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RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2580
|
Posted - 2013.02.06 06:05:00 -
[271] - Quote
Travasty Space wrote:You see though, your premise is lacking where as mine isn't. Local simply tells who is in system, nothing more, nothing less(information that can be, to an extent seen through the star map). D-scan on the other hand provides you a wealth of information, where in system someone is, whether they are cloaked and what ships they are in if they aren't. It also tells you of structures is space such as POSes, if the POses are off-line or not and what it equiped to those POSes. My premise also has validity due to the real world example of wormholes, cloaking isn't reduced by the lack of local in wormholes, if anything it is increased and use of D-scan is also increased. This shows that removal of the current local would simply aggravate the problem(and this doesn't include all the other things that removal of local damages/kills).
2. Thus why I refer to it as Cloaky camping because as I point out in #4, cloaked hostile in system requires the assumption of hostile active and likely cyno fit, thus why AFK cloakies are considered a problem.
3. You have to assume their active, you can't say for sure so setting a trap can be ineffective for many reasons.
4. I didn't take your comment out of context at all, your comment is that when a hostile or possible hostile anyone with half a brain is going to safe up, and I simply pointed out that anyone with half a brain knows that they have to assume hostile cloakies are a) active as to assume otherwise is stupid, b) fit with cyno of some type as to assume otherwise is dangerous and generally thought of as stupid. These mandatory assumptions mean that a) any sign of a hostile, cloaky or otherwise in system is results in safeing up, b) they aren't going to try to take the cloak on solo/pvp fit while running anoms. I personally know that my corp doesn't run anoms with a red in system, we move to a system w/o a red or just leave it be and don't bother doing anything, esp solo.
Edit: I should note here that I don't think cloaking itself needs to be changed, I do think there needs to be a way(a long and arduous way) to get on grid with a cloaky.
The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Maximus Andendare
Future Corps Sleeper Social Club
88
|
Posted - 2013.02.06 07:39:00 -
[272] - Quote
RubyPorto wrote:The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention. Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 08:03:00 -
[273] - Quote
Why are we talking about local in the black ops buff thread?
That said the best thing ccp could do about local would be to tie it to a structure so that small groups can disable it ahead of a bugger fleet moving through the system. (Local in HS should stay as it is now)
This would have the added benefit of creating a new place to fight other than gates and stations. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2583
|
Posted - 2013.02.06 08:33:00 -
[274] - Quote
Maximus Andendare wrote:Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
No, it really doesn't. WH-Style local would not work at all in K-Space. The player distribution's different, the potential for escalation is different, the presence of fixed, limitless connections between systems is an enormous difference, and numerous other game mechanics are different.
So, No thanks. I don't want any possibility of a real farms and fields ideal to be wiped out with the removal of Nullsec Local (Higher Risk than WHs for less reward. Sounds Great! ), and I don't want the Cloaking Nerfers claim of uncounterability to actually become true.
(I would delay local by ~2-3 seconds so that a newcomer loads grid at the same time he appears in local, but that may be straying a bit far from the topic.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Roime
Shiva Furnace
1907
|
Posted - 2013.02.06 08:40:00 -
[275] - Quote
Just tie local to gate cloak, so that you only appear in local after you break gate cloak. The gate detects you from grid and inserts you in local chat.
Obviously people entering a system via wormhole would not appear in local until they enter gate grids- uncloaked. Cloaked ships aren't on grid, so the gate doesn't see them. Cloakies entering system via gate would be included in local roster as they appear briefly on gate grids.
-á- All I really wanted was to build a castle among the stars - |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 08:52:00 -
[276] - Quote
How would a slighty delayed local make the system better? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
609
|
Posted - 2013.02.06 12:50:00 -
[277] - Quote
... Yeah that's what i thought. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Travasty Space
Pilots of Epic Silent Infinity
2
|
Posted - 2013.02.06 21:04:00 -
[278] - Quote
