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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fozzie
C C P C C P Alliance
3089

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Posted - 2013.01.18 17:55:00 -
[1] - Quote
Greetings spacefriends.
Those of you who have read the CSM minutes (You've read the CSM minutes, right?) will already know that we have a modest package of Black Ops tweaks in the pipeline that didn't quite make it into Retribution 1.0. These changes are meant to reduce some of the difficulties using Black Ops battleships for covert bridging, and hopefully open up some more options for those of you who are or will be involved in covert gameplay. This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime.
None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th.
Let us know what you think of the proposed changes in this thread. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3869
|
Posted - 2013.01.18 18:02:00 -
[2] - Quote
OHSNAP  Vice Secretary of the 7th Council of Stellar Management.
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Blake Halsted
Procyon Holdings
2
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Posted - 2013.01.18 18:02:00 -
[3] - Quote
/me blows dust off my space potato Sin |

Jack bubu
GK inc. Pandemic Legion
404
|
Posted - 2013.01.18 18:02:00 -
[4] - Quote
vouch |

Two step
Aperture Harmonics K162
3061
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Posted - 2013.01.18 18:04:00 -
[5] - Quote
Yay. I'd like to see the CPU use of the jump portal decreased as well, but this is a great start CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Adrenalinemax
Habitual Euthanasia Pandemic Legion
94
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Posted - 2013.01.18 18:06:00 -
[6] - Quote
Dusts off Widow and cyno 5 alts |

Sentient Blade
Walk It Off
722
|
Posted - 2013.01.18 18:16:00 -
[7] - Quote
Finally my Widow will have a better use than sitting outside starter systems for new players to ooh and arrr at.
I would propose that the fuel bay size is still maybe a tad too small; jumping a blockade runner through with you to provide fuel is going to eat up a lot of fuel you originally had in the first place. This is doubly so if the fuel use is going to increase from jumping longer ranges. |

Akrasjel Lanate
Naquatech Conglomerate
1016
|
Posted - 2013.01.18 18:16:00 -
[8] - Quote
Nice |

GeeShizzle MacCloud
267
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Posted - 2013.01.18 18:19:00 -
[9] - Quote
good changes to start off with! definitely |

Tomytronic
GoonWaffe Goonswarm Federation
257
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Posted - 2013.01.18 18:19:00 -
[10] - Quote
It's hotdrop o'clock. |
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Kais Fiddler
Merch Industrial Goonswarm Federation
11
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Posted - 2013.01.18 18:19:00 -
[11] - Quote
Perfect, a great holdover for blops pilots. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2507
|
Posted - 2013.01.18 18:21:00 -
[12] - Quote
We of Dirt Nap Squad are appalled at these changes, and demand that Black Ops be nerfed, not buffed.
Why, if you make the ships useful, pretty soon, everyone will want a piece of our action!  The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Temp McJitaTemp
School of Applied Knowledge Caldari State
5
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Posted - 2013.01.18 18:22:00 -
[13] - Quote
without giving BLops a combat buff they'll still suck, but after those changes they'll suck a little less. |

dbrummer
ASTARTES CORP Hashashin Cartel
109
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Posted - 2013.01.18 18:24:00 -
[14] - Quote
Yes Yes Yes!! Thanks! |

Vladimir Norkoff
Income Redistribution Service
72
|
Posted - 2013.01.18 18:33:00 -
[15] - Quote
So.... BLOps are still just over-glorified taxis? Albeit improved ones. Yay?
Seriously, should have just used haulers as the base model for these rather than Battleships. |

Javelin6
42
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Posted - 2013.01.18 18:41:00 -
[16] - Quote
Thank you CCP for doing SOMETHING. You guys aren't off the hook, but this is definitely appreciated.
Again, thank you. |

xVx dreadnaught
V0LTA Verge of Collapse
54
|
Posted - 2013.01.18 18:47:00 -
[17] - Quote
Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the panther would make them more worth fielding.
- Dread |

Xtover
Wormholers Anonymous Transmission Lost
80
|
Posted - 2013.01.18 18:59:00 -
[18] - Quote
Trebor Daehdoow wrote:We of Dirt Nap Squad are appalled at these changes, and demand that Black Ops be nerfed, not buffed. Why, if you make the ships useful, pretty soon, everyone will want a piece of our action! 
The pig may get some action?
edit: I miss being in DNS at times. |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
395
|
Posted - 2013.01.18 19:01:00 -
[19] - Quote
GeeShizzle MacCloud wrote:good changes to start off with!
as i know you were looking into having 2 lines of Black ops BS's Fozzie, (one combat line another bridging line) how about this idea:
Combat line: bonuses to tank - black ops skill lvl Bridging line: 5% bonus to bridging range - black ops skill lvl.
(yes this will mean max bonused range = 9.84ly) Black Ops are about penetrating enemy territory after all and as the types and number of ships able to be bridge are significantly less it does make it less OP than it initially seems.
Two lines of black ops??
Hey Fozzie, care to elaborate? Kick Heim... MATE |

NUXI7
B0rthole Test Alliance Please Ignore
122
|
Posted - 2013.01.18 19:25:00 -
[20] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the panther would make them more worth fielding.
- Dread
Ranged webs on a blap panther? oh god. I want one. |
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Alekseyev Karrde
Noir. Black Legion.
986
|
Posted - 2013.01.18 19:27:00 -
[21] - Quote
These quality of life buffs are excellent pain relievers till Black Ops take their turn in the larger ship balancing effort.
Thank you very much to CCP Fozzie and everyone who worked on Q+A on these much asked for and much appreciated tweaks. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM 4 vet, CSM7 Hero Noir./Noir. Academy Recruiting: www.noirmercs.com |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
116
|
Posted - 2013.01.18 19:36:00 -
[22] - Quote
still **** |

Rascal deJascal
Nova-Tek
10
|
Posted - 2013.01.18 19:38:00 -
[23] - Quote
Haro is gonna love these changes. |

Gah'Matar
Knights of the Nyan
19
|
Posted - 2013.01.18 19:39:00 -
[24] - Quote
Would prefer a bigger drop in isotopes. Even to the expense of a lesser gain in range. |

Omnathious Deninard
Extrinsic Operations
432
|
Posted - 2013.01.18 19:58:00 -
[25] - Quote
Well this is sooner than expected, but can't wait to see what else might be done with them ;) Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

GeeShizzle MacCloud
268
|
Posted - 2013.01.18 20:12:00 -
[26] - Quote
Heimdallofasgard wrote: Two lines of black ops??
Hey Fozzie, care to elaborate?
:)
CSM CSM Meetings December 2012 wrote: Ytterbium and Fozzie stated that their vision for a future BO revamp (after the initial jump range/fuel change) was that it would include two lines GÇô a combat-oriented BO and a bridging/covert oriented one.
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
396
|
Posted - 2013.01.18 20:16:00 -
[27] - Quote
GeeShizzle MacCloud wrote:Heimdallofasgard wrote: Two lines of black ops??
Hey Fozzie, care to elaborate?
:) CSM CSM Meetings December 2012 wrote: Ytterbium and Fozzie stated that their vision for a future BO revamp (after the initial jump range/fuel change) was that it would include two lines GÇô a combat-oriented BO and a bridging/covert oriented one.
I can see it now... lachesis scrams with a domi tank *swooooon*... or... or... Armageddon hull... with curse drones and neuts... jesus... this is gonna be a tough one to balance... Good luck with that Fozzmeister! Kick Heim... MATE |

Unforgiven Storm
Eternity INC. Goonswarm Federation
190
|
Posted - 2013.01.18 20:18:00 -
[28] - Quote
Two step wrote:Yay. I'd like to see the CPU use of the jump portal decreased as well, but this is a great start
this, please...
and it will be perfect until the summer expansion arrives Allow us to change characters of the same account without the need to logout and put the password again. |

mynnna
GoonWaffe Goonswarm Federation
300
|
Posted - 2013.01.18 20:20:00 -
[29] - Quote
So Fozzie, does this mean the test server will be up today? This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Omnathious Deninard
Extrinsic Operations
432
|
Posted - 2013.01.18 20:30:00 -
[30] - Quote
GeeShizzle MacCloud wrote:good changes to start off with!
as i know you were looking into having 2 lines of Black ops BS's Fozzie, (one combat line another bridging line)
Having 2 lines might cause problems such as one will never be used, kinda like the ones we have right now. The bridging line might look like what we have right now and you see the comments
TrouserDeagle wrote: still ****
Temp McJitaTemp wrote: without giving BLops a combat buff they'll still suck, but after those changes they'll suck a little less.
Vladimir Norkoff wrote: So.... BLOps are still just over-glorified taxis? Albeit improved ones. Yay?
Seriously, should have just used haulers as the base model for these rather than Battleships.
Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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replicator 0001
Nullbear Tear Extractors Shadow of Fate
3
|
Posted - 2013.01.18 20:38:00 -
[31] - Quote
This will be awesome for my 30x covops cynoing covops cloaking 10k ehp tackle bomber accounts that stay logged in 24/7
Nobody will be safe :)
Time to start work on another 32 accounts
muahahahahaha |

Diometrius
Pursuit of Power JINN.
0
|
Posted - 2013.01.18 20:41:00 -
[32] - Quote
Gonna C&P something I posted to Seleene's AMA on Reddit before this post was up. Its not directly related to Black Ops but appeared in that same section of the Minutes.
Something minor that jumped out at me was in the Ship Balancing section. Trebor asked about Covert Cynos being usable by T3 ships using the covert ops subsystem. Fozzie and Greyscale said its a technical limitation with the way the Covert Cyno is enabled for ships types and not the other way around. Immediately I asked myself why they didn't re-tool the fitting stats of the Covert Cyno to be like the Covert Ops cloak itself. Add a role bonus to all current Covert Cyno capable T2 ships to reduce say CPU usage by 99% while increasing the CPU fitting requirements on the Cyno to 5000. Then add the same 99% role bonus to only the covert subsystem while all other offensive subsystems remain the same. Top it off by adding Strategic Cruisers to the "can be fitted to" attributes on the Covert Cyno and the changes should be done.
A combination of the "can be fitted to" attribute and the fitting requirements should keep any nonsense like the officer co-proc fitted Covert Cloak Avatar from surfacing, and the change in fitting requirements via bonus from the subsystem will keep non-covert T3's from fitting the Cyno. |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
396
|
Posted - 2013.01.18 20:43:00 -
[33] - Quote
Vladimir Norkoff wrote:So.... BLOps are still just over-glorified taxis? Albeit improved ones. Yay?
Seriously, should have just used haulers as the base model for these rather than Battleships.
Could repurpose one of the existing blockade runners into a black ops bridger/cov ops hauler, give it a jump drive... or make a new t2 hauler for it...
Then keep existing black ops battleships as they are, minus bridging, minus ability to jump to cynos, buff its tank, give it Ewar bonus similar to the covert recons?
This would mean instead of the Black Ops BS being a taxi, it'd provide lots of tank and a bit of utility and dps, and use the black ops hauler for bridging, jumping around, hauling loot.
Kick Heim... MATE |
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CCP Fozzie
C C P C C P Alliance
3139

|
Posted - 2013.01.18 20:50:00 -
[34] - Quote
Diometrius wrote:Gonna C&P something I posted to Seleene's AMA on Reddit before this post was up. Its not directly related to Black Ops but appeared in that same section of the Minutes.
Something minor that jumped out at me was in the Ship Balancing section. Trebor asked about Covert Cynos being usable by T3 ships using the covert ops subsystem. Fozzie and Greyscale said its a technical limitation with the way the Covert Cyno is enabled for ships types and not the other way around. Immediately I asked myself why they didn't re-tool the fitting stats of the Covert Cyno to be like the Covert Ops cloak itself. Add a role bonus to all current Covert Cyno capable T2 ships to reduce say CPU usage by 99% while increasing the CPU fitting requirements on the Cyno to 5000. Then add the same 99% role bonus to only the covert subsystem while all other offensive subsystems remain the same. Top it off by adding Strategic Cruisers to the "can be fitted to" attributes on the Covert Cyno and the changes should be done.
A combination of the "can be fitted to" attribute and the fitting requirements should keep any nonsense like the officer co-proc fitted Covert Cloak Avatar from surfacing, and the change in fitting requirements via bonus from the subsystem will keep non-covert T3's from fitting the Cyno.
The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
116
|
Posted - 2013.01.18 20:56:00 -
[35] - Quote
CCP Fozzie wrote:
The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors.
Is this going to involve expanded probe launchers or not? |

Liang Nuren
Heretic Army Heretic Nation
2707
|
Posted - 2013.01.18 20:57:00 -
[36] - Quote
The jump range and fuel bay are especially welcome and will make a reasonable starting point. I'm not as sold on the bridging mechanics, but that could just be because I dislike Black Ops being the glorified taxis they currently are. I'm interested to see if you'll continue iterating on them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
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CCP Fozzie
C C P C C P Alliance
3142

|
Posted - 2013.01.18 20:59:00 -
[37] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:
The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors.
Is this going to involve expanded probe launchers or not?
Covops cloaks and warfare links primarily. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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domino 8
Dirt Nap Squad Dirt Nap Squad.
11
|
Posted - 2013.01.18 21:02:00 -
[38] - Quote
Awful idea, no use to anyone. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
116
|
Posted - 2013.01.18 21:04:00 -
[39] - Quote
Better be accompanying a massive nerf, such as gutted effectiveness and a 40km or so range limit. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
164
|
Posted - 2013.01.18 21:09:00 -
[40] - Quote
CCP Fozzie wrote:Diometrius wrote:Gonna C&P something I posted to Seleene's AMA on Reddit before this post was up. Its not directly related to Black Ops but appeared in that same section of the Minutes.
Something minor that jumped out at me was in the Ship Balancing section. Trebor asked about Covert Cynos being usable by T3 ships using the covert ops subsystem. Fozzie and Greyscale said its a technical limitation with the way the Covert Cyno is enabled for ships types and not the other way around. Immediately I asked myself why they didn't re-tool the fitting stats of the Covert Cyno to be like the Covert Ops cloak itself. Add a role bonus to all current Covert Cyno capable T2 ships to reduce say CPU usage by 99% while increasing the CPU fitting requirements on the Cyno to 5000. Then add the same 99% role bonus to only the covert subsystem while all other offensive subsystems remain the same. Top it off by adding Strategic Cruisers to the "can be fitted to" attributes on the Covert Cyno and the changes should be done.
A combination of the "can be fitted to" attribute and the fitting requirements should keep any nonsense like the officer co-proc fitted Covert Cloak Avatar from surfacing, and the change in fitting requirements via bonus from the subsystem will keep non-covert T3's from fitting the Cyno. The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method. The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors. mynnna wrote:So Fozzie, does this mean the test server will be up today? That was the hope but it appears the client issues being faced earlier were unable to be fixed before the end of the day.
Fozzy that is great news and glad to see you working quickly on the tech 3 cov cyno issue. As for the changes to BO, i cant thank you and unifex enough for a fast QA and finishing this up before Ret 1.1. Please keep up the good work and some day I will have to tell you my Augor story. I look forward to chatting with you and Yit at this years fanfest and if you can ninja a few more changes in before fanfest I will supply all jager bombs for the entire weekend to you and YIT and any other dev who helps. I can pour a mean bomb just ask Mittens.
On a side note maybe they should put you in charge of what to do in 0.0 cause after reading that section of the minutes it seems that they really dont know what to do.
Black |
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
396
|
Posted - 2013.01.18 21:22:00 -
[41] - Quote
CCP Fozzie wrote:
The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors.
That is some damn good, eloquent, informative posting right there.
Kick Heim... MATE |

Helothane
Ascendent. Test Alliance Please Ignore
25
|
Posted - 2013.01.18 21:26:00 -
[42] - Quote
TrouserDeagle wrote:Better be accompanying a massive nerf, such as gutted effectiveness and a 40km or so range limit.
I think you misunderstood him. He is saying that they will be restricted to the same class of ships they are at present, without the need of using the 99% reduction trick. If it were otherwise, I would be far more concerned about being able to fit a covert cloak on virtually any ship.
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Gheyna
Rayn Enterprises Test Alliance Please Ignore
73
|
Posted - 2013.01.18 21:35:00 -
[43] - Quote
my body is ready |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
116
|
Posted - 2013.01.18 21:40:00 -
[44] - Quote
Helothane wrote:TrouserDeagle wrote:Better be accompanying a massive nerf, such as gutted effectiveness and a 40km or so range limit. I think you misunderstood him. He is saying that they will be restricted to the same class of ships they are at present, without the need of using the 99% reduction trick. If it were otherwise, I would be far more concerned about being able to fit a covert cloak on virtually any ship.
No, I just think it would be bad to touch links without fixing them while you're at it. |
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CCP Fozzie
C C P C C P Alliance
3145

|
Posted - 2013.01.18 21:42:00 -
[45] - Quote
TrouserDeagle wrote:Helothane wrote:TrouserDeagle wrote:Better be accompanying a massive nerf, such as gutted effectiveness and a 40km or so range limit. I think you misunderstood him. He is saying that they will be restricted to the same class of ships they are at present, without the need of using the 99% reduction trick. If it were otherwise, I would be far more concerned about being able to fit a covert cloak on virtually any ship. No, I just think it would be bad to touch links without fixing them while you're at it.
One step at a time.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Dheeradj Nurgle
Dreddit Test Alliance Please Ignore
201
|
Posted - 2013.01.18 21:45:00 -
[46] - Quote
This makes me very happy. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1176
|
Posted - 2013.01.18 22:17:00 -
[47] - Quote
Make it so.
Where I am. |

Devedse
Substandard industries Insidious Associates
3
|
Posted - 2013.01.18 22:44:00 -
[48] - Quote
Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys? |

He dares
Sal's Waste Management and Pod Disposal The Mockers AO
6
|
Posted - 2013.01.18 22:54:00 -
[49] - Quote
Woot as a sin pilot i approve of this :)
Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys?
2nd ed as it would be cool but could be a bit OP im.
Also devse how the **** have you been not seen you for ages |

Ganthrithor
GoonWaffe Goonswarm Federation
470
|
Posted - 2013.01.18 22:56:00 -
[50] - Quote
Yummy. My Panther says: Takk fyrir ++etta!
Super glad I'm almost done with my second blops pilot now; what fortuitous timing! |
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DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
165
|
Posted - 2013.01.18 22:56:00 -
[51] - Quote
Ok great news so let me get this put in my terms.
1. 99% reduction Bonus gone
2. Class of ship determines modules being able to be fit. Tiercide in affect
3. Class tree- Cov ops ---->Recons---->Blackops BS = Covert ops cloaks fit on all?
Fozzy you speak in riddles at times and your responses seem to lead to ths. I cant help myself but if the 99% bullshit is leaving us and ship class will determine what can be used and what cant then cov ops cloaks for my BO BS is the only conclusion.
You myfriend better get your liver ready.
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Devedse
Substandard industries Insidious Associates
3
|
Posted - 2013.01.18 22:58:00 -
[52] - Quote
He dares wrote:Woot as a sin pilot i approve of this :) Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys? 2nd ed as it would be cool but could be a bit OP im. Also devse how the **** have you been not seen you for ages
How the **** what is the chance, I check out reddit, oh black ops revamp, oh lets post, oh that guy pops up, oh, hello, how are you?! |
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CCP Fozzie
C C P C C P Alliance
3157

|
Posted - 2013.01.18 23:06:00 -
[53] - Quote
DNSBLACK wrote:Ok great news so let me get this put in my terms.
1. 99% reduction Bonus gone
2. Class of ship determines modules being able to be fit. Tiercide in affect
3. Class tree- Cov ops ---->Recons---->Blackops BS = Covert ops cloaks fit on all?
Fozzy you speak in riddles at times and your responses seem to lead to ths. I cant help myself but if the 99% bullshit is leaving us and ship class will determine what can be used and what cant then cov ops cloaks for my BO BS is the only conclusion.
You myfriend better get your liver ready.
No covops cloaks on Black Ops in 1.1
The 99% bullshit is going away, but in 1.1 the list of ships that can fit covops cloaks and warfare links will not change. This iteration is focused on making the restriction system more sane, which has the nice upside of creating more options in the future.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Tuceev
B0rthole Test Alliance Please Ignore
5
|
Posted - 2013.01.18 23:08:00 -
[54] - Quote
This is a great start.
One idea I would love to see added for all blops would be the addition of a 0m3 SMA that would allow fleet/corp members who's ship, with the appropriate jumpHarmonics setting, to be able refit. This would allow ships that lose drones during combat the ability to add more, or a ship that burns out a module the ability to replace it with any loot the fleet may have picked up. In addition a 5% increase to targeting range would be nice.
Each of the racial ships could use some love as well, like increase resists based of blackops or racial BS skill level.
|

Womyn Power
Love Squad Confederation of xXPIZZAXx
50
|
Posted - 2013.01.18 23:33:00 -
[55] - Quote
CCP Fozzie wrote:Greetings spacefriends. Those of you who have read the CSM minutes ( You've read the CSM minutes, right?) will already know that we have a modest package of Black Ops tweaks in the pipeline that didn't quite make it into Retribution 1.0. These changes are meant to reduce some of the difficulties using Black Ops battleships for covert bridging, and hopefully open up some more options for those of you who are or will be involved in covert gameplay. This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit:
It's almost like hiring actual pvpers makes the game not ****.
Thank you for this change, it has been exactly what love squad has wanted since we were founded. I'm sure pretty much every other small gang corp is in love with you now, great job dude this **** is going to breed a new fun into this game for me, and that's exactly what eve needs right now. |

Omnathious Deninard
Extrinsic Operations
434
|
Posted - 2013.01.18 23:38:00 -
[56] - Quote
CCP Fozzie wrote:DNSBLACK wrote:Ok great news so let me get this put in my terms.
1. 99% reduction Bonus gone
2. Class of ship determines modules being able to be fit. Tiercide in affect
3. Class tree- Cov ops ---->Recons---->Blackops BS = Covert ops cloaks fit on all?
Fozzy you speak in riddles at times and your responses seem to lead to ths. I cant help myself but if the 99% bullshit is leaving us and ship class will determine what can be used and what cant then cov ops cloaks for my BO BS is the only conclusion.
You myfriend better get your liver ready.
No covops cloaks on Black Ops in 1.1 The 99% bullshit is going away, but in 1.1 the list of ships that can fit covops cloaks and warfare links will not change. This iteration is focused on making the restriction system more sane, which has the nice upside of creating more options in the future. So will it be similar to how jump bridges are allocated to titans and the micro jump drive is only allowed on battleships? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Reppyk
Yarrbear Inc. BricK sQuAD.
323
|
Posted - 2013.01.18 23:44:00 -
[57] - Quote
CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit: I think that...
This is a very bad idea, and for multiple reasons.
You're buffing some ships because "nobody uses them". What's the point ? What's the goal ?
1) The hotdrop mechanisms need to be nerfed, not to be accessible to any peasant (hem). At the moment, it is limited to some BlOps pilots (which are few, and have strong limitations like the range problem you're trying to resolve) and the titan pilots, which dedicated training (2 years), isks (75B) and money (founding the account) to allow them to hotdrop. I don't want to see the PVP in EVE restricted to hotdrops. I want to see fleets, I want to see roams. Ambushed and bombed while moving. Delayed by bubbles. And what is hotdropping atm ? The planning ? Someone owning a bridging ship that will never be at risk, a few scouts with cynos (most of the time, only one) and 10 to 250 guys next to the bridging fleet, fapping over furry **** or waiting for a jabber ping. Only the scout is doing some effort. Nobody else. The action itself ? "Drop on them, we're 5x their number, otherwise we wouldnt try it, anyway they won't fight back". Fascinating.
2) The short range of the BlOp bridge was a good thing. If you wanted to hotdropped someone, you had to move in their vicinity. You're almost doubling that range. From a tactical tool, it's becoming a strategic weapon. You can cover a whole region. So far for the "delicate behind-the-enemy-lines ships"... No more dedicated for a particular target. A lot harder to be spotted since the titan bridge range is roughly ~11 jumps, where a current BlOp must hide withing ~5 jumps of its target.
3) You're increasing the fuel bay, because bridging more people at once is better, right ? Sorry but it may be time to stop making ships that are scaling linearly. Yes, the so-called "blob". A BlOp can bridge a few recons and bombers ; it's fine. Do you think that bridging 20 recons with a single ship is a good idea ?
4) You're also reducing the fuel consumption. It helps bridging more people (see point 3) and reduces the hotdrop price. It should be the other way ! You have complete intel of the targeted fleet ; you're gonna ambushed them, for a mere million isks in fuel ? Hotdropping is already lacking some :effort: and risk, and you want to make it cheap(er).
5) The range bonus is a nice buff to the viators, cranes and co, basically making them like tiny jump freighters. Because EVE Online needs more easy logistics that don't even use gates and cannot be catch (unless the pilot is making major mistakes). When was the last time that a major 00 alliance had its supply lines significantly disrupted ?
6) Do you really thing that BlOps are under-used because of the range and some fuel problems ? Flash news : you're wrong. You need 2 years of training to pilot one. Their bridging role is done by titans, because instead of using a bomber/recon/cloaky T3 fleet (which has weaknesses), you can use cheaper and more efficient ships like BCs. Will this patch change anything about that ? No. Maybe you should check again the skill requirements to fly one. Maybe you should give them a bonus that makes them something else than a POS module. Example : BlOps have a 30s delay before being listed in the local channel. It would make them excellent for highsec, lowsec and 00 areas. Or some kind of "bubble", allowing people to catch ratting nyxes in a cyno jammed system.
7) Why are you buffing the hotdrop part ? Hey, I can answer that for you : because catching people is becoming harder and harder, thanks to the intel channels, the local and the dscan. You should work on that.
I am disappointed. BlOps need some love, but not on the bridge part. And I would like to play EVE Online : roaming behind the enemy lines, not Cyno Online : fapping while waiting inside a forcefield. Thanks. |

Theophilas
Love Squad Confederation of xXPIZZAXx
11
|
Posted - 2013.01.18 23:58:00 -
[58] - Quote
These changes are ******* BALLLLLLLLERRRR...
I am so goddamn amped. |

Omnathious Deninard
Extrinsic Operations
434
|
Posted - 2013.01.19 00:01:00 -
[59] - Quote
Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys? The more I think about this the better it sounds, and its not like every ship that can go through a covert jump portal is not allowed in high sec anyway. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Luxotor
Interwebs Cooter Explosion Fatal Ascension
11
|
Posted - 2013.01.19 00:16:00 -
[60] - Quote
Really, really happy to read this. THE NIGHT IS DARK AND FULL OF TERRORS! |
|

Wey'oun
Shadows Of The Federation Drunk 'n' Disorderly
51
|
Posted - 2013.01.19 00:19:00 -
[61] - Quote
Is there no chance of rolling out this Blackops patch BEFORE the feb patch. i want it naooooo :(
PS: Awesome changes! bout time! :D |

Easthir Ravin
Easy Co. Fatal Ascension
72
|
Posted - 2013.01.19 00:21:00 -
[62] - Quote
I knew there was a God of Iceland, he is shinning down on the mothballed fleet of Widows and Sin's and will continue into the future.
Thank you CCP
And a pox on the forum jockeys out there that can only criticize and spread discord. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

GeoffWICE
Grey Nomads Combat Mining and Logistics
57
|
Posted - 2013.01.19 00:25:00 -
[63] - Quote
Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys?
It has been thought about before. the CSM even voted on it but nothing happened.
there were even some discussions with ccp there were some worries about being able to transport between the trade hubs to easily though that was counted by the fact it would take multiple jumps and fuel making it cost prohibitive anyway.
since the range changes this seams even more unlikely now since there would be fewer jumps and less fuel required the only other option i can think of where they would allow this is if any one in high sec interacting with cov cyno/jump bridge in any way was flagged as suspect |

