skill? I have lvl 3 at the minute.
When i try and salvage a remain or a ruin i get the following message: "2007.06.23 14:22:14 Notify You cannot do that. The module you use on the Spawn Container needs to have the following in its skill requirements: Archaeology."
Obviously i can't access those because i'm not using an analyzer, but how come i can't salvage the derelicts?
|

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.06.23 21:23:00 -
[59]
Originally by: Elindressil I've just started scanning for exploration sites today and the first one i find is an archaelogy/salavge one.
I don't have the archaelogy skill yet but according to the guide i should be able to salvage the derelicts. When i try however, i get the following message: "You cannot access the sansha derelict without specialised equipment." Do you need a certain level in the salvaging skill? I have lvl 3 at the minute.
When i try and salvage a remain or a ruin i get the following message: "2007.06.23 14:22:14 Notify You cannot do that. The module you use on the Spawn Container needs to have the following in its skill requirements: Archaeology."
Obviously i can't access those because i'm not using an analyzer, but how come i can't salvage the derelicts?
In each site some cans are opened by the Analyzer and some by the Salvager. In my experience in 0.0 3/4 of all cans need the analyzer. It's not always logical by the name which one you need. ---------------------------------------- A Guide to Scan Probing in Revelations |

Uskas
|
Posted - 2007.06.24 10:58:00 -
[60]
i had the same thing with an arcsal site i found - knew i couldn't access some cans (as i don't have arch skill) but couldn't access any of the cans with my salvager either. guess i just need to train up the relevant skills.
i spent a lot of time and probes yesterday trying to locate a radar site i knew was in my current system without success. but after reading about how people are finding profession sites with the onboard scanner, i thought i would give that a go just to see - and i found it on my first scan. guess i must be just very lucky (unlucky?).
just surprised i didn't spot it yesterday after a lot of scans with quest probes. pretty frustrating really. but thats the way it works sometimes i guess.
|

CmdDesaster
Marquie-X Corp Ultima Rati0
|
Posted - 2007.06.24 18:33:00 -
[61]
Originally by: Hoshi
Yes I got new working results. I know exactly how it worked (or not worked) pre-patch but I am telling you, warping around while probing works now.
K, thx... pretty cool.
|

batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
|
Posted - 2007.06.25 19:10:00 -
[62]
now with the interduction of being able to scan cosmic sig's with your ship scanner, has anybody used this in cunjuction with scan probes or is it not necessary?
|

Raane Thyandar
Amarr PIE Inc.
|
Posted - 2007.06.25 19:41:00 -
[63]
I've scanned 22 systems with multispec probes, not a single one has had anything other than unknown signatures. It's getting really frustrating.
|

L0st S0ul
|
Posted - 2007.06.28 13:53:00 -
[64]
Great work, just what I was looking for.
Last night I got myself a Heron, probe launcher, multispectural probes and quest probes(nothing else available)
launched probe, scanned system 5 mins later it popped up with a signature.
Warped to it and it was a docking station with nothing there.
Targetted different structures and hit info but nothing popped up to say it could salvaged or hacked etc
Though I was doing something wrong but appears not according to guide.
Will try again tonight and watch that video but may have some questions.
|

Oothoon
|
Posted - 2007.06.30 22:01:00 -
[65]
I am also annoyed by the rubbish "encounter sites" cluttering up my scans, and have not managed to actually track down a serious exploration site of any type post Rev II patch. Anyone know if something is broken? |

HelloDevette
|
Posted - 2007.07.01 10:13:00 -
[66]
What will a hidden asteroid belt be called on the scanner?
|

Oothoon
|
Posted - 2007.07.01 11:58:00 -
[67]
Hidden belt = Gravimetric. Check OP for full list. |

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.07.01 21:41:00 -
[68]
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit" ---------------------------------------- A Guide to Scan Probing in Revelations |

OneSock
Silentia Mortalis Curse Alliance
|
Posted - 2007.07.03 10:07:00 -
[69]
We have been advised in the past that if a site appears to be empty then we should try shooting stuff. But most of the structures I try and shoot pop up a warning that I am about to perform an illegal action and do I want to proceed. Obviously I don't want to do that and I cannot find any structures which show up as "Wanted" So I presume the site is just empty/bugged and not despawning.
Is that the correct assumption ?
|

JJ McHawker
BazCo
|
Posted - 2007.07.03 22:10:00 -
[70]
With regard to warping whilst scanning, I'm finding that I can warp without cancelling the current scan. The Scanner window switches usually closes when I warp, but once the scan has finished, it'll switch to the results. The behaviour of the window is annoying, but it does work.
With regard to the "empty" rooms I mentioned previously, the Rev 2.1 patch notes state
Quote: Some non-expiring exploration sites have been fixed and should despawn after completion.
..so hopefully that's what they are referring to.
Also:
Quote: Additional static dungeons have now been converted to exploration sites.
..hopefully means the balance / ration of simple encounters vs. specialised results has been buffed.
JJ
|

Sharwyn Khanid
Aeon Cores Corporation
|
Posted - 2007.07.04 03:11:00 -
[71]
Hi,
I have few question about the new implants 'Prospector' and the exploration :
About the : Hardwiring - Poteque Pharmaceuticals 'Prospector' PPW A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of archaeological find.
This implant help you to find an archaeological site, ok, but it's work with which type of site ? Magnetometric ? Radar ? Maybe both ?
About the : Hardwiring - Poteque Pharmaceuticals 'Prospector' PPX A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of data retrieval.
It's work with de Analyzer ? Codebreaker ? Both ?
Thanks fir answers.
Sharwyn.
|

Eteindre Shandrate
|
Posted - 2007.07.04 06:59:00 -
[72]
Maybe this is a strange question, but are probes considered scanners? The survey skill increases scanner speeds with 5% per level. I didn't see this skill mentioned in the OP, so i guess it's not working. But i wanted to ask, just in case it might actually have influence.
|

Hoshi
Blackguard Brigade Phalanx Alliance
|
Posted - 2007.07.04 09:43:00 -
[73]
Originally by: Eteindre Shandrate Maybe this is a strange question, but are probes considered scanners? The survey skill increases scanner speeds with 5% per level. I didn't see this skill mentioned in the OP, so i guess it's not working. But i wanted to ask, just in case it might actually have influence.
No probes are not scanners, scanners are for example Survey Scanner I, Cargo Scanner I and Ship Scanner I. ---------------------------------------- A Guide to Scan Probing in Revelations |

Grae Corvidus
Gallente The Black Guards Solaris Consortium
|
Posted - 2007.07.04 23:31:00 -
[74]
Fantastic, thank you very much for putting this together! You have reduced the learning curve considerably. Seems I need to acquire and train a couple extra skills I hadn't accounted for...
|

Morgann Atreus
|
Posted - 2007.07.05 05:48:00 -
[75]
new implants for probing now too 
|

alcohorik
|
Posted - 2007.07.05 11:10:00 -
[76]
Hi guys yeah great guide...just like the last one well done. My gripe though is with CCP who seem to have messed up explo IMHO. I have salvaging lvl 4 but cant open derelicts at sites whereas i used to be able to no probs before wit salv at lvl 4....added to that these annoying sigs in every system and seeming lack of any real sights in systems its getting to me to the point i just dont think its worth it anymore....If i remember before the patch the only gripe explo people had was that the unknown complexes didnt giv enough reward for how hard they were????why have they gone and added limitless sites to each system??? Very Unhappy Christopher Colombus....
|

Shiken Kan
|
Posted - 2007.07.09 13:13:00 -
[77]
afaik (warning: hearsay) exploration sites wether arch or hack don't need/support salvage skills anymore. oh and yes the encounters are really annoying when scanning for unknowns :\
|

TheAzazel
|
Posted - 2007.07.10 14:14:00 -
[78]
Hi guys! Im having problem doing exploration... I have read the guide a couple of times but I dont know what Im doing wrong :S.
Well, I deploy a multispectral and I find a radar signal, so the next step is to deploy quest probes on each planet...well, I did that but I didnt find anything :S. My scanner shows a few deadspace signatures but they are quite strange: signal strength from 5 to 30 max, distance quite close to me (km) and the weird thing...accuracy 0m!, the names of these sites are Drone menagerie, drone surv. serpentis yard, etc., I jumped there but nothing related to a radar site.
What Im doing wrong?? thanks you very much!
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.10 18:49:00 -
[79]
Just keep scanning, depending on the site, your skills and luck it can take up to 50-100 scans with quests to find a site. ---------------------------------------- A Guide to Scan Probing in Revelations |

TheAzazel
|
Posted - 2007.07.11 10:59:00 -
[80]
50-100 scanning attempts?? O_O
Thanks you very much, I only did a couple of scanning... so, once I have placed my quest probes I have to click on Analyze button until I get a result...I understand.
It was a pity because I lost that radar site...someone was clever than me :)
Cheers!
|

Pychian Vanervi
Eternity INC. Mercenary Coalition
|
Posted - 2007.07.13 08:50:00 -
[81]
Originally by: Hoshi Just keep scanning, depending on the site, your skills and luck it can take up to 50-100 scans with quests to find a site.
50-100 scans........ I am trying to work out what the quickest cycle time on the scans analysis is. but even at 2 minutes which is currently 1/2 my scan time now that is 2-3 hrs of scanning.
Are the sites worth the payback as in I can mine(rubbish at) rat hunt or just run the Unknown sites and make a decent amount of isk in that time?
Wanna stick with the faith but the above figures almost burst the bubble. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
[ |

Hoshi
Blackguard Brigade
|
Posted - 2007.07.14 00:52:00 -
[82]
I am not saying every site take that long, but there are some sites that will. ---------------------------------------- A Guide to Scan Probing in Revelations |

MicaNielsen
|
Posted - 2007.07.15 19:35:00 -
[83]
Yeah it can take loong time..
Im a persistent bastard so I probed for 16 hours for a Radar site.
And yes my skills are up..
In the end I got loot/stuff well worth over 1 bil isk..
So just keep going....it will pop up sooner or later 
|