RubyPorto wrote: The "issue" of AFK Cloaking is entirely irrelevant in WHs because WHs have no Local to counter. D-Scan tells you nothing about whether someone is cloaked or not. It tells you that "either there is someone cloaked OR there is nobody there." Local allows you to distinguish between those options. So no, D-Scan alone does not tell you whether or not someone is cloaked. You're failing pretty badly at being a pedant here.
2. No, it really doesn't. You can certainly choose to assume that and act on that assumption, others choose to assume that the guy who hasn't decloaked in 2 days is probably AFK. It's simply a matter of making choices based on incomplete information, which, hey, would entirely disappear if AFK cloaking were not possible (because you would know that the cloaked guy in local is active).
3. You have to assume they're active, so setting a trap doesn't work? Come again?
4. Again, not in my experience. If a KNOWN active hostile is in system, everyone safes up. If a POSSIBLY active hostile is in system, not everybody stays safed up. To entirely shut down your economic activity in a system because there is some possibility of the hostile being active is arguably just as stupid as not safing up with a KNOWN active hostile in system. Again in my experience, not everybody stays safed up when the big bad AFK cloaker is sitting around.
Removing the ability to indefinitely AFK cloak does the same thing as removing the ability to AFK cloak. The defender just has to set a timer/go on a quick hunt.
If you remove or nerf AFK Cloaking, what other mechanic introduces uncertainty in any part of the following: Local* allows you to know if a Hostile is present and whether or not that hostile (if present) is active.
*Local = Local + D-Scan. And I will no longer be making note of where I use this convention.
Wormholes are the reason that people seriously consider the removal of local and therefore make a good case study as to what happens with the lack of local and what makes that lack of local work. You seem to forget there are many more ways then local to know if there are hostiles in system.
2.
3. Assumed doesn't mean they are as we have gone over, and when they are they rarely fall for the bait. And then there are other reasons such as they aren't looking a target at the time for a variety of possible reasons.
4.I never said we shutdown all econ, I am starting to think you need more reading comprehension practice. And a possibly active hostile is the same thing as an active hostile for risk/reward comparisons. Gambling ships that a hostile might not be active isn't a gamble that pays off. Plenty often those who do gamble lose their ships, it is rarely a case of if rather then when.
MT again, if P implies Q but Q is false then P is false. Lets say that we go with your crude example of only having to run a timer, obviously it wouldn't be a short timer. So now you have to come back and check in on your ship and move it, re-cloak it etc every hour, hour 30 or w/e. Well now your like a high-sec miner, set timer unload cargo every X minutes to make sure things working fulling. Is that miner still considered to be AFK? yes, for most of his time he is but for short periods of time he actually has to be active to keep things rolling.
And come on it is easy to design a system that is much less crude, that discourages AFK cloaking for unreasonable amounts of time. One possibility is a module that using 'tachyon' emissions to trace cloaky ships. Isn't too accurate due to back noise, it'll get you within XXXkm before turning off. Due to the way the system works can't be equipped on ships with cloaks and take XXseconds/minutes to warp you XX.X Au/% of system size.
Maximus Andendare wrote:Local really needs a major overhaul to function much more like it does in wormhole space.
It's far too much of an unrealistic crutch and makes carebears, fleet commanders, etc. lazy with their intel gathering efforts. Intelligence should be moved into the hands of the players and not some magical tell-all device.
Local should still exist, but as a chat channel. Intelligence ought to be gathered from other players who are flying for that purpose.
To simply remove local from null-sec and low-sec would kill the game end of story. And to remove local without killing the game would require a complete revamp of the whole game. Where as to fix the issue that is AFK cloaking have much much smaller requirement of resources. |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2583
|
Posted - 2013.02.06 23:09:00 -
[279] - Quote
Travasty Space wrote:To simply remove local from null-sec and low-sec would kill the game end of story. And to remove local without killing the game would require a complete revamp of the whole game. Where as to fix the issue that is AFK cloaking have much much smaller requirement of resources.
What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Adele Godel
The Spawning Pool Team Liquid
60
|
Posted - 2013.02.07 18:01:00 -
[280] - Quote
Why are you removing the ability to fit a covops cloak to an avatar? |