Arazel Chainfire
Sons Of 0din Dark Therapy
175
|
Posted - 2013.01.19 00:46:00 -
[64] - Quote
Reppyk wrote:CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit: I think that... This is a very bad idea, and for multiple reasons. You're buffing some ships because "nobody uses them". What's the point ? What's the goal ? 1) The hotdrop mechanisms need to be nerfed, not to be accessible to any peasant (hem). At the moment, it is limited to some BlOps pilots (which are few, and have strong limitations like the range problem you're trying to resolve) and the titan pilots, which dedicated training (2 years), isks (75B) and money (founding the account) to allow them to hotdrop. I don't want to see the PVP in EVE restricted to hotdrops. I want to see fleets, I want to see roams. Ambushed and bombed while moving. Delayed by bubbles. And what is hotdropping atm ? The planning ? Someone owning a bridging ship that will never be at risk, a few scouts with cynos (most of the time, only one) and 10 to 250 guys next to the bridging ship, fapping over furry **** or waiting for a jabber ping. Only the scout is doing some effort. Nobody else. The action itself ? "Drop on them, we're 5x their number, otherwise we wouldnt try it, anyway they won't fight back". Fascinating. 2) The short range of the BlOp bridge was a good thing. If you wanted to hotdropped someone, you had to move in their vicinity. You're almost doubling that range. From a tactical tool, it's becoming a strategic weapon. You can cover a whole region. So far for the "delicate behind-the-enemy-lines ships"... No more dedicated for a particular target. A lot harder to be spotted since the titan bridge range is roughly ~11 jumps, where a current BlOp must hide withing ~5 jumps of its target. 3) You're increasing the fuel bay, because bridging more people at once is better, right ? Sorry but it may be time to stop making ships that are scaling linearly. Yes, the so-called "blob". A BlOp can bridge a few recons and bombers ; it's fine. Do you think that bridging 20 recons with a single ship is a good idea ? 4) You're also reducing the fuel consumption. It helps bridging more people (see point 3) and reduces the hotdrop price. It should be the other way ! You have complete intel of the targeted fleet ; you're gonna ambushed them, for a mere million isks in fuel ? Hotdropping is already lacking some :effort: and risk, and you want to make it cheap(er). 5) The range bonus is a nice buff to the viators, cranes and co, basically making them like tiny jump freighters. Because EVE Online needs more easy logistics that don't even use gates and cannot be catch (unless the pilot is making major mistakes). When was the last time that a major 00 alliance had its supply lines significantly disrupted ? 6) Do you really thing that BlOps are under-used because of the range and some fuel problems ? Flash news : you're wrong. You need 2 years of training to pilot one. Their bridging role is done by titans, because instead of using a bomber/recon/cloaky T3 fleet (which has weaknesses), you can use cheaper and more efficient ships like BCs. Will this patch change anything about that ? No. Maybe you should check again the skill requirements to fly one. Maybe you should give them a bonus that makes them something else than a POS module. Example : BlOps have a 30s delay before being listed in the local channel. It would make them excellent for highsec, lowsec and 00 areas. Or some kind of "bubble", allowing people to catch ratting nyxes in a cyno jammed system. 7) Why are you buffing the hotdrop part ? Hey, I can answer that for you : because catching people is becoming harder and harder, thanks to the intel channels, the local and the dscan. You should work on that. I am disappointed. BlOps need some love, but not on the bridge part. And I would like to play EVE Online : roaming behind the enemy lines, not Cyno Online : fapping while waiting inside a forcefield. Thanks.
Show us on the dolly where the evil hotdrop touched you...
Seriously, STFU. What in the world makes you think that hotdrops should be limited to only titan pilots. Hate to inform you that blackops, while theoretically more prevalent than titans are, are currently scarcer because they are utterly useless. I say this as a current redeemer pilot - I would never ever take my blackops ship somewhere that it might possibly ever see combat. Why? Because there is nothing about it that makes it remotely useful in a combat situation over bringing a bomber, and the huge pricetag attached just make it a gankers wet dream.
Yes, they may eventually re-do blackops. But this will at least make the ship more than a hanger toy in the meintime. And we have already seen CCP's track record on local and intel - nothing is going to bring back your "glory days" of roaming about and having good fights. And if you are actually going to be reasonable with yourself and your ****** ass memory, you will realize that those glory days never really existed, and for as long as eve has been running there has always been a "blob" that ruins everything.
-Arazel
|

Dirk Morbho
Mindstar Technology Fatal Ascension
6
|
Posted - 2013.01.19 01:00:00 -
[65] - Quote
Black Ops Buffs ?!?!?
HELL YES!
Now un-nerf mah hurricanes please |

Zendon Taredi
Doodus Exploration Corporation
26
|
Posted - 2013.01.19 01:17:00 -
[66] - Quote
OH, YEAH!  |

Reppyk
Yarrbear Inc. BricK sQuAD.
324
|
Posted - 2013.01.19 02:47:00 -
[67] - Quote
Arazel Chainfire wrote:Show us on the dolly where the evil hotdrop touched you... CCP Fozzie is looking for feedbacks, not goon m+¿mes. Try to be constructive.
Arazel Chainfire wrote:I say this as a current redeemer pilot - I would never ever take my blackops ship somewhere that it might possibly ever see combat. Why? Because there is nothing about it that makes it remotely useful in a combat situation over bringing a bomber, and the huge pricetag attached just make it a gankers wet dream. BlOps aren't that expensive -800m, when an abaddon should cost about 250m-. The redeemer is one of the 2 lazer BS in the game having a tracking bonus (the other is the nightmare, which is a bit more expensive), making him a viable BS in any heavy armor fleet (you can even forget about the bridge and the cloak). It's not ~great~, but it's not that bad.
Arazel Chainfire wrote:But this will at least make the ship more than a hanger toy in the meintime. Yes, of course, because a PVP ship that will never see the battlefield (unless it's an AT) is so much better. Instead of having a badly-made buff, I would prefer that CCP Fozzie would take time to think the real role of the BlOps and how the ship bonii should support that role. Becoming an un-anchored jump bridge is not a proper role for a ship.
Arazel Chainfire wrote:And if you are actually going to be reasonable with yourself and your ****** ass memory, you will realize that those glory days never really existed I started playing 2y ago, and in these "glory" days I could find a lot more gangs in lowsec and 00 NPC. Call me nostalgic if you want, but POS-hugging is not challenging nor even fun (but it's competitive).
|

fukier
RISE of LEGION
728
|
Posted - 2013.01.19 04:00:00 -
[68] - Quote
i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... At the end of the game both the pawn and the Queen go in the same box. |

Marlona Sky
D00M. Northern Coalition.
2949
|
Posted - 2013.01.19 04:13:00 -
[69] - Quote
I fear giving BO a covert cloak will make it over the top. Also is there a way to decease jump fuel usage even more and bridge fuel more and not increase the fuel bay. I just don't want to see them head towards jump drive fuel transport.
Remove local, structure mails and revamp the directional scanner! |

Donges And Buttes
Broski Enterprises
0
|
Posted - 2013.01.19 06:13:00 -
[70] - Quote
thank you based god |
|

Crazey Monkey
Noir. Black Legion.
9
|
Posted - 2013.01.19 07:08:00 -
[71] - Quote
I would also like to thank the gods who gave us this. I've also noticed that all the hate in this thread comes from people who have never flown these majestic ships into battle. |

Swidgen
Republic University Minmatar Republic
39
|
Posted - 2013.01.19 07:40:00 -
[72] - Quote
CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
I don't know what they're paying you, Fozzie, but it clearly isn't enough  |

SkyMeetFire
The Rising Stars Initiative Mercenaries
15
|
Posted - 2013.01.19 08:36:00 -
[73] - Quote
CCP Fozzie wrote:The 99% CPU reductions as a method of restricting what ships a module can be fitted to is a old and poor practice that has a number of problems, from confusing the process of fitting ships, to allowing weird edge cases (Test server Covops Avatar is one example). They also require those very hard to explain bonuses (97.5-100% reduction to cloak cpu per level? Virtually nobody understands that the first time they read it). You'll notice that all the newer modules that are restricted to certain shop types avoid the CPU method.
The good news is that I spent a good chunk of this week reauthoring the way all those legacy modules get restricted, and that should open up some very nice doors.
First off - thanks for clearing up the '99% issue'. Now all of us in the 1% can rest easier knowing that no calculators are needed to figure out our usages.
Second - Does your change also allow for the case Trebor was asking about where covert cynos can be fitted to T3s with the correct sub? Or is there still a technical limitation to moving this attribute from the ship attributes to the subsytems?
Also, thanks for the little BO change. This will be a nice buff to help BO users out for the time being, and I'm looking forward to whenever you get around to the comprehensive overhaul of the ships. Between the ship changes in place, and the upcoming CS changes, you guys on the balance team are bringing a massive amount of life back into this game. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
44
|
Posted - 2013.01.19 09:39:00 -
[74] - Quote
Guess we should say thank you for bringing BO to the level they should have been introduced the first time. Now work on EWAR, DPS and resists. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Akturous
Immortalis Inc. Shadow Cartel
50
|
Posted - 2013.01.19 11:26:00 -
[75] - Quote
Nice changes Fozzie, I will be very happy about this. I read the minutes as they're getting a 50% increase in endurance (25% increase in fuel bay, 25% reduction in jump fuel costs).
175% increase in jump range is bloody great, but I still think they could use a further fuel use reduction for both bridging and jumping.
I like that idea of the delayed local.
Give them the tank and dps of a t1 BS and the ability to fit everything without loads of dead space and I think you'll be on a winner, that or some racial ewar bonuses, like point range on the domi, web range on the panther, neut amount on the redeemer.
I mainly use a bomber for blops cyno'ing due to the lack of a targeting delay post de-cloak, but I swear when t3's came out you could use the covert cyno on them, what changed that stuffed that up?
Cov ops cloak is simply not needed and I definitely wouldn't want to have that over something like more dps since tech 3's do dps covert thing fine...Though I wouldn't say no to cov ops cloak as well as more dps and tank... |

Janna Windforce
EVE University Ivy League
1
|
Posted - 2013.01.19 11:50:00 -
[76] - Quote
fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd...
Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away. |

Pinky Denmark
The Cursed Navy
299
|
Posted - 2013.01.19 13:07:00 -
[77] - Quote
The CovOps hotdrop is cool tbh The only thing uncool to get dropped on you are caps/super caps and huge conventional fleets by a Titan. This is because even slightly prepared fleets have a chance at fighting back against recons and bombers if the numbers aren't too drastic.
The whole hotdrop thing however has a very demoralizing effect on Eve and perhaps portals and cynos should all have a limited mass pr 15 seconds allowed... |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
396
|
Posted - 2013.01.19 13:31:00 -
[78] - Quote
Janna Windforce wrote:fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away.
Does MJD work even if you're a bit slow on cloaking up again and get yourself targeted? If so then... MY GOD...
Kick Heim... MATE |

Janna Windforce
EVE University Ivy League
1
|
Posted - 2013.01.19 13:44:00 -
[79] - Quote
Heimdallofasgard wrote:Janna Windforce wrote:fukier wrote:i dont think blops need covert ops cloak...
i would prefer some cool bonus like can use mjd while cloaked and reduction in time to reactive mjd... Remember cloak+MWD trick? Well cloak+MJD is the same... with extra twist that you will land cloaked 100km away. Does MJD work even if you're a bit slow on cloaking up again and get yourself targeted? If so then... MY GOD...
MJD has nothing to do with you being targeted, only way to stop you is scram, bubbles won't stop you, disruptors won't stop you, you can't warpstab your MJD. Deadline for cloaking is when you start being yellowboxed, so you can safely start spooling MJD, wail at them and when they decide to come for you, cloak and wooosh, Vic Lacuna style. |

Brewlar Kuvakei
Adeptio Gloriae Nightshade Equilibrium
186
|
Posted - 2013.01.19 15:23:00 -
[80] - Quote
They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |
|

Brewlar Kuvakei
Adeptio Gloriae Nightshade Equilibrium
186
|
Posted - 2013.01.19 15:24:00 -
[81] - Quote
Brewlar Kuvakei wrote:They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks.
At least this first change allows a small entity to hot drop for under 2billion isk with bombers and curses ect. Kugutsumen - My signature insures that my post is always read by an ISD or Dev, does yours? |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 15:40:00 -
[82] - Quote
if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
44
|
Posted - 2013.01.19 16:15:00 -
[83] - Quote
Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed
It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Shadoo > whoever was the first nyx on grid Shadoo > THANK GOD YOU ARE A SMART MAN and fitted the best tank in PL Shadoo > (ie. cyno) |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 16:29:00 -
[84] - Quote
Forlorn Wongraven wrote:Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Do you want this to remain the rule? I know I don't. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Spliffsan
Interwebs Cooter Explosion Fatal Ascension
5
|
Posted - 2013.01.19 16:42:00 -
[85] - Quote
Long overdue; yes, yes and yes! |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
42
|
Posted - 2013.01.19 17:33:00 -
[86] - Quote
I'm gonna go on a limb here and put this idea here.
New Destroyer hulls will become CovOps capable Dictors.
Their "submarine look" explains it all.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Dirk Morbho
Mindstar Technology Fatal Ascension
6
|
Posted - 2013.01.19 17:37:00 -
[87] - Quote
Marlona Sky wrote:I fear giving BO a covert cloak will make it over the top.
In it's current form - agreed. Perhaps there'd be a way to pull it off when looking @ Blops reblancing as a whole. Hard to say.
Also, Fozzie - Please give the Sin another turret hard point. 
|

Robert Mason
The Tuskers
3
|
Posted - 2013.01.19 18:21:00 -
[88] - Quote
CCP Fozzie.....hero!
That is all |

Omnathious Deninard
Extrinsic Operations
437
|
Posted - 2013.01.19 18:33:00 -
[89] - Quote
Robert Mason wrote:CCP Fozzie.....hero! That is all Forlorn Wongraven wrote:Omnathious Deninard wrote:if they split the ships into 2 one will collect dust in the hanger until a BLOps portal is needed It is not like you have already two fitted BO in your hangar: one super pimped combat fit and on bridging fit. Truth is strong in this one ;) And CCP should continue to make ships that will sit in stations because..... Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

fukier
RISE of LEGION
728
|
Posted - 2013.01.19 19:40:00 -
[90] - Quote
Tess La'Coil wrote:I'm gonna go on a limb here and put this idea here.
New Destroyer hulls will become CovOps capable Dictors.
Their "submarine look" explains it all.
i was hopeing they would become a cloak hunter ships...
what i envision is a pulse the goes out from the ship once ever 30 seconds and what it does is not decloak any ships in the area (30km pulse range 360 degrees) but puts them on the overview for 3 seconds which if you are lucky you can get within 2.5km and then decloak them...
it would make a fun mini profession... but i still say you if you afk cloak you should be safe... perhaps a mechanic wear any non tech II cloak requires Liquid ozone to operate (like 1 unit per cycle or something)
or if you have a tech I cloak on it and do not move for an hour there should be enough tachions emited from the ship to make the scanable via probes (like in star trek with old school klingon cloaks)
but tech II or covert ops should never be detectable...
plus make 0.0 delayed local and improve directional scanner... At the end of the game both the pawn and the Queen go in the same box. |
|

Evanga
Way So Mad
46
|
Posted - 2013.01.19 21:42:00 -
[91] - Quote
awesome  |

Andrea Roche
State War Academy Caldari State
208
|
Posted - 2013.01.19 23:00:00 -
[92] - Quote
CCP Fozzie wrote:Greetings spacefriends. Those of you who have read the CSM minutes ( You've read the CSM minutes, right?) will already know that we have a modest package of Black Ops tweaks in the pipeline that didn't quite make it into Retribution 1.0. These changes are meant to reduce some of the difficulties using Black Ops battleships for covert bridging, and hopefully open up some more options for those of you who are or will be involved in covert gameplay. This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit:
Frantically i think these changes are over the top. You have basically you have made a pvp ship class into also a taxi class. Burn Eden is one of the corps with a proven long term impressive stats using black ops. They have proven that black ops are very good for pvp. Now you give it a range of a titan at 5% the cost of titan and to top it all up they can move massive amount of ships just like a titan? I think this is whats wrong here. You either make it a taxi or a pvp ship but not both. If you are gonna make a taxi of if, please nerf its dps or ability to spider tank. Its too much for a tini fraction of the cost of a titan! |

Marlona Sky
D00M. Northern Coalition.
2950
|
Posted - 2013.01.19 23:35:00 -
[93] - Quote
Andrea Roche wrote:Now you give it a range of a titan at 5% the cost of titan and to top it all up they can move massive amount of ships just like a titan? But they can't move a massive amount of ships like a titan. Only if they can fit a covert cloak can a ship take the cover jump portal, where a titan can bridge any ship outside of those with jump drives (not sure about black ops ships themselves). So that narrows the 'just like a titan' down to covert ops, bombers, force recons, T3 with covert subsystems and of course the black ops battleships which will just jump and not take the bridge. Another thing to consider is the fuel consumption to bridge. Under current fuel consumption mechanics; it's cheaper for a titan to bridge a freighter then for a black op to bridge 2 rapiers!! So even after the buff proposed in this thread by Fozzie, the titan is faaaaaaaaaaaaaaaar superior in bridging ships around in fuel efficiency.
Remove local, structure mails and revamp the directional scanner! |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.01.19 23:40:00 -
[94] - Quote
would be better if they removed bridging from everything but the blops that way its a useful ship and actually black ops/covert |

Vilnius Zar
Ordo Ardish
658
|
Posted - 2013.01.20 01:59:00 -
[95] - Quote
While I agree that BO have been in dire straights a bit, I'm very much against making jump capable ships more "powerful", more range is fine and less annoyance is also fine. But if the future changes are about making them more viable in a combat situation I'm very much against it.
Jump bridges and jump capable ships are the very reason why we have boring and meaningless 0.0 and I would hope CCP to tone them down rather than to add more of them. Amat victoria curam. Excellence in everything.
Some guides that may be useful to you: http://www.youtube.com/user/OrdoArdish |

Marlona Sky
D00M. Northern Coalition.
2951
|
Posted - 2013.01.20 02:12:00 -
[96] - Quote
Vilnius Zar wrote:While I agree that BO have been in dire straights a bit, I'm very much against making jump capable ships more "powerful", more range is fine and less annoyance is also fine. But if the future changes are about making them more viable in a combat situation I'm very much against it.
Jump bridges and jump capable ships are the very reason why we have boring and meaningless 0.0 and I would hope CCP to tone them down rather than to add more of them. Perhaps nerfing the range of all other jumping and bridging ships instead of buff the BO jump and bridge range would make them a bit more competitive. But yeah, I understand your concern about power projection.
Remove local, structure mails and revamp the directional scanner! |

Syzygium
Friends Of Harassment
23
|
Posted - 2013.01.20 06:46:00 -
[97] - Quote
Yeah, even more hotdropping. *clap clap*
The Fuel-Change is okay, the range increase is just plain stupid. Its more than stupid, because it makes hotdrops even easier and that just means one thing: more GANKS.
Thank you CCP, for more one-sided engagements where instead of scouting, misinformation about the own strenght and good tackle, you only need a Cynobait + Gankfleet to jump on some fool who dared to pick a fight some lightyears away.
It's another step in the wrong direction, I wonder when the devs notice that all this no-risk-hotdropping is growing like a cancer.
BOs were already fine in the hands of a skilled group of players. This buff was completely unnessessary. |

ry ry
Snuff Box
173
|
Posted - 2013.01.20 11:17:00 -
[98] - Quote
Tess La'Coil wrote:I'm gonna go on a limb here and put this idea here.
New Destroyer hulls will become CovOps capable Dictors.
Their "submarine look" explains it all.
That is the worst idea ever.
racial ewar bonuses on blops on the other hand, is pretty cool. it doesn't have to be huge recon-esque bonuses to give blops some much needed utility. |

Tomytronic
GoonWaffe Goonswarm Federation
261
|
Posted - 2013.01.20 11:56:00 -
[99] - Quote
I have to say that I quite dislike the idea of EVE becoming more focused on the brilliant game mechanic where your gang sits on a single ship for hours waiting for a cyno ship to find someone who can't fight back. It doesn't create pvp content in any meaningful fashion and just keeps gangs apart from each other while they try and find someone weak to drop on.
I thought CCP was trying to create more active PvP with the small ship rebalancing and the increased focus on roaming. Instead, the seriously flawed hotdrop mechanic is getting a hefty buff. Who will engage in small gang now knowing that there'll more than likely be a bomber/falcon/rapier gang sitting on a Sin one bridge away? The bs doesn't even need to be remotely risked anymore.
With these changes, now you can just stick a Black Ops bs in a carrier and bingo, here's your titan; you can take it anywhere on deployment with the minimum of hassle and avoid actually having to encounter things that aren't 100% to your advantage. This is once again not creating or driving together conflict - something that ostensibly was the idea behind the jump bridge nerf - this is forcing it apart. |

Quindaster
Infernal laboratory Infernal Octopus
34
|
Posted - 2013.01.20 18:26:00 -
[100] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the panther would make them more worth fielding.
- Dread
Absolutely stupid idea.
Black Ops NOT a tackler. You play this game 2 weeks, right?
For this ewar we have RECON ships. And what you want to damp in close range?! OMG, you noob.
close range redeemer with neuts...you crazy. Somebody save us from this idiotic ideas. |
|

Quindaster
Infernal laboratory Infernal Octopus
34
|
Posted - 2013.01.20 18:37:00 -
[101] - Quote
Nice to see, CCP did something after 3 years and maybe now Black Ops can jump over regional gates...and they don't need to jump in gate like it was before.
First time I see CCP start to do something useful, especially if this changes so small and they could do it few years ago.
And CCP still forget to add T3 ships by mistake, like wrote it some GM to covert cyno line if they have fitted covert subsystem.
And what I want to see, is remote repair bonus on range on Sin and capacitor, because it support BO, and now his bonus on agility is useless.
And will be good to see some changes and add some CPU on some BO, because without deadspace modules impossible to fit it and meke some useful fit, and it make BO much more expensive, and usually 1 BO cost more than whole enemy fleet together, and for this many time we doesn't have reason to use them even if you win and lose 1 bo - you lost fight by isk.
And will be good to see some T2 resists on it, like on other T2 ships, because now T1 ship easily can kill 2-3 BO even if it's T2 ships. |

Evanga
Way So Mad
46
|
Posted - 2013.01.20 20:26:00 -
[102] - Quote
Even without these changes blops are very good :)
See you soon wildcard |

Net hunter
Way So Mad
2
|
Posted - 2013.01.20 22:10:00 -
[103] - Quote
I approve. |

Quindaster
Infernal laboratory Infernal Octopus
34
|
Posted - 2013.01.21 07:37:00 -
[104] - Quote
Reppyk wrote:CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit: I think that... This is a very bad idea, and for multiple reasons. You're buffing some ships because "nobody uses them". What's the point ? What's the goal ? 1) The hotdrop mechanisms need to be nerfed, not to be accessible to any peasant (hem). At the moment, it is limited to some BlOps pilots (which are few, and have strong limitations like the range problem you're trying to resolve) and the titan pilots, which dedicated training (2 years), isks (75B) and money (founding the account) to allow them to hotdrop. I don't want to see the PVP in EVE restricted to hotdrops. I want to see fleets, I want to see roams. Ambushed and bombed while moving. Delayed by bubbles. And what is hotdropping atm ? The planning ? Someone owning a bridging ship that will never be at risk, a few scouts with cynos (most of the time, only one) and 10 to 250 guys next to the bridging ship, fapping over furry **** or waiting for a jabber ping. Only the scout is doing some effort. Nobody else. The action itself ? "Drop on them, we're 5x their number, otherwise we wouldnt try it, anyway they won't fight back". Fascinating. 2) The short range of the BlOp bridge was a good thing. If you wanted to hotdropped someone, you had to move in their vicinity. You're almost doubling that range. From a tactical tool, it's becoming a strategic weapon. You can cover a whole region. So far for the "delicate behind-the-enemy-lines ships"... No more dedicated for a particular target. A lot harder to be spotted since the titan bridge range is roughly ~11 jumps, where a current BlOp must hide withing ~5 jumps of its target. 3) You're increasing the fuel bay, because bridging more people at once is better, right ? Sorry but it may be time to stop making ships that are scaling linearly. Yes, the so-called "blob". A BlOp can bridge a few recons and bombers ; it's fine. Do you think that bridging 20 recons with a single ship is a good idea ? 4) You're also reducing the fuel consumption. It helps bridging more people (see point 3) and reduces the hotdrop price. It should be the other way ! You have complete intel of the targeted fleet ; you're gonna ambushed them, for a mere million isks in fuel ? Hotdropping is already lacking some :effort: and risk, and you want to make it cheap(er). 5) The range bonus is a nice buff to the viators, cranes and co, basically making them like tiny jump freighters. Because EVE Online needs more easy logistics that don't even use gates and cannot be catch (unless the pilot is making major mistakes). When was the last time that a major 00 alliance had its supply lines significantly disrupted ? I am disappointed. BlOps need some love, but not on the bridge part. And I would like to play EVE Online : roaming behind the enemy lines, not Cyno Online : fapping while waiting inside a forcefield. Thanks.
I'm sure you absolutely doesn't know anything about Bo and how they work on field.
Do you ever know, BO even cannot jump over nearest gate if this gate is regionalgate, because from one side to other on region gates, range was always over 5 ly and BO cannot jump over this gates. So, what a tactic in enemz territory you talk about if whole BO fleet was need to jump trough gates like any other ships and every scout saw whole fleet. And be sure always on this regional gates people have scouts, because usually in one side live one group, in other live other. So for this BO was useless, and you can use them only in own few constallations and thats all.
What roam you talk about?! Roam on 2 billion ships? if someone will see your 2 billion ship fleet, on your fleet 2 region and few 1000 people will come to bait and kill this fleet. So you will roam only once, in a year and whole year mine for new ship, and noone will do this roam again.
And yes, you absolutely doesn't know anything about BO, because when you portal not only trash bombers and few recons, but if you portal 1 or 2 T3 ships, on back way you will have zero isotops in fuel bay, and you will need to ask in local from enemy - please sell to us some isotops, because fuel is empty. So usually BO with portal was only one way jump.
People who doesn't have min 100 kills on BO, do not comment anything about what is good and what is bad for BO. |

Powers Sa
GoonWaffe Goonswarm Federation
518
|
Posted - 2013.01.21 07:50:00 -
[105] - Quote
When you get around to the actual ships, please look at the resists, because they suck balls for a tech 2 in comparison to command ships vs BC's and hacs vs cruisers. Sorry for resorting to "they suck balls" but there's just no other way to explain the extreme fragility.
My widow has to sacrifice a lot of i want to use it for a useful role. |

Quindaster
Infernal laboratory Infernal Octopus
34
|
Posted - 2013.01.21 07:53:00 -
[106] - Quote
What I want to see in BO after this changes on jump range.
1. less fuel usage for portal T3 ships. (because now if you portal 2 T3 - you out of fuel)
2. abbility to use warfare links. (yes, so we can use bonuses on armor, skirmish, shield)
3. abbility to refite from each other
4. remote rep bonuses on range for Sin.
5. T2 resists
6. NO new racial EWAR bonuses! No close range Redeemer with neuts or damps like some idiots wrote. |