JJ McHawker
BazCo
|
Posted - 2007.07.17 19:15:00 -
[84]
Another thing to note when out doing Exploration is, once you have found a site, you must also be in a position to plunder it. It's likely you're going to need a different ship to mine, fight or hack the spawn. Also, it might take a while to clear the site - either as a long fight or the time to mine everything.
Over the last 2 days, I've fallen foul of this problem.. on Sunday night, I found my first Radar / Hacking site but it was far to late to start it then, so I bookmarked the site and returned on Monday -- it was gone. Last night, I found my first hidden Gravemetric / Mining site (in a 0.5, with some Jaspet and Hemo) and once again it was too late to clear it out, so I took what I could last night. This morning, I checked and it was still there, however by the time I returned from work the site was gone.
Do all exploration sites respawn at downtime, or is it likely someone else tracked down the site and completed it?
JJ
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.17 22:49:00 -
[85]
Originally by: JJ McHawker
Do all exploration sites respawn at downtime, or is it likely someone else tracked down the site and completed it?
Someone else tracked it down and completed it. Downtime has nothing to do with spawning/despawning. ---------------------------------------- A Guide to Scan Probing in Revelations |

Mok Rathar
|
Posted - 2007.07.22 07:27:00 -
[86]
In response to "TheAzazel"...most of those sites that you are gonna find at 0k are the generic sites that anyone can find using the on board scanner. When you launch a quest probe of any type being that you want to find the specific one in the system you are in (i.e. "radar/magneto/ladar/grav"), the quests are also gonna pick up the signatures for the unknowns/generic sites. The way to close in on the signal you want is to look at the map or scanner results display. You need to just eliminate the 0k ones or as stated, look at the map and warp to the red dots, not the greens. I have been exploring now for quite some time in both Gallente, Minmatar and 0 sec systems and have found that to be the case when I need to filter the generic sites from the phat loot ones. It saves a load of time.
|

Auhydride
|
Posted - 2007.07.22 09:27:00 -
[87]
ok i probly have the worse math on world, but 0.5 x 0.5 = 0.25 doesn't make sense if it's multiplier, 0.5 = 1/2 while 0.25 = 1/4 so two bonuses cause 0.25 which is half of the bonus?
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.22 11:21:00 -
[88]
Originally by: Auhydride ok i probly have the worse math on world, but 0.5 x 0.5 = 0.25 doesn't make sense if it's multiplier, 0.5 = 1/2 while 0.25 = 1/4 so two bonuses cause 0.25 which is half of the bonus?
Not sure what you are trying to say here but there is nothing wrong in the op here.
The bonus is a 10% scan time reduction per level. At level 5 that becomes 50%. To calculate a 50% reduction you multiply with 0.5 or divide by 2 (a 10% reduction would be multiplying with 0.9 or dividing by 1.1111111111111...)
10 sec base scan time with 50% reduction becomes 5 sec scan time. Another 50% reduction and you get 2.5 sec, 10 * 0.25 = 2.5 sec.
It's all standard math. ---------------------------------------- A Guide to Scan Probing in Revelations |

HelloDevette
|
Posted - 2007.07.24 07:01:00 -
[89]
Originally by: Hoshi
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit"
Everything that one could possibly find is called a "deadspace signature"? That seems like a serious oversight. So I will have to warp to each one to see if its anything good?
|

Hoshi
Blackguard Brigade
|
Posted - 2007.07.24 10:37:00 -
[90]
Originally by: HelloDevette
Originally by: Hoshi
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit"
Everything that one could possibly find is called a "deadspace signature"? That seems like a serious oversight. So I will have to warp to each one to see if its anything good?
Yes everything that is part of the exploration system. Encounters, profession sites, belts, complexes etc are called Deadspace Signature. So yes you need to warp to it so see exactly what you have probed down. After probing a lot you will be able to distinguish the sites a bit from signal strength but it's not failsafe. ---------------------------------------- A Guide to Scan Probing in Revelations |

HelloDevette
|
Posted - 2007.07.25 08:23:00 -
[91]
Originally by: Hoshi
Originally by: HelloDevette
Originally by: Hoshi
Originally by: HelloDevette What will a hidden asteroid belt be called on the scanner?
Deadspace Signature, like all other sites.
On system map it will be named after what type of roids are there like for example "Arknor, Bistot, Mercoxit"
Everything that one could possibly find is called a "deadspace signature"? That seems like a serious oversight. So I will have to warp to each one to see if its anything good?
Yes everything that is part of the exploration system. Encounters, profession sites, belts, complexes etc are called Deadspace Signature. So yes you need to warp to it so see exactly what you have probed down. After probing a lot you will be able to distinguish the sites a bit from signal strength but it's not failsafe.
Hmm, yes... Signal strength and accuracy do seem to help somewhat... I've found a couple decent combat sites, but no gravimetric. All my astrometrics skills are 4 and I have gallente frigate 5 and 2 t1 probe time reduction rigs. Been trying to find this gravimetric site for hours with no luck. I think I will wait until I have my skills at 5 before I try to find gravimetric again 
|

Parallax 7D
Aliastra
|
Posted - 2007.07.26 08:07:00 -
[92]
Does each system have an equal chance of getting exploration sites, or is it based on the number of planets?
---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did. By the way, ambassador's taken.
|

Liathus Firebane
Gallente Celestial Janissaries Curatores Veritatis Alliance
|
Posted - 2007.07.27 04:28:00 -
[93]
About gravimetric sites, to 'complete' them do you have to remove all of the ore, or just the majority from each asteroid. It seems like a wast of time to have to cycle your miners for the scraps left in each asteroid when you have mined them out, especially with a barge
|

Rimhawk
Caldari Vengeance 8 Interceptors
|
Posted - 2007.07.27 09:24:00 -
[94]
I have some questions too. I have all the required/recommended skills, covops ship etc, the works.
Yesterday I was scanning in a few systems (in empire for testing). In one system I found a gravimetric and radar signal with a multifreq. probe.
I then deployed gravimetric quest probes at each planet (overlap was good), and sure I got two deadspace sigs. One was dead-on with a strong signal, the other wasn't, so I assume that's the radar site.
I then warped in and found a few small veld roids, some gas silo's and some cargo platforms or something. A few intact structures anyway, not wanted, and no hostiles there.
The thing is, there were no rats or drones, but the structures also did not show up as cans on my overview (as the guide states...). So I assumed it was nothing. I then deployed radar drones and found the other site, I warp there and I get the exact same structures, roids (and no rats), albeit in a slightly different configuration.
(And yes it wasn't the same site, I checked on the map).
So my question is, what did I find? It wasn't a combat site (didn't see any unknowns, encounters or rats) but I also didn't get any cans? Was I just unlucky? Was I supposed to do something with those structures, even if they didn't show up as cans? I assume it wasn't a roid site given the types.... :S
So can anyone explain what I need to do there. I have no problem finding sites, but I've found more like these with no clue what to do there... . Rimhawk Vengeance 8 Interceptors
"There are 10 kinds of people in the world. Those who understand binary, and those who don't." |

Hoshi
Blackguard Brigade
|
Posted - 2007.07.27 14:18:00 -
[95]
Both sites you found bugged encounters. You are not going to get a signal that is strong enough to warp to directly with quest for any real exploration sites, and gravimetrical sites are the hardest of all exploration sites to find.
Basically you just need to keep scanning. Oh and open the system map after you have warped to a site. Its name will be displayed there. A gravimetrical site will be named after what ore type there is and it's size for example "Kernite - Medium - Deep Space".
Radar sites will be named like this "Hacking - Base 2 - Guristas - Deep Space". If the site is just name like Drone Patrol or Gruistas Base or similar it's either an encounter or escalation site. Ie Unknown on multispec. ---------------------------------------- A Guide to Scan Probing in Revelations |

Parallax 7D
Aliastra
|
Posted - 2007.07.27 14:51:00 -
[96]
The OP said that exploation sites do not spawn until you enter them. Could this mean that a grav site could change spots if you leave the system then come back if you haven't probed it all the way down to sift accuracy and entered it?
---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did. By the way, ambassador's taken.
|

Rimhawk
Caldari Vengeance 8 Interceptors
|
Posted - 2007.07.27 15:01:00 -
[97]
Originally by: Hoshi Both sites you found bugged encounters. You are not going to get a signal that is strong enough to warp to directly with quest for any real exploration sites, and gravimetrical sites are the hardest of all exploration sites to find.
Basically you just need to keep scanning. Oh and open the system map after you have warped to a site. Its name will be displayed there. A gravimetrical site will be named after what ore type there is and it's size for example "Kernite - Medium - Deep Space".
Radar sites will be named like this "Hacking - Base 2 - Guristas - Deep Space". If the site is just name like Drone Patrol or Gruistas Base or similar it's either an encounter or escalation site. Ie Unknown on multispec.
Thanks a lot for the info, it explains where I'm going wrong. However, this means I didn't find the sites I was looking for yet. I did have all the planets well-covered (even from mid-jump BM's) with quest probes and scanned 5 times but I didn't get any other readings besides those two.
So how often do you have to scan on average to get a hit? And do the exploration sites still show up as magnetometric/gravi/etc when you use the shorter ranged probes, or is everything just called 'deadspace'? If I know that it will show up as 'gravimetric' if I'm looking for gravimetric, I can ignore all the 'deadspace' hits.
Thanks so far. :) . Rimhawk Vengeance 8 Interceptors
"There are 10 kinds of people in the world. Those who understand binary, and those who don't." |

Hoshi
Blackguard Brigade
|
Posted - 2007.07.27 21:12:00 -
[98]
Originally by: Rimhawk
Thanks a lot for the info, it explains where I'm going wrong. However, this means I didn't find the sites I was looking for yet. I did have all the planets well-covered (even from mid-jump BM's) with quest probes and scanned 5 times but I didn't get any other readings besides those two.
So how often do you have to scan on average to get a hit? And do the exploration sites still show up as magnetometric/gravi/etc when you use the shorter ranged probes, or is everything just called 'deadspace'? If I know that it will show up as 'gravimetric' if I'm looking for gravimetric, I can ignore all the 'deadspace' hits.
Thanks so far. :)
Depending on the site, your skills and how lucky you are you might need to scan up to 50-100 times, took me with maxed out probe skills around 90 scans to find a 10/10 complex on sisi, was just about to bug report the thing when it finally showed up :) But most of the time 5-15 are enough.
All sites will show up as Deadspace Signature on the short range probes. ---------------------------------------- A Guide to Scan Probing in Revelations |