Grath Telkin
Sniggerdly Pandemic Legion
1288
|
Posted - 2013.02.08 11:58:00 -
[281] - Quote
Rek Seven wrote:How would a slighty delayed local make the system better?
Because it would give the hunter a chance. Right now a pimp officer fit BS in 0.0 is far safer than one in Empire. In empire the same fit would be nuked by suicide gankers that found him and it happens all the time.
literally all the time.
In 0.0 that same ship is actually never going to die if the user simply has a pulse and doesn't fall a sleep at the keyboard.
Thats a skewed system of risk, Local is the reason why.
Your argument becomes defunct because the game developer that makes the game you play agrees fully that Local as an intel tool is broken. They've been saying for years that it gives too much for no effort at all.
Have you ever seen this commercial?:
https://www.youtube.com/watch?v=7m0VnzPFxew
This is currently what its like hunting in 0.0, you know, the part of the game thats supposed to be dangerous.
None of your jockeying can change and or deny that as an actual fact of the game, the players agree, the developers agree, its just the risk averse that think they should be immune to harm while making money who are against it.
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killer139139
Clan Shadow Wolf Fatal Ascension
2
|
Posted - 2013.02.09 01:50:00 -
[282] - Quote
CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
If this is the case can you open up a second high slot on all the blockade runners as the only one that will be used for the covert cyno would be a prowler.
Just a note :D |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2618
|
Posted - 2013.02.09 01:58:00 -
[283] - Quote
killer139139 wrote:CCP Fozzie wrote:
Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
If this is the case can you open up a second high slot on all the blockade runners as the only one that will be used for the covert cyno would be a prowler. Just a note :D
There's this fun feature where you can click through all the Dev posts in a thread by pressing the blue buttons.
https://forums.eveonline.com/default.aspx?g=posts&m=2527891#post2527891
Just a note. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Saladin
Occupational Hazzard Get Off My Lawn
2
|
Posted - 2013.02.09 12:14:00 -
[284] - Quote
What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar? |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
614
|
Posted - 2013.02.10 00:56:00 -
[285] - Quote
Grath Telkin wrote:Rek Seven wrote:How would a slighty delayed local make the system better? Because it would give the hunter a chance. Right now a pimp officer fit BS in 0.0 is far safer than one in Empire. In empire the same fit would be nuked by suicide gankers that found him and it happens all the time. literally all the time. In 0.0 that same ship is actually never going to die if the user simply has a pulse and doesn't fall a sleep at the keyboard. Thats a skewed system of risk, Local is the reason why. Your argument becomes defunct because the game developer that makes the game you play agrees fully that Local as an intel tool is broken. They've been saying for years that it gives too much for no effort at all. Have you ever seen this commercial?: https://www.youtube.com/watch?v=7m0VnzPFxewThis is currently what its like hunting in 0.0, you know, the part of the game thats supposed to be dangerous. None of your jockeying can change and or deny that as an actual fact of the game, the players agree, the developers agree, its just the risk averse that think they should be immune to harm while making money who are against it.
Climb down from that high horse... I wasn't arguing for local as an intel tool but i don't think a "delayed local" system is the magic wand you make it out to be.
Lucky for me i live in wormhole space.
Is my bitter vet membership card in the mail? |