Omnathious Deninard
Extrinsic Operations
443
|
Posted - 2013.01.21 08:05:00 -
[107] - Quote
Quindaster wrote:What I want to see in BO after this changes on jump range.
1. less fuel usage for portal T3 ships. (because now if you portal 2 T3 - you out of fuel)
2. abbility to use warfare links. (yes, so we can use bonuses on armor, skirmish, shield)
3. abbility to refite from each other
4. remote rep bonuses on range for Sin.
5. T2 resists
6. NO new racial EWAR bonuses! No close range Redeemer with neuts or damps like some idiots wrote. Sounds like you want a Thanatos and not a Sin, but you want the Thanatos to be able to bridge also. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Fon Revedhort
Monks of War Out of Sight.
933
|
Posted - 2013.01.21 08:43:00 -
[108] - Quote
Reppyk wrote:CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
These changes will not be in the current Sisi build but should be in the build after that so you can start playing with them. We're aiming to have the changes out in Retribution 1.1 on February 12th. Let us know what you think of the proposed changes in this thread. :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit: I think that... This is a very bad idea, and for multiple reasons. You're buffing some ships because "nobody uses them". What's the point ? What's the goal ? 1) The hotdrop mechanisms need to be nerfed, not to be accessible to any peasant (hem). At the moment, it is limited to some BlOps pilots (which are few, and have strong limitations like the range problem you're trying to resolve) and the titan pilots, which dedicated training (2 years), isks (75B) and money (founding the account) to allow them to hotdrop. I don't want to see the PVP in EVE restricted to hotdrops. I want to see fleets, I want to see roams. Ambushed and bombed while moving. Delayed by bubbles. And what is hotdropping atm ? The planning ? Someone owning a bridging ship that will never be at risk, a few scouts with cynos (most of the time, only one) and 10 to 250 guys next to the bridging ship, fapping over furry **** or waiting for a jabber ping. Only the scout is doing some effort. Nobody else. The action itself ? "Drop on them, we're 5x their number, otherwise we wouldnt try it, anyway they won't fight back". Fascinating. 2) The short range of the BlOp bridge was a good thing. If you wanted to hotdropped someone, you had to move in their vicinity. You're almost doubling that range. From a tactical tool, it's becoming a strategic weapon. You can cover a whole region. So far for the "delicate behind-the-enemy-lines ships"... No more dedicated for a particular target. A lot harder to be spotted since the titan bridge range is roughly ~11 jumps, where a current BlOp must hide withing ~5 jumps of its target. 3) You're increasing the fuel bay, because bridging more people at once is better, right ? Sorry but it may be time to stop making ships that are scaling linearly. Yes, the so-called "blob". A BlOp can bridge a few recons and bombers ; it's fine. Do you think that bridging 20 recons with a single ship is a good idea ? 4) You're also reducing the fuel consumption. It helps bridging more people (see point 3) and reduces the hotdrop price. It should be the other way ! You have complete intel of the targeted fleet ; you're gonna ambushed them, for a mere million isks in fuel ? Hotdropping is already lacking some :effort: and risk, and you want to make it cheap(er). 5) The range bonus is a nice buff to the viators, cranes and co, basically making them like tiny jump freighters. Because EVE Online needs more easy logistics that don't even use gates and cannot be catch (unless the pilot is making major mistakes). When was the last time that a major 00 alliance had its supply lines significantly disrupted ? 6) Do you really thing that BlOps are under-used because of the range and some fuel problems ? Flash news : you're wrong. You need 2 years of training to pilot one. Their bridging role is done by titans, because instead of using a bomber/recon/cloaky T3 fleet (which has weaknesses), you can use cheaper and more efficient ships like BCs. Will this patch change anything about that ? No. Maybe you should check again the skill requirements to fly one. Maybe you should give them a bonus that makes them something else than a POS module. Example : BlOps have a 30s delay before being listed in the local channel. It would make them excellent for highsec, lowsec and 00 areas. Or some kind of "bubble", allowing people to catch ratting nyxes in a cyno jammed system. 7) Why are you buffing the hotdrop part ? Hey, I can answer that for you : because catching people is becoming harder and harder, thanks to the intel channels, the local and the dscan. You should work on that. I am disappointed. BlOps need some love, but not on the bridge part. And I would like to play EVE Online : roaming behind the enemy lines, not Cyno Online : fapping while waiting inside a forcefield. Thanks. Quoting the whole post since reading it was like encountering an oasis in a desert full of rotten corpses.
I disagree with some bits, but at the end of the day it's always good to see healthy scepticism among the gathering of yes-men.
14 |

Maximus Andendare
Future Corps Sleeper Social Club
65
|
Posted - 2013.01.21 08:51:00 -
[109] - Quote
Heimdallofasgard wrote: Two lines of black ops??
Hey Fozzie, care to elaborate?
CSM CSM Meetings December 2012 wrote: Ytterbium and Fozzie stated that their vision for a future BO revamp (after the initial jump range/fuel change) was that it would include two lines GÇô a combat-oriented BO and a bridging/covert oriented one.
Honestly, if they want to add excitement to the BlOps line, then have two varieties of BS, as they've mentioned, but have one EWAR/BRIDGING ship and the other a COMBAT/TANKY BS.
This would give a great opportunity to continue the Amarr EWAR/drones line into a Viziam Abaddon hull with drones and tracking disruption,
The Gallente Hyperion into a Roden Damp/Missile/Blaster platform,
And a Minmatar Core Complexion Maelstrom with TPs and bonus to ROF.
Of course, Caldari would get a Tanky BlOp BS in the form of an Ishukone Rokh with bonuses optimized for blasters.
Also, I'd love to see the costs of these BSs (all eight in the Black Ops line, as it would be) come down so that more pilots could enjoy these ship lines and risk them in engagements.
|

ChromeStriker
The Riot Formation Unclaimed.
459
|
Posted - 2013.01.21 10:46:00 -
[110] - Quote
CCP Fozzie wrote:TrouserDeagle wrote:Helothane wrote:TrouserDeagle wrote:Better be accompanying a massive nerf, such as gutted effectiveness and a 40km or so range limit. I think you misunderstood him. He is saying that they will be restricted to the same class of ships they are at present, without the need of using the 99% reduction trick. If it were otherwise, I would be far more concerned about being able to fit a covert cloak on virtually any ship. No, I just think it would be bad to touch links without fixing them while you're at it. One step at a time. 
IB4 fitting a double cloak bomber  - Nulla Curas |
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
590
|
Posted - 2013.01.21 11:44:00 -
[111] - Quote
If Black ops ships aren't going to be able to use the covert cloak, i'm on the side of the fence that says all black ops ships should get an EWAR bonus like the widow... It's silly that it isn't like that already. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Xindi Kraid
The Night Wardens Viro Mors Non Est
107
|
Posted - 2013.01.21 13:25:00 -
[112] - Quote
CCP Fozzie wrote: :Edit: Also apparently Two Step is getting close to me in likes so you should all like this post. Takk. :Edit:
Quick everyone. Upvote Two Step.
A bit more range on Blops bridging doesn't sound too bad, but I think that's the least of their problems. I'd be interested to see what you have in mind when it comes time to actually fix them rather than apply another bandaid. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
45
|
Posted - 2013.01.21 13:40:00 -
[113] - Quote
Why not reduce titan range to current BO range at the same time? This will be good for eve. |

GeeShizzle MacCloud
269
|
Posted - 2013.01.21 13:47:00 -
[114] - Quote
Brewlar Kuvakei wrote:They need T2 resists before black ops become usefull. I'd like to see two black ops for each race, one which can use covt jump portal and the other one a dps combat ship.
Both need the ability to fit cov ops cloaks.
hmm i dont think the cov ops cloak is necessary especially with the mjd+cloak trick (so long as the mjd animation doesnt show when u jump 100km indicating your new position)
the stats do need a buff though in my opinion. or at least a few more bonuses. |

Juan Andalusian
Bastion 437
95
|
Posted - 2013.01.21 14:05:00 -
[115] - Quote
Quindaster wrote:I'm sure you absolutely doesn't know anything about Bo and how they work on field.
Do you ever know, BO even cannot jump over nearest gate if this gate is regionalgate, because from one side to other on region gates, range was always over 5 ly and BO cannot jump over this gates. So, what a tactic in enemz territory you talk about if whole BO fleet was need to jump trough gates like any other ships and every scout saw whole fleet. And be sure always on this regional gates people have scouts, because usually in one side live one group, in other live other. So for this BO was useless, and you can use them only in own few constallations and thats all.
What roam you talk about?! Roam on 2 billion ships? if someone will see your 2 billion ship fleet, on your fleet 2 region and few 1000 people will come to bait and kill this fleet. So you will roam only once, in a year and whole year mine for new ship, and noone will do this roam again.
And yes, you absolutely doesn't know anything about BO, because when you portal not only trash bombers and few recons, but if you portal 1 or 2 T3 ships, on back way you will have zero isotops in fuel bay, and you will need to ask in local from enemy - please sell to us some isotops, because fuel is empty. So usually BO with portal was only one way jump.
People who doesn't have min 100 kills on BO, do not comment anything about what is good and what is bad for BO.
Bolded the fun or totally random parts.
It is generally good practise to avoid bashing other person's well articulated arguments when you lack the ability to communicate in any language known to the inhabitants of the planet you reside in. |

Juan Andalusian
Bastion 437
95
|
Posted - 2013.01.21 14:07:00 -
[116] - Quote
Double post |

Reppyk
Yarrbear Inc. BricK sQuAD.
328
|
Posted - 2013.01.21 16:06:00 -
[117] - Quote
I removed the quotes because this is a :ccp forum: "There are too many quotes in the post".
I'm sure you absolutely doesn't know anything about Bo and how they work on field. I dislike hotdrops, I have access to titans and my sin never made it on a killmail (because it's a bridging ship). Sorry for you, but I would have a hard-time to prove it.
Do you ever know, BO even cannot jump over nearest gate if this gate is regionalgate, because from one side to other on region gates, range was always over 5 ly and BO cannot jump over this gates. So, what a tactic in enemz territory you talk about if whole BO fleet was need to jump trough gates like any other ships and every scout saw whole fleet. And be sure always on this regional gates people have scouts, because usually in one side live one group, in other live other. So for this BO was useless, and you can use them only in own few constallations and thats all. lol You missed the part where I said "specific target". A BlOp and a few bombers/recons are perfectly fine to ambush people in a well-known ratting system. Just move next to it. You want to stay outside of the constellation ? Sorry, you have to move closer.
What roam you talk about?! Roam on 2 billion ships? if someone will see your 2 billion ship fleet, on your fleet 2 region and few 1000 people will come to bait and kill this fleet. So you will roam only once, in a year and whole year mine for new ship, and noone will do this roam again. A BlOp with a T2 fit is only 1b, when a T2 fit hyp/abbadon is ~400m. I would like you to explain me how a "1000 man fleet" could catch a little roam of BlOps. You really sound very experimented in EVE. Teach me.
And yes, you absolutely doesn't know anything about BO, because when you portal not only trash bombers and few recons, but if you portal 1 or 2 T3 ships, on back way you will have zero isotops in fuel bay, and you will need to ask in local from enemy - please sell to us some isotops, because fuel is empty. So usually BO with portal was only one way jump. Actually you should learn how to use BlOps  You can jump another BlOp to return the fleet, even with a crane if you need more fuel.
People who doesn't have min 100 kills on BO, do not comment anything about what is good and what is bad for BO. This logic is flawless. "People who doesnt have 100 kills in a titan should not speak about rebalancing supercaps". I'm not a BlOp expert, but I can understand what is bad for the game.
Quoting the whole post since reading it was like encountering an oasis in a desert full of rotten corpses. I disagree with some bits, but at the end of the day it's always good to see healthy scepticism among the gathering of yes-men. Edit: Mr. Fozzie, care to share the fundamental idea behind B/O and hot-drops? One-way gank or a fight? If latter, then how the hell are you going to promote that? I'm much sad about the "no effort hotdrop" effect than the "gank" side btw, but thanks. I think this is an excellent example of Malcanis's law, where most of the old players are happy about the buff. Will this break the game ? No. Will this make it less challenging ? Definitively yes. Will this reduce any carebear/roaming activity in New Eden ? I think so. Will I profit from this buff ? Hell yes. Before that, to "disrupt" an entire 00 region, I had to get a titan and a POS in hostile space. Now I can just cloak a BlOp and some ships next to hit, and wait until someone get in sight of a not-so-afk arazu. And I don't see the balance in that.
Why not reduce titan range to current BO range at the same time? This will be good for eve. I think so, but the tears. Oh the tears.
Bolded the fun or totally random parts. It is generally good practise to avoid bashing other person's well articulated arguments when you lack the ability to communicate in any language known to the inhabitants of the planet you reside in. Hihi  |
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CCP Fozzie
C C P C C P Alliance
3260

|
Posted - 2013.01.21 16:22:00 -
[118] - Quote
Hey all. Quick related update now that I'm finished some backend refactoring work that opened up those 'options' I was so cryptic about earlier:
We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make:
- Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
- Open up the use of Covert Ops Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistant and simple. If you can jump through the bridge you can light the cyno.
[*] As a more neutral side effect that is still worth noting, the Combat and Attack Battlecruisers, as well as the Blockade Runners and Deep Space Transports, will now be in separate groups. This means anyone with custom overviews will need to add the new Attack Battlecruiser group and the new Blockade Runner group to their list of groups that show up on the overview. The default overviews will be adjusted automatically.
Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2529
|
Posted - 2013.01.21 16:32:00 -
[119] - Quote
CCP Fozzie wrote:Open up the use of Covert Ops Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistant and simple. If you can jump through the bridge you can light the cyno. Happy Happy Joy Joy  The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

GeeShizzle MacCloud
269
|
Posted - 2013.01.21 16:34:00 -
[120] - Quote
OMG fozzie...
OMG! <3 |
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Bantara
Corp 54 Curatores Veritatis Alliance
21
|
Posted - 2013.01.21 16:47:00 -
[121] - Quote
BO Changes: Pure "organic fertilizer" if you don't fix the afk-cloaky/covert-cyno-in-cyno-blocked-systems first. I realize this is a minority opinion. |

Bagehi
Kaesong Kosmonauts Test Alliance Please Ignore
141
|
Posted - 2013.01.21 16:52:00 -
[122] - Quote
"Tackle that blockade runner!" " Why did he decloak?" " Oh god, we're all dead."
I foresee a lot of fun. |

Destoya
Sniggerdly Pandemic Legion
50
|
Posted - 2013.01.21 16:54:00 -
[123] - Quote
Nice changes all around. I'm especially happy to see anything that makes that old, confusing system of 10k CPU modules with badly worded ship bonuses to reduce that number go away |

Fon Revedhort
Monks of War Out of Sight.
936
|
Posted - 2013.01.21 16:58:00 -
[124] - Quote
Now that another coil of cyno proliferation is on the way, can you at least start considering making some space completely free of cynoes? Just WHs alone are not enough to have fun of conventional PvP. You could, for instance, prohibit cyno activation at gates/belts/sun or right the opposite, allow lighting it at certain spots only. Basically, setting any kind of rules to a completely outlaw mechanics would be of a great benefit. Say, if i don't want to deal with bubbles I stick to low-sec. Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well. 14 |

JamesCLK
276
|
Posted - 2013.01.21 17:05:00 -
[125] - Quote
Fon Revedhort wrote:Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well. Hi-sec?
I really really like the idea of slapping a covert cyno on a blockade runner... Malcanis, Mynnna and Ripard Teg for CSM 8! |

GeeShizzle MacCloud
269
|
Posted - 2013.01.21 17:06:00 -
[126] - Quote
Fon Revedhort wrote:Now that another coil of cyno proliferation is on the way, can you at least start considering making some space completely free of cynoes? Just WHs alone are not enough to have fun of conventional PvP. You could, for instance, prohibit cyno activation at gates/belts/sun or right the opposite, allow lighting it at certain spots only. Basically, setting any kind of rules to a completely outlaw mechanics would be of a great benefit. Say, if i don't want to deal with bubbles I stick to low-sec. Would be nice to have an option of opting out from hot-dropping faggotry for k-space as well.
could only see something like this in certain NPC null sec space or the highest sec low sec space (0.4's) kinda like a NPC cynojammer in effect in those systems. But even then the mechanic shouldnt be totally removed. You could add an isk sink to it whereby you pay a certain amount of isk from a toon with high standings to the NPC faction who's space is cynojammed and they lift the jammer for one cycles worth of time.
its an idea... though probably rather unpopular. adds some interesting gameplay that can mitigate some casual use of (what some would consider) OP'd mechanics, and adds an isk sink too. |

Silk75
Wildly Inappropriate Goonswarm Federation
9
|
Posted - 2013.01.21 17:07:00 -
[127] - Quote
Good changes, but can the non-Prowler Blockade Runners all get a 2nd high so a cov ops cloak AND a covert cyno can be fitted? |

JamesCLK
277
|
Posted - 2013.01.21 17:19:00 -
[128] - Quote
Silk75 wrote:Good changes, but can the non-Prowler Blockade Runners all get a 2nd high so a cov ops cloak AND a covert cyno can be fitted?
This; and now might also be a good time to apply tiericide to haulers...  Malcanis, Mynnna and Ripard Teg for CSM 8! |

Oddsodz
Explorer Corps Exhale.
36
|
Posted - 2013.01.21 17:29:00 -
[129] - Quote
I Myself is not looking forward to this change for t3's to have Covert cynos.
And here is why.
Right now one of the only reasons to fly an Arzue is for it's long point/scam range. It's tank is not great and it's damping power is now lacking compared to a t1 Celestis (not by much but it is). As of right now. My ship is of little use in most fleets now as the need for fast locking scrams on gates is taken up by even faster locking teir3 BattleCrusters that have a base scan resolution that is higher (before any sensor boosters) than a recon ship. And so you don't need to point/scam most targets as the Teir3 Battlecrusers has already locked it and destroyed it. The only job left that was good for the Arazu was it's special ability to light covert cynos. Now with this new change to t3's getting the ability to light Covert cynos. You can now get a proteus to do the job long range point/scam and light Covert cynos plus have a tank of a battleship.
What role is left for my Arazu? Not much now ;( |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
38
|
Posted - 2013.01.21 17:30:00 -
[130] - Quote
CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners. |
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GeeShizzle MacCloud
271
|
Posted - 2013.01.21 17:35:00 -
[131] - Quote
Sinigr Shadowsong wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners.
maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports. |

Del Vikus
Gradient Electus Matari
23
|
Posted - 2013.01.21 17:42:00 -
[132] - Quote
GeeShizzle MacCloud wrote:Sinigr Shadowsong wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners. maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports.
I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP. |

Akturous
Immortalis Inc. Shadow Cartel
50
|
Posted - 2013.01.21 17:44:00 -
[133] - Quote
GeeShizzle MacCloud wrote:Sinigr Shadowsong wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners. maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports.
This^^^^x1000
Deep space transports need much more capacitor and better align time. Nullifier would make them actually cool. |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
398
|
Posted - 2013.01.21 18:13:00 -
[134] - Quote
Oddsodz wrote:I Myself is not looking forward to this change for t3's to have Covert cynos.
And here is why.
Right now one of the only reasons to fly an Arzue is for it's long point/scam range. It's tank is not great and it's damping power is now lacking compared to a t1 Celestis (not by much but it is). As of right now. My ship is of little use in most fleets now as the need for fast locking scrams on gates is taken up by even faster locking teir3 BattleCrusters that have a base scan resolution that is higher (before any sensor boosters) than a recon ship. And so you don't need to point/scam most targets as the Teir3 Battlecrusers has already locked it and destroyed it. The only job left that was good for the Arazu was it's special ability to light covert cynos. Now with this new change to t3's getting the ability to light Covert cynos. You can now get a proteus to do the job long range point/scam and light Covert cynos plus have a tank of a battleship.
What role is left for my Arazu? Not much now ;(
Agreed, who's going to want a long pointing arazu when they can have a long pointing covert proteus? Kick Heim... MATE |

SkyMeetFire
The Rising Stars Initiative Mercenaries
15
|
Posted - 2013.01.21 18:22:00 -
[135] - Quote
CCP Fozzie wrote:- Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
.
Sorry for all of us constantly picking apart everything you say and bugging you about it, but I just wanted to verify something.
Currently the bonus for Blockade Runners is a "-98.5% to -99.25% bonus to cpu need of covert ops cloaks", meaning that the cloak uses 75 CPU at V rather than 0 like the Coverts and Recons. That means the current change will be a pretty significant buff to the Blockade Runner CPU at all levels. Was this intential, or was the difference in the bonii forgotten? |

Sinigr Shadowsong
War Tactical Groups SOLAR FLEET
38
|
Posted - 2013.01.21 18:35:00 -
[136] - Quote
Del Vikus wrote: I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.
If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better". |

GeeShizzle MacCloud
271
|
Posted - 2013.01.21 18:57:00 -
[137] - Quote
Sinigr Shadowsong wrote:Del Vikus wrote: I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.
If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".
i think the better way to bypass a blockade is to be covert bridged straight over it really... and u couldnt do that with a deep space transport ship, but you can in a blockade runner supported by a Black Ops BS. |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
165
|
Posted - 2013.01.21 19:04:00 -
[138] - Quote
1. Thank you Fozzy now i can get out of this fing ARAZU ( To all those who are sad the arazu may be replaced you can go die in a fire LOL).
2. I would like to know if DNSBlack has the record for most ARAZU deaths in the history of EVE LOL. Is there a way to look this up.
3. As for the Cloaky Hauler high slots? I cant agree more with the removal of a low and the adding of a high on all of them except the prowler. So they both have 2.
4. When are they going to asign you to 0.0 revamp?
5. These simple changes have been a buff to this game play and it was well worth the 5 years. I cant wait to see what is coming next.
6. Any chance i could fit one citadel torp on my bombers like the old days Now that would put the fear of god into all those tech moon camping poses lol.
7. Keep up the great work
Black |

FalconX Blast
Amok. Goonswarm Federation
37
|
Posted - 2013.01.21 19:22:00 -
[139] - Quote
Small art thing, How about Tech 3s when fitting covert subsystems, have their bridge out effect be blue instead of red to match the other coverts? |

Sefur Yamil
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.01.21 19:24:00 -
[140] - Quote
One question: Why do blackops have a 150m base mass, whereas battleships have 100m?
Using wormholes to move a blackops through completely destroys the mass of those, for a reason I don't really understand. A single blackops BS takes 10% of the mass of the biggest wormholes when going in and out. |
|

Del Vikus
Gradient Electus Matari
23
|
Posted - 2013.01.21 19:37:00 -
[141] - Quote
Sinigr Shadowsong wrote:Del Vikus wrote: I don't disagree that DSTs are badly in need of some love. BRs are so excellent and this makes them that much better. Reasons to fly a DST are shrinking pretty fast. Interdiction nullification would be a pretty neat bonus, and would not exactly make them OP.
If CCP will add Interdiction Nullification to Industrial ships I'm pretty sure it will be Blockade Runners. Just like they did with unscannable cargo because of "fits better".
Not sure why nullification "fits better" with BRs instead of DSTs. But if they did add nullification to BRs, you might as well go out and sell your DSTs and their BPs, because there won't be much reason to fly anything BUT a BR. At the moment, the only reason to fly a DST is for a lark, because whatever a DST can do (dodging a few points at a gate via warp core stability), the BR can do better (cloak + warp). I totally think the DST warp nullification idea is great, because at least it gives the DST some identifiable role. |

James Arget
Future Corps Sleeper Social Club
32
|
Posted - 2013.01.21 19:48:00 -
[142] - Quote
Sefur Yamil wrote:One question: Why do blackops have a 150m base mass, whereas battleships have 100m?
Using wormholes to move a blackops through completely destroys the mass of those, for a reason I don't really understand. A single blackops BS takes 10% of the mass of the biggest wormholes when going in and out. Because jump drives are heavy man. |

Gheyna
Rayn Enterprises Test Alliance Please Ignore
75
|
Posted - 2013.01.21 20:31:00 -
[143] - Quote
Ogod, my body is so ready right now |

NUXI7
B0rthole Test Alliance Please Ignore
122
|
Posted - 2013.01.21 20:35:00 -
[144] - Quote
CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno. [/list]
Will you be giving the Viator, Prorator, and Crane a 2nd high slot? Or will MY PROWLER become the only awesomesauce blockade runner able to really make use of this? |

Ali Aras
Valkyries of Night Of Sound Mind
6
|
Posted - 2013.01.21 20:37:00 -
[145] - Quote
CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
I don't like this for stratcrus. Strategic Cruisers can fit both Covert Reconfiguration and Interdiction Nullification subsystems on the same ship, and frequently do. These ships are incredibly hard to catch with a gatecamp, even a camp with a t2 hictor and a lot of competent decloakers. If Covert Reconfiguration allows them access to Covert Cynosaural Field Generators, what you now have is a cyno-capable ship that is near impossible to prevent from coming into your pocket and camping your mining/ratting/whatever operation.
Suggested fixes: * Remove this capability from stratcrus. They can fit a covops cloak, but they can't be as good as a real covops ship. This is in line with the philosophy behind the strategic cruiser line.
Or:
* Change the Interdiction Nullification subsystem to have a giant inertia penalty, so the align time of the ship is increased. This way, a good decloaker can buzz the cruiser before it's able to make warp, and an instalocking 'ceptor/keres/whatever can get a point. |

Maximus Andendare
Future Corps Sleeper Social Club
66
|
Posted - 2013.01.21 20:38:00 -
[146] - Quote
CCP Fozzie wrote:Hey all. Quick related update now that I'm finished some backend refactoring work that opened up those 'options' I was so cryptic about earlier: We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make: - Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
- Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
- As a more neutral side effect that is still worth noting: the Combat and Attack Battlecruisers, as well as the Blockade Runners and Deep Space Transports, will now be in separate groups. This means anyone with custom overviews will need to add the new Attack Battlecruiser group and the new Blockade Runner group to their list of groups that show up on the overview. The default overviews will be adjusted automatically.
Are these changes the rest and now CCP considers BO "done?" There was a post a few days ago that was clear that BO weren't "done."
|

Dr Vitoc
EVE University Ivy League
1
|
Posted - 2013.01.21 20:41:00 -
[147] - Quote
I would like to see a complete overhaul done. here is my idea. Overview The proposal I would like to suggest would be to overhaul the mechanics, ships and functions of Black Ops and Force Recon. Black Ops ships and Force Recon tie together hand in hand but are currently not used very often in todayGÇÖs game as it is really limiting new players and players with high and specific skills. The proposed changes would introduce changes to Ships and skills with and introduction of new ships and tools to help the black ops and Force Recon ships.
Game play changes Black Operations should be a name of a style of combat and not the battleship. Black Operations should be a form of game play which allows new-ish players and experienced players the ability to experience and grow black operations together. To be able to perform these changes and introduction and change of ships would be needed.
Why Change Black Operations in itself is reliant on so many different factors that make it very difficult to use. Black operations is very dependent the ability to move ships from point A to Point B to perform its tasks. To be able to do this the Black Ops Battleship is required to use Faction Isotopes to allow the other ships and its self to jump to other systems. The amount of isotopes used is dependent on:
Ship Size (mass) Distance to Target
As there are no tools giving the ability to judge the distance for bridging against the amount of isotopes required. It makes the job of a single or multiple bridgingGÇÖs and jumps harp to determine. Because of the reliance of the Isotopes as fuel against the size of ship and distance it would make sense to introduce more classes of ships to allow a variety of fleet sizes.
Concept Introduce a whole black operations class of ships from frigate to carrier all still based upon the aspect that all ships would need to be able to be fitted with the tier 3 cloaking device or designated as a Portal Generator ship. the Black Operations ships would be:
Black Ops Frigate Covert Ops Bomber Tackler Webification / Covert Cyno generator Tackler Warp Disruption / Covert Cyno generator ECM Tracking Disruption Cap neutralisation Logistics All Frigates would require the use of a Tier 3 cloaking device
Black Ops Destroyer Damage dealer ECM Tracking Disruption Cap neutralisation Tackler Webification / Covert Cyno generator Tackler Warp Disruption / Covert Cyno generator Logistics Interdictor / Covert Cyno generator All Destroyers would require the use of a Tier 3 cloaking device
Black Ops Cruiser Damage dealer ECM (Currently the Falcon) Tracking Disruption (Currently the Pilgrim) Tackler Webification / Covert Cyno generator (Currently the Rapier) Tackler Warp Disruption / Covert Cyno generator (Currently the Rapier) Logistics Heavy Interdictor / Covert Cyno generator Command All Destroyers would require the use of a Tier 3 cloaking device
Black Ops Battleship T1 Damage dealer / Covert Cyno generator ECM / Covert Cyno generator Cap neutralisation / Covert Cyno generator Tracking Disruption / Covert Cyno generator T1 Black Ops Battleships can only bridge via the Black Ops Carrier
Black Ops Battleship T2 Command / Covert Cyno generator Logistics / Covert Cyno generator T2 Black Ops Battleships can bridge and Jump to Cyno
Black Ops Carrier Command / Covert Cyno generator Carrier can bridge and Jump to location
T3 Ships Black Ops Command Sub System All T3 would require the use of a Tier 3 cloaking device
Blockade runner No Change
Black Ops Noctis See Below
Ship Description
Black Ops Neutraliser This ship would be similar to what the pilgrim does currently and adjusted to the ships type.
Black Ops Logistics As per the new logistics ship given at the 2012 EVE tournament the Black Ops Logistics ships would be a variant of this ship. All the ship Classes would be relevant to the current versions (Frigate and Cruiser) the only new one would be the destroyer class logistics which would be a variant change and the difference between the Frigate and Cruiser. The T3 cruiser is use full but the Cost, size & speed of the ship limits this type of ship really to be jumped into a Battleship class fight. It would not be good as a Frigate or destroyer fleet.
Black Ops Noctis The Black Ops noctis would be limited to the same category as the battle ships where it is a black ops ship and can bridge through black ops ship but can nit use a covert ops cloaking device. This noctis would have all the standard noctic specifications nit have the ability to have a fuel storage are for Black Ops battle ships to use.
Command ships Black Ops command ships are not able to fit the normal standard warfare links but fit a Black Ops warfare link. Command Ships are not effected by ECM or tracking Disruption. The role of a command ship is to give bonuses but not necessarily command the fight. Because everything is manual and not automatic it gives the command ship pilot more work to do protecting his own pilots. Black Ops Command ships are able to lock up to a number of ships dependent on skills and the type of ship flown. E.g. Carrier = 50, Battleship = 30, Cruiser = 15
Continued on part II[
|