Meiers
|
Posted - 2007.07.28 12:48:00 -
[99]
ok ive been doing this for some time now.. tried alot of different systems and spent alot of time using my quest probes..
and ive come to the conclusion that exploration is a waste of time. I was earning so much more salvaging for my corp and others
|

Parallax 7D
Aliastra
|
Posted - 2007.07.28 17:54:00 -
[100]
More sites for us to find :)
---------------------------------------------------------------------- Marge: But, Mr. Ambassador, how are we going to get home? Ambassador: Beats me. Try getting a job and earning some money. That's what *I* did. By the way, ambassador's taken.
|

Gabba
The Three Hundred
|
Posted - 2007.07.30 14:27:00 -
[101]
Edited by: Gabba on 30/07/2007 14:28:18 Shameles bump so i van continue reading when i get home 
edit:nm it was crosslinked from exploration, why is this in ships and not the forum for exploration?
|

Qui Shon
|
Posted - 2007.08.03 11:04:00 -
[102]
Edited by: Qui Shon on 03/08/2007 11:06:40 Great guide, thanks a lot 
So let's see. I, average joe, already have frig 4, science 4, salvaging 3. So to get the bare minimum skills Signal Aquisition 4 Astrometrics 4 Pinpointing 3 Triangulation 3
would take me about 14d, according to Evemon.
But I need to be able to unlock the containers too so:
Hacking 3 Archeology 3
are needed. With their prerequisites, I am now looking at a total of 38 days of training, as bare minimum, just to try this thing out. Kind of steep for something I might not like at all.
To rise to the level of mediocre at exploration, I need at least:
Frigate 5 Covops 4 Cloaking 4 Hacking 4 Archeology 4 Triangulation 4 Pinpointing 4
Another 36 days which brings the total to 74 days. That seems fair enough to me, especially since I want to fly a covops someday anyhow.
|

Teihoo
Tungsten Brotherhood
|
Posted - 2007.08.03 12:48:00 -
[103]
Thanks a lot for the superb guides to probing and exploration!
Question: I have Astro 4, Signal Acqui 2, CovOps 4, 2x rigs (T1) and i get scan time 233 sec (Anathema). A friend of mine has Astro 5 and Signal Acqui 4 - he gets scans 177 sec (CovOps 4, same fit on matari CovOps)... I can hardly believe lvl 4 of signal acquisition (10%) will get me 1 more minute faster scanning? Or will it? Training to 3 now... Pinpointing and triang still on 2 and I find a lot of stuff... just very angry with "unkowns" though 
|

Hoshi
Blackguard Brigade
|
Posted - 2007.08.03 21:26:00 -
[104]
Edited by: Hoshi on 03/08/2007 21:26:43
Originally by: Teihoo Thanks a lot for the superb guides to probing and exploration!
Question: I have Astro 4, Signal Acqui 2, CovOps 4, 2x rigs (T1) and i get scan time 233 sec (Anathema). A friend of mine has Astro 5 and Signal Acqui 4 - he gets scans 177 sec (CovOps 4, same fit on matari CovOps)... I can hardly believe lvl 4 of signal acquisition (10%) will get me 1 more minute faster scanning? Or will it? Training to 3 now... Pinpointing and triang still on 2 and I find a lot of stuff... just very angry with "unkowns" though 
He should get 175 sec not 177 :) Those 2 levels give an effective 25% faster scan time. Btw that last level (4 to 5) is another 16.7% faster. ---------------------------------------- A Guide to Scan Probing in Revelations |

Teihoo
Tungsten Brotherhood
|
Posted - 2007.08.04 10:40:00 -
[105]
Thanks for the quick reply! Yes 177 was a typo... he gets 175. With Signal Acqusition lvl 3 it droped to 204 sec for me... seems everything is fine 
|

soufy
Battlestars GoonSwarm
|
Posted - 2007.08.06 19:38:00 -
[106]
Since Rev 2, I have stopped using Sift probes in favor of the onboard scanner for the final scan sweep on exploration plexes.
Seems the balance of probe strength / astro skills is still not quite there... as several low sigstrength plexes have earned hits in the 500+km range with a sift probe, but in the 100+km range just spamming the onboard scanner once I know I am in sift range.
I have astro4/pinpointing4/triangulation4
Hope this helps
soufy
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Qui Shon
|
Posted - 2007.08.07 12:30:00 -
[107]
This might be a silly question, but what sort of loot wuold be normal from a Base 1 LoSec Radar/Hacking site?
According to my current skill plan, hacking 3 is still anywhere between 20-60 days off (it's an adjustable plan ;-) so I'm not going to be able to loot the site I found last night. It was in lowsec Essence. If anyone wants the bookmark, convo me tonight.
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Sooplex
Amarr Carnal Genetics
|
Posted - 2007.08.14 11:55:00 -
[108]
I have just started exploration (found my first site last night).
I watched the video by Dnightmare which I found very informative. The question I have is that when he was dropping quest probes and using the system map, a shiny perimeter appeared showing each probes coverage. It looks like game graphics rather than being added on after.
When I drop quest probes I don't get this affect, and it would be damn useful.
Anyone know whether this is an option in-game or was it added to video after.
Thx.
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Valarkin
|
Posted - 2007.08.14 22:42:00 -
[109]
Originally by: Sooplex When I drop quest probes I don't get this affect, and it would be damn useful.
Open your map, select system map. Then select all/any/one of your probes in the scanner window by control-clicking or shift-clicking in the list.
You should be able to see the volume of effect for the selected probes.
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Yaar Podshipnik
Gallente Paxton Industries Paxton Federation
|
Posted - 2007.08.19 12:03:00 -
[110]
From what I have observed you can start analyzing even if cloaked after rev2. Possible that this applies only to covops cloak II though.
|

Yaar Podshipnik
Gallente Paxton Industries Paxton Federation
|
Posted - 2007.08.19 12:03:00 -
[111]
From what I have observed you can start analyzing even if cloaked after rev2. Possible that this applies only to covops cloak II though.
|

GrayKestrel
Caldari Infinity Industrial and Investment
|
Posted - 2007.08.27 22:09:00 -
[112]
If this has already been asked and answered, sorry for the repeat...
The finding the site part I think I get, but how could I get that information to someone else. For example, if I am just an explorer type (who could care less what he findsas long as he does not have to go in himself) how could I then get the information to a miner and/or combat type for their use?
Would I need to group them and drag them along with me? ____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |

Hoshi
Blackguard Brigade
|
Posted - 2007.08.27 23:56:00 -
[113]
Originally by: GrayKestrel If this has already been asked and answered, sorry for the repeat...
The finding the site part I think I get, but how could I get that information to someone else. For example, if I am just an explorer type (who could care less what he findsas long as he does not have to go in himself) how could I then get the information to a miner and/or combat type for their use?
Would I need to group them and drag them along with me?
1. Create a bookmark while bing in the site (open People & Places, choose the places tab, Add bookmark). 2. Select the bookmark, press and hold shift, while holding shift drag and drop the bookmark from people & places to your cargohold/hanger. 3. Direct Trade or Contract the bookmark to the miner. 4. The miner drags the bookmark to his people and places and can now use it to warp to the site. ---------------------------------------- A Guide to Scan Probing in Revelations |

Roshwi
|
Posted - 2007.08.28 14:24:00 -
[114]
Hi all,
This is my first post in the forums but I just had to say thank you to Joerd Toastius. I printed your guide out night before last, followed the steps as much as is possible in one day, and last night I made my first find - a Omber 'roid field. First system I checked and took about 2 hours to find using the Multispec, Quest, and Pursuit probes (All I am trained for atm). This with no rigs...yet My training so far: Astrometrics II (It will be III by the time I get home this evening) Signal Acquisition I (will be II by the time I get home) To top it off, I was unlucky enough to choose Amarr citizenship and the only vessel I own that will support a probe launcher is a BS. (I was not about the buy another ship before I knew this would work for me) This one find will more than pay for the skills (Astrometrics, Triangulation, Pinpointing, Signal Acqu.) and the equipment (Launcher and about 200 probes of various types) that I have so far bought. Plus if the first was any indication at all, I have enough probes to explore 4 or 5 more systems.
Perhaps I was exceptionally lucky, it certainly wasn't skill - not this early, but I must say that this was a gratifying payout for my 4 - 5 million isk investment especially considering that I was not sure it would work at all.
Anyhow, if not for Joerd ToastiusÆs guide I would not even have attempted exploration in the first place. Thanks, Dude!
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Oothoon
|
Posted - 2007.08.29 03:12:00 -
[115]
Greetings all.
Just trying to clear something up after reading the patch notes: do those lousy encounter sites still register as "unknown" with multispec probes after Rev 2.2 (now that encounters are filed under "cosmic anomalies"), or is there now differentiation between combat-exploration and encounter sites, beyond the inability of the on-board scanner to scan for the former?
Thanks. It's just not sinking in 
|

JJ McHawker
BazCo
|
Posted - 2007.08.30 11:06:00 -
[116]
Originally by: Oothoon Just trying to clear something up after reading the patch notes: do those lousy encounter sites still register as "unknown" with multispec probes after Rev 2.2 (now that encounters are filed under "cosmic anomalies"), or is there now differentiation between combat-exploration and encounter sites, beyond the inability of the on-board scanner to scan for the former?
I seems that they've tidied up the types of signature a bit.. the (apparently unused) Scrap class has gone and been replaced by Anomaly. At the same time, the small Encounter combat sites have taken on that Anomalies class.
So, true Exploration sites are found in the Cosmic Signature class, while Encounters are in the separate Anomalies class - a good thing. This also means that the on-board scanner can no longer be used to find true Exploration sites - again, a good thing.
At least, that how I'm reading it.
JJ
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JJ McHawker
BazCo
|
Posted - 2007.08.30 11:15:00 -
[117]
Originally by: Sooplex ... The question I have is that when he was dropping quest probes and using the system map, a shiny perimeter appeared showing each probes coverage..
The "bubble" in the Solar System view is a bit buggy - I often find that they don't appear. Sometimes, when I have multiple probes out, 1 or 2 of them don't show, while the others do. Sometimes, switching between the standard, system and space views fixes this, but it's not guaranteed.
That said, I think Rev 2.2 has improved (fixed?) this - it's too early to say for sure, but since that patch I've not had this problem.
JJ
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GrayKestrel
Caldari Infinity Industrial and Investment
|
Posted - 2007.08.30 22:20:00 -
[118]
Originally by: Hoshi 1. Create a bookmark while bing in the site (open People & Places, choose the places tab, Add bookmark). 2. Select the bookmark, press and hold shift, while holding shift drag and drop the bookmark from people & places to your cargohold/hanger. 3. Direct Trade or Contract the bookmark to the miner. 4. The miner drags the bookmark to his people and places and can now use it to warp to the site.
Well, that is just nifty and highly convenient!
Now once you bookmark the site however, if you warp it will warp you to the center of the site if you leave and come back correct, regardless of where you bookmark in the site? ____________ Guides I like: Mining Guide V2.0.1 By Halada (Awesome guide!) |

Hoshi
Blackguard Brigade
|
Posted - 2007.09.01 21:42:00 -
[119]
Originally by: GrayKestrel
Well, that is just nifty and highly convenient!
Now once you bookmark the site however, if you warp it will warp you to the center of the site if you leave and come back correct, regardless of where you bookmark in the site?
Depends, if it's a gravimetric site (hidden belt) it will warp you to the place where you made the bookmark, in any other site it will warp you to the specific warp-in point. ---------------------------------------- A Guide to Scan Probing in Revelations |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2007.09.04 18:34:00 -
[120]
any success after the last patch? ______________________________________________
based on legendary XVII century Polish winged cavalry |

Bob Farsenbruck
|
Posted - 2007.09.07 10:46:00 -
[121]
one question... what happens if i lost connection and i was scanning with sift probes because before i found new signal with quest probes. What happens? i had a bookmarked it, may start again, or can continue scanning with sift probes from bookmark i did.
Schema: 1. Quest Probes >> new signal found at accuaricy 0.365 2. Warp to it, and bookmarked. 4. Scan with sift probes. 5. ***** connection lost **** then what??? may start again with quest probes?? |

Fenella
Caldari Dangermouse Inc.
|
Posted - 2007.09.07 13:01:00 -
[122]
Warp back to your bookmark within 0.5au, drop another sift and carry on.
Even through the site doesn't actually spawn until you arrive, the location of it is fixed until it times out (48 hours?)
|

Hoshi
Blackguard Brigade
|
Posted - 2007.09.07 13:04:00 -
[123]
Originally by: Bob Farsenbruck one question... what happens if i lost connection and i was scanning with sift probes because before i found new signal with quest probes. What happens? i had a bookmarked it, may start again, or can continue scanning with sift probes from bookmark i did.
Schema: 1. Quest Probes >> new signal found at accuaricy 0.365 2. Warp to it, and bookmarked. 4. Scan with sift probes. 5. ***** connection lost **** then what??? may start again with quest probes??
Warp to the bookmark and drop a new sift. The sites are not created by you scanning with quests, they are first spawned in some place and then you go and probe it down, not the other way around. ---------------------------------------- A Guide to Scan Probing in Revelations |

Yaar Podshipnik
Gallente Paxton Industries Paxton Federation
|
Posted - 2007.09.08 16:54:00 -
[124]
I would recommend droping one multispec probe to be sure that the site is still there. Will help you keep sane :)
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Slayton Ford
Uninvited Guests
|
Posted - 2007.09.19 07:49:00 -
[125]
Will the multispec probe always find all types in the system? I ask because while tracking down a grav site, I found 3 radar with low sig strength (0.05 or lower) within 1 au of each other. They happend to show on a grav quest probe but I wasnt able to find them again w/ radar sifts. The multi reported only the grav. --------------- This sig has been censored in fear of recieving the ban hammer... |

JJ McHawker
BazCo
|
Posted - 2007.09.19 17:07:00 -
[126]
Originally by: Slayton Ford Will the multispec probe always find all types in the system? I ask because while tracking down a grav site, I found 3 radar with low sig strength (0.05 or lower) within 1 au of each other. They happend to show on a grav quest probe but I wasnt able to find them again w/ radar sifts. The multi reported only the grav.
Interesting.. I've always trusted the Multispec results, and always run them just once. If it finds, for example, a Grav sig then that's what I look for and I've never had my Quests find some other flavour of Exploration site (of course, they always find the Encounters).
A Quest probe will scan for all types of sig - it's just that the flavour you pick scans for 2,000 strength while the other 3 scan for only 400. So, it would be possible for a Grav probe to find a Radar but I've never seen it happen.
Hmm.. I wonder what you found?? ..a bug, possibly?! 
JJ
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Buckthorn
Caldari JotunHeim Hird
|
Posted - 2007.09.24 11:35:00 -
[127]
Thanks a bunch Joerd! As an old fart who's new to the exploration aspect of EVE I am much pleased to read this detailed guide. :)
|

o0TuNa0o
|
Posted - 2007.09.24 13:52:00 -
[128]
I was playing around with my overview settings yesterday and noticed there's now an entry for 'cosmic anomalies'. I selected it and lo and behold, one popped up in the overview! So I whipped out the ship scanner and hit scan. It found the location and I duly warped to it to have a look. Am planning on going back tonight in a bigger ship..
So, it seems the last few patches have made it easy as hell to find sites, even for ppl like myself who have no exploration skills. The system was in low sec (0.3) and IIRC the ship scanner only works up to 2AU's, but if the anomalies show up on the overview, then it's pretty easy to pin point where you will need to sit to get a scanner result.
Just thought I'd share that. Granted, the site is probably not going to be the oozing in loot etc, but it does show you can find stuff with the ship scanner with zero exploration skills...
TuNa
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Kyle Frost
Caldari Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.09.25 13:59:00 -
[129]
Originally by: o0TuNa0o I was playing around with my overview settings yesterday and noticed there's now an entry for 'cosmic anomalies'. I selected it and lo and behold, one popped up in the overview! So I whipped out the ship scanner and hit scan. It found the location and I duly warped to it to have a look. Am planning on going back tonight in a bigger ship..
So, it seems the last few patches have made it easy as hell to find sites, even for ppl like myself who have no exploration skills. The system was in low sec (0.3) and IIRC the ship scanner only works up to 2AU's, but if the anomalies show up on the overview, then it's pretty easy to pin point where you will need to sit to get a scanner result.
Just thought I'd share that. Granted, the site is probably not going to be the oozing in loot etc, but it does show you can find stuff with the ship scanner with zero exploration skills...
TuNa
Wow , that will save me a lot of time . Thank you , i am gonna try it as soon as i can 
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Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.09.25 16:47:00 -
[130]
Edited by: Tsanse Kinske on 25/09/2007 16:49:01 While anomalies are selectable now, the overview is extremely limited in range and won't really help you find sites directly.
But what is extremely useful is making an overview setting with them selected, and then using your directional scanner at 4au+ to detect them. That tells you (among other things) where to spend the time using your on-board scanner. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eisen Hammer
|
Posted - 2007.09.30 03:33:00 -
[131]
I am new to this and would like to try this out. Currently I have my cov ops ready, but have not gone exploring yet. I have read that some hacking/arcsal sites have npcs that I might have to kill. What ships would be best for this? Are these npcs drones, frigates or? Would I be able to loot without killing these NPCs? Thanks
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.09.30 04:10:00 -
[132]
Originally by: Eisen Hammer I am new to this and would like to try this out. Currently I have my cov ops ready, but have not gone exploring yet. I have read that some hacking/arcsal sites have npcs that I might have to kill. What ships would be best for this? Are these npcs drones, frigates or?
Where were you planning to run them, hisec, losec, or 0.0?
Quote: Would I be able to loot without killing these NPCs? Thanks
I haven't tried to circumvent the NPCs except a few times accidentally, when a can opening attempt produces a new NPC spawn. When that's happened, the game says the can cannot be opened while being guarded. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eisen Hammer
|
Posted - 2007.09.30 06:09:00 -
[133]
Was planning to do hi sec and low sec first then maybe 0.0 Is there more hacking/ arcsal sites at 0.0? So I guess since most of them have npcs, I would either need to warp out to get another ship kill the npcs and loot eh? Or come in with a friend or alt. THanks
|