RubyPorto
Sniggwaffe YOUR VOTES DON'T COUNT
2630
|
Posted - 2013.02.10 01:29:00 -
[286] - Quote
Rek Seven wrote:
Climb down from that high horse... I wasn't arguing for local as an intel tool but i don't think a "delayed local" system is the magic wand you make it out to be.
Lucky for me i live in wormhole space.
The suggestion is a "slightly" delayed local not a "big-D" delayed local (as you have in WHs). Such that the hunter and the prey become aware of each other at the same time. Currently, the hunter becomes aware of the prey only after he loads grid, while the prey is aware of the hunter when the hunter unloads the previous grid (the traditional Appears in Local > Gatefire > Load grid order).
It's not a magic wand because it's not meant to be. It's meant to reduce the amount of dimwitted inattentiveness you need to display in order to get caught. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

BORG HELLinHEAVEN
Vera Cruz. Nulli Secunda
4
|
Posted - 2013.02.10 22:46:00 -
[287] - Quote
What about change the requeriment to light a covert cyno (cynusural field LV 5) to LV 4, covert jumps apears to not be so frequently used because people really dont like to wast time training cyno to LV 5. Besides i dont considere this a wast of time. Any way, lv 4 whould make it very more popular. |
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CCP Fozzie
C C P C C P Alliance
3943

|
Posted - 2013.02.11 10:31:00 -
[288] - Quote
Hey everyone, just a reminder that the Retribution 1.1 patch release date has been changed to Feb 19th, as announced in the news update last week. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
508
|
Posted - 2013.02.11 11:22:00 -
[289] - Quote
Has there been any desision on weather or not blacks ops are going to be split into two ships or remain just one? Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
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CCP Fozzie
C C P C C P Alliance
3943

|
Posted - 2013.02.11 11:49:00 -
[290] - Quote
Omnathious Deninard wrote:Has there been any desision on weather or not blacks ops are going to be split into two ships or remain just one?
No larger changes to the Black Ops will be happening in 1.1, and the complete revamp is too far off to make that decision yet. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Dominus Alterai
No Bullshit Jokers Wild.
77
|
Posted - 2013.02.11 12:23:00 -
[291] - Quote
Awww, I liked the potential ability to fit a cov ops to a titan...even though you need 7 officer co-processors and a T2 overclock rig :) OH well. This seems a bit more useful anyway.
On another note, LOVE the black ops buff. They desperately needed it. Now if you could only light cov ops cynos in high sec... Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |

Dominus Alterai
No Bullshit Jokers Wild.
77
|
Posted - 2013.02.11 12:27:00 -
[292] - Quote
Saladin wrote:What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar?
THIS
Also, sorry for double post. Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |

Bum Shadow
Es and Whizz Hedonistic Imperative
20
|
Posted - 2013.02.11 20:44:00 -
[293] - Quote
CCP Fozzie wrote:Hey everyone, just a reminder that the Retribution 1.1 patch release date has been changed to Feb 19th, as announced in the news update last week.
Anyone who has ever played a game ever in their life assumes all patches are released the week following their initially stated date.
Doesn't stop us being disappointed EVERY time it happens.
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Travasty Space
Pilots of Epic Silent Infinity
7
|
Posted - 2013.02.11 21:39:00 -
[294] - Quote
RubyPorto wrote:What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly.
I'm back \Gùï/
The issue is that indefinite Afk cloaking creates wormhole*null-sec risk without the reward as well as the cloaker being in the same spot of being invincible as you speak against.
Haha ok then, Awoxing is a counter to local and dscan, a counter is a counter no? Neither are true counters, discouragements maybe but not counters.
As you continue to show with your really bad ideas about ways to 'fix' or counter afk cloaking, my thoughts on local would be equally bad(though I am a fan of a 30-60 second delay on entering local, a delayed transponder ping or something). Local still doesn't note activity with either of the suggestions. Just as it is now you have to put effort into finding out if they are active(and trying to triangulate is part of the idea, so if you want to effectively locate someone cloaked you would need to do it multiply times, either with one person or with a gang).
4. You still didn't read "we move to a system w/o a red" though as cloaky campers become more common that becomes more difficult. The probability is 0< and it isn't like the weather where if the the probability is simply for true/false. |