Dr Vitoc
EVE University Ivy League
1
|
Posted - 2013.01.21 20:42:00 -
[148] - Quote
T1 Black Ops Battleships T1 Battleships would be a whole line of ships that could be used to jump into battle but would work like a standard battleship which could only jump through a Black Ops Carrier or Titan.
T2 Black Ops Battleships T2 Black Ops battleships are same as the current Black Ops battleships but with an extra class of ships which would be the command ship class.
Black Ops Carrier Black Ops Carriers can only be used to jump into a target lit by a covert cyno field generator
Module Description
Black Ops Triage module Ship Class - Carrier The Black Ops triage module can only be activated after jumping into a system for a period of time e.g. 5 or 10 Min and is a onetime use per jump and last a set time. This module can only be fitted to carriers and is an area of effect module which is grid wide. Bonuses are stacked if used with the Black Ops warfare link.
Black Ops Warfare link Ships Class GÇô Carrier, Battleship and Cruiser There would be several link types pertinent to current warfare links. These links are only activated once the Pilot of the command ship locks his own players. The module is always active but does not give bonus until the other pilots are linked. The module effective distance works differently for the ship it is fitted to. Carrier = Anywhere on Gird Battleship = 150km Cruiser = 60km The Bonuses can only be given to ships fitted with and online Tier 3 cloaking device or Black Ops Battle ships One Pilot will only be able to have a maximium of 3 links given to him at any one time and itGÇÖs up to the command pilot which links they are given.
[b]Ship and other Changes[\b] There would need to be changes to ships currently in the force recon role. These changes would be:
Change Stealth Bombers from being cover ops to GÇ£Black Ops BombersGÇ¥ ( Classification Change )(Impact Low) Keep Combat Recon and change Force Recon to GÇ£Black Ops ReconGÇ¥ ( Classification Change )(Impact Low) Change the Pilgrims stats so it relates more towards the other recon ships (Repair, Arazu, Falcon) The ship should be more towards the Curse with distances to Neutralisation or give the pilgrim more cap speed and armour as it is not currently a very effective force recon ship Give each ships a Fuel Bay so they can all carry fuel for the battleship or carrier. Pilots would be able to access the fuel bay on a Battleship or carrier and deposit the fuel into the fuel bay. Or make it automatic that the fuel is transferred into the battle ship or used when they attempt to bridge. Change fuel into a standard fuel across all carriers, Jump freighters, Black Ops. This would be achieved by a blue print and equal amount of all isotopes from each Faction race. Standard Cyno generation and Covert Cyno generation skill to be reduced so when the cyno generation is activated it will only work to a defined LY distance so the higher the skill the further it is. Current Cyno 5 would be what Cyno 1 is but with the Fuel cost at Cyno 5 e.g. Cyno Level / Fuel Usage / Time/ Distance Cyno Field Generator with Cynofield Theory skill level 1/400/30min/10LY 2/350/25min/12LY 3/300/20Min/15LY 4/250/15Min/20LY (Covert Cyno Field Generator opened) 5/200/10Min/Current Unlimited Cover Cyno Field Generator with Cynofield Theory skill level 4/200/5Min/2LY 5/50/1Min/Current Unlimited
|

Kelleris
Ars ex Discordia Test Alliance Please Ignore
4
|
Posted - 2013.01.21 20:55:00 -
[149] - Quote
Does this mean Viator (and possibly other BRs) will get more than one highslot? I would hate to have to choose between being covert and equipping a covert cyno when operation. |

Grath Telkin
Sniggerdly Pandemic Legion
1249
|
Posted - 2013.01.21 21:14:00 -
[150] - Quote
Oh man, seeing Ravenhort complaining about faggotry with his constant barrage of off grid leadership alts is amazing. I love this change and may actually chase him around with Bops gangs just for fun.
Also everybody complaining about the t2 cruisers being underpowered may actually suffer from birth defects, they haven't fixed those yet, they're on the way. |
|

GeeShizzle MacCloud
272
|
Posted - 2013.01.21 21:20:00 -
[151] - Quote
Dr Vitoc wrote: ....lots of words.
Firstly relatively new players are not exempt from black ops fleets as bombers are the mainstay of black ops as they provide a good chunk of dps with a lot of adjustable utilities. the ideology of complete tactical control is a mainstay of black ops.
Secondly warfare links are possible on covert ops fitted t3s. no need for black ops command ships.
Thirdly the idea of black ops logistics is waaay overpowered. the reason the Etanu exists in the first place is only because such a ship is an exceptional rarity and their sheer cost and massive lossmail keeps it in check.
Fourthly the black ops noctis is rediculous as the suggested role is one of the best uses for Blockade runners. Theyre used for fuel and bomb trucks if you didnt know.
and Fifthly that change to cynos would make sooo many people rage soo hard that itd just be overturned.
the different gang link mechanic is interesting. but even then itd mean ur forcing bonuses on field by the need to be on grid. and many many pvp'ers have shown many reasons for it to also be providable off-grid.
the only real idea thats worth merit is possibly the black ops carrier bt even then not in the style you suggested and you havent really suggested much about it, as it can be assumed to be seriously overpowered. |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
42
|
Posted - 2013.01.21 22:06:00 -
[152] - Quote
Bagehi wrote:"Tackle that blockade runner!" " Why did he decloak?" " Oh god, we're all dead."
I foresee a lot of fun.
Fozzie, make sure you add a second highslot to all other Blockade Runners too then.
Not just the Prowler or it would be the only one useful addition that can "Cyno and Cloak" in a Black Ops team. And it would require the "truckers" to all train Minmatar Industrial on top of whatever race they currently have.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Dr Vitoc
EVE University Ivy League
1
|
Posted - 2013.01.21 22:53:00 -
[153] - Quote
Gee, Thanks for the constructive advice.
Quote:Firstly relatively new players are not exempt from black ops fleets as bombers are the mainstay of black ops as they provide a good chunk of dps with a lot of adjustable utilities. the ideology of complete tactical control is a mainstay of black ops.
You are correct that stealth bombers are the main stay of DPS however new players getting into the 50+ km for safe-ish torp range will take time. Most new players getting into stealth bombers go pop when just looking at their shadow. By adding more frigates to the group you would allow young players the ability to join in the fun. Most of the unistas I train love the first time they Hot Drop a RAT BS for practice. but when it comes to live Hot drops they almost we their pants.. As the training for new players is so diverse it takes dedication to stay on a training path that takes them towards Targeting Range Dampening, Torps, bomb launcher, covert ops cloaking device and anything else you want to fit onto a stealth bomber. Unless your going to move into a Large 0.0 corp/alliance then you will not get the opportunity to do this as the skills to do the other roles are many months away for any player. So by introducing in the frigates and destroyer class ships then it gives a better and cheaper oportunities to get tackle, ecm onto the which would be at the training skills of frigate pilots.
Quote:Secondly warfare links are possible on covert ops fitted t3s. no need for black ops command ships.
Yea i understand this but to make it fair then command ships should also be in the firing line. I run a almost un-scanable T3 in a system and it sits their all day. Black ops shouldn't be like that.
Quote:Thirdly the idea of black ops logistics is waaay overpowered. the reason the Etanu exists in the first place is only because such a ship is an exceptional rarity and their sheer cost and massive lossmail keeps it in check.
there is no problem if you have the isk/plex then you can buy a T3 and fit logi on it and jump it through but the Size (Fuel Cost) Isk Cost, Repping Range. People complain it would be way over powered but it just like other aspects in the game. Shield ships with the ASB are almost untouchable against an Armour ships Command ships who can give bonus and not be on grid is way over powered. any ship with a cloaking device that can stay cloaked all day is overpowered. Its all about finding the right balance in relation to the skills and training required.
Quote:Fourthly the black ops noctis is rediculous as the suggested role is one of the best uses for Blockade runners. They're used for fuel and bomb trucks if you didn't know
This was just an idea of how to cover all aspects of standard ships. If you are successful in your ops then you will need a salvager to clean the place up. Yes it takes the blockade runners job in a way but blockade runners are mainly for running around LS and 0.0. the only use for the blockade runner in Black Ops is to be and extended fuel tank.
Quote:and Fifthly that change to cynos would make sooo many people rage soo hard that itd just be overturned.
Well tough.. cyno is to easy.. so making of cyno alts would take a a few days rather than a few hours.
LAST QUOTE - the only real idea thats worth merit is possibly the black ops carrier bt even then not in the style you suggested and you havent really suggested much about it, as it can be assumed to be seriously overpowered.
Well the Black Ops carrier would only have a function of a taxi and a command ship. With the Command warfare links the pilot would be too busy keeping all of the members locked and bonuses. Basically its like a mini titan which would allow, lets Say 10 Bo-BS to bridge through it or 100 BO-frigates or the equivalent. Its the same theory as a titan but one that after a set bridge time automatically jumps through. So once the bridge is open there is no way to stop him from automatically jumping at the end of the bridge cycle. By doing this it gives small and medium size corps / alliances the ability to have the same fun as Large alliances giving the power back to the smaller groups. The only ships that could jump through the BO bridge would be BO-BS, Frig, Cru, Desi. |

Diometrius
Pursuit of Power JINN.
0
|
Posted - 2013.01.21 23:30:00 -
[154] - Quote
CCP Fozzie wrote:
- Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Geez that was a fast turnaround . Way more than I expected when suggesting the 99% reduction workaround earlier in the thread.
At the rate Fozzie works I'm beginning to think EVE will be perfect by the time Summer Expansion hits  |

Substantia Nigra
Polaris Rising Gentlemen's Agreement
871
|
Posted - 2013.01.22 03:23:00 -
[155] - Quote
I like the proposed changes: Improved BLOPS jump / bridge range; Reduced fuel per kg per LY for a BLOPS jump or bridge; cov-cyno also able to be operated from blockade runners and covops-fit strategic cruisers (as well as the current covops frigates, stealth bombers, force recons, and BLOPS themselves).
For most of our current longreach BLOPS efforts this change should remove one intermediate staging jump (reduced hassle and staging logistics) and reduce the fuel cost GǪ but it hasnGÇÖt dumbed down or messed with the overall charm of BLOPSing at all.
This change seems to focus on the BLOPS activity, more than the particulars of that class of BLOPS battleships. As such it doesnGÇÖt seem likely to make them get used more as a direct-conflict combat ship, which only happens occasionally, but does make their BLOPS function GǪ the ability to covertly insert and extract combat fleets behind enemy lines, even into cyno-jammed systems GǪ a more powerful tool for the aggressor. I like that, I like that a lot. Thank you in slavering anticipation.
We can build and sell pretty much every ship. Check my bio for details. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
111
|
Posted - 2013.01.22 04:16:00 -
[156] - Quote
CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.]
You might as well give all the transport ships except the prowler another high slot, as of right now the prowler will be the only one that can fit a cloak and a cyno, making the other transport ships useless as fuel trucks. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |

Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
42
|
Posted - 2013.01.22 11:19:00 -
[157] - Quote
Junko Sideswipe wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners.]
You might as well give all the transport ships except the prowler another high slot, as of right now the prowler will be the only one that can fit a cloak and a cyno, making the other transport ships useless as fuel trucks. Actually, I'd like a 3rd highslot on the prowler so I can continue using it as a Prober+Cloak.
Or, what would make even more sense.. add the ability to refit on Black Ops. Now that, would really fit their role as a Covert Platform. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Marc Callan
NullOcular Order THORN Alliance
120
|
Posted - 2013.01.22 12:02:00 -
[158] - Quote
One point: Stealth Bombers don't have their covops-cloak CPU tied to the Covert Ops skill; they have a fixed role bonus of -99.5% CPU for the cloak.
When the Covert Ops Cloaking Device CPU is adjusted, the Stealth Bombers will get their role bonus adjusted accordingly, and not deleted, correct? |

Anna niedostepny
Vengance Inc. Renegade Alliance
0
|
Posted - 2013.01.22 12:22:00 -
[159] - Quote
CCP Fozzie wrote:None of this will be a surprise to you avid minute-readers, but for everyone else here's what we have planned:
- Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)
- Reduce the mass multipler used for Covert Jump Portal fuel costs from 0.00000018 to 0.000000135 (Reduces the fuel cost of covert bridges by 25%)
- Increase the fuel bay on all Black Ops to 1250m3 (25% increase)
:Update Jan 21st: We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make: - Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
- Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
- As a more neutral side effect that is still worth noting: the Combat and Attack Battlecruisers, as well as the Blockade Runners and Deep Space Transports, will now be in separate groups. This means anyone with custom overviews will need to add the new Attack Battlecruiser group and the new Blockade Runner group to their list of groups that show up on the overview. The default overviews will be adjusted automatically.
I approve of most of the changes here. The BLOPs needed a buff. Also covert cyno t3s already got my fits!! I probably use my BLOPs more than most right now as i bridge bomber's bar fleets alot.
I have a concern on the range though. Since BLOPs range is currently rather small i have spent alot of time looking for clever bridge systems from high sec. With a titans bridge range a covert ops base alliance/group can easily dominate a region via high sec where they really can't be touched. Such as bombers bar case you can't exactly war dec everyone....
So in short would there be any method out side a war dec to prevent being constantly dropped from high sec? |

Reppyk
Yarrbear Inc. BricK sQuAD.
328
|
Posted - 2013.01.22 12:55:00 -
[160] - Quote
Grath Telkin wrote:Oh man, seeing Ravenhort complaining about faggotry with his constant barrage of off grid leadership alts is amazing. I love this change and may actually chase him around with Bops gangs just for fun. I use off grid ganglink alts and still complain about them. EVE is a competitive game but a few of us still can still hope for a better balancing. Of course, it's easy to beg CCP to see your favorite skills/ships/modules/mechanisms getting a buff while asking for a nerf for something you don't use/or your opponents are using. |
|

Syzygium
Friends Of Harassment
26
|
Posted - 2013.01.22 13:31:00 -
[161] - Quote
Fozzie, do you guys realize that the same guys who are dropping everyone and his dog with the titanbridges will be the same guys who can now just store their 20++ blackops in the same staging system and cover an entire region (or more)? ISK is no limiting factor for these guys and the only reason why they didnt use BlackOps in the past was the limited range, the fuel management and the weak baits.
Now you have removed ALL of those points and given them just another tool to gank their victims anytime anywhere with maximum comfort and minimum risk.
It is beyond me why you guys want to cripple the game for smallscale PvP and smaller Corps that much... Cynowarfare is the single most stupid game mechanic in EvE Online, because it totally breaks the balance between power and mobility. All that counts is "how much backup do you have on the batphone". A few months ago there was a spark of hope when some dev mentioned that CCP has realized that all this instant forceprojection via Cynos is a problem. Listen to that guy. He spoke wisdom.
If you don't believe it, come to lowsec and count the titans, online and waiting to drop their hungy gankfleet on someone stupid enough to attack their baitship a dozen jumps ago.
This change is one more step from an EvE online where scouting, misinformation, fleet movement and hero tackle were important things, to an EvE online in form of a "Game of Cynos". Its a shame. There are so many ways you can buff BlackOps - increasing their range is the worst. Give them more Utilityslots, Higher Resistances, a greater Dronebay or more Cargospace so they actually can do their job behind enemy lines and far from own support better - but do not increase their range. I have FCed quite some BO-Gangs in my life and we use them very successful - they don't need more range. They need attention and skill - and thats good as it is! |
|

CCP Fozzie
C C P C C P Alliance
3514

|
Posted - 2013.01.22 13:44:00 -
[162] - Quote
A couple questions I can quickly answer:
No this is not the "done" state for black ops. The covert cyno change is just another little things tweak in the interim.
I don't think we have the bandwidth to change slot layouts on blockade runners this patch, but it's something to consider when we rebalance transport ships later.
[*] Bombers are getting a 50% CPU reduction, so the end result will be exactly the same. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
478
|
Posted - 2013.01.22 14:11:00 -
[163] - Quote
I put up a market order for a redeemer about an hour after the minutes were released..
It was too late.. prices EXPLODED |

XOdysseyX
Galactic Rangers R O G U E
0
|
Posted - 2013.01.22 19:47:00 -
[164] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
I second this! and liked. |

Devedse
Substandard industries Insidious Associates
5
|
Posted - 2013.01.22 23:35:00 -
[165] - Quote
Omnathious Deninard wrote:Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys? The more I think about this the better it sounds, and its not like every ship that can go through a covert jump portal is not allowed in high sec anyway.
I just hope some CCP guys read this too, and atleast keep it into consideration :). |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
183
|
Posted - 2013.01.22 23:41:00 -
[166] - Quote
Devedse wrote:Omnathious Deninard wrote:Devedse wrote:Why has no one ever thought about the fact to make black ops be able to jump to high sec??? It would instantly give them a huge "cool feature".
I bet some mission runners wanna pimp out some black ops to be able to instantly jump to their mission sites. They can also be used for backup when wartargets are station hugging (bait them with only 1 ship there, jump in the black ops).
There's loads more things to think about they could do in high sec. It would give them a real unique role in EvE.
What about it guys? The more I think about this the better it sounds, and its not like every ship that can go through a covert jump portal is not allowed in high sec anyway. I just hope some CCP guys read this too, and atleast keep it into consideration :). If I remember correctly, this topic has come up before, and was not entirely ruled out. thhief ghabmoef |

Reppyk
Yarrbear Inc. BricK sQuAD.
329
|
Posted - 2013.01.23 00:05:00 -
[167] - Quote
The problem is opening a (covert) cyno in highsec, I think. |

Caldari 5
The Element Syndicate
21
|
Posted - 2013.01.23 03:32:00 -
[168] - Quote
Marlona Sky wrote:Vilnius Zar wrote:While I agree that BO have been in dire straights a bit, I'm very much against making jump capable ships more "powerful", more range is fine and less annoyance is also fine. But if the future changes are about making them more viable in a combat situation I'm very much against it.
Jump bridges and jump capable ships are the very reason why we have boring and meaningless 0.0 and I would hope CCP to tone them down rather than to add more of them. Perhaps nerfing the range of all other jumping and bridging ships instead of buff the BO jump and bridge range would make black ops a bit more competitive.  But yeah, I understand your concern about power projection. Reduce the Jump Range on everything, and increase the number of Solar Systems. increase the number of Solar Systems so that the current outer edge of Null is as Dense as Empire(HS) and then extend out Further again, Pockets of LS/HS on the very outer edges could make some interesting things happen as people transport goods from inner hubs to outer Hubs. iirc currently it takes about 6 or 7 Jumps to traverse Eve in a Carrier, I'd like to see this increase to about 40 or 50 at least.
GeeShizzle MacCloud wrote:Sinigr Shadowsong wrote:CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
Another buff for Blockade Runners. Transport ships instead left to rot deep inside millenuim-old layer of space dust under the shadow of glorious Blockade Runners. maybe deep space transports should get a nullifier bonus then... would fit their brief as 'deep space' transports. This would be Awesome DSTs need the love. |

Trep Algaert
Cult Of Scotch
0
|
Posted - 2013.01.23 06:38:00 -
[169] - Quote
This means a real possibility of deploying a decent sized gang to... anywhere using a 3 ship combo for transport: cloaky/interdiction nullifier t3 for running gatecamps and lighting covert cynos, blops for bridging any cloaky ship, and a cloaky hauler for fuel needs. not sure exactly how many jumps around you could make before resupplying, but i imagine it's a lot. just add bombers, and season with recons to taste. when we get a proper combat blops battleship it'll be even better, though personally I think the blops fleet comp needs a dedicated support (frig) killer. maybe that can be webbing lokis fit with covert cynos now, though i don't know how effective the dual role would be. |

Cyaron wars
D00M. Northern Coalition.
21
|
Posted - 2013.01.23 06:43:00 -
[170] - Quote
@ Fozzie,
We will have president elections soon in my country. Please come and take part, u sir have my voice! :D |
|

Mad Ani
Macabre Votum Northern Coalition.
1
|
Posted - 2013.01.23 07:16:00 -
[171] - Quote
So many Bops pilots would be happy about this  GÖ½ GÖ¬ LIVE STREAM - Solar staging system (focused on key points of interest). Chillout/Trance/Dance music played constantly! Day 6 of being on air with 6800+ views. 288 people tuned in at peak time... www.twitch.tv/mad_ani (out of game browser) |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
354
|
Posted - 2013.01.23 13:51:00 -
[172] - Quote
One of the most annoying thing in the Black OP ship, is that is can't warp cloaked... so it is not a good tatical ship.... make this change and you will see what will happen....
(Hey fozzie, are you the only dev working at ccp? you should get a promotion!!!) Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |

Satracz
Meteoric Security Supply Service
1
|
Posted - 2013.01.23 14:47:00 -
[173] - Quote
Do NOT increase the max range of the BO,it is OK how it is NOW !
|

Andski
GoonWaffe Goonswarm Federation
6440
|
Posted - 2013.01.23 17:55:00 -
[174] - Quote
CCP Fozzie wrote: Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
This is just marginalizing recons in favor of nullified cloaky T3s with covert cynos. Nullifiers are broken as hell (and I know this because I use a nullified cloaky T3 all the time) and this is a terrible idea.
The only reason to use a recon now will be for the shorter cyno duration, which doesn't matter anyway with covert cynos. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Chanina
ASGARD HEAVY INDUSTRIES Zombie Ninja Space Bears
21
|
Posted - 2013.01.23 20:14:00 -
[175] - Quote
I really understand that the black ops need to be buffed and this changes are at least a sign that there is something done. BUT with ranges like Titans and Tech 3 Fleets jumpable cloaking campers will become a more serious problem than they are atm. Currently you have the chance to find the rally point for the cov ops gang but with titan range there are way more systems to cover.
Black Ops and there features are very welcome but keep in mind what happens with the nice 24/7 neigbours. |

Quindaster
Infernal laboratory Infernal Octopus
35
|
Posted - 2013.01.23 23:20:00 -
[176] - Quote
Omnathious Deninard wrote:Quindaster wrote:What I want to see in BO after this changes on jump range.
1. less fuel usage for portal T3 ships. (because now if you portal 2 T3 - you out of fuel)
2. abbility to use warfare links. (yes, so we can use bonuses on armor, skirmish, shield)
3. abbility to refite from each other
4. remote rep bonuses on range for Sin.
5. T2 resists
6. NO new racial EWAR bonuses! No close range Redeemer with neuts or damps like some idiots wrote. Sounds like you want a Thanatos and not a Sin, but you want the Thanatos to be able to bridge also.
T1 crusers and T2 crusers have this bonuses, so they thanatos too?!
Why BS class cannot have remote rep bonuses if they support ships? 15-20km remote rep bunuses will be good, so, I don't know how you compare it to thanatos with capital remote reps...large reps vs capital...it's very big difference. |

Quindaster
Infernal laboratory Infernal Octopus
35
|
Posted - 2013.01.23 23:35:00 -
[177] - Quote
Reppyk wrote:I You can jump another BlOp to return the fleet, even with a crane if you need more fuel.
aye, and you can say - you can always bring JF with fuel for whole fleet too. Do you know how many isotops use blockade runner when he jump in portal? I think no, because you will need to have dedicated BO to portal only bloakade runner or other ships cannot jump in portal because you will be out of fuel. |

Irya Boone
Escadron leader
157
|
Posted - 2013.01.23 23:41:00 -
[178] - Quote
Nice changes but don't be afraid to really do the good things for Blops.
Give Us a specific Cargo for the fuel Like exhumers have a specific cargo to ore....
Give them a specific bonus according to the Race : Ewar for Widow/ Drones bonuses for Sin .....
Maybe make them Battleship command Ship ( But i see this role More for the Hyperion actually ) with proper bonus.
I don't even tank about the covert ops cloack ... because i still don't understand Why Blops don't have a big bonus for the use .oO
In order to resume make BS tech2 and improvement of BS and not only a niche .. with an only one role : make people jump...
Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Omnathious Deninard
Extrinsic Operations
462
|
Posted - 2013.01.23 23:45:00 -
[179] - Quote
Quindaster wrote:Omnathious Deninard wrote:Quindaster wrote:What I want to see in BO after this changes on jump range.
1. less fuel usage for portal T3 ships. (because now if you portal 2 T3 - you out of fuel)
2. abbility to use warfare links. (yes, so we can use bonuses on armor, skirmish, shield)
3. abbility to refite from each other
4. remote rep bonuses on range for Sin.
5. T2 resists
6. NO new racial EWAR bonuses! No close range Redeemer with neuts or damps like some idiots wrote. Sounds like you want a Thanatos and not a Sin, but you want the Thanatos to be able to bridge also. T1 crusers and T2 crusers have this bonuses, so they thanatos too?! Why BS class cannot have remote rep bonuses if they support ships? 15-20km remote rep bunuses will be good, so, I don't know how you compare it to thanatos with capital remote reps...large reps vs capital...it's very big difference.
2. abbility to use warfare links. (yes, so we can use bonuses on armor, skirmish, shield) Capitals can do this 3. abbility to refite from each other Capitals can do this 4. remote rep bonuses on range for Sin. The Sin is a drone ship, adding remote repair to it plus the stuff above would make it almost like a Thanatos with the exception of the Covert Jump Portal Generator. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Irya Boone
Escadron leader
157
|
Posted - 2013.01.24 01:39:00 -
[180] - Quote
if the sin is drone ship make it look like ... same Bandwidth than a Bs tech 1 , same number of drones than a Tech1 BS ....
Do something to Fix it SIN Should be an improved version of The Dominix
More deployable drones? more Bonus for drones ? more drone bay?? I would be nice to make the Black ops a mid ship between BS tech1 and dread. Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2452
|
Posted - 2013.01.24 02:12:00 -
[181] - Quote
Quindaster wrote:Reppyk wrote:I You can jump another BlOp to return the fleet, even with a crane if you need more fuel.
aye, and you can say - you can always bring JF with fuel for whole fleet too. Do you know how many isotops use blockade runner when he jump in portal? I think no, because you will need to have dedicated BO to portal only bloakade runner or other ships cannot jump in portal because you will be out of fuel.
1. Fuel truck drops jetcan with full BLOPs load of fuel. 2. BLOPS opens bridge 3. Fleet (minus Fuel Truck) jumps 4. BLOPs refuels from Can 5. Fuel Truck loots the rest 6. Fuel truck jumps. 7. BLOPS jumps.
If you add a little math to step 1, you can skip step 5. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Omnathious Deninard
Extrinsic Operations
462
|
Posted - 2013.01.24 02:40:00 -
[182] - Quote
Irya Boone wrote:if the sin is drone ship make it look like ... same Bandwidth than a Bs tech 1 , same number of drones than a Tech1 BS ....
Do something to Fix it SIN Should be an improved version of The Dominix
More deployable drones? more Bonus for drones ? more drone bay?? I would be nice to make the Black ops a mid ship between BS tech1 and dread. The Sin overhaul I would like to see is: 7/6/6 5 turrets +1 Gallente Battleship +10% drone damage and hit points per level +7.5% large hybrid tracking per level Black Ops +10% Fighter damage and hit points per level +125% cloaked velocity per level
Drone bay 400m3 Fighter Bay 50,000m3
That is of course if the system will allow two drone bays on a ship. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Powers Sa
GoonWaffe Goonswarm Federation
519
|
Posted - 2013.01.24 07:25:00 -
[183] - Quote
Quote:Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans) does that mean bridge range too? |

Ribikoka
Royal Amarr Institute Amarr Empire
370
|
Posted - 2013.01.24 10:21:00 -
[184] - Quote
Another bullsh*t change for the coward cloakers and bloapers. HTFU CCP. Give anti-recon shiptype too, not just boost always the cloaker advantages. |
|

CCP Fozzie
C C P C C P Alliance
3664

|
Posted - 2013.01.24 15:56:00 -
[185] - Quote
Powers Sa wrote:Quote:Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans) does that mean bridge range too?
Yes Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
57
|
Posted - 2013.01.24 16:57:00 -
[186] - Quote
Omnathious Deninard wrote:The Sin overhaul I would like to see is: 7/6/6 5 turrets +1 Gallente Battleship +10% drone damage and hit points per level +7.5% large hybrid tracking per level Black Ops +10% Fighter damage and hit points per level +125% cloaked velocity per level
Drone bay 400m3 Fighter Bay 50,000m3
That is of course if the system will allow two drone bays on a ship.
GTFO. fighters, on a BS hull?
people like you make CCP devs pluck out their own eyes in agony and regret and run away from legit discussion threads. |

Omnathious Deninard
Extrinsic Operations
465
|
Posted - 2013.01.24 17:35:00 -
[187] - Quote
Cedric deBouilard wrote:Omnathious Deninard wrote:The Sin overhaul I would like to see is: 7/6/6 5 turrets +1 Gallente Battleship +10% drone damage and hit points per level +7.5% large hybrid tracking per level Black Ops +10% Fighter damage and hit points per level +125% cloaked velocity per level
Drone bay 400m3 Fighter Bay 50,000m3
That is of course if the system will allow two drone bays on a ship. GTFO. fighters, on a BS hull? people like you make CCP devs pluck out their own eyes in agony and regret and run away from legit discussion threads. lets break this down for one sec The Sin overhaul I would like to see is:
where in that statement does it say that people will quit if this does not happen? this is just an idea I had, so i posted it, i never said everyone should like it. if the devs dont like guess what, they just pass it by.
on the topic of fighters on a BS hull, it is the only place left to a T2 drone ship to go, the dominix gets the same drone bandwidth, the navy dominix has the same bandwith and drone bay, the rattlesnake gets the same bandwith and drone bay, the gila has the same bandwith and drone bay, the ishtar has the same bandwith and potentially drone bay, while the Eos has not been rebalanced yet it is safe to assume that it too will have the same bandwith and drone bay. So do tell, where is a BS sized drone hull supposed to go? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
59
|
Posted - 2013.01.24 19:26:00 -
[188] - Quote
Omnathious Deninard wrote: lets break this down for one sec The Sin overhaul I would like to see is:
where in that statement does it say that people will quit if this does not happen?
lol you're bad. read it, understand what I'm saying; I said your post was so bad that it makes CCP devs lose brain cells, that it makes people bleed from their eyes as they read it, causes mothers to miscarry and if you recite your post under fullmoon with a creepy voice, it will spoil milk.
it doesn't make people "quit" the game.
also fighters are frigate sized ships, think about it, lore-wise, physics wise, game-mechanics-wise. Just think. then post.
|

Omnathious Deninard
Extrinsic Operations
465
|
Posted - 2013.01.24 20:05:00 -
[189] - Quote
Cedric deBouilard wrote:Omnathious Deninard wrote: lets break this down for one sec The Sin overhaul I would like to see is:
where in that statement does it say that people will quit if this does not happen?
lol you're bad. read it, understand what I'm saying; I said your post was so bad that it makes CCP devs lose brain cells, that it makes people bleed from their eyes as they read it, causes mothers to miscarry and if you recite your post under fullmoon with a creepy voice, it will spoil milk. it doesn't make people "quit" the game. also fighters are frigate sized ships, think about it, lore-wise, physics wise, game-mechanics-wise. Just think. then post. I will feed the troll one more time *sigh* Forget it. I should have minded not to argue with a fool, onlookers can sometimes not tell who the fool is. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
500
|
Posted - 2013.01.24 22:28:00 -
[190] - Quote
If those Blops price could come down a little bit too, this would make them also more attractive.
Meh wants more low slots on Widow plz 
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |
|

Omnathious Deninard
Extrinsic Operations
465
|
Posted - 2013.01.24 23:08:00 -
[191] - Quote
Sergeant Acht Scultz wrote:If those Blops price could come down a little bit too, this would make them also more attractive. Meh wants more low slots on Widow plz  I think the CSM minutes mentioned something about dropping the price tag a bit Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

NinjaTurtle
Noir. Black Legion.
25
|
Posted - 2013.01.25 06:55:00 -
[192] - Quote
Confirming t3 cov cyno best cyno |

Ayumi Hinoki
Shimai of New Eden
35
|
Posted - 2013.01.25 12:22:00 -
[193] - Quote
With that changes Black Ops remain just for hot dropping.
Useful changes would be the capability to fit Covert Ops Cloaking Device II and racial EWAR bonuses. Black Ops should be recon battleships, so you could use them for high, low, null and w-space.
Also, T3 are still better in every way than black ops. Bridging is nice, but not useful for everyone. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2462
|
Posted - 2013.01.25 19:59:00 -
[194] - Quote
Ayumi Hinoki wrote:With that changes Black Ops remain just for hot dropping.
Useful changes would be the capability to fit Covert Ops Cloaking Device II and racial EWAR bonuses. Black Ops should be recon battleships, so you could use them for high, low, null and w-space.
Also, T3 are still better in every way than black ops. Bridging is nice, but not useful for everyone.
Which is why this isn't the end of fixing BLOPs. This is the low hanging fruit. Anyway, if bridging isn't useful for you, you might consider that a BLOPs may not be intended to be the the tool for your needs. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Marlona Sky
D00M. Northern Coalition.
2997
|
Posted - 2013.01.25 20:11:00 -
[195] - Quote
Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.
Remove local, structure mails and revamp the directional scanner! |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2462
|
Posted - 2013.01.25 20:33:00 -
[196] - Quote
Marlona Sky wrote:Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.
Kill all the supers.
I like the idea. They're far too squishy to replace HICs anywhere but on BLOPS gangs (the reason why a T3 sub giving a focused point would be bad), so they don't take anything away from HICs, and now Supers will have to worry about more than just Titan Drops. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Asmae
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2013.01.26 06:53:00 -
[197] - Quote
Good news for all of us who loves BLACK OPS gameplay .
The only things i ask ccp is to add RANGE BONUS on T3 SUBSYSTEM relying on remote - for example Tengu Adaptive Shielding - like 40% bonus per skill level
This will be AWESOME. |

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
44
|
Posted - 2013.01.26 09:55:00 -
[198] - Quote
Quote:, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
fozzie this means only one of the 4 blockade runner practiclly will be able to do this. the minmatar br is the only one having 2 hi-slots. do you plan to give the others also a second hi-slot . one for cloak, one for the covert cyno . ??? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
509
|
Posted - 2013.01.26 11:10:00 -
[199] - Quote
Marlona Sky wrote:Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.
The built-in, penalty-free WCS on supercaps is an amazingly bad idea. These aren't haulers or miners (normally lol), all ships should be able to tackle them. |

Shepard Book
Underground Stargate
134
|
Posted - 2013.01.26 14:19:00 -
[200] - Quote
CCP Fozzie wrote:Greetings spacefriends.
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
:
Thank you! I am excited to see these changes to COV Cynos and look forward to the future changes to Black ops giving them a better role. |
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
6
|
Posted - 2013.01.26 15:18:00 -
[201] - Quote
@ CCP Fozzie here's a question have you thought about limiting jump brides to only Black ops? And only covert ships could jump through a covert portal? with a limited mass allowance?
The idea being only black ops could setup a hotdrop with limited reinforcements making it a black ops/special op.. instead of the current caps drops a blob on to a blob who drops a blob on them and so on.....
So for example 1 black op jumps into a system and opens a covert portal which allows say upto 10 blackops or more smaller covert ships like bombers or T3's or it could be an escort for a crane. |

Rix Moore
PharmaDyne Technologies
0
|
Posted - 2013.01.27 02:07:00 -
[202] - Quote
Does this mean Capital's won't be able to cloak anymore?
|

Celestial One
Militant Miners
9
|
Posted - 2013.01.27 10:29:00 -
[203] - Quote
CCP Fozzie wrote:
:Update Jan 21st: We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make: [list] [b] Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online.
Did Fozzie break this?
I bug reported it already. |
|

CCP Fozzie
C C P C C P Alliance
3725

|
Posted - 2013.01.27 14:53:00 -
[204] - Quote
Celestial One wrote:CCP Fozzie wrote:
:Update Jan 21st: We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make: [list] [b] Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online. Did Fozzie break this? I bug reported it already.
Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet. Thanks as always for the bug report.
I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
3725

|
Posted - 2013.01.27 14:55:00 -
[205] - Quote
Rix Moore wrote:Does this mean Capital's won't be able to cloak anymore?
Normal cloaks are unaffected. The crazy Sisi fit that allowed a Covops cloak on an Avatar won't work anymore, but nobody used that on TQ anyways. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Reppyk
Yarrbear Inc. BricK sQuAD.
332
|
Posted - 2013.01.27 20:05:00 -
[206] - Quote
While you're at it... Why not removing all the cloaks for any cap ship ?  |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2487
|
Posted - 2013.01.27 20:51:00 -
[207] - Quote
Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

CCP Fozzie
C C P C C P Alliance
3727

|
Posted - 2013.01.27 22:02:00 -
[208] - Quote
RubyPorto wrote:Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)?
Rebalancing BRs is outside the scope of this patch. I love feature creep as much as the next designer but I need to draw a line somewhere.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2494
|
Posted - 2013.01.27 22:05:00 -
[209] - Quote
CCP Fozzie wrote:RubyPorto wrote:Any thoughts on the High slots of Blockade Runners now that they can theoretically fit CovOps Cynos (and in practice, only one of them can)? Rebalancing BRs is outside the scope of this patch. I love feature creep as much as the next designer but I need to draw a line somewhere. 
Fair enough. Time to get started training Minnie BRs for bomb truckin'. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ager Agemo
Imperial Collective
210
|
Posted - 2013.01.28 03:10:00 -
[210] - Quote
CCP Fozzie wrote:
Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet. Thanks as always for the bug report.
I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.
T-T cannot go to fanfest, curiosity is killing me! whats wrong with my pilgrim!? |
|

Nagarythe Tinurandir
Tormented of Destiny Zombie Ninja Space Bears
101
|
Posted - 2013.01.28 18:22:00 -
[211] - Quote
Ager Agemo wrote:CCP Fozzie wrote:
Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet. Thanks as always for the bug report.
I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story.
T-T cannot go to fanfest, curiosity is killing me! whats wrong with my pilgrim!?
maybe you fit one of those drone control units intended for carriers onto the pilgrim? cant fly one so i havent tried that out ...
|

Buhhdust Princess
Mind Games. Suddenly Spaceships.
435
|
Posted - 2013.01.29 13:34:00 -
[212] - Quote
Sweet! As a user of just the Black Ops BS in the drops, this is awesome for us! Also, They were amazing ships already when used correctly. The buff just makes them awesome(r?). -Buhhd |

Ranger 1
Ranger Corp
3442
|
Posted - 2013.01.29 22:32:00 -
[213] - Quote
CCP Fozzie wrote:Celestial One wrote:CCP Fozzie wrote:
:Update Jan 21st: We have also refactored the methods used to limit older modules to certain ships. Most of the ships changed by this will simply have a more clear description (Can fit module X rather than -99% CPU to module X) but there are two gameplay improvements this change allowed us to make: [list] [b] Change the CPU requirements of Covops cloaks to 100 and change the bonus on coverts, recons and blockade runners to "-20% CPU needed for cloaks per level". This means that cloaks will use the same CPU at level 5 (0) but the CPU use at lower levels is less crippling, making the use of these ships at less than level 4-5 more viable.
On Singularity when trying to fit a Drone Control Unit I to a Thanatos I am not getting the 99% CPU and thus am unable to put them online. Did Fozzie break this? I bug reported it already. Yup that was me. I fixed it last week but we haven't been able to update Sisi with the new build yet. Thanks as always for the bug report. I also discovered something really surprising about the Pilgrim during this whole adventure, but I'll save that for a funny fanfest story. Oh no you don't, spill it. I have a vested interest in anything having to do with the Pilgrim, amusing (as is usually the case) or otherwise.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Graeme Rowney
Revenge of the Noobs Tactical Narcotics Team
5
|
Posted - 2013.01.30 04:10:00 -
[214] - Quote
Wait does this cpu change mean we can get a cov op cloak on the blops now. If now why the heck not? |

Omnathious Deninard
Extrinsic Operations
470
|
Posted - 2013.01.30 05:07:00 -
[215] - Quote
Graeme Rowney wrote:Wait does this cpu change mean we can get a cov op cloak on the blops now. If now why the heck not? I was said that it is an option for the future but it would/could not make it into the point release. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Asmae
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2013.01.30 08:57:00 -
[216] - Quote
Can CCP remove the useless SIN agility bonus ?
It can replace it by remote remote rep ( armor and ship ) optimal range bonus ! |

PMolkenthin
AQUILA INC Verge of Collapse
18
|
Posted - 2013.01.30 09:26:00 -
[217] - Quote
xVx dreadnaught wrote: Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Double the DPS? My Widow & Panther do 1000+DPS. I think you're fitting it wrong. Also, WTB 2000dps Stealth Bomber. |
|

CCP Fozzie
C C P C C P Alliance
3795

|
Posted - 2013.01.30 11:18:00 -
[218] - Quote
Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.
It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

TravelBuoy
Imperial Academy Amarr Empire
67
|
Posted - 2013.01.30 12:37:00 -
[219] - Quote
CCP Fozzie wrote:Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.
It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now.
Please the cloak ships too, because it's time to create az anti-ship against them, not just boosting to cloakers and stop AFK cloaking ability. |

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.30 13:19:00 -
[220] - Quote
TravelBuoy wrote:CCP Fozzie wrote:Just wanted to repeat that these changes are not the "rebalance" of Black Ops. That will come later when we get to them in our giant process of eternal rebalancing.
It's intentional that we're not opening the can of worms that is Black Ops stats and bonuses in 1.1. We simply do not have the time right now. Please the cloak ships too, because it's time to create az anti-ship against them, not just boosting to cloakers and stop AFK cloaking ability.
Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage. |
|

Drosal Inkunen
Harmonic Discord Lightning Knights
14
|
Posted - 2013.01.30 15:10:00 -
[221] - Quote
Kerdrak wrote: Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage.
*cough* Have you ever flown a covert ops ship? That would make us quite useless. Though, I'll admit it did seem rather weird to me at first that it didn't use anything.
The problem is that if we lost cap while being cloaked we wouldn't be able to actually set up bombing runs or get into position for an attack very well. Bombers especially are paper thin. Without the cloak we die easily. If people just had to wait 2 minutes for us to decloak bombers would just get slaughtered and not be able to fight back.
I know your post is about AFK cloaking, but this would be a serious problem to actively playing cov ops ships. |

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.30 15:14:00 -
[222] - Quote
Drosal Inkunen wrote:Kerdrak wrote: Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage.
*cough* Have you ever flown a covert ops ship?
I stopped reading here.
|

Drosal Inkunen
Harmonic Discord Lightning Knights
14
|
Posted - 2013.01.30 15:49:00 -
[223] - Quote
Kerdrak wrote:Drosal Inkunen wrote:Kerdrak wrote: Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage.
*cough* Have you ever flown a covert ops ship? I stopped reading here. Ok, so clearly the answer is yes. I now have to ask why you would be pushing for cap usage while cloaked then? |

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.30 16:04:00 -
[224] - Quote
Drosal Inkunen wrote:Kerdrak wrote:Drosal Inkunen wrote:Kerdrak wrote: Would be awesome that cloaked ships couldn't recharge cap while cloaking devices had cap usage.
*cough* Have you ever flown a covert ops ship? I stopped reading here. Ok, so clearly the answer is yes. I now have to ask why you would be pushing for cap usage while cloaked then?
The idea is to avoid afk cloakers that stay totally safe for hours and other behaviours, not crippling strategy. So the point is giving it a very low cap consumption, like the damage control, but make cap recharge 0 while cloaked. Maybe covert ops cloaks could have a bonus to not stress too much (you know, warping around could be a problem), but the idea of a ship that can be cloaked and immune to other eve players at will always pissed me off. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2544
|
Posted - 2013.01.30 16:10:00 -
[225] - Quote
Kerdrak wrote:The idea is to avoid afk cloakers that stay totally safe for hours and other behaviours, not crippling strategy. So the point is giving it a very low cap consumption, like the damage control, but make cap recharge 0 while cloaked. Maybe covert ops cloaks could have a bonus to not stress too much (you know, warping around could be a problem), but the idea of a ship that can be cloaked and immune to other eve players at will always pissed me off.
An AFK cloaker has never hurt anyone, and AFK cloaking is the counter to Local's use as a perfect intel tool. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Omnathious Deninard
Extrinsic Operations
471
|
Posted - 2013.01.30 16:13:00 -
[226] - Quote
There are plenty of whine threads about AFK clockers out there already please don't further degenerate this thread with that topic. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.30 16:30:00 -
[227] - Quote
RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim).
RubyPorto wrote:and AFK cloaking is the counter to Local's use as a perfect intel tool. AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players.
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2544
|
Posted - 2013.01.30 16:44:00 -
[228] - Quote
Kerdrak wrote:RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim). RubyPorto wrote:and AFK cloaking is the counter to Local's use as a perfect intel tool. AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players.
Then you weren't AFK, were you? So an AFK cloaker has still never hurt anyone.
Without AFK cloaking, Local tells you who's in space and who's active. With AFK cloaking, Local only tells you who's in space. See how AFK cloaking counters Local's use as a perfect intel tool? It makes it impossible to tell who's active in space. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Drosal Inkunen
Harmonic Discord Lightning Knights
14
|
Posted - 2013.01.30 16:47:00 -
[229] - Quote
Kerdrak wrote:Drosal Inkunen wrote: Ok, so clearly the answer is yes. I now have to ask why you would be pushing for cap usage while cloaked then?
The idea is to avoid afk cloakers that stay totally safe for hours and other behaviours, not crippling strategy. So the point is giving it a very low cap consumption, like the damage control, but make cap recharge 0 while cloaked. Maybe covert ops cloaks could have a bonus to not stress too much (you know, warping around could be a problem), but the idea of a ship that can be cloaked and immune to other eve players at will always pissed me off.
Ah, I see what you mean. That I could get behind more. The problem would still be warping. Possibly having the cloak active makes warps cost less or something. It would make things more challenging to fly cov-ops, potentially in a good way. |

Kerdrak
D00M. Northern Coalition.
26
|
Posted - 2013.01.30 16:47:00 -
[230] - Quote
RubyPorto wrote:Kerdrak wrote:RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim). RubyPorto wrote:and AFK cloaking is the counter to Local's use as a perfect intel tool. AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players. Then you weren't AFK, were you? So an AFK cloaker has still never hurt anyone. Without AFK cloaking, Local tells you who's in space and who's active. With AFK cloaking, Local only tells you who's in space. See how AFK cloaking counters Local's use as a perfect intel tool? It makes it impossible to tell who's active in space.
The thing is that only you (obviously) know when you are afk or not, other players assume you are AFK or risk theirselves.
EDIT: I know this matter have been discussed for years, and many people is bored of it (including me) but there are plenty of reasons to keep debating about this. At least under my point of view (and many others). |
|

TravelBuoy
Imperial Academy Amarr Empire
67
|
Posted - 2013.01.30 23:27:00 -
[231] - Quote
RubyPorto wrote:Kerdrak wrote:RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim). RubyPorto wrote:and AFK cloaking is the counter to Local's use as a perfect intel tool. AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players. Then you weren't AFK, were you? ,,,
Its a blabla. The other players dont know who is AFK or not. So, the emeny cloaker in their system always a possibly danger. And yes they can do economics damage without playing, when maybe they AFK and when the other player in system is active but got disadvantage and wont risk because he dont know the cloaker active or not. When AFK player can terrorize an active player its a bad game feature. Its time to create a counter against AFK cloakers, because so many players sit in enemy systems without play and they almost always AFK, because they dont have risk to cloak. |

Friggz
Caldari Provisions Caldari State
0
|
Posted - 2013.01.31 01:02:00 -
[232] - Quote
Yes, we need to make sure we nerf AFK Cloaks. They can destroy your ability to generate isk 0.0. Which has more isk generating potential because it's supposed to be risky, but I don't feel I should actually have to incur any risk. It is completely reasonable for me to expect to be able to have the best of both worlds when it comes to risk and reward. If I have at least one functioning eye ball (or a screen reader for the blind) and am conscious I should be able to avoid any risk, 100% of the time, in 0.0. In fact, I don't think local goes far enough. If someone enters system who is not blue, there needs to be a box that pops up asking if I'd like to dock/safe up, like the confirmation on low sec gates.
As soon as a cloaky afker comes into system, you must dock up immediately. You have to. Otherwise you might... you might... I'm sorry, it's hard for me to type this, my hands are shaking so hard just thinking about it. Whew. Okay, you might have to engage in non-consensual pvp! Can you even imagine that!? What sort of barbaric non-sense is this? Everyone knows in civilized warfare both parties agree to a fighting ground and set terms for the engagement before hand. That's how gentlemen behave. These people who fly these cloaky ships are without scruples!
Cloaky AFKers are capable of camping a system for 3 days until I get used to them and then they can kill my fully insured raven costing me a tiny fraction of the amount of isk I farmed over those three days while his character was sitting there completely useless. Obviously, this is overpowered and it has to stop.
Now, if you'll excuse me, I have go log onto my alt to insult people who play in highsec, letting them know they are carebears before I go back to ratting while watching local like a hawk. That isk my renter alliance pays won't get into the corp wallet itself!
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2547
|
Posted - 2013.01.31 01:43:00 -
[233] - Quote
TravelBuoy wrote:RubyPorto wrote:Kerdrak wrote:RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim). RubyPorto wrote:and AFK cloaking is the counter to Local's use as a perfect intel tool. AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players. Then you weren't AFK, were you? ,,, Its a blabla. The other players dont know who is AFK or not. So, the emeny cloaker in their system always a possibly danger. And yes they can do economics damage without playing, when maybe they AFK and when the other player in system is active but got disadvantage and wont risk because he dont know the cloaker active or not. When AFK player can terrorize an active player its a bad game feature. Its time to create a counter against AFK cloakers, because so many players sit in enemy systems without play and they almost always AFK, because they dont have risk to cloak.
That's the entire point. AFK cloaking turns local (+d-scan)from "I know who's in system and active" into "I know who's in system, but not who's active."
See how the first is much more useful than the second? See how your complaint simply makes my point for me?
By the way, the only fix for AFK cloaking that doesn't result in Local becoming that perfect intel tool is to simply remove local.
Local is the counter to AFK cloakers. Knowing that they could be there means you can adjust your habits. AFK Cloaking is the counter to using Local as a perfect Intel tool. There's a really nice symmetry there.
An AFK cloaker is at no risk only while he doesn't do anything. As soon as he tries to do something, he's put himself at risk. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Dring Dingle
5pm In Hades Hail the Hoff
4
|
Posted - 2013.01.31 05:01:00 -
[234] - Quote
Probs been suggested / asked a bazillion times b4.... but why not let blackops hop around highsec? / let covert cynos in high sec?
only bombers / covert ops / stealthy -t3's would be able to join in,
Could make high sec pew pew more interesting, and have the same repercussions as using a neutral logi alt on anyone who is at war. - Suspect flag, or for that matter lighting any covert cyno would incur a suspect flag.
Just a thought,
- Dringy.
|

Alice Katsuko
Terra Incognita Unclaimed.
181
|
Posted - 2013.01.31 08:25:00 -
[235] - Quote
All of the changes look good, except the increased jump range, about which I am rather ambivalent.
Black Ops battleships are rather underpowered given the SP and ISK investment involved, and this will make them much more useful, if not more potent.
But a black ops fleet is already almost impossible to catch or counter, and sometimes even to detect before it strikes. A proper black ops fleet can pick and choose its targets and, backed by a Falcon or two, can extract itself with minimum losses. In this day and age of pervasive spies, trying to set a trap for any fleet is a silly notion, but never know. Semi-AFK alts allow a black ops fleet to camp systems with impunity, forcing the inhabitants to either move systems, log off, or play Polish Roulette if they are within jump range of a hostile staging system.
A cloak-equipped ship cannot be caught unless either its pilot does something very silly, or is extremely unlucky. The cloaked pilot has all of the advantages, and no real disadvantages. He can choose when and where to decloak, and can always avoid a fight and cloak back up; his pursuers must remain ever-vigilant if they hope to catch him, even if the cloaked pilot goes on vacation for a week, because they have no way to tell when he will be back. Similarly, a black ops fleet can spread alts throughout a region and go AFK for an hour, and there is nothing anyone can do about it except wait for them to strike. It is the safest and most risk-free way of carrying out ganks.
So before black ops ships are boosted further, mechanics should be introduced allowing players to hunt down cloaked ships. Maybe some sort of new probes, launcher, and specialist ship that can see cloaked ships -- an uncloaked bomber is already a pain to scan down, so a competent bomber fleet wouldn't be terribly affected; but a black ops battleship (or that AFK-cloaked Pilgrim) might be at risk if it idles too long in one spot. |

SMT008
Wormholers Anonymous Transmission Lost
506
|
Posted - 2013.01.31 08:39:00 -
[236] - Quote
Alice Katsuko wrote: But a black ops fleet is already almost impossible to catch or counter, and sometimes even to detect before it strikes. A proper black ops fleet can pick and choose its targets and, backed by a Falcon or two, can extract itself with minimum losses. In this day and age of pervasive spies, trying to set a trap for any fleet is a silly notion, but never know. Semi-AFK alts allow a black ops fleet to camp systems with impunity, forcing the inhabitants to either move systems, log off, or play Polish Roulette if they are within jump range of a hostile staging system.
Put a Rattlesnake with a cyno in system.
Park it in a Forsaken Hub. Do what Rattlesnakes usually do.
When that cloacky alt comes in, get ready, cyno up on both sides, unleash a couple ECCM'd armor T3s and like 2/3 Guardians and you're good to go. You'll get at least half of that shiny T2 battleship fleet.
Alternatively, you can do that with a bunch of regular Tier 3 Battlecruisers and like 4/5 Logis.
It's all about baiting. When you bait a Blackops fleet, you know where the fight is going to happen, you know what they're going to bring, you know what you are going to bring, and you know if you can take on them or not. |

