Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Grath Telkin
Sniggerdly Pandemic Legion
1294
|
Posted - 2013.02.13 07:44:00 -
[301] - Quote
I have doubts that they'll ever make Bops warp cloaked. The ability to make that completely overpowered in a group is just to easily within grasp.
Ghost fleets of BS that simply can't be caught or fought unless they absolutely want to sounds cool on paper, but in a game environment probably sucks.
And by probably I mean it would break the fleet warfare setting. |

Kerdrak
D00M. Northern Coalition.
32
|
Posted - 2013.02.13 11:13:00 -
[302] - Quote
Rek Seven wrote:Omnathious Deninard wrote:Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak That would be prefered but it might make the ship a bit OP. I think if they gave the black ops a bonus like the MJD one along with a buff to the tank, it could finally be a fun ship to fly.
The price tag + skillpoint reqs are enough to not make them too OP. Maybe 2 kind of black ops battleships, like recon ships:
- "Tactical" BO: CO cloak, jump drive, bridge, DPS nerf and fleet bonus. - Combat BO: No CO cloak, jump drive, no bridge, buff tank (current BO ships)
Example of Tactical BO would be khanid apocalipse with only 4 turret hardpoints and slots for bridge, cloak and gang mods. |

Omnathious Deninard
Extrinsic Operations
509
|
Posted - 2013.02.13 14:27:00 -
[303] - Quote
Grath Telkin wrote: Ghost fleets of BS that simply can't be caught or fought unless they absolutely want to sounds cool on paper, but in a game environment probably sucks.
That's right, I forgot that bubbles can't catch Blops, or stop them from jumping, oh wait that's right they can one interdictor will stop this ghost fleet, one warp bubble will stop them, a fail into a drag bubble and they are dead. What it OP is a ghost fleet of 80k EHP Cloaky Nullified, T3 ships that truly can not be caught unless they want to be. And unless they take a major nerf bat to T3 ships, which I doubt, there is nothing OP about Blops getting the Covert-Ops cloak. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Titch Gunnarson
Tactical Bombing
6
|
Posted - 2013.02.13 21:43:00 -
[304] - Quote
cov ops cloak is not really needed, that part shouldnt be changed. Current cloak is good enough. Although, would be hilarious and epic to have it...but not needed. |

Omnathious Deninard
Extrinsic Operations
511
|
Posted - 2013.02.13 22:04:00 -
[305] - Quote
Titch Gunnarson wrote:Current cloak is good enough. No cloak is better than current cloak, while you do fly faster cloaked it trashed already bad scan res and takes a mid slot to recover the lost scan res from the cloak. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Ragnarok Knight
ROGUE - DRONES
29
|
Posted - 2013.02.15 00:47:00 -
[306] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
THIS THIS THIS THIS THIS |

Trinkets friend
Sudden Buggery Swift Angels Alliance
893
|
Posted - 2013.02.15 01:46:00 -
[307] - Quote
Allowing T3's to fit covert cynos? Welcome to 90K EHP cyno Proteus' with 50km points! Cyno Arazu now totally obsolete.
Extra range and lower fuel consumption? Yawn.
The problem with BLOPs is deeper than this folderol. BS's are giant punching bags - sure, you can covert jump a bunch of BLOPs onto a silly fool, but he better be in a Drake or a BS, or your guns won't hit him because BS sized weapons signature resolution and tracking are so excrable you can't hit anything. Your maneuverability and tank is so pathetic you have to win by sheer numbers ganking, and if anything gets to range on you, good luck!
I'll await Fozzie's debalancing of BS weapons and the sig/speed/tracking idiocy before I really boother with BLOPs. Although, the idea about dropping covert cyno prerequisites to 4 is a good idea - very few people want to sink a month AKA US$15 to train a skill for a module to fit on a ship to allow other ships no one really flies to bridge a third type of ship onto targets who get free magic intel via Local, and can avoid getting caught by said ship you wasted all your time training for.
Zzzzzz. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed. http://www.localectomy.blogspot.com.au
|

radecz3k
Beach Boys Cartel.
17
|
Posted - 2013.02.15 12:16:00 -
[308] - Quote
Hello all. If we are getting BO boost can we make other bo than panther usable? Like widow it sucks so much. It needs more PG or more low slots to make better fits for it, maybe some torp range boost also. |

