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361. Hi-sec Incursions need more EvP - in Player Features and Ideas Discussion [original thread]
The low sec gates are incredibly dangerous with Sansha on them. Frigs get 1-2 shotted right off the bat. Anything bigger than that better hope it doesn't get scrammed by the ships on site. It's pretty nasty and very awesome. Was with my frigate ...
- by Bloodpetal - at 2011.04.12 14:30:00
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362. So you want to limit us huh? 50, really? - in Player Features and Ideas Discussion [original thread]
Edited by: Bloodpetal on 12/04/2011 14:00:42 There are more than 250 ships in the game. Many older vet pilots can fly more than the 50 fittings, and have the billions of isk to own them all, hell fly a different ship every day of the year pr...
- by Bloodpetal - at 2011.04.12 14:00:00
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363. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
Really, I almost never even bother using the fitting panel, knowing that I can't save over my maximum, and the thought of having to go back and delete a fitting is painful. ____________________________________________________ Bastet :: Captain
- by Bloodpetal - at 2011.04.12 13:54:00
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364. Missile Explosions Effects Out of Date - in Player Features and Ideas Discussion [original thread]
Fredfredbug4 wrote: I agree, all missile effects need a huge overhaul. . Who cares if it isn't realistic? If you were realistic we shouldn't be able to hear the sounds of our guns in space. The premise behind the sounds is that they are ...
- by Bloodpetal - at 2011.04.08 20:10:00
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365. BACK to Unlimited Local Fittings + Server Fittings - in Player Features and Ideas Discussion [original thread]
It really shouldn't be that challenging to re-implement. All the code is client side to handle. Also, I think the changes here caused a problem with the IGB javascript fitting functionality, linked to another post here since it's a separate topic...
- by Bloodpetal - at 2011.04.07 18:55:00
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366. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
Edited by: Bloodpetal on 07/04/2011 15:58:02 Recopied and posted this to the new forums. https://forums.eveonline.com/default.aspx?g=posts&m=8052#post8052 ____________________________________________________ Bastet :: Captain
- by Bloodpetal - at 2011.04.07 15:58:00
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367. BACK to Unlimited Local Fittings + Server Fittings - in Player Features and Ideas Discussion [original thread]
- Limited to 50 fittings is ATROCIOUS design the way it's implemented. SIMPLE SOLUTION : Add a drop down list for :: Personal Server Fittings Personal Local Fittings Corporation Fittings You would add a third radio button to the "Save Fitting...
- by Bloodpetal - at 2011.04.07 15:57:00
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368. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
I had 100 Fittings, and they were not lost, but 50 of them are totally inaccessible, and thus useless. And if I even wanted to get to them, guess what? I can't without a huge hassle to my self, and there's no way to manage them in a reasonable fa...
- by Bloodpetal - at 2011.04.07 06:21:00
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369. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast export to XML. Save on C: drive. Done. You can't use them though, can you? You can't load them? Essentially, they're TOTALLY USELESS on the XML file, and you can't get to them at all. The only way to get to th...
- by Bloodpetal - at 2011.04.06 21:11:00
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370. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
Requires 3 design implementations : New Drop down option New Button Option in Fitting Save Window Add perfectly working feature as it was 1 day ago. /end rant /hug CCP ____________________________________________________ Bastet :: Captain
- by Bloodpetal - at 2011.04.06 19:53:00
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371. GIVE US UNLIMITED LOCAL FITTINGS SAVED - in Player Features and Ideas Discussion [original thread]
Edited by: Bloodpetal on 06/04/2011 19:47:16 Limited to 50 fittings is ATROCIOUS design the way it's implemented. SIMPLE SOLUTION : Add a drop down list for :: Personal Server Fittings Personal Local Fittings Corporation Fittings ------ 5...
- by Bloodpetal - at 2011.04.06 19:45:00
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372. Request Noob Ship Button - in Player Features and Ideas Discussion [original thread]
Instead of being automatically given a noob ship at each station you dock, the "Ship Window" should have a button that says "Request Rookie Ship" when the Ship count = 0. That way, should you not need a rookie ship, you don't get a notificiatio...
- by Bloodpetal - at 2011.03.19 17:19:00
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373. IDEA : Custom Orbits / Better Orbits - in Player Features and Ideas Discussion [original thread]
I think a "pattern" maneuver would be a fun addition, but i'm not sure how it would be implemented in relation to your current position. Although, setting up a multi-stage tool that would let you set a specific maneuver action at a specific times ...
- by Bloodpetal - at 2009.04.12 19:11:00
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374. IDEA : Custom Orbits / Better Orbits - in Player Features and Ideas Discussion [original thread]
Anyone else interested in seeing this happen? I'm hoping the User Interface team sees this and tries to make it happen...
- by Bloodpetal - at 2009.04.10 14:54:00
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375. IDEA : Custom Orbits / Better Orbits - in Player Features and Ideas Discussion [original thread]
EvE Navigation could use a bit of a touch up, and this would be a great part of that. I could come up with some other ideas for navigational tools to make somethings easier, and less 'right-click' dependent which causes so much distress. However,...
- by Bloodpetal - at 2009.04.08 14:44:00
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376. IDEA : Custom Orbits / Better Orbits - in Player Features and Ideas Discussion [original thread]
The tool would let you set azimuth and elevation so you could get full 360 degrees of freedom. Then radius of orbit. The tool wouldn't need to show the whole ship in your view, it would just need to demonstrate the orbit in relation to the surro...
- by Bloodpetal - at 2009.04.05 20:01:00
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377. Lag Double Posted - in Player Features and Ideas Discussion [original thread]
Edited by: Bloodpetal on 03/04/2009 17:07:01 Sorry, lag caused double post!
- by Bloodpetal - at 2009.04.03 17:06:00
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378. IDEA : Custom Orbits / Better Orbits - in Player Features and Ideas Discussion [original thread]
Intro : Currently, setting your orbit is a skill requiring juggling windows, right click menus, typing in digits, and acrobatics incomprehensible to those truly trained in the art of elite high speed maneuvering. All of this is compounded with ...
- by Bloodpetal - at 2009.04.03 16:58:00
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379. Corp Hangar Containers - in Player Features and Ideas Discussion [original thread]
Problem: There is no way to lock a container in place, but still make its items accessible to your employees. Take Container Privileges forces you to give them the ability to not only take FROM the container, but take the CONTAINER too. Solution...
- by Bloodpetal - at 2007.07.10 18:23:00
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