TravelBuoy
Imperial Academy Amarr Empire
67
|
Posted - 2013.01.31 09:19:00 -
[237] - Quote
RubyPorto wrote:TravelBuoy wrote:RubyPorto wrote:Kerdrak wrote:RubyPorto wrote:An AFK cloaker has never hurt anyone That's not true. Example: I have left my alt cloaked for days in a system until the locals got used to it. Then I simply uncloaked behind one and killed it (using a pilgrim). AFK cloaking is not a counter, it's simply a player that decides unilaterally when to expose to other eve players. Then you weren't AFK, were you? ,,, Its a blabla. The other players dont know who is AFK or not. So, the emeny cloaker in their system always a possibly danger. And yes they can do economics damage without playing, when maybe they AFK and when the other player in system is active but got disadvantage and wont risk because he dont know the cloaker active or not. When AFK player can terrorize an active player its a bad game feature. Its time to create a counter against AFK cloakers, because so many players sit in enemy systems without play and they almost always AFK, because they dont have risk to cloak. That's the entire point. AFK cloaking turns local (+d-scan)from "I know who's in system and active" into "I know who's in system, but not who's active." See how the first is much more useful than the second? See how your complaint simply makes my point for me? By the way, the only fix for AFK cloaking that doesn't result in Local becoming that perfect intel tool is to simply remove local. Local is the counter to AFK cloakers. Knowing that they could be there means you can adjust your habits. AFK Cloaking is the counter to using Local as a perfect Intel tool. There's a really nice symmetry there. An AFK cloaker is at no risk only while he doesn't do anything. As soon as he tries to do something, he's put himself at risk.
More blablbla. The local is the perfect intel tool ? ROTFL No thats not. LLocal is the counter against the AFK cloaker ? What ? :DDDD Newer was, you dont see on local, enemy AFK or not. Remove local ? More give a big red I-Win button for cloakers ? WTF u talking about ? The real answer is, the active player has risk in system, but AFK cloaker is not, because uncatchable.
God save us, when a big alliances such the Goon or other big entities starting new tactics for kill the full EVE 0.0 economics and go to loading up all 0.0 systems with AFK cloaker alts. I would look at it how you would be crying when at least 10 AFK cloaker poisoning every 0.0 system where you live. And this is the new trend. Inactive players disturbing the active players when they dont play, its a bad game mechanics. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2548
|
Posted - 2013.01.31 09:26:00 -
[238] - Quote
TravelBuoy wrote:More blablbla. The local is the perfect intel tool ? ROTFL No thats not. LLocal is the counter against the AFK cloaker ? What ? :DDDD Newer was, you dont see on local, enemy AFK or not. Remove local ? More give a big red I-Win button for cloakers ? WTF u talking about ? The real answer is, the active player has risk in system, but AFK cloaker is not, because uncatchable.
God save us, when a big alliances such the Goon or other big entities starting new tactics for kill the full EVE 0.0 economics and go to loading up all 0.0 systems with AFK cloaker alts. I would look at it how you would be crying when at least 10 AFK cloaker poisoning every 0.0 system where you live. And this is the new trend. Inactive players disturbing the active players when they dont play, its a bad game mechanics.
Can you name a counter for local's use as an intel tool other than AFK cloaking?
I said that removing Local is the only feasible way to get rid of AFK cloaking as it is the only counter to local's use as an intel tool. I didn't say that I advocated that change.
The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Syrias Bizniz
Carnivore Company Honey Badger Coalition
114
|
Posted - 2013.01.31 11:06:00 -
[239] - Quote
CCP Fozzie wrote:A couple questions I can quickly answer:
No this is not the "done" state for black ops. The covert cyno change is just another little things tweak in the interim.
I don't think we have the bandwidth to change slot layouts on blockade runners this patch, but it's something to consider when we rebalance transport ships later.
Bombers are getting a 50% CPU reduction, so the end result will be exactly the same.
A 50% CPU reduction on Bombers? Is that a typo and you meant '50 CPU reduction' cause a Cov Ops Cloak uses 50 CPU on a Bomber?
Because if not, people won't be able to use an expanded probe launcher on a Bomber anymore. At least not without slapping a good chunk of coprocs on it.
Edit:
And no, end result wouldn't be exactly the same if you just reduce it by 50 cpu. Maybe there are people out there that use coprocs to get the cpu to fit some modules. If you reduce the CPU of the bombers, the inital fittings will all be the same. However, coprocs will then give less CPU than they do now and will maybe make some seriously tight fittings unfittable anymore. To be fair, i don't have such a fitting lying around. But the possibility is there that this change will affect some very specialized bomber fittings. |

Nikuno
Atomic Heroes The G0dfathers
90
|
Posted - 2013.01.31 14:18:00 -
[240] - Quote
RubyPorto wrote:TravelBuoy wrote:More blablbla. The local is the perfect intel tool ? ROTFL No thats not. LLocal is the counter against the AFK cloaker ? What ? :DDDD Newer was, you dont see on local, enemy AFK or not. Remove local ? More give a big red I-Win button for cloakers ? WTF u talking about ? The real answer is, the active player has risk in system, but AFK cloaker is not, because uncatchable.
God save us, when a big alliances such the Goon or other big entities starting new tactics for kill the full EVE 0.0 economics and go to loading up all 0.0 systems with AFK cloaker alts. I would look at it how you would be crying when at least 10 AFK cloaker poisoning every 0.0 system where you live. And this is the new trend. Inactive players disturbing the active players when they dont play, its a bad game mechanics. Can you name a counter for local's use as an intel tool other than AFK cloaking? I said that removing Local is the only feasible way to get rid of AFK cloaking as it is the only counter to local's use as an intel tool. I didn't say that I advocated that change. The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
I'd say that the nature of the risk posed by the afk cloaker has changed over the years. It's gone from 'you might be caught and killed by the cloaker' to 'you might be caught and killed by the titan hotdrop from the cloaker's cyno'. I've lived in 0.0 with cloakers since they were first introduced into eve, and i simply make sure that i have an appropriate fit on my ship- once that meant a pvp fit and the hope of a fight; now sadly it means fitting to run away fro a blob.
When some things remain static, like local, and other things change, like the nature of the threat, then an imbalance is created. I do not want to see afk cloakers removed, it's healthy. I would prefer to look forward to a fight from the final result. |
|
|

CCP Fozzie
C C P C C P Alliance
3822

|
Posted - 2013.01.31 15:19:00 -
[241] - Quote
Syrias Bizniz wrote:CCP Fozzie wrote:A couple questions I can quickly answer:
No this is not the "done" state for black ops. The covert cyno change is just another little things tweak in the interim.
I don't think we have the bandwidth to change slot layouts on blockade runners this patch, but it's something to consider when we rebalance transport ships later.
Bombers are getting a 50% CPU reduction, so the end result will be exactly the same.
A 50% CPU reduction on Bombers? Is that a typo and you meant '50 CPU reduction' cause a Cov Ops Cloak uses 50 CPU on a Bomber? Because if not, people won't be able to use an expanded probe launcher on a Bomber anymore. At least not without slapping a good chunk of coprocs on it. Edit: And no, end result wouldn't be exactly the same if you just reduce it by 50 cpu. Maybe there are people out there that use coprocs to get the cpu to fit some modules. If you reduce the CPU of the bombers, the inital fittings will all be the same. However, coprocs will then give less CPU than they do now and will maybe make some seriously tight fittings unfittable anymore. To be fair, i don't have such a fitting lying around. But the possibility is there that this change will affect some very specialized bomber fittings.
I worded that badly, sorry. What it means is that the bombers now get a 50% reduction in the CPU requirements of cloaks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Omnathious Deninard
Extrinsic Operations
473
|
Posted - 2013.01.31 15:56:00 -
[242] - Quote
@ CCP Fozzie, do you have some fun things in mind for the Black Ops ships in mind for there total overhaul? Will we be seeing the overhaul possibly this summer or will T2 ships be started with frigates? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Kerdrak
D00M. Northern Coalition.
27
|
Posted - 2013.01.31 16:06:00 -
[243] - Quote
RubyPorto wrote: The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
No matter how many times you repeat the same words, it's not going to be true.
As I said before, you can cloak for days in a system waiting for the perfect opportunity. It's the ability to perform a perfect strike risk free what is unbalanced. |

Drosal Inkunen
Harmonic Discord Lightning Knights
15
|
Posted - 2013.01.31 16:53:00 -
[244] - Quote
Kerdrak wrote:RubyPorto wrote: The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
No matter how many times you repeat the same words, it's not going to be true. As I said before, you can cloak for days in a system waiting for the perfect opportunity. It's the ability to perform a perfect strike risk free what is unbalanced. To expand on what Kerdrak said, the reason the comparison between afk cloaked and afk docked isn't a good one is that when you undock, you show up on d-scan so they know you are now active. When you become active in the cov ops ship, there is nothing indicating this to players in system.
I am not talking about a ship without a cov-ops cloak and I don't believe Kerdrak is either since he says there is no risk after waiting for the opportunity..
|

Omnathious Deninard
Extrinsic Operations
474
|
Posted - 2013.01.31 16:59:00 -
[245] - Quote
Use these threads for yo winning. https://forums.eveonline.com/default.aspx?g=posts&t=199216&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=186549&find=unread https://forums.eveonline.com/default.aspx?g=posts&t=198984&find=unread Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Ta-Dam
8
|
Posted - 2013.01.31 18:46:00 -
[246] - Quote
TravelBuoy wrote:More blablbla. The local is the perfect intel tool ? ROTFL No thats not. LLocal is the counter against the AFK cloaker ? What ? :DDDD Newer was, you dont see on local, enemy AFK or not. Remove local ? More give a big red I-Win button for cloakers ? WTF u talking about ? The real answer is, the active player has risk in system, but AFK cloaker is not, because uncatchable.
God save us, when a big alliances such the Goon or other big entities starting new tactics for kill the full EVE 0.0 economics and go to loading up all 0.0 systems with AFK cloaker alts. I would look at it how you would be crying when at least 10 AFK cloaker poisoning every 0.0 system where you live. And this is the new trend. Inactive players disturbing the active players when they dont play, its a bad game mechanics. +1 |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2549
|
Posted - 2013.01.31 20:50:00 -
[247] - Quote
Kerdrak wrote:RubyPorto wrote: The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
No matter how many times you repeat the same words, it's not going to be true. As I said before, you can cloak for days in a system waiting for the perfect opportunity. It's the ability to perform a perfect strike risk free what is unbalanced.
No matter how many times you try to ignore the most important point, it's not going to disappear.
Name for me a counter to Local's use as a perfect intel tool (providing both the system population and list of who is active)* that doesn't involve AFK cloaking.
*By the defenders only, no less, because AFK Stationing or POSing is possible for the defenders to hide their true numbers.
You can cloak for days doing nothing in a system waiting for something that appears to be the perfect opportunity. It's the ability to perform a not-at-all-surprising attack (Local means the defender get's to know it's coming, just not when) with the very real possibility of falling into a trap (because of the whole "in the middle of hostile space" thing). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Drosal Inkunen
Harmonic Discord Lightning Knights
15
|
Posted - 2013.01.31 20:53:00 -
[248] - Quote
RubyPorto wrote:Kerdrak wrote:RubyPorto wrote: The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
No matter how many times you repeat the same words, it's not going to be true. As I said before, you can cloak for days in a system waiting for the perfect opportunity. It's the ability to perform a perfect strike risk free what is unbalanced. No matter how many times you try to ignore the most important point, it's not going to disappear. Name for me a counter to Local's use as a perfect intel tool (providing both the system population and list of who is active)* that doesn't involve AFK cloaking.*By the defenders only, no less, because AFK Stationing or POSing is possible for the defenders to hide their true numbers. You can cloak for days doing nothing in a system waiting for something that appears to be the perfect opportunity. It's the ability to perform a not-at-all-surprising attack (Local means the defender get's to know it's coming, just not when) with the very real possibility of falling into a trap (because of the whole "in the middle of hostile space" thing). A cyno/bridge is a way to counter local being a perfect intel tool before the attack. Only one person shows up in local, yet that one person represents everything that is going to be jumped in. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2549
|
Posted - 2013.01.31 21:16:00 -
[249] - Quote
Drosal Inkunen wrote:RubyPorto wrote:Kerdrak wrote:RubyPorto wrote: The AFK cloaker is not at risk because he is not doing anything. Just like you're not at risk when sitting AFK in your station.
No matter how many times you repeat the same words, it's not going to be true. As I said before, you can cloak for days in a system waiting for the perfect opportunity. It's the ability to perform a perfect strike risk free what is unbalanced. No matter how many times you try to ignore the most important point, it's not going to disappear. Name for me a counter to Local's use as a perfect intel tool (providing both the system population and list of who is active)* that doesn't involve AFK cloaking.*By the defenders only, no less, because AFK Stationing or POSing is possible for the defenders to hide their true numbers. You can cloak for days doing nothing in a system waiting for something that appears to be the perfect opportunity. It's the ability to perform a not-at-all-surprising attack (Local means the defender get's to know it's coming, just not when) with the very real possibility of falling into a trap (because of the whole "in the middle of hostile space" thing). A cyno/bridge is a way to counter local being a perfect intel tool before the attack. Only one person shows up in local, yet that one person represents everything that is going to be jumped in.
So you're saying that, if AFK cloaking disappeared, you'd keep ratting if you knew there was a hostile active in your system? Funny, because that's never been my experience when hunting ratters who have half a brain.
Without AFK Cloaking, Local provides the defenders a complete list of those who are both in system and active. Please explain how "a cyno" provides an exception (i.e. counter) to either part of that. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Drosal Inkunen
Harmonic Discord Lightning Knights
15
|
Posted - 2013.01.31 21:39:00 -
[250] - Quote
RubyPorto wrote:Drosal Inkunen wrote: A cyno/bridge is a way to counter local being a perfect intel tool before the attack. Only one person shows up in local, yet that one person represents everything that is going to be jumped in.
So you're saying that, if AFK cloaking disappeared, you'd keep ratting if you knew there was a hostile active in your system? Funny, because that's never been my experience when hunting ratters who have half a brain. Without AFK Cloaking, Local provides the defenders a complete list of those who are both in system and active. Please explain how "a cyno" provides an exception (i.e. counter) to either part of that.
Of course anyone with half a brain is going to dock up when their is a known hostile active in system. That wasn't what you had originally asked though.
Local does show a complete list of who is in system. It does not give a list of those who are active with or without afk cloaking. If I want to be stupid enough to park my ship on a celestial or in a safe spot I can. Just because I'm in local doesn't mean I'm active.
How I'm saying a cyno counters the "perfect intelligence" of local is that you only see one ship in local, but within a split second that one ship is suddenly many, many more. The people are not presently in the system, but they are effectively wherever the cyno ship is.
So, if the cyno ship gets to you, the whole fleet gets to you.
Local said 1 ship, but that ship represented the fleet. Local gave you a false representation of the force able to be used in your system. |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2549
|
Posted - 2013.01.31 22:26:00 -
[251] - Quote
Drosal Inkunen wrote:RubyPorto wrote:Drosal Inkunen wrote: A cyno/bridge is a way to counter local being a perfect intel tool before the attack. Only one person shows up in local, yet that one person represents everything that is going to be jumped in.
So you're saying that, if AFK cloaking disappeared, you'd keep ratting if you knew there was a hostile active in your system? Funny, because that's never been my experience when hunting ratters who have half a brain. Without AFK Cloaking, Local provides the defenders a complete list of those who are both in system and active. Please explain how "a cyno" provides an exception (i.e. counter) to either part of that. Of course anyone with half a brain is going to dock up when their is a known hostile active in system. That wasn't what you had originally asked though. Local does show a complete list of who is in system. It does not give a list of those who are active with or without afk cloaking. If I want to be stupid enough to park my ship on a celestial or in a safe spot I can. Just because I'm in local doesn't mean I'm active. How I'm saying a cyno counters the "perfect intelligence" of local is that you only see one ship in local, but within a split second that one ship is suddenly many, many more. The people are not presently in the system, but they are effectively wherever the cyno ship is. So, if the cyno ship gets to you, the whole fleet gets to you. Local said 1 ship, but that ship represented the fleet. Local gave you a false representation of the force able to be used in your system.
It's exactly what I asked.
In your example (remember, this is in the hypothetical that AFK cloaking doesn't exist), Local shows 1 ship AND that it's active.
RubyPorto wrote:Name for me a counter to Local's use as a perfect intel tool (providing both the system population and list of who is active)* that doesn't involve AFK cloaking.
Which means that it still provides the current system population, the fact that there's a hostile in system, AND the fact that that hostile is active. So no, cynos do not counter local's use as a perfect intel tool (providing both the system population and the much more important list of who is active).
Once again, Name for me a counter to Local's use as a perfect intel tool (providing the current system population, the presence or absence of a hostile element, and the list of who is active) aside from AFK cloaking. Especially the important two pieces of Information that local-without-AFK-Cloaking would provide; the presence or absence of a hostile element and a list of who is active. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Evanga
Way So Mad
46
|
Posted - 2013.01.31 22:53:00 -
[252] - Quote
Stop going off topic for the love of god. Not all cloakers are afk, not everybody docked up is afk. You are filling int the void and its not being afk.
The problem is your bots wont be able to make any isk!  |

TravelBuoy
Imperial Academy Amarr Empire
70
|
Posted - 2013.02.01 11:26:00 -
[253] - Quote
RubyPorto wrote:more blabla
Man you talking idiocracy. Local is a counter against AFK cloakers ? ROTFL The local just show it who is in the system, nothing else. You need scanning the whole system to check, you see enemy ship or not, but you cant see who AFK or not.
You talkin about docking ship ? LOL When someone undocked and changing his "position", instanlty show on scanner and will vulnerable. And dont forget, the station build for so much ISK, to defend pilots in "home" system. But AFK cloaker get the advantage to terrorize them.
What happen when an AFK pilots after 3 days long AFK changing his position ? Nothing, he still unattackable and dont have counter in system just seeing them on local and nothing else. They are unscanable, they are uncatchable etc not as the undocked ship and another thing cloaker can do same economical damage in active or inactive mode, because he is potential danger for anyone. No matter if the cloaker do his job in active mode,no matter if a cloaked pilot can go out from his PC 1 or 2 hours long, but 24/7 AFK ability without potential danger in "hostile" system is a bad game feature while he can make potential danger availability without play and can disturb the active players without activity. |

Nagarythe Tinurandir
Tormented of Destiny Zombie Ninja Space Bears
105
|
Posted - 2013.02.01 12:10:00 -
[254] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=186549 looky there for a diskussion how to deal with the local-cloaking mess. besides that, there a ton of other afk-cloaking threads you can rant in. no need to degrade this topic into one.
on topic:
i am actually quite curious how this changes turn out on TQ. somehow i dont think there will be an enormous increase in Black Ops Hot Drops. But it will make things much more easier for groups how already enjoy this part of eve. |

Naomi Knight
Imperial Academy Amarr Empire
225
|
Posted - 2013.02.02 12:01:00 -
[255] - Quote
I hope that blackops will be used on the battlefield and not just lame jumpbridgers like atm. 700-800M for a ship is huge cost when they are weaker than the 90m t1 variants with or without jumpbride. |

Strange Shadow
Hedion University Amarr Empire
26
|
Posted - 2013.02.04 08:54:00 -
[256] - Quote
TL; DR
1. Eliminate instant local. 2. Redesign D-Scan in something more usable, something that doesn't require constant clicking on small button. Proximity sensor from "The Alien" movie was excellent idea i think. 3. Make cloak use capboosters (or nanite paste, or enriched uranium). Anything that makes your FULL cargo bay remain cloaked for 2-3 hours. 4.????? 5.PROFIT!
|

Dirk Morbho
Mindstar Technology Fatal Ascension
6
|
Posted - 2013.02.04 15:16:00 -
[257] - Quote
Strange Shadow wrote:TL; DR
3. Make cloak use capboosters (or nanite paste, or enriched uranium). Anything that makes your FULL cargo bay remain cloaked for 2-3 hours.
make the cloak generate heat (ala overheating - but 1000x slower) and have them burn coolant.
|

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.04 23:42:00 -
[258] - Quote
Ruby, Why do you argue against yourself? First you argue that local is the prefect intel tool(which it isn't) and use that as the base of your argument, and then you agree that local isn't the prefect intel tool thus destroying your own argument.
Cloaky Camping does need to be fixed as people can simply choose to AFK if the heat is on and comeback at a later time when people have cooled off. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2578
|
Posted - 2013.02.05 02:01:00 -
[259] - Quote
Travasty Space wrote:Ruby, Why do you argue against yourself? First you argue that local is the prefect intel tool(which it isn't) and use that as the base of your argument, and then you agree that local isn't the prefect intel tool thus destroying your own argument.
Cloaky Camping does need to be fixed as people can simply choose to AFK if the heat is on and comeback at a later time when people have cooled off.
No, I argue that Local would be a perfect Intel tool if you removed AFK cloaking.
I can put my argument into a formal form, if you'd like.
I define a perfect intel tool for EVE as telling you whether there is a hostile in system and whether they are active. (We are ignoring AWOXers as irrelevant to the debate on AFK cloaking)
Here is the case IF AFK cloaking is nerfed: 1) IF one cannot be AFK while cloaked THEN Local tells you whether there is a hostile in system and whether they are active. 2) One Cannot be AFK while cloaked _______ 3) Local tells you whether there is a hostile in system and whether they are active (my definition of a perfect intel system).
This follows the known valid logical form Modus Ponens, therefore, if you accept the premises as true (and I think they're pretty easy to accept), you must accept the conclusion as true.
Here is the case currently: 1) IF one cannot be AFK while cloaked THEN Local tells you whether there is a hostile in system and whether they are active. 2) It is Not True that One Cannot be AFK while cloaked _______ 3) It is Not True that Local tells you whether there is a hostile in system and whether they are active (my definition of a perfect intel system).
This follows the known valid logical form Modus Tollens, therefore, if you accept the premises as true (and, again, I think they're pretty easy to accept), you must accept the conclusion as true.
If you'd like to argue that one of my premises is false, you feel free. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.05 02:20:00 -
[260] - Quote
RubyPorto wrote:Travasty Space wrote:Ruby, Why do you argue against yourself? First you argue that local is the prefect intel tool(which it isn't) and use that as the base of your argument, and then you agree that local isn't the prefect intel tool thus destroying your own argument.
Cloaky Camping does need to be fixed as people can simply choose to AFK if the heat is on and comeback at a later time when people have cooled off. No, I argue that Local would be a perfect Intel tool if you removed AFK cloaking. I can put my argument into a formal form, if you'd like. I define a perfect intel tool for EVE as telling you whether there is a hostile in system and whether they are active. (We are ignoring AWOXers as irrelevant to the debate on AFK cloaking) Here is the case IF AFK cloaking is nerfed: 1) IF one cannot be AFK while cloaked THEN Local tells you whether there is a hostile in system and whether they are active. 2) One Cannot be AFK while cloaked _______ 3) Local tells you whether there is a hostile in system and whether they are active (my definition of a perfect intel system). This follows the known valid logical form Modus Ponens, therefore, if you accept the premises as true (and I think they're pretty easy to accept), you must accept the conclusion as true. Here is the case currently: 1) IF one cannot be AFK while cloaked THEN Local tells you whether there is a hostile in system and whether they are active. 2) It is Not True that One Cannot be AFK while cloaked _______ 3) It is Not True that Local tells you whether there is a hostile in system and whether they are active (my definition of a perfect intel system). This follows the known valid logical form Modus Tollens, therefore, if you accept the premises as true (and, again, I think they're pretty easy to accept), you must accept the conclusion as true. If you'd like to argue that one of my premises is false, you feel free.
Local doesn't tell you if someone is cloaked or not, this disproves both. Your argument is that D-scan is a perfect intel tool not local. |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2579
|
Posted - 2013.02.05 04:01:00 -
[261] - Quote
Travasty Space wrote:Local doesn't tell you if someone is cloaked or not, this disproves both. Your argument is that D-scan is a perfect intel tool not local.
Except that D-Scan alone tells you nothing about the presence or absence of hostiles, and thus cannot tell you whether they are AFK or not (as you do not know that they exist).
So I can revise my arguments. Local + D-Scan = Perfect Intel tool in the absence of AFK Cloaking, and AFK Cloaking defeats that perfect intel tool.
Does nothing to change the thrust of the argument, so very well done on your irrelevant tangent. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.05 04:16:00 -
[262] - Quote
RubyPorto wrote:Travasty Space wrote:Local doesn't tell you if someone is cloaked or not, this disproves both. Your argument is that D-scan is a perfect intel tool not local. Except that D-Scan alone tells you nothing about the presence or absence of hostiles, and thus cannot tell you whether they are AFK or not (as you do not know that they exist). So I can revise my arguments. Local + D-Scan = Perfect Intel tool in the absence of AFK Cloaking, and AFK Cloaking defeats that perfect intel tool. Does nothing to change the thrust of the argument, so very well done on your irrelevant tangent.
Forcing you to change your arguments means my thrust quite effective indeed.
You see I now get to point out that Cloaky camping (and not AFK cloaking which you are contradicting yourself on, again, by saying first it isn't a problem but then saying that you want to change other things when AFK cloaking gets fixed) doesn't have a counter, local/d-scan doesn't counter it, probes don't counter it, gate camping doesn't counter it, etc. When something doesn't have a counter other then not playing Eve, it is obvious where the issue is. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2579
|
Posted - 2013.02.05 04:36:00 -
[263] - Quote
Travasty Space wrote:RubyPorto wrote:Travasty Space wrote:Local doesn't tell you if someone is cloaked or not, this disproves both. Your argument is that D-scan is a perfect intel tool not local. Except that D-Scan alone tells you nothing about the presence or absence of hostiles, and thus cannot tell you whether they are AFK or not (as you do not know that they exist). So I can revise my arguments. Local + D-Scan = Perfect Intel tool in the absence of AFK Cloaking, and AFK Cloaking defeats that perfect intel tool. Does nothing to change the thrust of the argument, so very well done on your irrelevant tangent. Forcing you to change your arguments means my thrust quite effective indeed. You see I now get to point out that Cloaky camping (and not AFK cloaking which you are contradicting yourself on, again, by saying first it isn't a problem but then saying that you want to change other things when AFK cloaking gets fixed) doesn't have a counter, local/d-scan doesn't counter it, probes don't counter it, gate camping doesn't counter it, etc. When something doesn't have a counter other then not playing Eve, it is obvious where the issue is.
My argument has not changed. The definition of the perfect intel tool that Local (now including D-Scan) was slightly altered, but not meaningfully.
1. I never said I wanted to change anything, because AFK cloaking is not a problem to fix. If AFK Cloaking were removed, it would introduce a whole host of problems that would then need to be fixed. See how conditionals work?
2. I haven't said a word about Cloaky camping, so I have no idea how you think I've contradicted myself.
3. Local+D-Scan does counter Cloaky Camping/AFK Cloaking. You know that they're in system, so you can adjust your behavior to compensate. It's not a hard counter, but it is a counter. Just like AFK Cloaking is not a hard counter to Local+D-Scan (it only defeats one element of the perfect intel it could provide).
4. Nothing about having someone cloaked in your system prevents you from playing. Your own risk assessment and risk tolerance might, but only if you've allowed yourself no other means of play. In other words, the only things leading to you "being unable to play" because of someone cloaked (AFK or not) in your system are your choices. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.05 06:38:00 -
[264] - Quote
RubyPorto wrote:Travasty Space wrote:RubyPorto wrote:Travasty Space wrote:Local doesn't tell you if someone is cloaked or not, this disproves both. Your argument is that D-scan is a perfect intel tool not local. Except that D-Scan alone tells you nothing about the presence or absence of hostiles, and thus cannot tell you whether they are AFK or not (as you do not know that they exist). So I can revise my arguments. Local + D-Scan = Perfect Intel tool in the absence of AFK Cloaking, and AFK Cloaking defeats that perfect intel tool. Does nothing to change the thrust of the argument, so very well done on your irrelevant tangent. Forcing you to change your arguments means my thrust quite effective indeed. You see I now get to point out that Cloaky camping (and not AFK cloaking which you are contradicting yourself on, again, by saying first it isn't a problem but then saying that you want to change other things when AFK cloaking gets fixed) doesn't have a counter, local/d-scan doesn't counter it, probes don't counter it, gate camping doesn't counter it, etc. When something doesn't have a counter other then not playing Eve, it is obvious where the issue is. My argument has not changed. The definition of the perfect intel tool that Local (now including D-Scan) was slightly altered, but not meaningfully. 1. I never said I wanted to change anything, because AFK cloaking is not a problem to fix. If AFK Cloaking were removed, it would introduce a whole host of problems that would then need to be fixed. See how conditionals work? 2. I haven't said a word about Cloaky camping, so I have no idea how you think I've contradicted myself. 3. Local+D-Scan does counter Cloaky Camping/AFK Cloaking. You know that they're in system, so you can adjust your behavior to compensate. It's not a hard counter, but it is a counter. Just like AFK Cloaking is not a hard counter to Local+D-Scan (it only defeats one element of the perfect intel it could provide). 4. Nothing about having someone cloaked in your system prevents you from playing. Your own risk assessment and risk tolerance might, but only if you've allowed yourself no other means of play. In other words, the only things leading to you "being unable to play" because of someone cloaked (AFK or not) in your system are your choices.
Changing a definition is meanful, Cloaking doesn't change anything think about Local, thus I can remove it from the argument(Modus Tollen, the proper usage, if the P implies Q but Q is false then P is false).
1.Went back and re-read, mis-read the quote you replied to, I do apologize for that.
2.The contradiction is about AFK cloaking both being and not being a problem. Not being able to be hurt by someone who is cloaked and all that.
3.It doesn't counter Cloaky camping at all as the goal with cloaky camping is to be known but un-catchable as to disrupt the enemy and/or provide intel on enemy movement. Local is an even two way street, just as local lets the defenderknow a hostile is in system it lets the camper know there is still targets in system. And as determined, cloaking counters D-Scan but has no affect on Local.
4.As you commented before "So you're saying that, if AFK cloaking disappeared, you'd keep ratting if you knew there was a hostile active in your system? Funny, because that's never been my experience when hunting ratters who have half a brain." And as has been admitted is the as the defender you don't know if someone cloaked is active or not so you'd need to treat them as an active hostile. And as many have cynos of some type you have to assume that as well. Its as you yourself said, anyone with "half a brain" is going to simply safe-up. |