MV Queen
The Arrow Project
0
|
Posted - 2013.02.15 12:55:00 -
[309] - Quote
So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
570
|
Posted - 2013.02.15 14:44:00 -
[310] - Quote
MV Queen wrote:So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot?
Should be a logical step.
*removed inappropriate ASCII art signature* - CCP Eterne |
|

Dhuras
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2013.02.15 21:12:00 -
[311] - Quote
remove the cloaked speed bonus, and allow to fit covert ops cloaks. they are pretty damn useless in any actual covert role as one would expect a "black ops" ship to be when they cannot even warp cloaked. |

Grath Telkin
Sniggerdly Pandemic Legion
1297
|
Posted - 2013.02.15 23:55:00 -
[312] - Quote
Omnathious Deninard wrote:Titch Gunnarson wrote:Current cloak is good enough. No cloak is better than current cloak, while you do fly faster cloaked it trashed already bad scan res and takes a mid slot to recover the lost scan res from the cloak.
What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
I'm sorry you want a BS that warps cloaked but its literally never going to happen. It would be beyond game breaking for so many reasons I'm shocked that anybody still bothers asking about it. You should probably move past wanting that because anybody that has any sense has already realized that it breaks things in sheer concept alone, much less actual usage in game.
The existing recons are so much balsa wood as is to make up for their ability to fit the cloak. The trade in fitting your black ops would need to make to simulate that would make you cry and weep tears to fill a swimming pool.
Imagine your Redeemer so incredibly weak after fitting that its trying to fit cruiser sized guns. Think about your 425ac panther (not really the rapier is the only recon you CAN fit normally).
Take a look at the recons and then ask yourself if you want that translated to your battleship.
Look for other things to ask for to improve them, like ditching the scan res penalty because those are changes you're more likely to get, and in the end they're also changes that won't come back to bite you in the ass.
|

Omnathious Deninard
Extrinsic Operations
514
|
Posted - 2013.02.16 04:35:00 -
[313] - Quote
Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Andreus Ixiris
Mixed Metaphor
2042
|
Posted - 2013.02.16 13:16:00 -
[314] - Quote
Can we please just have covops cloaks on Black Ops already? Mane 614
|
|

CCP Fozzie
C C P C C P Alliance
4093

|
Posted - 2013.02.16 16:08:00 -
[315] - Quote
Just want to remind everyone what was said in the OP of the thread:
Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime.
So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Inepsa1987
Mind Games. Suddenly Spaceships.
26
|
Posted - 2013.02.16 16:13:00 -
[316] - Quote
Grath Telkin wrote: What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
This right here.
Spaceship Pilot. |

fukier
RISE of LEGION
834
|
Posted - 2013.02.16 17:28:00 -
[317] - Quote
Inepsa1987 wrote:Grath Telkin wrote: What if they got a hull bonus that negated that scan res penalty, or what if CCP gave them the ability to use a speed mod of some sort while cloaked? Like a covert BS MWD or AB?
This right here.
i was thinking mjd while cloaked. At the end of the game both the pawn and the Queen go in the same box. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2733
|
Posted - 2013.02.16 19:12:00 -
[318] - Quote
Kerdrak wrote:The price tag + skillpoint reqs are enough to not make them too OP. Maybe 2 kind of black ops battleships, like recon ships:
- "Tactical" BO: CO cloak, jump drive, bridge, DPS nerf and fleet bonus. - Combat BO: No CO cloak, jump drive, no bridge, buff tank (current BO ships)
Example of Tactical BO would be khanid apocalipse with only 4 turret hardpoints and slots for bridge, cloak and gang mods.
Just like the price tag + skillpoint reqs are enough to make Tracking Titans not too OP... oh, wait... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Hemmo Paskiainen
Aliastra Gallente Federation
406
|
Posted - 2013.02.16 20:13:00 -
[319] - Quote
Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome! Awesome!
Rly awesome changes! Was about time!
Just a few small things:
With NPC AI changes using the covert gen for dropping on targets while they are ratting is impossible with covert op frigats without losing them. They die due npc agoo before end of cycle. The recons have trouble aswell. Only if you gimp the fitting with full tank you still lose it if: NPC agroo + Target agroo. Kinda bad to be stuck in a bs in middle of hostile space
Another thing, regional gates. Range formula should get an exception that the Black Op can always jump 1 system jump. Some systems with + 4,5ly (10ly-20ly, A to B with +4,5ly range need to be done manually in the current state.
Maybe its something to take a look at the old F&I topic on the old forums, lots of good idea's for inspiration: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1204416&page=1
Thanks CCP! Guess i have 1 big reson less to troll you guys, only tech, goon favouritism and supers left :p CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Hiroshi Yakasuki
Abaddon Industries The Revenant Order
14
|
Posted - 2013.02.16 21:25:00 -
[320] - Quote
CCP Fozzie wrote:Just want to remind everyone what was said in the OP of the thread: Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1.
My first thought was "Yay blops getting looked at!"
Makes me wonder if this fuel change deal also has the Jump Portal Generation skill fixed to 'logically' effect Black Ops BS's Covert Jump Portal Generator?
Or should we continue to not train that skill past level 1 until we are in one of the giant nullsec holding corps? |
|