JJ McHawker
BazCo
|
Posted - 2007.09.30 10:37:00 -
[134]
Originally by: Eisen Hammer ..So I guess since most of them have npcs, I would either need to warp out to get another ship kill the npcs and loot eh? Or come in with a friend or alt.
Yes, generally you will need to swap from your scanning ship to one suited to the task of killing the rats and looting the cans or mining the hidden belt.
Having an alt / friend / gang / corp ready to help you plunder the exploration site is quite a good way to do it. If you're hunting hidden belts, the sheer volume of ore to be removed usually means you'll want a mining vessel + hauling setup for example (although, I have done them solo).
Remember, whenever you've found a site, you are against the clock to get the loot before other explorers find it and beat you to it.
Another important point to consider is, if there is a gate leading to the site, it may have ship size restrictions on it. I recently found a hacking site way out in 0.0 and returned with my battleship to find that it wouldn't let me in - the gate would only allow battlecruiser and below. 
JJ
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Cmdr Delrox
Oberon Incorporated Morsus Mihi
|
Posted - 2007.09.30 11:20:00 -
[135]
Originally by: JJ McHawker
Originally by: Eisen Hammer ..So I guess since most of them have npcs, I would either need to warp out to get another ship kill the npcs and loot eh? Or come in with a friend or alt.
Yes, generally you will need to swap from your scanning ship to one suited to the task of killing the rats and looting the cans or mining the hidden belt.
Having an alt / friend / gang / corp ready to help you plunder the exploration site is quite a good way to do it. If you're hunting hidden belts, the sheer volume of ore to be removed usually means you'll want a mining vessel + hauling setup for example (although, I have done them solo).
Remember, whenever you've found a site, you are against the clock to get the loot before other explorers find it and beat you to it.
Another important point to consider is, if there is a gate leading to the site, it may have ship size restrictions on it. I recently found a hacking site way out in 0.0 and returned with my battleship to find that it wouldn't let me in - the gate would only allow battlecruiser and below. 
JJ
Hacking sites never have gates. you found a plex by mistake =)
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.09.30 18:54:00 -
[136]
Originally by: Eisen Hammer Was planning to do hi sec and low sec first then maybe 0.0 Is there more hacking/ arcsal sites at 0.0? So I guess since most of them have npcs, I would either need to warp out to get another ship kill the npcs and loot eh? Or come in with a friend or alt. THanks
I'm not sure about "more", but the lower the security, the better the quality overall. I've only done sites in losec myself, but my understanding is that for the profession sites, quality goes up a lot more than difficulty. I haven't yet run into any profession-site combat I wouldn't be perfectly comfortable doing in an AF or good Cruiser, and I know people in 0.0 have used ships as weak as Recons for the job, though I couldn't speculate on how effectively.
Unknown sites, however, are much more difficult combat-wise. And since you're likely to be finding them too, it's probably wise to have more firepower at your disposal than you need strictly for the profession sites. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.10.01 00:22:00 -
[137]
Quote: Would I be able to loot without killing these NPCs?
I played with this a little today because I was curious, and I was able to open several cans while NPCs were still around. Like I said before, I know in some cases that you can't, but I couldn't say what the rules are with any certainty yet.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eisen Hammer
Gallente Ventis Secundis
|
Posted - 2007.10.01 04:17:00 -
[138]
Thanks :)
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John Carroll
|
Posted - 2007.10.02 23:25:00 -
[139]
I am having no luck with exploration. I have signal acquisition 3, astrometrics 4 and astrometric pinpointing and triangulation at 3. I have spent 3 hours today in systems that have unknown systems and couldn't find the site. i dropped probes off at each planet but i always got the nothing found result. any advice?
|

Filoviridae
Minmatar Devious - Special Forces Knights Of the Southerncross
|
Posted - 2007.10.03 04:19:00 -
[140]
Originally by: John Carroll I am having no luck with exploration. I have signal acquisition 3, astrometrics 4 and astrometric pinpointing and triangulation at 3. I have spent 3 hours today in systems that have unknown systems and couldn't find the site. i dropped probes off at each planet but i always got the nothing found result. any advice?
You positive you're using the right range of probes for the step of the Exploration cycle you're at? I know I was using short range probes to start with ones lol :-(
-Filo |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.10.03 06:27:00 -
[141]
Originally by: John Carroll I am having no luck with exploration. I have signal acquisition 3, astrometrics 4 and astrometric pinpointing and triangulation at 3. I have spent 3 hours today in systems that have unknown systems and couldn't find the site. i dropped probes off at each planet but i always got the nothing found result. any advice?
It can take a lot of scans to get a result. The other questions to ask are whether your probe coverage was actually good, and whether the "Unknown" you detected initially was maybe just an encounter site. (The racial probes will track those just fine too, but you have to have Anomalies selected under scan groups in addition to Signatures.)
Scanning for the Profession sites makes things more clear-cut generally. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

John Carroll
|
Posted - 2007.10.03 13:40:00 -
[142]
Ok last night i'm positive i was using quest probes. I didn't know how to do the midwarp bookmark until i watched the video to by this tread. I'm going to try again today. after about an hour of looking i did select both cosmic anomolies and signature. i found this site with a few frigates but that was it. So your saying my probe multifreq probe found this site?
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.10.03 15:41:00 -
[143]
Originally by: John Carroll Ok last night i'm positive i was using quest probes. I didn't know how to do the midwarp bookmark until i watched the video to by this tread. I'm going to try again today. after about an hour of looking i did select both cosmic anomolies and signature. i found this site with a few frigates but that was it. So your saying my probe multifreq probe found this site?
Yes, but it doesn't mean it's the only site. The multi just tells you which signature types are there, but not how many, and it's very common for there to be several Unknowns in one system. (Mainly because the multi is bugged and reads both Unknown sites and Encounters as Unknowns, regardless of whether you have the Encounter signatures ("Anomalies") chosen on your scanner.) You'd have to drop another multi to tell whether that was the last Unknown available. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eisen Hammer
Gallente Ventis Secundis
|
Posted - 2007.10.16 18:16:00 -
[144]
I have not tried Magnometric sites yet as I do not have the Arch or Salv skills, but usually in these sites, how many cans have to be opened using an Analyzer and how many cans have to be salvaged, so I would know which to learn first?
Thanks :o)
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.10.16 18:30:00 -
[145]
Every ArcSal site I've been to, more profession cans require the Analyzer. At a guess, I'd say the ratio is something like 65/35. But I honestly wouldn't bother with ArcSal sites at all until I could use both modules. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Eisen Hammer
Gallente Ventis Secundis
|
Posted - 2007.10.17 05:42:00 -
[146]
I heard that the Drone regions do not have profession sites like hacking or arc sal, is this true? And if it is, does anyone know if they are planning to change this? Thanks :)
|

Eisen Hammer
Gallente Ventis Secundis
|
Posted - 2007.10.17 07:47:00 -
[147]
What is the most valueable thing you ever got from a hacking site? and from an archsal site?
|

Thommo
|
Posted - 2007.10.26 09:51:00 -
[148]
Well its taken me ages to read all this but I think im now ready to do some exploration. Thanks to everyone who as had some imput and ill let you know how it goes or how many ships I lose 
|

Hugh Ruka
Caldari Free Traders Free Trade Syndicate
|
Posted - 2007.10.29 12:00:00 -
[149]
Very good guide an feedback. Found my 1st Radar site yesterday :-)
To add a bit of info, there are a few implants that help with scanning and also with salvaging,archeology,hacking. They are all named "Poteque Pharmaceuticals Prospector" with a 3 letter and number model designation (i.e Poteque Pharmaceuticals PPZ-1). Almost every corp has then in LP store, the lowest ones cost 375LP and 375k ISK.
I found it also usefull to always drop a multispec and recheck the system after a round of quests expire. Will save you time and probes when hunting for sites that despawned during your scans.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|

JJ McHawker
BazCo
|
Posted - 2007.10.30 13:06:00 -
[150]
Originally by: Eisen Hammer What is the most valueable thing you ever got from a hacking site? and from an archsal site?
I see you didn't get much of a reponse.. shame, I was wondering the same thing, as I've certainly not made my fortunes doing exploration. In fact, any hacking / archeology cans I've found have been empty - though I never worked out whether this was because they were bugged, empty rooms - it's my belief that they've been fixed and tweaked in the past few patches. It's been a while since I went looking for a Radar or Magnetometric site, and I'm keen to start again.
So, are people finding decent loot in hacking and archeology sites?
To kind of answer the first question, the one thing I can say to quantify the value of an exploration site is, the last Gravimetric site I plundered gave me enough high level minerals to turn into a Hurricane - so that one site kind of yielded about 35M ISK.

JJ
|

Samsonknight
Caldari WhiteRoseShadow
|
Posted - 2007.11.04 18:50:00 -
[151]
After all that, is it worth it?
|

Wynsdae
|
Posted - 2007.11.15 02:53:00 -
[152]
Few questions:
1. If I am understanding this correctly, the multi-spec probe will(?) pick up the generic encounter sites that the on-board scanner is normally used for and show them as Unknown results?
2. What is the respawn time of sites? For example, lets say I log on and drop a multi-spec probe, and only get an Unknown result when I'm looking for hidden mining belts (that would be a Gravometric result I think.) Well, if someone just finished mining out a hidden belt say, 30 minutes before I started, what kind of time frame and I looking at where it might be worth it to run another multispec looking for a Grav result?
3. Is the onboard scanner a 100% chance to find the non-exploration sites, or do I have to run it over and over again at each planet in the chance that I missed a possible site?
Thanks in advance.
|

ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
|
Posted - 2007.11.15 04:27:00 -
[153]
Edited by: ViolenTUK on 15/11/2007 04:29:41
Originally by: Wynsdae Few questions:
1. If I am understanding this correctly, the multi-spec probe will(?) pick up the generic encounter sites that the on-board scanner is normally used for and show them as Unknown results?
2. What is the respawn time of sites? For example, lets say I log on and drop a multi-spec probe, and only get an Unknown result when I'm looking for hidden mining belts (that would be a Gravometric result I think.) Well, if someone just finished mining out a hidden belt say, 30 minutes before I started, what kind of time frame and I looking at where it might be worth it to run another multispec looking for a Grav result?
3. Is the onboard scanner a 100% chance to find the non-exploration sites, or do I have to run it over and over again at each planet in the chance that I missed a possible site?
Thanks in advance.
1. Yes.
2. Unknown. As far as i can tell they are calculated after downtime.
3. As far as i can see it is 100% of finding encounter sites but little chance of anything else.
www.eve-players.com |

Wynsdae
|
Posted - 2007.11.15 04:36:00 -
[154]
Thanks Violen
|

Saresity
|
Posted - 2007.11.15 06:06:00 -
[155]
I have one question. How do the scan strength implants affect the signal strength formula.
|

Hoshi
Blackguard Brigade Aftermath Alliance
|
Posted - 2007.11.15 06:23:00 -
[156]
Originally by: Eisen Hammer What is the most valueable thing you ever got from a hacking site? and from an archsal site?
Hacking: 4 run ship interface bpc. At the time it happen it was about 1b profit. Archsal: 4 run CCC II bpc. 600m profit at that time.
Note that the profit for both of these have dropped a lot since then should you get them today. ---------------------------------------- A Guide to Scan Probing in Revelations |

Hoshi
Blackguard Brigade Aftermath Alliance
|
Posted - 2007.11.15 06:26:00 -
[157]
Originally by: Saresity I have one question. How do the scan strength implants affect the signal strength formula.
Signal Strength after implant = Signal strength * 1.01/1.03/1.05 (depending on which implant). ---------------------------------------- A Guide to Scan Probing in Revelations |