Bum Shadow
Es and Whizz Hedonistic Imperative
15
|
Posted - 2013.02.05 08:10:00 -
[265] - Quote
Awesome changes, BUT i REALLY need this update tomorrow and not next week... Pretty please!   |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2579
|
Posted - 2013.02.05 08:15:00 -
[266] - Quote
Travasty Space wrote:Changing a definition is meanful, Cloaking doesn't change anything think about Local, thus I can remove it from the argument(Modus Tollen, the proper usage, if the P implies Q but Q is false then P is false).
1.Went back and re-read, mis-read the quote you replied to, I do apologize for that.
2.The contradiction is about AFK cloaking both being and not being a problem. Not being able to be hurt by someone who is cloaked and all that.
3.It doesn't counter Cloaky camping at all as the goal with cloaky camping is to be known but un-catchable as to disrupt the enemy and/or provide intel on enemy movement. Local is an even two way street, just as local lets the defenderknow a hostile is in system it lets the camper know there is still targets in system. And as determined, cloaking counters D-Scan but has no affect on Local.
4.As you commented before "So you're saying that, if AFK cloaking disappeared, you'd keep ratting if you knew there was a hostile active in your system? Funny, because that's never been my experience when hunting ratters who have half a brain." And as has been admitted is the as the defender you don't know if someone cloaked is active or not so you'd need to treat them as an active hostile. And as many have cynos of some type you have to assume that as well. Its as you yourself said, anyone with "half a brain" is going to simply safe-up.
Then Cloaking doesn't change anything about d-Scan, as you can't know that there's someone to scan for, therefore cloaking doesn't affect anything, so there's no problem with it. See, I can do that too. Neither Local nor D-Scan exist in a vacuum. You only know there's someone there because of Local, and you only know that they're cloaked because of D-Scan. Their combination does not tell you the hostile's activity status definitively (though being uncloaked and in local should be a clue) and that's only true so long as it is possible to cloak while AFK. Lumping D-Scan and Local into the same term is perfectly reasonable.
You are quite right. It is not a Modus Tollens, and might not actually be a valid argument. My bad. I was trying to be fancy and failed. In this case, however, both premises and the conclusion are true (though the premises may not entail the conclusion). I could restate it in a valid MP argument
IF You can be AFK while Cloaked(P), THEN Local(+D-Scan, for the pedants) does not tell you whether there is a hostile in system AND whether said hostile (if present) is active(Q). You can be AFK while Cloaked(P) _______ Therefore Local(+D-Scan, for the pedants) does not tell you whether there is a hostile in system AND whether said hostile (if present) is active.(Q)
2. I never said AFK Cloaking is a problem. Quite the opposite. And you cannot be hurt by someone who is Cloaked or who is AFK. The mechanics of being cloaked mean that you cannot activate any modules while cloaked. The prohibition against bots means that you cannot activate modules while AFK.
3. You know they're active, so it should be trivial for you to set a trap.
4. Then you didn't read (or are ignoring) the conversation that gives it context. He was suggesting that IF AFK cloaking didn't exist, the presence of Cynos would somehoe magically counter the newfound ability of the defender to determine (through whatever combination of Local, D-Scan, Probing, or Divination tickles you, from here on out I'm lumping it into Local) if the attacker is ATK (in the system and cloaked or not cloaked = ATK if AFK cloaking doesn't exist). I pointed out that virtually all ratters safe up the moment they know that there is an ACTIVE hostile in Local. His proposal guarantees that knowledge. Most Ratters do not stay safed up when an AFK cloaker comes to town. They eventually come back out because they no longer know if the Cloaking guy is ATK, and are willing to take a bet. They do, on the other hand, safe up when a roam comes through because they know the hostile is ACTIVE. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Bl1SkR1N
Dromedaworks inc Tribal Band
8
|
Posted - 2013.02.05 13:25:00 -
[267] - Quote
I personally think this was once again over-buff. We all know that when some patch buffs something it usualy becomes overpowered. I think this is gonna be one of the cases. I mean, dont get me wrong....I love those ships. I use them to make carebears cry and expensive ships to die, but I believe here we are forgeting what Blops are about. They are supposed to operate behind enemy lines, barely seen, quickly moving and hitting when least expect. This buff however makes from the literaly small titans, so people can sit at home and just bridge everywhere around :D As said earlier, one step at a time....in my opinion buffing fuel bay and fuel consump. would be enough for the beginning.
Just saying what I think would be more balanced, Im still gonna love these changes :P |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.05 15:28:00 -
[268] - Quote
^ Yeah i kind of agree with that point.
I have always wanted a black ops ship fun i feel its combat ability is lacking so i have never bothered investing the training time. The only time i've seen black ops ships is when someone used their alt to portal our fleet from HS to null sec and i don't think that is a worthwhile job to expect an eve player to train for.
If the current ships are going to stay, for the most part, there way they are now then i think a second Black ops hull (hyperion, rokh, maelstrom & abaddon) should be added to the game that can do the following:
* Warp cloaked * T2 tank * Reduced mass (added benefit of making the ship viable for wormholes) * light a covert cyno
Note: This new hull should not be able to use the covert jump portal.
I really think this would make the black ops profession a lot more fun because after all, isn't that what we're here for? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.05 21:22:00 -
[269] - Quote
Double. |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.05 21:23:00 -
[270] - Quote
RubyPorto wrote: Then Cloaking doesn't change anything about d-Scan, as you can't know that there's someone to scan for, therefore cloaking doesn't affect anything, so there's no problem with it. See, I can do that too. Neither Local nor D-Scan exist in a vacuum. You only know there's someone there because of Local, and you only know that they're cloaked because of D-Scan. Their combination does not tell you the hostile's activity status definitively (though being uncloaked and in local should be a clue) and that's only true so long as it is possible to cloak while AFK. Lumping D-Scan and Local into the same term is perfectly reasonable.
You are quite right. It is not a Modus Tollens, and might not actually be a valid argument. My bad. I was trying to be fancy and failed. In this case, however, both premises and the conclusion are true (though the premises may not entail the conclusion). I could restate it in a valid MP argument
IF You can be AFK while Cloaked(P), THEN Local(+D-Scan, for the pedants) does not tell you whether there is a hostile in system AND whether said hostile (if present) is active(Q). You can be AFK while Cloaked(P) _______ Therefore Local(+D-Scan, for the pedants) does not tell you whether there is a hostile in system AND whether said hostile (if present) is active.(Q)
2. I never said AFK Cloaking is a problem. Quite the opposite. And you cannot be hurt by someone who is Cloaked or who is AFK. The mechanics of being cloaked mean that you cannot activate any modules while cloaked. The prohibition against bots means that you cannot activate modules while AFK.
3. You know they're active, so it should be trivial for you to set a trap.
4. Then you didn't read (or are ignoring) the conversation that gives it context. He was suggesting that IF AFK cloaking didn't exist, the presence of Cynos would somehoe magically counter the newfound ability of the defender to determine (through whatever combination of Local, D-Scan, Probing, or Divination tickles you, from here on out I'm lumping it into Local) if the attacker is ATK (in the system and cloaked or not cloaked = ATK if AFK cloaking doesn't exist). I pointed out that virtually all ratters safe up the moment they know that there is an ACTIVE hostile in Local. His proposal guarantees that knowledge. Most Ratters do not stay safed up when an AFK cloaker comes to town. They eventually come back out because they no longer know if the Cloaking guy is ATK, and are willing to take a bet. They do, on the other hand, safe up when a roam comes through because they know the hostile is ACTIVE.
You see though, your premise is lacking where as mine isn't. Local simply tells who is in system, nothing more, nothing less(information that can be, to an extent seen through the star map). D-scan on the other hand provides you a wealth of information, where in system someone is, whether they are cloaked and what ships they are in if they aren't. It also tells you of structures is space such as POSes, if the POses are off-line or not and what it equiped to those POSes. My premise also has validity due to the real world example of wormholes, cloaking isn't reduced by the lack of local in wormholes, if anything it is increased and use of D-scan is also increased. This shows that removal of the current local would simply aggravate the problem(and this doesn't include all the other things that removal of local damages/kills).
2. Thus why I refer to it as Cloaky camping because as I point out in #4, cloaked hostile in system requires the assumption of hostile active and likely cyno fit, thus why AFK cloakies are considered a problem.
3. You have to assume their active, you can't say for sure so setting a trap can be ineffective for many reasons.
4. I didn't take your comment out of context at all, your comment is that when a hostile or possible hostile anyone with half a brain is going to safe up, and I simply pointed out that anyone with half a brain knows that they have to assume hostile cloakies are a) active as to assume otherwise is stupid, b) fit with cyno of some type as to assume otherwise is dangerous and generally thought of as stupid. These mandatory assumptions mean that a) any sign of a hostile, cloaky or otherwise in system is results in safeing up, b) they aren't going to try to take the cloak on solo/pvp fit while running anoms. I personally know that my corp doesn't run anoms with a red in system, we move to a system w/o a red or just leave it be and don't bother doing anything, esp solo. |
|

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2580
|
Posted - 2013.02.06 06:05:00 -
[271] - Quote
Travasty Space wrote:You see though, your premise is lacking where as mine isn't. Local simply tells who is in system, nothing more, nothing less(information that can be, to an extent seen through the star map). D-scan on the other hand provides you a wealth of information, where in system someone is, whether they are cloaked and what ships they are in if they aren't. It also tells you of structures is space such as POSes, if the POses are off-line or not and what it equiped to those POSes. My premise also has validity due to the real world example of wormholes, cloaking isn't reduced by the lack of local in wormholes, if anything it is increased and use of D-scan is also increased. This shows that removal of the current local would simply aggravate the problem(and this doesn't include all the other things that removal of local damages/kills).
2. Thus why I refer to it as Cloaky camping because as I point out in #4, cloaked hostile in system requires the assumption of hostile active and likely cyno fit, thus why AFK cloakies are considered a problem.
3. You have to assume their active, you can't say for sure so setting a trap can be ineffective for many reasons.
4. I didn't take your comment out of context at all, your comment is that when a hostile or possible hostile anyone with half a brain is going to safe up, and I simply pointed out that anyone with half a brain knows that they have to assume hostile cloakies are a) active as to assume otherwise is stupid, b) fit with cyno of some type as to assume otherwise is dangerous and generally thought of as stupid. These mandatory assumptions mean that a) any sign of a hostile, cloaky or otherwise in system is results in safeing up, b) they aren't going to try to take the cloak on solo/pvp fit while running anoms. I personally know that my corp doesn't run anoms with a red in system, we move to a system w/o a red or just leave it be and don't bother doing anything, esp solo.
Edit: I should note here that I don't think cloaking itself needs to be changed, I do think there needs to be a way(a long and arduous way) to get on grid with a cloaky.
The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Maximus Andendare
Future Corps Sleeper Social Club
88
|
Posted - 2013.02.06 07:39:00 -
[272] - Quote
RubyPorto wrote:The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention. Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 08:03:00 -
[273] - Quote
Why are we talking about local in the black ops buff thread?
That said the best thing ccp could do about local would be to tie it to a structure so that small groups can disable it ahead of a bugger fleet moving through the system. (Local in HS should stay as it is now)
This would have the added benefit of creating a new place to fight other than gates and stations. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2583
|
Posted - 2013.02.06 08:33:00 -
[274] - Quote
Maximus Andendare wrote:Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
No, it really doesn't. WH-Style local would not work at all in K-Space. The player distribution's different, the potential for escalation is different, the presence of fixed, limitless connections between systems is an enormous difference, and numerous other game mechanics are different.
So, No thanks. I don't want any possibility of a real farms and fields ideal to be wiped out with the removal of Nullsec Local (Higher Risk than WHs for less reward. Sounds Great! ), and I don't want the Cloaking Nerfers claim of uncounterability to actually become true.
(I would delay local by ~2-3 seconds so that a newcomer loads grid at the same time he appears in local, but that may be straying a bit far from the topic.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Roime
Shiva Furnace
1907
|
Posted - 2013.02.06 08:40:00 -
[275] - Quote
Just tie local to gate cloak, so that you only appear in local after you break gate cloak. The gate detects you from grid and inserts you in local chat.
Obviously people entering a system via wormhole would not appear in local until they enter gate grids- uncloaked. Cloaked ships aren't on grid, so the gate doesn't see them. Cloakies entering system via gate would be included in local roster as they appear briefly on gate grids.
-á- All I really wanted was to build a castle among the stars - |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 08:52:00 -
[276] - Quote
How would a slighty delayed local make the system better? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 12:50:00 -
[277] - Quote
... Yeah that's what i thought. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.06 21:04:00 -
[278] - Quote
RubyPorto wrote: The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention.
Wormholes are the reason that people seriously consider the removal of local and therefore make a good case study as to what happens with the lack of local and what makes that lack of local work. You seem to forget there are many more ways then local to know if there are hostiles in system.
2.
3. Assumed doesn't mean they are as we have gone over, and when they are they rarely fall for the bait. And then there are other reasons such as they aren't looking a target at the time for a variety of possible reasons.
4.I never said we shutdown all econ, I am starting to think you need more reading comprehension practice. And a possibly active hostile is the same thing as an active hostile for risk/reward comparisons. Gambling ships that a hostile might not be active isn't a gamble that pays off. Plenty often those who do gamble lose their ships, it is rarely a case of if rather then when.
MT again, if P implies Q but Q is false then P is false. Lets say that we go with your crude example of only having to run a timer, obviously it wouldn't be a short timer. So now you have to come back and check in on your ship and move it, re-cloak it etc every hour, hour 30 or w/e. Well now your like a high-sec miner, set timer unload cargo every X minutes to make sure things working fulling. Is that miner still considered to be AFK? yes, for most of his time he is but for short periods of time he actually has to be active to keep things rolling.
And come on it is easy to design a system that is much less crude, that discourages AFK cloaking for unreasonable amounts of time. One possibility is a module that using 'tachyon' emissions to trace cloaky ships. Isn't too accurate due to back noise, it'll get you within XXXkm before turning off. Due to the way the system works can't be equipped on ships with cloaks and take XXseconds/minutes to warp you XX.X Au/% of system size.
Maximus Andendare wrote:Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
To simply remove local from null-sec and low-sec would kill the game end of story. And to remove local without killing the game would require a complete revamp of the whole game. Where as to fix the issue that is AFK cloaking have much much smaller requirement of resources. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2583
|
Posted - 2013.02.06 23:09:00 -
[279] - Quote
Travasty Space wrote:To simply remove local from null-sec and low-sec would kill the game end of story. And to remove local without killing the game would require a complete revamp of the whole game. Where as to fix the issue that is AFK cloaking have much much smaller requirement of resources.
What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Adele Godel
The Spawning Pool Team Liquid
60
|
Posted - 2013.02.07 18:01:00 -
[280] - Quote
Why are you removing the ability to fit a covops cloak to an avatar? |
|

Grath Telkin
Sniggerdly Pandemic Legion
1288
|
Posted - 2013.02.08 11:58:00 -
[281] - Quote
Rek Seven wrote:How would a slighty delayed local make the system better?
Because it would give the hunter a chance. Right now a pimp officer fit BS in 0.0 is far safer than one in Empire. In empire the same fit would be nuked by suicide gankers that found him and it happens all the time.
literally all the time.
In 0.0 that same ship is actually never going to die if the user simply has a pulse and doesn't fall a sleep at the keyboard.
Thats a skewed system of risk, Local is the reason why.
Your argument becomes defunct because the game developer that makes the game you play agrees fully that Local as an intel tool is broken. They've been saying for years that it gives too much for no effort at all.
Have you ever seen this commercial?:
https://www.youtube.com/watch?v=7m0VnzPFxew
This is currently what its like hunting in 0.0, you know, the part of the game thats supposed to be dangerous.
None of your jockeying can change and or deny that as an actual fact of the game, the players agree, the developers agree, its just the risk averse that think they should be immune to harm while making money who are against it.
|

killer139139
Clan Shadow Wolf Fatal Ascension
2
|
Posted - 2013.02.09 01:50:00 -
[282] - Quote
CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
If this is the case can you open up a second high slot on all the blockade runners as the only one that will be used for the covert cyno would be a prowler.
Just a note :D |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2618
|
Posted - 2013.02.09 01:58:00 -
[283] - Quote
killer139139 wrote:CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
If this is the case can you open up a second high slot on all the blockade runners as the only one that will be used for the covert cyno would be a prowler. Just a note :D
There's this fun feature where you can click through all the Dev posts in a thread by pressing the blue buttons.
https://forums.eveonline.com/default.aspx?g=posts&m=2527891#post2527891
Just a note. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Saladin
Occupational Hazzard Get Off My Lawn
2
|
Posted - 2013.02.09 12:14:00 -
[284] - Quote
What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar? |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
614
|
Posted - 2013.02.10 00:56:00 -
[285] - Quote
Grath Telkin wrote:Rek Seven wrote:How would a slighty delayed local make the system better? Because it would give the hunter a chance. Right now a pimp officer fit BS in 0.0 is far safer than one in Empire. In empire the same fit would be nuked by suicide gankers that found him and it happens all the time. literally all the time. In 0.0 that same ship is actually never going to die if the user simply has a pulse and doesn't fall a sleep at the keyboard. Thats a skewed system of risk, Local is the reason why. Your argument becomes defunct because the game developer that makes the game you play agrees fully that Local as an intel tool is broken. They've been saying for years that it gives too much for no effort at all. Have you ever seen this commercial?: https://www.youtube.com/watch?v=7m0VnzPFxewThis is currently what its like hunting in 0.0, you know, the part of the game thats supposed to be dangerous. None of your jockeying can change and or deny that as an actual fact of the game, the players agree, the developers agree, its just the risk averse that think they should be immune to harm while making money who are against it.
Climb down from that high horse... I wasn't arguing for local as an intel tool but i don't think a "delayed local" system is the magic wand you make it out to be.
Lucky for me i live in wormhole space.
Is my bitter vet membership card in the mail? |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2630
|
Posted - 2013.02.10 01:29:00 -
[286] - Quote
Rek Seven wrote:
Climb down from that high horse... I wasn't arguing for local as an intel tool but i don't think a "delayed local" system is the magic wand you make it out to be.
Lucky for me i live in wormhole space.
The suggestion is a "slightly" delayed local not a "big-D" delayed local (as you have in WHs). Such that the hunter and the prey become aware of each other at the same time. Currently, the hunter becomes aware of the prey only after he loads grid, while the prey is aware of the hunter when the hunter unloads the previous grid (the traditional Appears in Local > Gatefire > Load grid order).
It's not a magic wand because it's not meant to be. It's meant to reduce the amount of dimwitted inattentiveness you need to display in order to get caught. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

BORG HELLinHEAVEN
Vera Cruz. Nulli Secunda
4
|
Posted - 2013.02.10 22:46:00 -
[287] - Quote
What about change the requeriment to light a covert cyno (cynusural field LV 5) to LV 4, covert jumps apears to not be so frequently used because people really dont like to wast time training cyno to LV 5. Besides i dont considere this a wast of time. Any way, lv 4 whould make it very more popular. |
|

CCP Fozzie
C C P C C P Alliance
3943

|
Posted - 2013.02.11 10:31:00 -
[288] - Quote
Hey everyone, just a reminder that the Retribution 1.1 patch release date has been changed to Feb 19th, as announced in the news update last week. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Omnathious Deninard
Extrinsic Operations
508
|
Posted - 2013.02.11 11:22:00 -
[289] - Quote
Has there been any desision on weather or not blacks ops are going to be split into two ships or remain just one? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
|

CCP Fozzie
C C P C C P Alliance
3943

|
Posted - 2013.02.11 11:49:00 -
[290] - Quote
Omnathious Deninard wrote:Has there been any desision on weather or not blacks ops are going to be split into two ships or remain just one?
No larger changes to the Black Ops will be happening in 1.1, and the complete revamp is too far off to make that decision yet. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

Dominus Alterai
No Bullshit Jokers Wild.
77
|
Posted - 2013.02.11 12:23:00 -
[291] - Quote
Awww, I liked the potential ability to fit a cov ops to a titan...even though you need 7 officer co-processors and a T2 overclock rig :) OH well. This seems a bit more useful anyway.
On another note, LOVE the black ops buff. They desperately needed it. Now if you could only light cov ops cynos in high sec... Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |

Dominus Alterai
No Bullshit Jokers Wild.
77
|
Posted - 2013.02.11 12:27:00 -
[292] - Quote
Saladin wrote:What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar?
THIS
Also, sorry for double post. Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |

Bum Shadow
Es and Whizz Hedonistic Imperative
20
|
Posted - 2013.02.11 20:44:00 -
[293] - Quote
CCP Fozzie wrote:Hey everyone, just a reminder that the Retribution 1.1 patch release date has been changed to Feb 19th, as announced in the news update last week.
Anyone who has ever played a game ever in their life assumes all patches are released the week following their initially stated date.
Doesn't stop us being disappointed EVERY time it happens.
|

Travasty Space
Pilots of Epic Silent Infinity
7
|
Posted - 2013.02.11 21:39:00 -
[294] - Quote
RubyPorto wrote:What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly.
I'm back \Gùï/
The issue is that indefinite Afk cloaking creates wormhole*null-sec risk without the reward as well as the cloaker being in the same spot of being invincible as you speak against.
Haha ok then, Awoxing is a counter to local and dscan, a counter is a counter no? Neither are true counters, discouragements maybe but not counters.
As you continue to show with your really bad ideas about ways to 'fix' or counter afk cloaking, my thoughts on local would be equally bad(though I am a fan of a 30-60 second delay on entering local, a delayed transponder ping or something). Local still doesn't note activity with either of the suggestions. Just as it is now you have to put effort into finding out if they are active(and trying to triangulate is part of the idea, so if you want to effectively locate someone cloaked you would need to do it multiply times, either with one person or with a gang).
4. You still didn't read "we move to a system w/o a red" though as cloaky campers become more common that becomes more difficult. The probability is 0< and it isn't like the weather where if the the probability is simply for true/false. |

Omnathious Deninard
Extrinsic Operations
508
|
Posted - 2013.02.11 21:42:00 -
[295] - Quote
Travasty Space wrote:RubyPorto wrote:What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly. I'm back \Gùï/ The issue is that indefinite Afk cloaking creates wormhole*null-sec risk without the reward as well as the cloaker being in the same spot of being invincible as you speak against. Haha ok then, Awoxing is a counter to local and dscan, a counter is a counter no? Neither are true counters, discouragements maybe but not counters. As you continue to show with your really bad ideas about ways to 'fix' or counter afk cloaking, my thoughts on local would be equally bad(though I am a fan of a 30-60 second delay on entering local, a delayed transponder ping or something). Local still doesn't note activity with either of the suggestions. Just as it is now you have to put effort into finding out if they are active(and trying to triangulate is part of the idea, so if you want to effectively locate someone cloaked you would need to do it multiply times, either with one person or with a gang). 4. You still didn't read "we move to a system w/o a red" though as cloaky campers become more common that becomes more difficult. The probability is 0< and it isn't like the weather where if the the probability is simply for true/false. Go make your own wine thread about AFK cloaking and stop filling this thread with that useless text. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

DooDoo Gum
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.02.11 21:46:00 -
[296] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
Right tool right job... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
616
|
Posted - 2013.02.12 16:24:00 -
[297] - Quote
New black ops role bonus
"Micro jump drive can be activated while cloaked"
Win!! 
Half credit to Decelerations of War podcast Is my bitter vet membership card in the mail? |

Omnathious Deninard
Extrinsic Operations
509
|
Posted - 2013.02.12 22:35:00 -
[298] - Quote
Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Rikanin
Azerick Industrial
62
|
Posted - 2013.02.12 22:56:00 -
[299] - Quote
Dominus Alterai wrote:Saladin wrote:What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar? THIS. Maybe include a 10% reduction on cap cost per level? Not game breaking and its still slightly helpful Also, sorry for double post.
I'd rather see it lower the cost of fuel for bridging per ship - the disparity between how much it costs a titan to bridge ANY ship and how much it costs a blops to bridge a limited number of ship types seems a little big. Any number of rationales for making it cost more on a blops but does it have to be THAT much more?
Blops 149 for a Nemesis 1052 for a Prowler
Titan 2 for a Nemesis 19 for a Prowler 27 for a Drake
Even if you made it 10 or 20 times as expensive to do the covops bridging it would be a great improvement.
Let the hate and trolls begin
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
619
|
Posted - 2013.02.12 23:14:00 -
[300] - Quote
Omnathious Deninard wrote:Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak
That would be prefered but it might make the ship a bit OP.
I think if they gave the black ops a bonus like the MJD one along with a buff to the tank, it could finally be a fun ship to fly. Is my bitter vet membership card in the mail? |
|

Grath Telkin
Sniggerdly Pandemic Legion
1294
|
Posted - 2013.02.13 07:44:00 -
[301] - Quote
I have doubts that they'll ever make Bops warp cloaked. The ability to make that completely overpowered in a group is just to easily within grasp.
Ghost fleets of BS that simply can't be caught or fought unless they absolutely want to sounds cool on paper, but in a game environment probably sucks.
And by probably I mean it would break the fleet warfare setting. |

Kerdrak
D00M. Northern Coalition.
32
|
Posted - 2013.02.13 11:13:00 -
[302] - Quote
Rek Seven wrote:Omnathious Deninard wrote:Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak That would be prefered but it might make the ship a bit OP. I think if they gave the black ops a bonus like the MJD one along with a buff to the tank, it could finally be a fun ship to fly.
The price tag + skillpoint reqs are enough to not make them too OP. Maybe 2 kind of black ops battleships, like recon ships:
- "Tactical" BO: CO cloak, jump drive, bridge, DPS nerf and fleet bonus. - Combat BO: No CO cloak, jump drive, no bridge, buff tank (current BO ships)
Example of Tactical BO would be khanid apocalipse with only 4 turret hardpoints and slots for bridge, cloak and gang mods. |

Omnathious Deninard
Extrinsic Operations
509
|
Posted - 2013.02.13 14:27:00 -
[303] - Quote
Grath Telkin wrote: Ghost fleets of BS that simply can't be caught or fought unless they absolutely want to sounds cool on paper, but in a game environment probably sucks.
That's right, I forgot that bubbles can't catch Blops, or stop them from jumping, oh wait that's right they can one interdictor will stop this ghost fleet, one warp bubble will stop them, a fail into a drag bubble and they are dead. What it OP is a ghost fleet of 80k EHP Cloaky Nullified, T3 ships that truly can not be caught unless they want to be. And unless they take a major nerf bat to T3 ships, which I doubt, there is nothing OP about Blops getting the Covert-Ops cloak. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Titch Gunnarson
Tactical Bombing
6
|
Posted - 2013.02.13 21:43:00 -
[304] - Quote
cov ops cloak is not really needed, that part shouldnt be changed. Current cloak is good enough. Although, would be hilarious and epic to have it...but not needed. |

Omnathious Deninard
Extrinsic Operations
511
|
Posted - 2013.02.13 22:04:00 -
[305] - Quote
Titch Gunnarson wrote:Current cloak is good enough. No cloak is better than current cloak, while you do fly faster cloaked it trashed already bad scan res and takes a mid slot to recover the lost scan res from the cloak. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Ragnarok Knight
ROGUE - DRONES
29
|
Posted - 2013.02.15 00:47:00 -
[306] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
THIS THIS THIS THIS THIS |

Trinkets friend
Sudden Buggery Swift Angels Alliance
893
|
Posted - 2013.02.15 01:46:00 -
[307] - Quote
Allowing T3's to fit covert cynos? Welcome to 90K EHP cyno Proteus' with 50km points! Cyno Arazu now totally obsolete.
Extra range and lower fuel consumption? Yawn.
The problem with BLOPs is deeper than this folderol. BS's are giant punching bags - sure, you can covert jump a bunch of BLOPs onto a silly fool, but he better be in a Drake or a BS, or your guns won't hit him because BS sized weapons signature resolution and tracking are so excrable you can't hit anything. Your maneuverability and tank is so pathetic you have to win by sheer numbers ganking, and if anything gets to range on you, good luck!
I'll await Fozzie's debalancing of BS weapons and the sig/speed/tracking idiocy before I really boother with BLOPs. Although, the idea about dropping covert cyno prerequisites to 4 is a good idea - very few people want to sink a month AKA US$15 to train a skill for a module to fit on a ship to allow other ships no one really flies to bridge a third type of ship onto targets who get free magic intel via Local, and can avoid getting caught by said ship you wasted all your time training for.
Zzzzzz. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|

radecz3k
Beach Boys Cartel.
17
|
Posted - 2013.02.15 12:16:00 -
[308] - Quote
Hello all. If we are getting BO boost can we make other bo than panther usable? Like widow it sucks so much. It needs more PG or more low slots to make better fits for it, maybe some torp range boost also. |

MV Queen
The Arrow Project
0
|
Posted - 2013.02.15 12:55:00 -
[309] - Quote
So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
570
|
Posted - 2013.02.15 14:44:00 -
[310] - Quote
MV Queen wrote:So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot?
Should be a logical step.
*removed inappropriate ASCII art signature* - CCP Eterne |
|

Dhuras
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2013.02.15 21:12:00 -
[311] - Quote
remove the cloaked speed bonus, and allow to fit covert ops cloaks. they are pretty damn useless in any actual covert role as one would expect a "black ops" ship to be when they cannot even warp cloaked. |

Grath Telkin
Sniggerdly Pandemic Legion
1297
|
Posted - 2013.02.15 23:55:00 -
[312] - Quote
Omnathious Deninard wrote:Titch Gunnarson wrote:Current cloak is good enough. No cloak is better than current cloak, while you do fly faster cloaked it trashed already bad scan res and takes a mid slot to recover the lost scan res from the cloak.
What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
I'm sorry you want a BS that warps cloaked but its literally never going to happen. It would be beyond game breaking for so many reasons I'm shocked that anybody still bothers asking about it. You should probably move past wanting that because anybody that has any sense has already realized that it breaks things in sheer concept alone, much less actual usage in game.
The existing recons are so much balsa wood as is to make up for their ability to fit the cloak. The trade in fitting your black ops would need to make to simulate that would make you cry and weep tears to fill a swimming pool.
Imagine your Redeemer so incredibly weak after fitting that its trying to fit cruiser sized guns. Think about your 425ac panther (not really the rapier is the only recon you CAN fit normally).
Take a look at the recons and then ask yourself if you want that translated to your battleship.
Look for other things to ask for to improve them, like ditching the scan res penalty because those are changes you're more likely to get, and in the end they're also changes that won't come back to bite you in the ass.
|

Omnathious Deninard
Extrinsic Operations
514
|
Posted - 2013.02.16 04:35:00 -
[313] - Quote
Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Andreus Ixiris
Mixed Metaphor
2042
|
Posted - 2013.02.16 13:16:00 -
[314] - Quote
Can we please just have covops cloaks on Black Ops already? Mane 614
|
|

CCP Fozzie
C C P C C P Alliance
4093

|
Posted - 2013.02.16 16:08:00 -
[315] - Quote
Just want to remind everyone what was said in the OP of the thread:
Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime.
So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Inepsa1987
Mind Games. Suddenly Spaceships.
26
|
Posted - 2013.02.16 16:13:00 -
[316] - Quote
Grath Telkin wrote: What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
This right here.
Spaceship Pilot. |

fukier
RISE of LEGION
834
|
Posted - 2013.02.16 17:28:00 -
[317] - Quote
Inepsa1987 wrote:Grath Telkin wrote: What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
This right here.
i was thinking mjd while cloaked. At the end of the game both the pawn and the Queen go in the same box. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2733
|
Posted - 2013.02.16 19:12:00 -
[318] - Quote
Kerdrak wrote:The price tag + skillpoint reqs are enough to not make them too OP. Maybe 2 kind of black ops battleships, like recon ships:
- "Tactical" BO: CO cloak, jump drive, bridge, DPS nerf and fleet bonus. - Combat BO: No CO cloak, jump drive, no bridge, buff tank (current BO ships)
Example of Tactical BO would be khanid apocalipse with only 4 turret hardpoints and slots for bridge, cloak and gang mods.
Just like the price tag + skillpoint reqs are enough to make Tracking Titans not too OP... oh, wait... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hemmo Paskiainen
Aliastra Gallente Federation
406
|
Posted - 2013.02.16 20:13:00 -
[319] - Quote
Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome!
Rly awesome changes! Was about time!
Just a few small things:
With NPC AI changes using the covert gen for dropping on targets while they are ratting is impossible with covert op frigats without losing them. They die due npc agoo before end of cycle. The recons have trouble aswell. Only if you gimp the fitting with full tank you still lose it if: NPC agroo + Target agroo. Kinda bad to be stuck in a bs in middle of hostile space
Another thing, regional gates. Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state.
Maybe its something to take a look at the old F&I topic on the old forums, lots of good idea's for inspiration: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1204416&page=1
Thanks CCP! Guess i have 1 big reson less to troll you guys, only tech, goon favouritism and supers left :p CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Hiroshi Yakasuki
Abaddon Industries The Revenant Order
14
|
Posted - 2013.02.16 21:25:00 -
[320] - Quote
CCP Fozzie wrote:Just want to remind everyone what was said in the OP of the thread: Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1.
My first thought was "Yay blops getting looked at!"
Makes me wonder if this fuel change deal also has the Jump Portal Generation skill fixed to 'logically' effect Black Ops BS's Covert Jump Portal Generator?
Or should we continue to not train that skill past level 1 until we are in one of the giant nullsec holding corps? |
|

Hiroshi Yakasuki
Abaddon Industries The Revenant Order
14
|
Posted - 2013.02.16 22:32:00 -
[321] - Quote
MV Queen wrote:So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot? Minmatar one already has a 2nd hi-slot hehe. |

Dhuras
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2013.02.17 01:00:00 -
[322] - Quote
Omnathious Deninard wrote:Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different.
This is a really bad comparison, you're assuming someone is just fitting a DC for tank, nothing else, thing is T1 counterparts have much more EHP than you are showing here as they are capable of fitting more plates/ shield extenders/ what have you compared to their T2 counterparts, so the difference in EHP is MUCH bigger due to slot layouts and pwg/cpu output |

Omnathious Deninard
Extrinsic Operations
517
|
Posted - 2013.02.17 03:09:00 -
[323] - Quote
Dhuras wrote:Omnathious Deninard wrote:Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different. This is a really bad comparison, you're assuming someone is just fitting a DC for tank, nothing else, thing is T1 counterparts have much more EHP than you are showing here as they are capable of fitting more plates/ shield extenders/ what have you compared to their T2 counterparts, so the difference in EHP is MUCH bigger due to slot layouts and pwg/cpu output The reason a damage control was shown is it affects the ships equality and there is no why are you showing this with module X and not module Y. It is a barebones comparison ment to display the significant EHP difference. And no I would never assume a "tank" of merely a damage control. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
517
|
Posted - 2013.02.17 04:59:00 -
[324] - Quote
CCP Fozzie wrote:Just want to remind everyone what was said in the OP of the thread: Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1. We do understand this, but there is nowhere that such things can be discussed without being buried and forgotten about. This thread being about black ops and being sticky means that those who wish to discuss the future of them and present ideas about them will have a place to post those ideas and not have to be checking the forums every 10 min to ensure the discussion stays on the first page. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

baker43
Aperture Harmonics K162
0
|
Posted - 2013.02.17 11:56:00 -
[325] - Quote
Black Ops: 1. Covert Ops cloak 2. T2 resist balancing 3. Ability to Jump to a Cyno in the same system (BO V only?)
The Black Ops and Marauder hulls should give something special when reaching V to fly them properly. If not an ability it should open up for more fitting options (cpu/grid). All I found was an abyss of disappointment after trying the BO ships in different situations, and it is now RIPJ44. [A specialization bonus for all ships would be interesting at level V, to fit pilots in specific roles, instead of training 4-5 ship hulls to level IV.]
Tech III: Covert cyno is a good definition of the Tech III difference, and the end game hull Tech III ships really are. Cost of building a T2 BS hull to T3 strategic cruiser hull (inc set of modules) should be balanced to make the strategic T3 cruisers at equivalent cost/more of T2 BS to define the increased difficulty from T2 to T3. (Switching modules on the "fly" if you have them in a module/cargo bay would be even more fun and even more tears when you die. (What happened to that 6th module slot BTW?))
Summary: Buffing BO is a huge plus, as a current WH resident they will still be "mostly" useless. Having a second line of BO and Marauders will be very interesting. Further skills to really specialize in these high end hulls to force ace pilots for different tasks opens up for really good game play.
[[On a totally different note, when jumping to a cyno is now instant (like a gate), why not make it equivalent to x time in light years. The "Hot Drop" factor would decrease significantly and force better tactics.]]
Keep up the magnificent work Fozz & co! |

Hemmo Paskiainen
Aliastra Gallente Federation
406
|
Posted - 2013.02.17 15:28:00 -
[326] - Quote
baker43 wrote: [[On a totally different note, when jumping to a cyno is now instant (like a gate), why not make it equivalent to x time in light years. The "Hot Drop" factor would decrease significantly and force better tactics.]]
Your hotdrop tackle would likely tend to die, dont think this is such a good idea ;) CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Alex Logan
Ministry of Destruction SCUM.
4
|
Posted - 2013.02.18 16:01:00 -
[327] - Quote
Add covops cloaks to black ops battleships!!!!!
These should be able to warp cloaked and have no targeting delay.
That's why they are called BLACK OPS. |

Azran Zala
Snuff Box
62
|
Posted - 2013.02.18 16:53:00 -
[328] - Quote
deploying recon alts to a system near you <3  and a one and a two and a ching chong potato |

Alex Vandal
OK Researches And Inventions
0
|
Posted - 2013.02.18 20:15:00 -
[329] - Quote
Black ops are supposed to be the top notch ships of any fleet.
They should be able to warp cloaked, have no targeting delay and also have racial EW capabilities - currently only the Widow has the ECM. Amarr should have NOS (range + amount bonuses) and tracking disruption, Mini should have the webs and Gallente should have the long range point.
They should be able to fit both covert cyno and regular cyno with a reduction in its duration.
These ships should move, warp and jump _ very_ fast in order to be usable. In their current configurations there are very few uses to these.
And of course since a lot of noobs would see these as potential **** machines, the skill requirements should be above what the average noob can get in 3-4 months. Make that BS 5, BC 5, Cruiser 5, Cloaking 5, Jump bridge etc 5, Cyno 5, and so on.
Also make them more expensive, like twice the current cost.
Surely it wouldn't be too difficult for you guys to at least allow them to fit the covops cloak for now? Then you can look at the bonuses at some point later, before the summer expansion.
I hope this helps (PS: I fly black ops) |

Xearal
Black Thorne Corporation Black Thorne Alliance
486
|
Posted - 2013.02.18 21:12:00 -
[330] - Quote
Soo.. also any chances of having a Cov ops Logisitcs ship introduced? it would make BLops operations a lot scarier into enemy territory.
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Omnathious Deninard
Extrinsic Operations
518
|
Posted - 2013.02.18 22:00:00 -
[331] - Quote
Xearal wrote:Soo.. also any chances of having a Cov ops Logisitcs ship introduced? it would make BLops operations a lot scarier into enemy territory.
T3 with cloaky and logistic subsystems. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2751
|
Posted - 2013.02.18 22:54:00 -
[332] - Quote
Xearal wrote:Soo.. also any chances of having a Cov ops Logisitcs ship introduced? it would make BLops operations a lot scarier into enemy territory.
Already introduced. http://wiki.eveuniversity.org/Etana
For your BLOPsing pleasure. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Rammix
FreeWorkers HeII Gate Alliance
35
|
Posted - 2013.02.19 11:27:00 -
[333] - Quote
Sorry if I chose the wrong topic.
Quote:Covert Cynosural Field Generators may now be fitted on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. Crane (caldari blocade runner) has only 1 high slot and this patch is useless for it. Please, add +1 high slot to crane. OpenSUSE 12.2, wine 1.5 |

Tshaowdyne Dvorak
The Dark Space Initiative
5
|
Posted - 2013.02.19 21:29:00 -
[334] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
I'm afraid that this is a terrible idea simply because it pushes the underused recons out of an already precarious role. This doesn't happen with the Widow because you really can't have too many jams on the field, so a squad of Falcons are useful and their use scales with the number of additional ships brought. This isn't so with webs and damps (there's only so slow you can make a ship go and so far you need to sensor damp and the bombers have got damps anyway), and points are likely to be covered by a good chunk of the fleet as is (black ops drops usually engage smaller, unsuspecting fleets). Besides, if you're waiting for a Sin to point someone then you've already lost your prey. Yep, people can bring links to boost sensors, but why do that when you can fit a point and just do the job yourself. The cyno's not going to open far enough from the enemy to keep the Black Ops safely out of range anyway (cynos are typically opened up at shotgun range to make sure nobody escapes and everyone dies quickly).
It also still doesn't address the issue you'd like it to address: why bring a billion ISK ship onto the field in any capacity other than to cloak up and hide somewhere so it can bridge the fleet back when the engagement is done? It's a battleship hull, so all the usual prey can become predators (tracking is pretty good versus large, slow battleships) and tackling something like a carrier might be a good choice if the carrier doesn't have fighters (really painful against BS hulls for the same reason that everyone else has an easy time preying on them). And a web or two from a hostile support (a throwaway Rifter or two warping in to help their dread isn't out of the question at all) will just help that dread turn your Black Ops into a pretty explosion before the dread dies.
They could just be made a lot cheaper to build. People would be more willing to risk them if they cost about the same as a nicely fit Tech 3 cruiser. They could be given a different role which would justify their cost. As it stands, I believe there will be two different Black Ops ships for each race when the changes are implemented. I can only assume one type will bring utility to the field in addition to the bridge capability and the other will be brought in a combat capacity without the bridge.
How about these ideas?
- Interdiction could be given to one (Hyperion hull).
- Remote armor rep bonuses to another (Abaddon hull)
- Remote shield rep bonuses to a third (Maelstrom hull)
- Widow keeps jam bonuses.
Logistics battleships seem pretty cool and useful and wouldn't edge out any currently used logi cruisers due to the price tag. Ditto for interdiction (not to mention that it's easier to run from a battleship and the cruiser hulls with giant tanks that already fulfill the interdiction role would actually be harder to kill).
Then couple these utility roles with one nasty downside: give the Black Ops ships something like a mini siege/triage module. They get to sit on the field like a dummy hoping the enemy doesn't react in time to kill their expensive battleship before it drops out of "Clandestine Support" mode, or whatever the module would be called. The mode would give the logi range and sensor boost bonuses to the logistics Black Ops ships (permitting quick locking) and permit the interdiction module to be enabled for the other. They become immune to all the same e-war that dreads and carriers do (but not neuts), but can't go anywhere or activate their bridge/jump drive. They could even be given a small ship bay capable of carrying extra bombers and a single cruiser or so (to fulfill the role of extending engagements and permit people to re-ship if a few bombers are lost), just like carriers.
Then just make the combat black ops like mini dreads with similar abilities conferred but the downside of sitting there like idiots while in siege. |

Dhuras
The Classy Gentlemans Corporation Moist.
18
|
Posted - 2013.02.20 04:45:00 -
[335] - Quote
giving them these random bonuses really undercuts their theme. a better idea is to still give them the ewar bonuses, just less so than the recons. Think of it as the sacrifice for getting better tank than a recon. (though one could consider the great cost of a black ops already sufficient sacrifice)
How does this sound:
All black ops get a 99% bonus to T2 covert ops cloak CPU fitting but no bonus to sensor recalib time.
Widow: same ewar bonuses as now
Redeemer: 20% bonus to energy neutralizer and nosferatu range per level..
Sin: 5% bonus to sensor damp effectivenesss 10% bonus to point range
Panther: 30% bonus to web range 7.5% bonus to target painter effectiveness
|

Tshaowdyne Dvorak
The Dark Space Initiative
5
|
Posted - 2013.02.20 05:06:00 -
[336] - Quote
Dhuras wrote:giving them these random bonuses really undercuts their theme.
Says who? There are going to be two different sorts of Black Ops ships eventually, or that's the plan. One set of them devoted to support roles and another to damage sounds sensible.
And, just as I pointed out to the previous fellow, just adding e-war bonuses is not going to make anyone want to field a billion ISK ship that's squishier than a Tech 3 and costs more. Adding damps is useless because the bombers all have damps. Point... on a battleship? If you're waiting for a battleship to lock and point anyone then he's already gone from the field. Webs are obviously really useful, but an armor Loki is extremely hard to kill as it is and has bonused webs. Besides, what's the point in range bonuses? If the Black Ops is coming on field, he's coming in with the rest of his guys and that's point blank range. If they have time to run from that range with rapier/Loki webs on 'em, someone screwed up in deciding to engage. The Black Ops ought to do what it does now and only show up to bridge everyone back when the fight's done, add a little damage on the field if the enemy is vastly outnumbered and there's zero risk in losing such an expensive ship.
Ewar bonuses on battleship hulls at that price are a poor draw to field it in any actual combat. They might as well just keep playing bridge monkey like they do now and save their isk. |

Omnathious Deninard
Extrinsic Operations
527
|
Posted - 2013.02.20 05:24:00 -
[337] - Quote
Dhuras wrote:giving them these random bonuses really undercuts their theme. a better idea is to still give them the ewar bonuses, just less so than the recons. Think of it as the sacrifice for getting better tank than a recon. (though one could consider the great cost of a black ops already sufficient sacrifice)
How does this sound:
All black ops get a 99% bonus to T2 covert ops cloak CPU fitting but no bonus to sensor recalib time.
Widow: same ewar bonuses as now
Redeemer: 20% bonus to energy neutralizer and nosferatu range per level..
Sin: 5% bonus to sensor damp effectivenesss 10% bonus to point range
Panther: 30% bonus to web range 7.5% bonus to target painter effectiveness
Why do want to make recons obsolete? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Dhuras
The Classy Gentlemans Corporation Moist.
18
|
Posted - 2013.02.21 07:50:00 -
[338] - Quote
Omnathious Deninard wrote:Dhuras wrote:giving them these random bonuses really undercuts their theme. a better idea is to still give them the ewar bonuses, just less so than the recons. Think of it as the sacrifice for getting better tank than a recon. (though one could consider the great cost of a black ops already sufficient sacrifice)
How does this sound:
All black ops get a 99% bonus to T2 covert ops cloak CPU fitting but no bonus to sensor recalib time.
Widow: same ewar bonuses as now
Redeemer: 20% bonus to energy neutralizer and nosferatu range per level..
Sin: 5% bonus to sensor damp effectivenesss 10% bonus to point range
Panther: 30% bonus to web range 7.5% bonus to target painter effectiveness
Why do want to make recons obsolete?
Not trying to make recons obsolete. There are many ships out there with overlapping bonuses yet they all still get used, (see ships with web bonuses) for various reasons of differences in mobility, tank, and cost. BLOPS are in no way going to take out recons because for one, They are incredibly expensive when compared to recons, which would have stronger ewar bonuses. The benefit of the extra cost for BLOPs would be for the bridging and tanking capability, They still would not be more viable all the time. |

Eli Green
The Arrow Project
511
|
Posted - 2013.02.22 16:41:00 -
[339] - Quote
Dhuras wrote:Omnathious Deninard wrote:Dhuras wrote:giving them these random bonuses really undercuts their theme. a better idea is to still give them the ewar bonuses, just less so than the recons. Think of it as the sacrifice for getting better tank than a recon. (though one could consider the great cost of a black ops already sufficient sacrifice)
How does this sound:
All black ops get a 99% bonus to T2 covert ops cloak CPU fitting but no bonus to sensor recalib time.
Widow: same ewar bonuses as now
Redeemer: 20% bonus to energy neutralizer and nosferatu range per level..
Sin: 5% bonus to sensor damp effectivenesss 10% bonus to point range
Panther: 30% bonus to web range 7.5% bonus to target painter effectiveness
Why do want to make recons obsolete? Not trying to make recons obsolete. There are many ships out there with overlapping bonuses yet they all still get used, (see ships with web bonuses) for various reasons of differences in mobility, tank, and cost. BLOPS are in no way going to take out recons because for one, They are incredibly expensive when compared to recons, which would have stronger ewar bonuses. The benefit of the extra cost for BLOPs would be for the bridging and tanking capability, They still would not be more viable all the time.
On an unrelated note you forgot that Amarr have Neuts and Tracking Disruptors for their racial Ewar wumbo |

Omnathious Deninard
Extrinsic Operations
542
|
Posted - 2013.02.22 20:52:00 -
[340] - Quote
We already have a nice lineup of covert ships with the exception of one role; Scout (covert ops frigates) EWar (Recon Cruisers) Brawlers (Stealth Bombers) Generalist (T3s) But we are missing Attack role covert ops ships a nice opportunity for black ops to fill. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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Liafcipe9000
Smeghead Empire
232
|
Posted - 2013.02.27 11:45:00 -
[341] - Quote
Omnathious Deninard wrote:We already have a nice lineup of covert ships with the exception of one role; Scout (covert ops frigates) EWar (Recon Cruisers) Brawlers (Stealth Bombers) Generalist (T3s) But we are missing Attack role covert ops ships a nice opportunity for black ops to fill. a sufficient number of Falcons would render that hole obsolete since the enemy will die anyway. |

Omnathious Deninard
Extrinsic Operations
561
|
Posted - 2013.02.27 17:29:00 -
[342] - Quote
A sufficient number of rookie ships will take down a Titan, that does not mean that we don't need any other kind o ships. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2901
|
Posted - 2013.02.27 17:48:00 -
[343] - Quote
Omnathious Deninard wrote:A sufficient number of rookie ships will take down a Titan
How you going to keep it tackled?
Anyway, I'd like to see something like a Covert Hic. Maybe a destroyer able to mount an infinipoint (no bubble), so that BLOPs gangs can tackle Supers. #DeathtoAllSupers
Not tanky enough to be useful in regular fleets (b/c destroyer hull), but enough that a Super's fighters would have some trouble killing it before the rest of the gang killed the fighters. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Omnathious Deninard
Extrinsic Operations
561
|
Posted - 2013.02.27 18:51:00 -
[344] - Quote
Point being, "blob tactics" could be used to counter any valid argument. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Savira Terrant
Valhollr
25
|
Posted - 2013.02.28 01:57:00 -
[345] - Quote
Just my two cents on a possible Blockade Runner rebalance... For the life of me, I cannot come up with a situation any additional med-slot other than the one holding the MWD, can actually save me in any situation I am being engaged.
Thus: If you add one high-slots take away a med-slot. And while you are at it, remove all med-slots but one to add slots as low-slots. Voila, Blockaderunner balance fini. Oh, and give all BR 166 pgu at Engineering 5. :P
Edit: Now that I think about it: 125 tf cpu is also enough...  . |

Chanina
ASGARD HEAVY INDUSTRIES Cha Ching PLC
23
|
Posted - 2013.03.11 17:06:00 -
[346] - Quote
Just to mention it again: with the increased bridge range and the ability to cyno in jammed systems the power projection has become even worth. Dozens of systems in range to anywhere and a single player can harass hole systems as you can't possible scout such many systems and protecting against unknown numbers doesn't work.
So please work on cloaking mechanics to get the power back to the active player not the one leaving his character logged in just because he can. |

Evanga
Way So Mad Space Immigration
52
|
Posted - 2013.03.12 22:30:00 -
[347] - Quote
Chanina wrote:Just to mention it again: with the increased bridge range and the ability to cyno in jammed systems the power projection has become even worth. Dozens of systems in range to anywhere and a single player can harass hole systems as you can't possible scout such many systems and protecting against unknown numbers doesn't work.
So please work on cloaking mechanics to get the power back to the active player not the one leaving his character logged in just because he can.
 
Oh .. Plz explain, what power?
  |

Velonad Tyldamere
Blood Covenant Pandemic Legion
12
|
Posted - 2013.03.14 17:31:00 -
[348] - Quote
It's pretty good fun reading all these posts about BLOPS being underpowered, yet you could all look on the PL killboard on how retardedly good they are right now. |

Omnathious Deninard
Extrinsic Operations
669
|
Posted - 2013.03.15 11:45:00 -
[349] - Quote
Velonad Tyldamere wrote:It's pretty good fun reading all these posts about BLOPS being underpowered, yet you could all look on the PL killboard on how retardedly good they are right now. I did and saw that most of you BLOPs fleet was Redeemers and Panthers, I could see about 22 ships of that 16~18 were them. Edit: IT was a nice fleet though, and I do not mean to discredit those two ships in any way, but it blops were given better combat bonuses I have a feeling that your fleet would have been a little more diverse. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Ranger 1
Ranger Corp
3807
|
Posted - 2013.03.21 19:54:00 -
[350] - Quote
As was mentioned in the CCP Rise thread I think a case could be made for making BLOPs BS have a stronger EW role. In fact I believe they should be the only BS variant that has a strong racial EW role, which means the Scorpion should be repurposed into an Attack class BS.
If this were done they would be just as handy as they currently are in their covert hot drop role (especially if their tracking ability and tanking ability is augmented a bit), and they might possibly begin to find a role in traditional Null Sec fleet engagements as well... which would be most welcome to the class. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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