Omnathious Deninard
Extrinsic Operations
508
|
Posted - 2013.02.11 21:42:00 -
[295] - Quote
Travasty Space wrote:RubyPorto wrote:What "issue" is that?
You've admitted that you can adjust your behavior to avoid the consequences of a possibly active hostile being in system (and further claimed that only idiots get caught by them, by claiming that the only rational response is to assume that they are active), so you've admitted that they can be countered (preventing a hunter from catching anything = countering that hunter). So the issue can't be a claim that they have no counter.
You also haven't provided an example of another way for Local to not provide both knowledge of the hostile presence and knowledge of the hostile's activity level (showing up once every half hour means that he will be active at least every 30min, so if he's cloaked for more than 30min, he's active. Being probeable (with however much inaccuracy) means that not being able to find him means he's active [not to mention, you'd likely be able to triangulate their position with your suggestion]). So either suggestion results in local now providing both knowledge of presence and of activity.
3. Get better at baiting.
4. So you would continue economic activity with a known active hostile in system? Continue Ratting and Mining? You were saying that you safe up when there is a known active hostile in system and that you consider all possibly active hostiles to be always active, so I'm not quite sure what you're trying to say now. Besides that, suggesting that a probability of <1 equals a probability of 1 is, frankly, silly. I'm back \Gùï/ The issue is that indefinite Afk cloaking creates wormhole*null-sec risk without the reward as well as the cloaker being in the same spot of being invincible as you speak against. Haha ok then, Awoxing is a counter to local and dscan, a counter is a counter no? Neither are true counters, discouragements maybe but not counters. As you continue to show with your really bad ideas about ways to 'fix' or counter afk cloaking, my thoughts on local would be equally bad(though I am a fan of a 30-60 second delay on entering local, a delayed transponder ping or something). Local still doesn't note activity with either of the suggestions. Just as it is now you have to put effort into finding out if they are active(and trying to triangulate is part of the idea, so if you want to effectively locate someone cloaked you would need to do it multiply times, either with one person or with a gang). 4. You still didn't read "we move to a system w/o a red" though as cloaky campers become more common that becomes more difficult. The probability is 0< and it isn't like the weather where if the the probability is simply for true/false. Go make your own wine thread about AFK cloaking and stop filling this thread with that useless text. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

DooDoo Gum
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.02.11 21:46:00 -
[296] - Quote
xVx dreadnaught wrote:Want to make the Black Ops more worthwhile flying?
Simple, give them their racial EWAR bonus.
Right now the only ship benefiting from it's racial EWAR bonus is the Widow, and to good effect, because why would I jump a billion isk ship into a fight, when I could throw a stealth bomber into the battle instead, with almost double the DPS at a fraction of the cost?
Making the Sin a long range point with damps, the Redeemer a close range neut boat like the Pilgrim and the Panther a web bonus like the rapier would make them more worth fielding.
- Dread
Right tool right job... |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
616
|
Posted - 2013.02.12 16:24:00 -
[297] - Quote
New black ops role bonus
"Micro jump drive can be activated while cloaked"
Win!! 
Half credit to Decelerations of War podcast Is my bitter vet membership card in the mail? |

Omnathious Deninard
Extrinsic Operations
509
|
Posted - 2013.02.12 22:35:00 -
[298] - Quote
Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Rikanin
Azerick Industrial
62
|
Posted - 2013.02.12 22:56:00 -
[299] - Quote
Dominus Alterai wrote:Saladin wrote:What is being done about the Jump Portal Generation skill? Is it part of the larger rebalance? When Black Ops were introduced you needed strontium to open the bridge, and training jump portal generation beyond level 1 reduced strontium consumption. Then CCP changed it so that no strontium is used. Some of us had trained this skill (Rank 14X btw) up beyond level 1 and got told "oh well it will be useful when you are in a Titan".
Has CCP given any thought as to the bonus for this skill now that it is useless to Black Ops pilots? Or is this issue simply not on their radar? THIS. Maybe include a 10% reduction on cap cost per level? Not game breaking and its still slightly helpful Also, sorry for double post.
I'd rather see it lower the cost of fuel for bridging per ship - the disparity between how much it costs a titan to bridge ANY ship and how much it costs a blops to bridge a limited number of ship types seems a little big. Any number of rationales for making it cost more on a blops but does it have to be THAT much more?
Blops 149 for a Nemesis 1052 for a Prowler
Titan 2 for a Nemesis 19 for a Prowler 27 for a Drake
Even if you made it 10 or 20 times as expensive to do the covops bridging it would be a great improvement.
Let the hate and trolls begin
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
619
|
Posted - 2013.02.12 23:14:00 -
[300] - Quote
Omnathious Deninard wrote:Rek Seven wrote:New black ops role bonus
"Micro jump drive can be activated while cloaked"
CCP Fozzie, what do you think? How about just giving it covert ops cloak
That would be prefered but it might make the ship a bit OP.
I think if they gave the black ops a bonus like the MJD one along with a buff to the tank, it could finally be a fun ship to fly. Is my bitter vet membership card in the mail? |
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