Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Renaming Modules, Status, Ideas, Improvements - in Player Features and Ideas Discussion [original thread]
As we all know, CCP embarked on a massive renaming of many many modules (and missiles that we loved dearly). Some were wonderful. Like renaming all of the implant sets to be functional indicators of their USE. Searching for EE-04 is perfect. ...
- by Bloodpetal - at 2012.07.16 15:26:00
|
162. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Rockets > Turret weapons when DPS is not equal. 100 DPS in rockets = 150+DPS in Turrets. The reason is simple, when **** goes down those 150+DPS turrets really do a lot more like 80DPS. You'll get a critical hit or two that will make up fo...
- by Bloodpetal - at 2012.06.28 13:07:00
|
163. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Murashu wrote: I believe Rockets are pretty well balanced since the last buff they recieved. Light Missiles could use some love but reducing the ROF opens up a whole new can of worms. Using the T2 variant the unbonused ROFs are: 4.0 Rock...
- by Bloodpetal - at 2012.06.27 17:26:00
|
164. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: CCP Ytterbium wrote: That's good points regarding the rockets; the missile changes are most likely to be delayed until after the Attack Frigate overhaul anyway, but thought it wise to bring it to the discussion now to see ...
- by Bloodpetal - at 2012.06.27 17:07:00
|
165. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
I agree rockets are solid DPS now. There used to be a day and age when rockets were scoffed at, but those are LOOONG gone. The reliable and effectively consistent DPS of rockets is perfect at the moment. Light Missiles I agree can be more potent...
- by Bloodpetal - at 2012.06.27 15:56:00
|
166. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
"Strike Frigates" or something might work better and overall in the naming Scheme Combat Ships VS Strike Ships (or something like that). Attack and Combat are very close to being synonymous. Other than that :: The role bonus really caught me o...
- by Bloodpetal - at 2012.06.18 16:40:00
|
167. Overview Filtering Needs Simplification - in Player Features and Ideas Discussion [original thread]
Bumped for the recent comment in the new devblog. https://forums.eveonline.com/default.aspx?g=posts&t=103974 Quote: Among the Jita Burners complaints are few and praise is plentiful, but we all agree that without TiDi none of this woul...
- by Bloodpetal - at 2012.05.02 14:58:00
|
168. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
I think this change is dilutin diversity amongst the defense types. If anything consider shield passive tanks get a shield bloom whole armor passive tanks get a speed nerf and reverse it for active tanking to emphasize diversity. Other than tha...
- by Bloodpetal - at 2012.04.24 14:19:00
|
169. Overview Filtering Needs Simplification - in Player Features and Ideas Discussion [original thread]
Thanks for the support.
- by Bloodpetal - at 2012.03.13 08:26:00
|
170. Overview Filtering Needs Simplification - in Player Features and Ideas Discussion [original thread]
Needs some attention!
- by Bloodpetal - at 2012.03.13 01:40:00
|
171. Incarna HUGZ - The Pre-Production - in Player Features and Ideas Discussion [original thread]
After reading some more about DUST lore, I found it interesting that there are no "female dust" bodies. They all use generic bodies, apparently. Now, maybe they'll get some customization from a lore perspective as the technology advances, but I'...
- by Bloodpetal - at 2012.02.24 16:23:00
|
172. Overview Filtering Needs Simplification - in Player Features and Ideas Discussion [original thread]
Fraa Bjorn wrote: Overview settings, along with corp role settings, are bordering being unusable IMHO. I'd be great if these were simplified. Currently it seems that the only way to learn how to do it proper is to get into a nullsec alliance an...
- by Bloodpetal - at 2012.02.22 18:51:00
|
173. YAITFB - in Player Features and Ideas Discussion [original thread]
Not really crazy about this idea. Fundamentally, you don't have to undock to play the game, and the current bounties on people are basically to be at the top of the most wanted list (Eve Online Hold Em) puts a ton of their characters with 500m+ b...
- by Bloodpetal - at 2012.02.22 18:02:00
|
174. Overview Filtering Needs Simplification - in Player Features and Ideas Discussion [original thread]
Overview Filter "State" Settings is very obtuse as well as very very non-sensical from the standpoint of WHY would you want to filter like this. The issue is simple : For example, In order to see a CORP MATE to filter out ONLY FOR CORP MATES you...
- by Bloodpetal - at 2012.02.22 14:15:00
|
175. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
ISSUE : Impossible to know which items are damaged FIX : Add Red Border or Icon to damaged items. Auto-repackaging undamaged items would be great as part of this. ISSUE : Corp Hangar Button Difficult to find/access FIX : Integrate with UI, ...
- by Bloodpetal - at 2012.01.27 21:52:00
|
176. Incarna HUGZ - The Pre-Production - in Player Features and Ideas Discussion [original thread]
Incarna HUGZ should be social gameplay in a totally new perspective. A lot of the goals Incarna has is to fix a lot of the "unreal" parts of MMO games with Avatars and interaction. To take it the step further and make it a tangible social experie...
- by Bloodpetal - at 2012.01.26 19:50:00
|
177. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
There's tons of things for customizing your space. I know this won't happen anytime in the near future. I think the first thing we need is to see multiplayer environments for this to happen. I still believe that Incarna is really something that...
- by Bloodpetal - at 2012.01.26 18:35:00
|
178. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I'd like to see more options for High Utility Slots. Doesn't have to be crazy stuff, just something that gives me a few more options that might fit in different scenarios. I'll try and think of some.
- by Bloodpetal - at 2012.01.26 18:28:00
|
179. Incarna Idea - Closets, aka Save people fittings. - in Player Features and Ideas Discussion [original thread]
I do think that this could use some work in the long term. The question is... if you're putting on a suit with premade NEX items, and the NEX items aren't in the station with you... do they get worn? Currently, it's not a big deal, but in the fut...
- by Bloodpetal - at 2012.01.26 18:06:00
|
180. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
I'd like to present to you... My thoughts on the matter in the form of an Image. I hope yours looks better though... Edit: Under the Assets Icon for Galactic Assets, add a Corporate Hangar Icon for accessing the corporate hangars easily.
- by Bloodpetal - at 2012.01.24 17:01:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |