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Thread Statistics | Show CCP posts - 16 post(s) |

Wey'oun
Shadows Of The Federation Drunk 'n' Disorderly
51
|
Posted - 2013.01.19 00:19:00 -
[61] - Quote
Is there no chance of rolling out this Blackops patch BEFORE the feb patch. i want it naooooo :(
PS: Awesome changes! bout time! :D |

Easthir Ravin
Easy Co. Fatal Ascension
72
|
Posted - 2013.01.19 00:21:00 -
[62] - Quote
I knew there was a God of Iceland, he is shinning down on the mothballed fleet of Widows and Sin's and will continue into the future.
Thank you CCP
And a pox on the forum jockeys out there that can only criticize and spread discord. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

GeoffWICE
Grey Nomads Combat Mining and Logistics
57
|
Posted - 2013.01.19 00:25:00 -
[63] - Quote
Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys?
It has been thought about before. the CSM even voted on it but nothing happened.
there were even some discussions with ccp there were some worries about being able to transport between the trade hubs to easily though that was counted by the fact it would take multiple jumps and fuel making it cost prohibitive anyway.
since the range changes this seams even more unlikely now since there would be fewer jumps and less fuel required the only other option i can think of where they would allow this is if any one in high sec interacting with cov cyno/jump bridge in any way was flagged as suspect |

Arazel Chainfire
Sons Of 0din Dark Therapy
175
|
Posted - 2013.01.19 00:46:00 -
[64] - Quote
Reppyk wrote:CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit: I think that... This is a very bad idea, and for multiple reasons. You're buffing some ships because "nobody uses them". What's the point ? What's the goal ? 1) The hotdrop mechanisms need to be nerfed, not to be accessible to any peasant (hem). At the moment, it is limited to some BlOps pilots (which are few, and have strong limitations like the range problem you're trying to resolve) and the titan pilots, which dedicated training (2 years), isks (75B) and money (founding the account) to allow them to hotdrop. I don't want to see the PVP in EVE restricted to hotdrops. I want to see fleets, I want to see roams. Ambushed and bombed while moving. Delayed by bubbles. And what is hotdropping atm ? The planning ? Someone owning a bridging ship that will never be at risk, a few scouts with cynos (most of the time, only one) and 10 to 250 guys next to the bridging ship, fapping over furry **** or waiting for a jabber ping. Only the scout is doing some effort. Nobody else. The action itself ? "Drop on them, we're 5x their number, otherwise we wouldnt try it, anyway they won't fight back". Fascinating. 2) The short range of the BlOp bridge was a good thing. If you wanted to hotdropped someone, you had to move in their vicinity. You're almost doubling that range. From a tactical tool, it's becoming a strategic weapon. You can cover a whole region. So far for the "delicate behind-the-enemy-lines ships"... No more dedicated for a particular target. A lot harder to be spotted since the titan bridge range is roughly ~11 jumps, where a current BlOp must hide withing ~5 jumps of its target. 3) You're increasing the fuel bay, because bridging more people at once is better, right ? Sorry but it may be time to stop making ships that are scaling linearly. Yes, the so-called "blob". A BlOp can bridge a few recons and bombers ; it's fine. Do you think that bridging 20 recons with a single ship is a good idea ? 4) You're also reducing the fuel consumption. It helps bridging more people (see point 3) and reduces the hotdrop price. It should be the other way ! You have complete intel of the targeted fleet ; you're gonna ambushed them, for a mere million isks in fuel ? Hotdropping is already lacking some :effort: and risk, and you want to make it cheap(er). 5) The range bonus is a nice buff to the viators, cranes and co, basically making them like tiny jump freighters. Because EVE Online needs more easy logistics that don't even use gates and cannot be catch (unless the pilot is making major mistakes). When was the last time that a major 00 alliance had its supply lines significantly disrupted ? 6) Do you really thing that BlOps are under-used because of the range and some fuel problems ? Flash news : you're wrong. You need 2 years of training to pilot one. Their bridging role is done by titans, because instead of using a bomber/recon/cloaky T3 fleet (which has weaknesses), you can use cheaper and more efficient ships like BCs. Will this patch change anything about that ? No. Maybe you should check again the skill requirements to fly one. Maybe you should give them a bonus that makes them something else than a POS module. Example : BlOps have a 30s delay before being listed in the local channel. It would make them excellent for highsec, lowsec and 00 areas. Or some kind of "bubble", allowing people to catch ratting nyxes in a cyno jammed system. 7) Why are you buffing the hotdrop part ? Hey, I can answer that for you : because catching people is becoming harder and harder, thanks to the intel channels, the local and the dscan. You should work on that. I am disappointed. BlOps need some love, but not on the bridge part. And I would like to play EVE Online : roaming behind the enemy lines, not Cyno Online : fapping while waiting inside a forcefield. Thanks.
Show us on the dolly where the evil hotdrop touched you...
Seriously, STFU. What in the world makes you think that hotdrops should be limited to only titan pilots. Hate to inform you that blackops, while theoretically more prevalent than titans are, are currently scarcer because they are utterly useless. I say this as a current redeemer pilot - I would never ever take my blackops ship somewhere that it might possibly ever see combat. Why? Because there is nothing about it that makes it remotely useful in a combat situation over bringing a bomber, and the huge pricetag attached just make it a gankers wet dream.
Yes, they may eventually re-do blackops. But this will at least make the ship more than a hanger toy in the meintime. And we have already seen CCP's track record on local and intel - nothing is going to bring back your "glory days" of roaming about and having good fights. And if you are actually going to be reasonable with yourself and your ****** ass memory, you will realize that those glory days never really existed, and for as long as eve has been running there has always been a "blob" that ruins everything.
-Arazel
|

Dirk Morbho
Mindstar Technology Fatal Ascension
6
|
Posted - 2013.01.19 01:00:00 -
[65] - Quote
Black Ops Buffs ?!?!?
HELL YES!
Now un-nerf mah hurricanes please |

Zendon Taredi
Doodus Exploration Corporation
26
|
Posted - 2013.01.19 01:17:00 -
[66] - Quote
OH, YEAH!  |

Reppyk
Yarrbear Inc. BricK sQuAD.
324
|
Posted - 2013.01.19 02:47:00 -
[67] - Quote
Arazel Chainfire wrote:Show us on the dolly where the evil hotdrop touched you... CCP Fozzie is looking for feedbacks, not goon m+¿mes. Try to be constructive.
Arazel Chainfire wrote:I say this as a current redeemer pilot - I would never ever take my blackops ship somewhere that it might possibly ever see combat. Why? Because there is nothing about it that makes it remotely useful in a combat situation over bringing a bomber, and the huge pricetag attached just make it a gankers wet dream. BlOps aren't that expensive -800m, when an abaddon should cost about 250m-. The redeemer is one of the 2 lazer BS in the game having a tracking bonus (the other is the nightmare, which is a bit more expensive), making him a viable BS in any heavy armor fleet (you can even forget about the bridge and the cloak). It's not ~great~, but it's not that bad.
Arazel Chainfire wrote:But this will at least make the ship more than a hanger toy in the meintime. Yes, of course, because a PVP ship that will never see the battlefield (unless it's an AT) is so much better. Instead of having a badly-made buff, I would prefer that CCP Fozzie would take time to think the real role of the BlOps and how the ship bonii should support that role. Becoming an un-anchored jump bridge is not a proper role for a ship.
Arazel Chainfire wrote:And if you are actually going to be reasonable with yourself and your ****** ass memory, you will realize that those glory days never really existed I started playing 2y ago, and in these "glory" days I could find a lot more gangs in lowsec and 00 NPC. Call me nostalgic if you want, but POS-hugging is not challenging nor even fun (but it's competitive).
|

fukier
RISE of LEGION
728
|
Posted - 2013.01.19 04:00:00 -
[68] - Quote
i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... At the end of the game both the pawn and the Queen go in the same box. |

Marlona Sky
D00M. Northern Coalition.
2949
|
Posted - 2013.01.19 04:13:00 -
[69] - Quote
I fear giving BO a covert cloak will make it over the top. Also is there a way to decease jump fuel usage even more and bridge fuel more and not increase the fuel bay. I just don't want to see them head towards jump drive fuel transport.
Remove local, structure mails and revamp the directional scanner! |

Donges And Buttes
Broski Enterprises
0
|
Posted - 2013.01.19 06:13:00 -
[70] - Quote
thank you based god |

Crazey Monkey
Noir. Black Legion.
9
|
Posted - 2013.01.19 07:08:00 -
[71] - Quote
I would also like to thank the gods who gave us this. I've also noticed that all the hate in this thread comes from people who have never flown these majestic ships into battle. |

Swidgen
Republic University Minmatar Republic
39
|
Posted - 2013.01.19 07:40:00 -
[72] - Quote
CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
I don't know what they're paying you, Fozzie, but it clearly isn't enough  |

SkyMeetFire
The Rising Stars Initiative Mercenaries
15
|
Posted - 2013.01.19 08:36:00 -
[73] - Quote
CCP Fozzie wrote:The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors.
First off - thanks for clearing up the '99% issue'. Now all of us in the 1% can rest easier knowing that no calculators are needed to figure out our usages.
Second - Does your change also allow for the case Trebor was asking about where covert cynos can be fitted to T3s with the correct sub? Or is there still a technical limitation to moving this attribute from the ship attributes to the subsytems?
Also, thanks for the little BO change. This will be a nice buff to help BO users out for the time being, and I'm looking forward to whenever you get around to the comprehensive overhaul of the ships. Between the ship changes in place, and the upcoming CS changes, you guys on the balance team are bringing a massive amount of life back into this game. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
44
|
Posted - 2013.01.19 09:39:00 -
[74] - Quote
Guess we should say thank you for bringing BO to the level they should have been introduced the first time. Now work on EWAR, DPS and resists. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Akturous
Immortalis Inc. Shadow Cartel
50
|
Posted - 2013.01.19 11:26:00 -
[75] - Quote
Nice changes Fozzie, I will be very happy about this. I read the minutes as they're getting a 50% increase in endurance (25% increase in fuel bay, 25% reduction in jump fuel costs).
175% increase in jump range is bloody great, but I still think they could use a further fuel use reduction for both bridging and jumping.
I like that idea of the delayed local.
Give them the tank and dps of a t1 BS and the ability to fit everything without loads of dead space and I think you'll be on a winner, that or some racial ewar bonuses, like point range on the domi, web range on the panther, neut amount on the redeemer.
I mainly use a bomber for blops cyno'ing due to the lack of a targeting delay post de-cloak, but I swear when t3's came out you could use the covert cyno on them, what changed that stuffed that up?
Cov ops cloak is simply not needed and I definitely wouldn't want to have that over something like more dps since tech 3's do dps covert thing fine...Though I wouldn't say no to cov ops cloak as well as more dps and tank... |

Janna Windforce
EVE University Ivy League
1
|
Posted - 2013.01.19 11:50:00 -
[76] - Quote
fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd...
Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away. |

Pinky Denmark
The Cursed Navy
299
|
Posted - 2013.01.19 13:07:00 -
[77] - Quote
The CovOps hotdrop is cool tbh The only thing uncool to get dropped on you are caps/super caps and huge conventional fleets by a Titan. This is because even slightly prepared fleets have a chance at fighting back against recons and bombers if the numbers aren't too drastic.
The whole hotdrop thing however has a very demoralizing effect on Eve and perhaps portals and cynos should all have a limited mass pr 15 seconds allowed... |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
396
|
Posted - 2013.01.19 13:31:00 -
[78] - Quote
Janna Windforce wrote:fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away.
Does MJD work even if you're a bit slow on cloaking up again and get yourself targeted? If so then... MY GOD...
Kick Heim... MATE |