Lyta Reimalken
Minmatar No Fear Buccaneers
|
Posted - 2007.11.28 19:22:00 -
[158]
It may be a silly question, but how do you stop yourself from going clinically insane when scanning a site down in a system where there is also an unknown :( Im scanning for signiatures rather than anomalies, and yet every hit i get is on one of those encounter sites. I know the site in question is there, and am wondering if im doing something obvious wrong :(
|

JJ McHawker
BazCo
|
Posted - 2007.12.10 12:40:00 -
[159]
Originally by: Lyta Reimalken It may be a silly question, but how do you stop yourself from going clinically insane when scanning a site down in a system where there is also an unknown :( Im scanning for signiatures rather than anomalies, and yet every hit i get is on one of those encounter sites. I know the site in question is there, and am wondering if im doing something obvious wrong :(
I doubt you are doing anything wrong - it's just that some sites can take a very long time to find. I'm trying to work out whether this post is before or after the change where Unknowns became Anomolies got their own scan type? Ultimately, you can just ignore the Unknown sigs if you know that you are looking for something the Multi specifically found.
But, I know what you mean about going insane.. I've often got to the point where I've wondered what I did wrong - having been promised a Grav by the Multi, I set about trying to find it and have had zero joy for hours. I find myself going back to the Multi as a sanity check and just starting again. Sometimes, you'll get just one result confirming a Deadspace sig has been found, but it'll then seemingly vanish afterwards once you move to the spot where you got a weak signature.
I'm using Grav as my example because I believe they are harder to track down.
As stated in the original guide, having something else to do is a good idea. I have a countdown timer app that I run to alert me when each scan has finished and get on with other things like cooking / eating / reading mail / surfing / TV during extended periods of scanning.
JJ
|

Alex Harumichi
Gallente Gradient Electus Matari
|
Posted - 2007.12.10 15:35:00 -
[160]
Thanks for the great guide, much appreciated!
|

JJ McHawker
BazCo
|
Posted - 2007.12.14 10:33:00 -
[161]
Originally by: Eisen Hammer What is the most valueable thing you ever got from a hacking site? and from an archsal site?
To revisit this question, last night I set out to do some scanning and see if anything was majorly different or broken since the Trinity update...
I employed my usual tactic of plotting a course through a set of 0.5 systems, with the Multi probes finding only empty systems or Unknown encounter sites. I ignored a Gravimetric signature as I didn't want to do any mining. Eventually, I ran out of 0.5 systems and was still empty handed, so having checked the map statistics to gauge whether it was safe, I dipped into a 0.4 and instantly found a Radar site! I dropped a set of Radar Quest probes around the system and got a weak lock on the Radar on the first scan! Half-a-dozen Radar Sift scans later, I turned up a stronger signal and a dozen Comb scans later I had my lock and was able to visit the Exploration site and bookmark it. I then parked my Covert Ops ship and switched to a Battlecruiser.
The Radar site consisted of 6 hacking cans (Data Shards and Cores, I think?) positioned as 3 pairs about 50k from each other. As I approached each pair, a set of Blood rats were triggered - maybe 6 frigates + 6 cruisers each time; nothing my Drake couldn't handle.
The main loot from the hacking cans were 2x Amarr Encryption Methods skillbooks - worth roughly 100M each. There were also some invention parts and of course the bounty, booty and salvage from the rats.
All-in-all, that site was worth roughly 250M.. not bad for only a couple of hours work!
JJ
|

djenghis jan
Amarr Debiloff's Vanguard
|
Posted - 2007.12.14 11:08:00 -
[162]
I am wondering if having astrometric triangulation on lvl5 is really worth the training time when it comes to finding the kind of exploration sites where the good loot is?
Do you have the skill on lvl5?
|

JJ McHawker
BazCo
|
Posted - 2007.12.14 23:38:00 -
[163]
Originally by: djenghis jan I am wondering if having astrometric triangulation on lvl5 is really worth the training time when it comes to finding the kind of exploration sites where the good loot is?
Do you have the skill on lvl5?
I don't have Triangulation to 5 - only to 4. In fact, I don't have any of the scanning skills to 5 - they are all at 4 - because I personally don't think the commitment is worth it. I don't think it's worth approx. 20 days to do Triangulation 5 for another +5% scan strength, or Pinpointing 5 for -10% scan deviation. Signal Acquisition 5 would be worth it for -10% scan time, but that's 30 days!
The skill I am considering doing to 5 is Covert Ops - a mere 18 days - which yields the same -10% scan time as Signal Acquisition, plus hugely benefits the rest of the ship by lowering the Cov Ops Cloaking Device fitting requirements.
JJ
|

Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
|
Posted - 2007.12.15 00:14:00 -
[164]
Originally by: JJ McHawker All-in-all, that site was worth roughly 250M.. not bad for only a couple of hours work!
LOL. Enjoy that 250mil moment. Prices are dropping with every day that goes by. Encryption skills will probably level out around 5-10mil max in a few weeks. And prices on parts and interfaces will plummet. Supply has vastly outstripped demand. Within a month you probably be making 1/10th of that on the same haul. Not necessarily a bad thing imo. Keeps invention moving and new ships/items cheap.
Taxman IV: Rogue Agent
|

JJ McHawker
BazCo
|
Posted - 2007.12.16 01:30:00 -
[165]
Has anyone else noticed that Trinity brought with it a new set of scanning-related modules and implants, as below:
- Sisters Scan Probe Launchers: 450s base time (instead of 600 sec) - Sisters Scan Probes: +10% Signal Strength - Virtue Implant Set: Like LG Snakes, but for Scan Probe Signal Strength - Sisters Hardwiring: Boosts to Probe Signal Strength and reductions in Cycle Time
The Launcher is particularly interesting - offering a huge saving in scan times! They're just hitting Contracts, so the price hasn't settled down yet, but at the time of writing they're roughly 60-100M.
JJ
|

voxen
Es and Whizz Hedonistic Imperative
|
Posted - 2007.12.23 00:10:00 -
[166]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 29/10/2007 12:08:17 [snip]
EDIT: I seem to have problems with the MAP. When using Solarsystem Map for a while (i.e. deploying probes), my Star Map gets bugged. It does only show a black screen. Only Solarsystem Map remains usable. I have to close and relaunch the client to fix this. Anybody else had this problem ? Maybe it's only my card/settings issue.
Yes, it's a known bug, but please bugreport it anyway.
|

5lick
|
Posted - 2007.12.27 16:10:00 -
[167]
Interpreting Results
Quote: If you think a system's taking too long, then by all means go elsewhere, but the site is there to find, somewhere. If it's hard to find it's often also very valuable/difficult, so it's up to you whether or not to keep trying. You may also need to rework your probe placement - scan strength decreases as you get further from the probe, so if you have one probe covering two planets, consider shifting it to the other planet to give it some more loving.
Hey,
Could someone help me out with understanding this from the OP:
scan strength decreases as you get further from the probe
Does that mean if I drop a Quest probe at Planet 1, then warp to Planet 11 and drop another Quest probe...
The scan strenght on my Quest probe at Planet 1 will be weak, and the scan strenght at Planet 11 will be at it's peak since I'm there with the probe?
Thanks for the help.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.12.27 17:10:00 -
[168]
Originally by: 5lick Interpreting Results
Quote: If you think a system's taking too long, then by all means go elsewhere, but the site is there to find, somewhere. If it's hard to find it's often also very valuable/difficult, so it's up to you whether or not to keep trying. You may also need to rework your probe placement - scan strength decreases as you get further from the probe, so if you have one probe covering two planets, consider shifting it to the other planet to give it some more loving.
Hey,
Could someone help me out with understanding this from the OP:
scan strength decreases as you get further from the probe
Does that mean if I drop a Quest probe at Planet 1, then warp to Planet 11 and drop another Quest probe...
The scan strenght on my Quest probe at Planet 1 will be weak, and the scan strenght at Planet 11 will be at it's peak since I'm there with the probe?
Thanks for the help.
It's just poorly worded. What it should say is ..."scan strength decreases the further the probe is away from the site...". Your ship's position has nothing to do with it. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Exlegion
Caldari New Light Hydra Alliance
|
Posted - 2008.01.10 17:35:00 -
[169]
Great read! .
You've motivated me in looking into exploration.
Good job.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Brutal Psycho
Amarr East Khanid Trading Khanid Trade Syndicate
|
Posted - 2008.01.19 11:41:00 -
[170]
I would definately add the "Sisters Scan Probe Luncher" to the list of wants!! Great guide. Thanks!
|

Ferrosa
Gallente GREY COUNCIL Hydra Alliance
|
Posted - 2008.02.13 12:22:00 -
[171]
Originally by: Eisen Hammer What is the most valueable thing you ever got from a hacking site? and from an archsal site?
Well, I'll tell you what we found two days ago.
A corpmate of mine found a nice plex (actual plex, not just deadspace) and he scanned about one and a half to two hours for it. We decided to do the plex with some corpies, we had five guys. I tanked in my Hyperion, a myrmidon was my 'logistics' (yes, seems wierd but myrm is actually pretty good at remote repping, it was an alt of ours) and we had a blasterdeimos, rokh and dominix for extra DPS.
At the first warpin point, we encountered a lot of BS and BC, one of which was a 7M dread guristas bs. We thought we were lucky and started pounding the rats... Ten minutes later they were all wiped out and our deimos afterburned his way to the dread guristas wreckage... The loot was pretty good, we had a Dread Guristas Invulnerability field, which goes for 250-350M in Jita. After that, one of our gang members (probably the one that had finishing blow on last rat) got a message saying we had to go somewhere and kill off some other guristas scum (just like in a mission, it came up in his expeditions tab). So we yelled, YEA! Escalation! Fortunately, the next system was near a jumpbridge of ours so we could just jumpbridge there and I warped to the gang member with the bookmark (only the one that received the message gets the bookmark in his tab it seems). I started tanking again and saw another Dread Guristas BS, this time he was about 8-9M I think. We started getting really excited :-) The loot that dropped from that BS was a DG shield boost amp. Pretty good loot again, around 200M I think. After that, we got another (!) escalation message and thus, we went to the next system (it was about 7 jumps away, but we had jump bridge not far from it :) ). There we did the same thing, this time it was a 10-12M bounty on the Dread Guristas BS. We got a DG multispec and an active DG kinetic shield hardener (61.125% kin res i think). After that, we got a final escalation message, back to the first system. We went there, didn't see a dread guristas, but one of the BS rats was an officer! Now we were tripping :) We got an x-type large shield booster which is pretty damn nice :)
So, all in all that plex brought around 1B ISK in loot/bounty to our group... We divided the loot by four (since the 5th member was an alt) so we each got around 250M out of that plex... And it was loads of fun!
Please note that I didnt really have trouble, except for the 3rd escalation, which was really testing my tank and my buddy's myrmidon repping power... With an oneiros, it would have been no problem. So it wasn't that hard tank-wise. The payoff was very nice, and we could have done it in about 3 hours if we did it with the deimos and hyperion (+ oneiros then)... Now we did it in one hour and a half, maybe two hours, which is also nice :)
Hope this gives you some more info... Keep scanning!
ps: I just scanned with a multispec today in my home system and found an unknown. I dropped 6 radar quest probes on several planets and had a 13.2 signal strength lock on a deadspace after the first scan. I warped there in my covop, bookmarked, came back in brutix and killed about 4 spawns of mixed BS, BC, missile batteries and frigs... Gave me around 20M in bounties. So not that bad either and little effort/skills required. And more fun than ratting! 
|

Cersei
4S Corporation Morsus Mihi
|
Posted - 2008.02.29 03:00:00 -
[172]
Originally by: Hoshi Here is some info that was posted in the game dev section.
A non finished site will despawn 48h after the last visit. Revisiting it during that time will reset the despawn timer to another 48h.
Non finished Base 4 radar sites will despawn <30 minutes after last visit :(
|

Ganre Sorc
|
Posted - 2008.03.05 02:20:00 -
[173]
Edited by: Ganre Sorc on 05/03/2008 02:20:50 I am having a bit of a problem with the Combat sites. A friend and I started doing them today, and i was supposed to be tanking. He can't seem to warp us both from the journal, so he warped in, and i followed, and he warped out to pass the tank. As soon as he leaves, all the BSs despawn, leaving crap for the rats. we figure, maybe it was a bug, and move on to the next site, this one had a gate, we pop the cruisers guarding the gate, and i go through first. There were at least 30 ships in the room. i start to shoot to draw fire as my friend warps in, as soon as he entered the room, the BSes despawn. Are we doing something wrong?
|

EvilSpork
Invicta.
|
Posted - 2008.03.05 04:22:00 -
[174]
Originally by: Ferrosa
ps: I just scanned with a multispec today in my home system and found an unknown. I dropped 6 radar quest probes on several planets and had a 13.2 signal strength lock on a deadspace after the first scan. I warped there in my covop, bookmarked, came back in brutix and killed about 4 spawns of mixed BS, BC, missile batteries and frigs... Gave me around 20M in bounties. So not that bad either and little effort/skills required. And more fun than ratting! 
that is NOT exploration content really. that is a cosmic anomaly. a real deadspace exploration plex will never have a signal strength that high. be sure you have the right category selected in your scanner 
|

Cybelee
Gods Unwanted
|
Posted - 2008.03.18 08:32:00 -
[175]
Joerd Toastius, i would like to ask your permission if i could publish this on my Eve fan site found here, Eve Online Fan
My Eve Site: Eve Online Fan
|

Ekir Atari
Ordo Quaesitoris
|
Posted - 2008.03.19 03:05:00 -
[176]
Geez... they should make this a little less intuitive for people trying to learn it.
|

turbocrazy1989
Garoun Investment Bank
|
Posted - 2008.04.07 03:27:00 -
[177]
Edited by: turbocrazy1989 on 07/04/2008 03:28:23 Just some FYI, the people in the exploration channel has some really unhelpful douchbags.... here is some helpful stuff that I would like to share... Helpful scanning links: -Link to this post -Nice IGB guide, also works outside game shows a good listing of equip. -Video of how to use probes
Probe strengths: Quest: 4AU Persuit: 2AU Comb: 1AU Sift: .5AU
Targeting Systems: Minmatar - Ladar Caldari - Gravimetric Gallente - Magnetometric Amarr - Radar
|

bornite
|
Posted - 2008.04.29 21:28:00 -
[178]
for the record, cytocerin is properly spelled "cytoserocin" this confused me for awhile when I tried to learn about gas cloud mining.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2008.05.13 00:02:00 -
[179]
<bumping this>
Mods: I hope you don't mind. I'm just doing it because the older version (1.5) of this guide keeps getting necro'd. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Shemsu Mordus
Dead Gnoll's Eye Socket
|
Posted - 2008.05.13 18:41:00 -
[180]
Originally by: Joerd Toastius
Joerd's Guide v2.0
Awesome Guide! Thanks a ton, this has been very helpful.
|

Vayn Baxtor
Flying While Intoxicated
|
Posted - 2008.05.20 16:02:00 -
[181]
Just some FYI, the people in the exploration channel has some really unhelpful douchbags....
Indeed. While some may be right about rtfm aka this thread, their tone is very aggressive.
To be honest, I strongly suggest to avoid going there and asking questions. You are better off asking corpmates or even local in trade hubs.  Vayn  Honor the Gerbils :D!
Q'PLA! |

druid 99
|
Posted - 2008.05.28 15:19:00 -
[182]
thanks nice giude i have just started exploring and havent got the hang of it but this guide helped me out and i managed to hack a cruser bpo thanks
|

Jastra
Stardream Research
|
Posted - 2008.05.28 16:43:00 -
[183]
Hi Guys, read through the thread, very useful, had a question though
I finally got a signal last night, first time, as was pretty pleased! - finally got a bead on the deadpsace location, warped to it, 1.something au out. dropped probes again, nothing, scanned again, nothing, dropped another long range probe, nothing, at this point I had to go so never found the site
So my question is, do you just have to keep scanning over and over again in the same spot or was I doing something fundamentally wrong ???
Ta
Jas.
|

Vayn Baxtor
Flying While Intoxicated
|
Posted - 2008.06.02 17:42:00 -
[184]
Originally by: Jastra Hi Guys, read through the thread, very useful, had a question though
I finally got a signal last night, first time, as was pretty pleased! - finally got a bead on the deadpsace location, warped to it, 1.something au out. dropped probes again, nothing, scanned again, nothing, dropped another long range probe, nothing, at this point I had to go so never found the site
So my question is, do you just have to keep scanning over and over again in the same spot or was I doing something fundamentally wrong ???
Ta
Jas.
This can have several reasons. - Each scan you do is chance-based. While multispectrals have a 100% of finding something, the other probes below like quest, pursuit, etc require more scan attempts depending on the site's size, which reflects on the "signature strength" - the lower, the hard it is to find for your scans.
- You scan strength is not high enough. Try to get that scan strength skill to IV.
- Somebody mined/harvested/killed the site while you were looking for it. Use another multispectral to verify if the site is still active.
Otherwise, just keep scanning. Vayn  Honor the Gerbils :D!
Q'PLA! |

Stoner Chick
|
Posted - 2008.06.11 20:17:00 -
[185]
hey, i've been picking up a "waypost" signal after the new patch, anyone know what this is for?
|

Jonathan Calvert
Empire Mining and Trade
|
Posted - 2008.06.16 01:58:00 -
[186]
Edited by: Jonathan Calvert on 16/06/2008 01:58:09
Originally by: Stoner Chick hey, i've been picking up a "waypost" signal after the new patch, anyone know what this is for?
Read the patch notes.
Quote: Using Multispectral Probes will allow static dungeons, hidden or not, to show up as Wayposts and not Unknown. These can now be scanned down.
|

AnotherFecking Boris
Shaden's Ammo Shop
|
Posted - 2008.07.10 11:39:00 -
[187]
thanks for a superb guide guys!
couple of noobish questions that may have already been answered, appologies if this is so.
1. arch/sal and hacking sites, where is the best place to find them? can you get them in high sec? or low sec and 0.0 only? and are there specific regions that give a better chance of finding arch/sal and hacking sites?
2. do you get rats at arch/sal and hacking sites?
yeap you guessed it, i'm a carebear!
thanks guys!
B
|

Jastra
Gallente Black Thorne Corporation
|
Posted - 2008.07.10 12:25:00 -
[188]
Originally by: AnotherFecking Boris thanks for a superb guide guys!
couple of noobish questions that may have already been answered, appologies if this is so.
1. arch/sal and hacking sites, where is the best place to find them? can you get them in high sec? or low sec and 0.0 only? and are there specific regions that give a better chance of finding arch/sal and hacking sites?
2. do you get rats at arch/sal and hacking sites?
yeap you guessed it, i'm a carebear!
thanks guys!
B
1) all over, vary difficulty accordingly
2) Yes
|

Souisa
Tribal Liberation Force
|
Posted - 2008.07.11 14:22:00 -
[189]
Edited by: Souisa on 11/07/2008 14:23:27 Thx for the great guide
Was wondering if people can scan down and warp to my probes?
|

Sephy'Ra
|
Posted - 2008.07.14 12:00:00 -
[190]
Originally by: Souisa Edited by: Souisa on 11/07/2008 14:23:27 Thx for the great guide
Was wondering if people can scan down and warp to my probes?
Yes they can scan down your probes. But since you will mostly drop them at the planets anyways there is little need to do this, except if they know you are comb'ing/sift'ing already.
General rule of thumb: Get away from your probes and cloak up. When in a site, still watch local. They can't warp to you directly, but they can wearp to the entrance buoy that every site has, so watch out.
Sephy
|

Cybele Lanier
Amarr The Graduates Morsus Mihi
|
Posted - 2008.07.19 11:56:00 -
[191]
The guide is excellent, thank you for writing it.
IME, it matters where you search. The Caldari / Gallente core seems pretty much barren, but in lesser travelled regions, they were a lot more common. I scanned a lot in Sinq with no results, then went to a small "island" system of 0.5 in the middle of lowsec, and got a grav and radar hit immediately. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Princess Ventil
|
Posted - 2008.07.26 15:18:00 -
[192]
Originally by: Stoner Chick hey, i've been picking up a "waypost" signal after the new patch, anyone know what this is for?
Same here
|

Rilzik
Minmatar Pulsar Combat Supplies Alternative Realities
|
Posted - 2008.07.29 02:31:00 -
[193]
Thanks!
|

gerku
Priory Of The Lemon R0ADKILL
|
Posted - 2008.07.30 00:07:00 -
[194]
If you find ladar results in 0.0 are they mostly plexxes or gas clouds.
Because on some sites it says in 0.0 you find em as plexxes and i also get a result of being a normal 6/10 guristas plex and in stain even a 10/10 sansha plex.
comments plz ? 
|

glassmanipulator
The Secret Fleet
|
Posted - 2008.08.22 07:41:00 -
[195]
that doesn't make any sense ^
|

Kano Sekor
Amarr The Movement
|
Posted - 2008.08.29 08:58:00 -
[196]
Ive read about exploration at a haste but i didnt catch if combat sites are 0.0 only? Can i find them around low sec and are they any profitable to do at all? (i.e. is it better than low sec belt ratting?) ----------------------------------------------------------------------
|

Neesha Marinn
|
Posted - 2008.09.03 10:49:00 -
[197]
This guide is ace.
10/10
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.09.03 11:03:00 -
[198]
good post  Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
|

Furb Killer
Gallente The first genesis Veritas Immortalis
|
Posted - 2008.09.03 11:45:00 -
[199]
Edited by: Furb Killer on 03/09/2008 11:45:41 Combat sites are also in low sec, if you are lucky you can make quite a bit of it, but 0.0 is better of course.
|

Erda Renadee
|
Posted - 2008.09.09 17:09:00 -
[200]
Today I found a hacking site on one of my daily forays into lowsec, and had it despawn when I warped out to refit my combat cruiser to more comfortably take on the welcoming party. If only I'd known about that particular rule of exploration (that sites can despawn simply by warping out) by reading this guide before it happened, I wouldn't have warped out and I'd probably be several tens of millions richer. 
Nice guide though, even if I already know the procedure. Now I can point someone to this page instead of exhaustively trying to teach them the ins and outs of exploration verbally. |

Vayn Baxtor
Fighting While Intoxicated
|
Posted - 2008.09.17 16:27:00 -
[201]
Yes, Radar sites specifically are evil when it comes to warping out -> despawning.
However, I've noticed that if you just kill the rats without looting the locked cans, you can probably prevent the despawning. Nonetheless, it is indeed advised to take a ship you are sure about that can take on the rats - like resists and all that stuff.
I deeply recommend including capbooster mod in your fitting to avoid warping out for lack of cap. Vayn  Honor the Gerbils :D!
Q'PLA! |

FireT
|
Posted - 2008.09.30 02:44:00 -
[202]
Not sure if you are still checking this Joerd, but a giant THANK YOU for giving me all the details I wanted to know.
*E-hug*
|

Eessi
Caldari Murderous Inc
|
Posted - 2008.10.22 22:36:00 -
[203]
Much thanks to Joerd Toastius. Respect.
|

Rayne Jameson
Gallente
|
Posted - 2008.11.13 13:30:00 -
[204]
very good guide. thanks! :)
|

Elocineax
|
Posted - 2008.11.22 01:25:00 -
[205]
Thanks to Joerd Toastius for this guide. Very useful / informative.
|

ODD PoinT
|
Posted - 2008.12.02 16:37:00 -
[206]
hey mate thanks for guide read it thoroughly really appreciate the time i give you a million just to say thanks mate profit well |

Zibyist
|
Posted - 2008.12.03 19:00:00 -
[207]
Edited by: Zibyist on 03/12/2008 19:00:21 brilliant post, get a free bump
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Capt Nightmare
Gallente University of Caille
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Posted - 2008.12.12 21:27:00 -
[208]
Is it worth harvesting gas clouds and getting into the booster business ??
Any guides ?
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TrDuff
Minmatar No one Cares
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Posted - 2008.12.26 04:19:00 -
[209]
OK I've been doing this for a few days now in high and low security areas, this guide has been lots of help, thanks for making it. Have the exploration system been changed since this was written? I ask since when I use a multi spec I have gotten up to 7 unknowns (I've only gotten unknowns so far from a total of around 30 sites) But when I place my 4 AU qwest probes around the planets they always find the sites with a margin of error of 0.0, while this guide talks about using 'more acurate probes' to find the exact location.
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SuperSarge
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.12.26 06:04:00 -
[210]
Originally by: TrDuff OK I've been doing this for a few days now in high and low security areas, this guide has been lots of help, thanks for making it. Have the exploration system been changed since this was written? I ask since when I use a multi spec I have gotten up to 7 unknowns (I've only gotten unknowns so far from a total of around 30 sites) But when I place my 4 AU qwest probes around the planets they always find the sites with a margin of error of 0.0, while this guide talks about using 'more acurate probes' to find the exact location.
Sounds like your probing for anoms, not signatures. maybe check?
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TrDuff
Minmatar No one Cares
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Posted - 2008.12.26 14:12:00 -
[211]
Details... Details... Thanks for the fast reply, you solved my problem.
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Hammering Hank
Caldari
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Posted - 2009.01.20 08:19:00 -
[212]
Just wondering if anyone has found a Base 2 or above site in highsec space? My limited use of exploration has only found Base 1 sites in high sec. And gas clouds are only 0.0, right?
Not sure if this has been covered by someone else, but I see two updates needed to this excellent guide. First, all ships now have a 4 AU scanner that can find Unknown combat sites and these sites appear to be numerous. This scanner has a 30 second timer no matter the ship class. Second, cloaking does not affect scanning, at least not from a covert-ops ship. I have scanned cloaked and uncloaked and received hits both ways. Is this an update in one of the expansions?
(T)Hank(s) |

Ace Secunda
Lyonesse. KIA Alliance
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Posted - 2009.01.20 14:26:00 -
[213]
To answer a question from an earlier post 'Can you find combat plexs anywhere but 0.0?'
the answer is yes and they can still be quite profitable if they escallate.
I am quite new to scanning but recently found a plex in a 0.7 system, it was drones but cruiser sized on it and it escallated 5 times, in the end I came out of it with 25 - 30 mil of salvage, drone mins AND T2 salvage from the overseer. So have a look around empire, you will find good sites.
'If I can't blow it up It don't exsist'
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Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.07 18:10:00 -
[214]
I've been trying to find a Radar site in Sivala. I have spent a lot of Radar Quest Probe scanning EACH ONE of the planets from the system (either 0km and 100km in the case it's a matter of little distance :S) and haven't found nothing at all. Also have tried with the stargates. Can be a matter to try scanning ALL THE MOONS AND ASTEROID BELTS? I'm tired of trying tactics. |

Gavin DeVries
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Posted - 2009.02.07 18:33:00 -
[215]
Placement of the site is random. It can be very close to a planet, or up to 4 AU away from a planet. The farther from the probe the site is, the harder it is to find. Also, some sites are inherently harder to find than others. If you combine a naturally difficult site with long range, you can easily wind up with a combination with less than 2% per scan of finding it. When your percentage gets that low, you can have huge runs of luck.
Assume you have exactly 2% chance of finding the site per scan. The odds of not finding it in one scan are 98%. In two scans, it's 96.04%. With 10 scans, it's 81.7%. Even with 50 scans, it's still 36.4% chance of NOT finding it at all. Those require long effort or luck. You have to decide when to give up. Of course, the hard to find sites are usually the best ones, but not guaranteed. |

Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.07 20:43:00 -
[216]
Originally by: Gavin DeVries Placement of the site is random. It can be very close to a planet, or up to 4 AU away from a planet. The farther from the probe the site is, the harder it is to find. Also, some sites are inherently harder to find than others. If you combine a naturally difficult site with long range, you can easily wind up with a combination with less than 2% per scan of finding it. When your percentage gets that low, you can have huge runs of luck.
Assume you have exactly 2% chance of finding the site per scan. The odds of not finding it in one scan are 98%. In two scans, it's 96.04%. With 10 scans, it's 81.7%. Even with 50 scans, it's still 36.4% chance of NOT finding it at all. Those require long effort or luck. You have to decide when to give up. Of course, the hard to find sites are usually the best ones, but not guaranteed.
And what skills (if applicable) can change this situation? Thx by the explanation. ------ Skills |

Rex Marketix
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Posted - 2009.02.12 10:44:00 -
[217]
Is there any way to use the ruined stations, ships or other structures in mission deadspaces to claim some stuffs like BPC , book, ammo or technology parts?
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Kat Bandeis
Caldari Virtual Rock Industries
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Posted - 2009.02.23 20:01:00 -
[218]
Has there been any definitive info on how Apocrypha will change the process we're used to?
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Dracthera
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Posted - 2009.02.23 20:22:00 -
[219]
Originally by: Kat Bandeis Has there been any definitive info on how Apocrypha will change the process we're used to?
Nothing's definitive until Apocrypha is launched on Mar 10, but the process is significantly different. Your best bet is to find the exploration thread on the Game Development forum and see what's now so far. A few people have posted some detailed guides and videos on the new exploration system.
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Gavin DeVries
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Posted - 2009.02.23 20:41:00 -
[220]
Originally by: Phoenix Torp And what skills (if applicable) can change this situation? Thx by the explanation.
Should have responded to this a while back, but didn't see it until today. Anything that increases your probe strength will increase the chance of finding it. Anything that decreases the scan time won't make it any easier to find, but will mean you won't waste as much time going it. When I started exploring, it would take me just over 7 minutes to analyze one probe. It would take almost an hour to do that 8 times. The last time I went exploring, I was down to 2 minutes 3 seconds scan time. 8 analysis cycles now take me less than 20 minutes real time, and I can squeeze in a whole lot more in an hour than 8. Analyzing 50 times is still quite a wait, but nowhere near what it would have been.
Signal Acquisition reduces scan time currently, Astrometric Triangulation increases probe strength, and there are some implants that can do either as well. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
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