Hiroshi Yakasuki
Abaddon Industries The Revenant Order
14
|
Posted - 2013.02.16 22:32:00 -
[321] - Quote
MV Queen wrote:So blockades get ability to fit a covert cyno soon - but are they all getting a second hi slot? Minmatar one already has a 2nd hi-slot hehe. |

Dhuras
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2013.02.17 01:00:00 -
[322] - Quote
Omnathious Deninard wrote:Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different.
This is a really bad comparison, you're assuming someone is just fitting a DC for tank, nothing else, thing is T1 counterparts have much more EHP than you are showing here as they are capable of fitting more plates/ shield extenders/ what have you compared to their T2 counterparts, so the difference in EHP is MUCH bigger due to slot layouts and pwg/cpu output |

Omnathious Deninard
Extrinsic Operations
517
|
Posted - 2013.02.17 03:09:00 -
[323] - Quote
Dhuras wrote:Omnathious Deninard wrote:Hit Point Comparison between the T1 Hull and Black Ops Hull
Armageddon Total HP = 18348, Lv 5 EHP = 29.5K, Lv 5 + Damage Control EHP = 44.7K Redeemer Total HP = 14655, Lv 5 EHP = 24.3K, Lv 5 + Damage Control EHP = 36.5K
Dominix Total HP = 18321, Lv 5 EHP = 29.2K, Lv 5 + Damage Control EHP = 45.1K Sin Total HP = 14655, Lv 5 EHP = 24K, Lv 5 + Damage Control EHP = 36.8K
Scorpion HP = 17579, Lv 5 EHP = 28.4K, Lv 5 + Damage Control EHP = 42.1K Widow HP = 14062, Lv 5 EHP = 23.4K, Lv 5 + Damage Control EHP = 34.4K
Typhoon HP = 17891, Lv 5 EHP = 28.7K, Lv 5 + Damage Control EHP = 43.7K Panther HP = 14311, Lv 5 EHP = 23.5K, Lv 5 + Damage Control EHP = 44.7K
If they get T2 Resists they will most likely have there HP adjusted to reflect this comparison. Stealth ships are squishier than their T1 counterpart, and the others can fit a covert ops cloak the black ops should be no different. This is a really bad comparison, you're assuming someone is just fitting a DC for tank, nothing else, thing is T1 counterparts have much more EHP than you are showing here as they are capable of fitting more plates/ shield extenders/ what have you compared to their T2 counterparts, so the difference in EHP is MUCH bigger due to slot layouts and pwg/cpu output The reason a damage control was shown is it affects the ships equality and there is no why are you showing this with module X and not module Y. It is a barebones comparison ment to display the significant EHP difference. And no I would never assume a "tank" of merely a damage control. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Omnathious Deninard
Extrinsic Operations
517
|
Posted - 2013.02.17 04:59:00 -
[324] - Quote
CCP Fozzie wrote:Just want to remind everyone what was said in the OP of the thread: Quote: This is not the big Black Ops rebalance, and we here at CCP do not consider Black Ops "done" after these changes. We are putting these tweaks out now since it may be a while before we can get to the full Black Ops rebalance and we don't want to leave them in their current state in the meantime. So discussion of topics like future blackops revamp ideas and local chat are all well and good, but they're outside the scope of these specific changes for 1.1. We do understand this, but there is nowhere that such things can be discussed without being buried and forgotten about. This thread being about black ops and being sticky means that those who wish to discuss the future of them and present ideas about them will have a place to post those ideas and not have to be checking the forums every 10 min to ensure the discussion stays on the first page. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

