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41. Possible Memory Leak - in Player Features and Ideas Discussion [original thread]
I've been getting constant warnings about Memory issues with my PC since the patch while running 2 EVE clients. I have 8GB of Memory, and never had any issues before. I've noticed the EVE Exefile has been ballooining during gameplay, as high as ...
- by Bloodpetal - at 2013.02.22 19:42:00
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42. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
I was excited to have a chance to see a Cyclone that can do something unique. It's complete trash now. I can do more with a Rupture. There is absolutely no reason to fly a Cyclone over a Drake. No, it doesn't give you better damage options, cuz ...
- by Bloodpetal - at 2013.02.20 16:51:00
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43. CREW - Essential Experience - in Player Features and Ideas Discussion [original thread]
The only crew I would like to see are "specialized crew" slots for buffs. But, tbh, it would just be another kind of label for the same thing as Boosters, etc. You're really not accomplishing much with this that is actual gameplay. The only ot...
- by Bloodpetal - at 2013.02.11 18:40:00
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44. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Any other thoughts on the Industrial revamp?
- by Bloodpetal - at 2013.02.11 18:35:00
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45. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Not sure about a dedicated combat indy ship. The concept just doesn't seem to gel right. Now, repurposing an industrial ship for gang support works for me, especialy if this can be done with specialised modules, (industr...
- by Bloodpetal - at 2013.02.08 17:34:00
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46. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: There are already 2 active Industrial threads regarding tiericide. Does no one use the search function any more? I check the first 4-5 pages for a thread. Also, reading the other threads, I didn't like how the original ...
- by Bloodpetal - at 2013.02.08 14:46:00
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47. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: A combat industrial ship could have a corporate/fleet hangar, and allot of tank, so people could take ammo, cap boosters, nanite, drones and other consumable goodies. I kinda dig this idea.
- by Bloodpetal - at 2013.02.08 14:29:00
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48. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: petal, when was the last time u saw a frig take on a skiff? every solo frig will simply disengage from any combat hauler, or never attack it in the first place. grouped frigs or cruisers on the other hand, would be largely...
- by Bloodpetal - at 2013.02.08 03:26:00
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49. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: ur combat industrial...fights like a combat ship but just not as good. so it still loses every fight it finds itself in. and because its specialised for combat and not a lol-tastic battle badger, ppl will never underestimat...
- by Bloodpetal - at 2013.02.08 00:55:00
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50. Industrial Hauler Revamp Ideas - in Player Features and Ideas Discussion [original thread]
I'm actually excited to see the industrials get role revamps! I know it sounds silly, but when I first started EVE I was interested hauling and trading with a passion. When i got really into it, I realized I couldn't do what I really wanted to d...
- by Bloodpetal - at 2013.02.07 17:51:00
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51. Sticky:[Retribution 1.1] Black Ops Little Things - in Player Features and Ideas Discussion [original thread]
Make it so.
- by Bloodpetal - at 2013.01.18 22:17:00
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52. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Although the command links don't see regular usage on T1 BC's, they are a VERY VERY valuable and cheap way to provide warfare links for lower SP players and fleets. The issue in general with any fits involving warfare links has to do with the ge...
- by Bloodpetal - at 2013.01.09 14:43:00
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53. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
Hampton Krantz wrote: Hi, my name's Hampton, and I am a carebear. I dabbled in pvp nearly 100% unsuccessfully, but I dabble. I started because of these complexes; hearing about a 55m drop, I naturally checked it out. With sub 1 million skill ...
- by Bloodpetal - at 2013.01.09 06:53:00
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54. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Cyclone = Why only 5 launchers???? Myrm+Brutix = I really wish you could give them different bonuses from each other than the armor rep bonus. It seems like it's just a lack of creativity here. Give the Brutix a different bonus. Drake+Ferox = S...
- by Bloodpetal - at 2013.01.08 23:35:00
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55. Ingame Visual Adverts - in Player Features and Ideas Discussion [original thread]
Charge reasonable low rate AUR for the ad time, and CCP makes $$
- by Bloodpetal - at 2013.01.08 18:38:00
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56. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
I think the "Sec-tags" should be a "Concord Hack Code" or such that hacks Concord DB's and changes your sec status slowly and drops from the sites. As the post above mentioned, maybe it costs your sec status to raise other peoples sec status,...
- by Bloodpetal - at 2013.01.07 19:15:00
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57. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
I think what would be interesting for Low Sec specifically, as the first accesible PVP area, is more landmarks that are actually useful with some reward in there to promote player interaction - which may turn to fighting or may turn to cooperation...
- by Bloodpetal - at 2013.01.07 16:29:00
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58. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
I wasn't aware this was even happening, but I agree that some of the ideas in this thread are good ideas for low sec in general. The rewards can't possibly outweigh the dangers in low sec locations, but can provide focal locations for activitie...
- by Bloodpetal - at 2012.12.18 16:28:00
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59. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Axl Borlara wrote: CCP Fozzie wrote: Lili Lu wrote: It will still result in HAC, Recon, and tech II logi gangs stomping on any tech I ships that might want to enter. This is fine out in the open. But that has been one...
- by Bloodpetal - at 2012.11.26 18:13:00
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60. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Michael Harari wrote: Oh, im not complaining they are imbalanced, I just think the skill point multiplier should be knocked down by 1. Well this is an excellent post to go right before my next announcement. We agree t...
- by Bloodpetal - at 2012.11.22 14:01:00
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