Janna Windforce
EVE University Ivy League
1
|
Posted - 2013.01.19 13:44:00 -
[79] - Quote
Heimdallofasgard wrote:Janna Windforce wrote:fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away. Does MJD work even if you're a bit slow on cloaking up again and get yourself targeted? If so then... MY GOD...
MJD has nothing to do with you being targeted, only way to stop you is scram, bubbles won't stop you, disruptors won't stop you, you can't warpstab your MJD. Deadline for cloaking is when you start being yellowboxed, so you can safely start spooling MJD, wail at them and when they decide to come for you, cloak and wooosh, Vic Lacuna style. |

Brewlar Kuvakei
Adeptio Gloriae Nightshade Equilibrium
186
|
Posted - 2013.01.19 15:23:00 -
[80] - Quote
They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Brewlar Kuvakei
Adeptio Gloriae Nightshade Equilibrium
186
|
Posted - 2013.01.19 15:24:00 -
[81] - Quote
Brewlar Kuvakei wrote:They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks.
At least this first change allows a small entity to hot drop for under 2billion isk with bombers and curses ect. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 15:40:00 -
[82] - Quote
if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
44
|
Posted - 2013.01.19 16:15:00 -
[83] - Quote
Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed
It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 16:29:00 -
[84] - Quote
Forlorn Wongraven wrote:Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Do you want this to remain the rule? I know I don't. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Spliffsan
Interwebs Cooter Explosion Fatal Ascension
5
|
Posted - 2013.01.19 16:42:00 -
[85] - Quote
Long overdue; yes, yes and yes! |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
42
|
Posted - 2013.01.19 17:33:00 -
[86] - Quote
I'm gonna go on a limb here and put this idea here.
New Destroyer hulls will become CovOps capable Dictors.
Their "submarine look" explains it all.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Dirk Morbho
Mindstar Technology Fatal Ascension
6
|
Posted - 2013.01.19 17:37:00 -
[87] - Quote
Marlona Sky wrote:I fear giving BO a covert cloak will make it over the top.
In it's current form - agreed. Perhaps there'd be a way to pull it off when looking @ Blops reblancing as a whole. Hard to say.
Also, Fozzie - Please give the Sin another turret hard point. 
|

Robert Mason
The Tuskers
3
|
Posted - 2013.01.19 18:21:00 -
[88] - Quote
CCP Fozzie.....hero!
That is all |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 18:33:00 -
[89] - Quote
Robert Mason wrote:CCP Fozzie.....hero! That is all Forlorn Wongraven wrote:Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Truth is strong in this one ;) And CCP should continue to make ships that will sit in stations because..... Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

fukier
RISE of LEGION
728
|
Posted - 2013.01.19 19:40:00 -
[90] - Quote
Tess La'Coil wrote:I'm gonna go on a limb here and put this idea here.
New Destroyer hulls will become CovOps capable Dictors.
Their "submarine look" explains it all.
i was hopeing they would become a cloak hunter ships...
what i envision is a pulse the goes out from the ship once ever 30 seconds and what it does is not decloak any ships in the area (30km pulse range 360 degrees) but puts them on the overview for 3 seconds which if you are lucky you can get within 2.5km and then decloak them...
it would make a fun mini profession... but i still say you if you afk cloak you should be safe... perhaps a mechanic wear any non tech II cloak requires Liquid ozone to operate (like 1 unit per cycle or something)
or if you have a tech I cloak on it and do not move for an hour there should be enough tachions emited from the ship to make the scanable via probes (like in star trek with old school klingon cloaks)
but tech II or covert ops should never be detectable...
plus make 0.0 delayed local and improve directional scanner... At the end of the game both the pawn and the Queen go in the same box. |
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