baker43
Aperture Harmonics K162
0
|
Posted - 2013.02.17 11:56:00 -
[325] - Quote
Black Ops: 1. Covert Ops cloak 2. T2 resist balancing 3. Ability to Jump to a Cyno in the same system (BO V only?)
The Black Ops and Marauder hulls should give something special when reaching V to fly them properly. If not an ability it should open up for more fitting options (cpu/grid). All I found was an abyss of disappointment after trying the BO ships in different situations, and it is now RIPJ44. [A specialization bonus for all ships would be interesting at level V, to fit pilots in specific roles, instead of training 4-5 ship hulls to level IV.]
Tech III: Covert cyno is a good definition of the Tech III difference, and the end game hull Tech III ships really are. Cost of building a T2 BS hull to T3 strategic cruiser hull (inc set of modules) should be balanced to make the strategic T3 cruisers at equivalent cost/more of T2 BS to define the increased difficulty from T2 to T3. (Switching modules on the "fly" if you have them in a module/cargo bay would be even more fun and even more tears when you die. (What happened to that 6th module slot BTW?))
Summary: Buffing BO is a huge plus, as a current WH resident they will still be "mostly" useless. Having a second line of BO and Marauders will be very interesting. Further skills to really specialize in these high end hulls to force ace pilots for different tasks opens up for really good game play.
[[On a totally different note, when jumping to a cyno is now instant (like a gate), why not make it equivalent to x time in light years. The "Hot Drop" factor would decrease significantly and force better tactics.]]
Keep up the magnificent work Fozz & co! |

Hemmo Paskiainen
Aliastra Gallente Federation
406
|
Posted - 2013.02.17 15:28:00 -
[326] - Quote
baker43 wrote: [[On a totally different note, when jumping to a cyno is now instant (like a gate), why not make it equivalent to x time in light years. The "Hot Drop" factor would decrease significantly and force better tactics.]]
Your hotdrop tackle would likely tend to die, dont think this is such a good idea ;) CCP FIX BLACK OPS FFS
[url]http://img232.imageshack.us/img232/9679/whatihavedoneineve.jpg[/url] |

Alex Logan
Ministry of Destruction SCUM.
4
|
Posted - 2013.02.18 16:01:00 -
[327] - Quote
Add covops cloaks to black ops battleships!!!!!
These should be able to warp cloaked and have no targeting delay.
That's why they are called BLACK OPS. |

Azran Zala
Snuff Box
62
|
Posted - 2013.02.18 16:53:00 -
[328] - Quote
deploying recon alts to a system near you <3  and a one and a two and a ching chong potato |

Alex Vandal
OK Researches And Inventions
0
|
Posted - 2013.02.18 20:15:00 -
[329] - Quote
Black ops are supposed to be the top notch ships of any fleet.
They should be able to warp cloaked, have no targeting delay and also have racial EW capabilities - currently only the Widow has the ECM. Amarr should have NOS (range + amount bonuses) and tracking disruption, Mini should have the webs and Gallente should have the long range point.
They should be able to fit both covert cyno and regular cyno with a reduction in its duration.
These ships should move, warp and jump _ very_ fast in order to be usable. In their current configurations there are very few uses to these.
And of course since a lot of noobs would see these as potential **** machines, the skill requirements should be above what the average noob can get in 3-4 months. Make that BS 5, BC 5, Cruiser 5, Cloaking 5, Jump bridge etc 5, Cyno 5, and so on.
Also make them more expensive, like twice the current cost.
Surely it wouldn't be too difficult for you guys to at least allow them to fit the covops cloak for now? Then you can look at the bonuses at some point later, before the summer expansion.
I hope this helps (PS: I fly black ops) |

Xearal
Black Thorne Corporation Black Thorne Alliance
486
|
Posted - 2013.02.18 21:12:00 -
[330] - Quote
Soo.. also any chances of having a Cov ops Logisitcs ship introduced? it would make BLops operations a lot scarier into enemy territory.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |