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1. Alternative printable region maps with daily sovereignity updates - in Corporation, Alliance and Organization Discussions [original thread]
What program do you use to make the tactical maps? Is it Visio? I'd help you out and do the tactical maps if I knew what program you used. Can I request that you add: Cloud ring to the Pure Blind/Fade/Deklein tactical map. Tactical map of Omi...
- by Bluestreak2k5 - at 2009.08.11 20:23:00
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2. X-Large Shield Extender - in Player Features and Ideas Discussion [original thread]
I agree with this, however given the jumps from small to medium, medium to large extenders, it should look something like +6000 shield +75m sign radius. This would definitely help with shield tanking in missions especially, and would provide a a...
- by Bluestreak2k5 - at 2009.07.07 13:33:00
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3. Colonies and Capitals: A Whole New Sov. Mechanic. - in Player Features and Ideas Discussion [original thread]
I like most things that you said, however I don't like the idea of reaching a max colony. My suggestion: No max colony, the longer you hold that capital the larger and larger it becomes, million to billions of citizens. therefore there would be n...
- by Bluestreak2k5 - at 2009.07.06 21:27:00
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4. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
As I see it there is already no need for a larger mining ship, we already fill a fully rigger 37k m^3 itty 5 with 3 hulks fleet mining in the time it takes to warp to and from the station (POS is faster because no wait time), and we have so many h...
- by Bluestreak2k5 - at 2009.07.06 20:56:00
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5. Fix Mining Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Altrisra Edited by: Altrisra on 03/07/2009 01:23:57 All for improvements, but anything other than speed increase is bad. imagine adding the ability of 100, 200, 300+ to these little minions. now take a really bored carri...
- by Bluestreak2k5 - at 2009.07.06 19:52:00
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6. Fix Mining Drones - in Player Features and Ideas Discussion [original thread]
Well first off if your using mining drones at all in lowsec or 00 thats just asking to get popped. You get 5+ hulks in a belt with 5 hammerheads II's each and its going to take more then 1 battleship to come in and pop 1 of you before the drones p...
- by Bluestreak2k5 - at 2009.07.02 21:44:00
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7. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
The problem is not needing a larger mining ship. You can't simply increase cargohold of hulks, because your just providing benefits to single miners, which is stupid in 00. Group mining has the same problem, but with haulers, need too many rigged ...
- by Bluestreak2k5 - at 2009.07.02 21:32:00
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8. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
Why don't you just add the ability to local to remove any blues to corp or to alliance from display. You can set your own controls number for showing, like no one above a +1.0 to corp or alliance, etc.
- by Bluestreak2k5 - at 2009.07.02 14:43:00
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9. Fix Mining Drones - in Player Features and Ideas Discussion [original thread]
They aren't horrible if you know how to use them correctly. The thing that needs to be changed is to use their cargo capacity more effectively. They can hold 1500m^3, but they haul in like 50m^3 per trip. Increase that and they double or triple t...
- by Bluestreak2k5 - at 2009.07.02 14:38:00
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10. Mines and/or Mine layer ship - in Player Features and Ideas Discussion [original thread]
Why is it we have bombs to launch from stealth bombers but no mines? I suggest adding Mines as a deployable bomb with multiple types of mines. 1. Magnetic mines attracted to hulls or missiles as they pass by. 2. Non magnetic mines that can only b...
- by Bluestreak2k5 - at 2009.07.01 19:25:00
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11. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Bluestreak2k5 on 01/07/2009 19:04:42 Edited by: Bluestreak2k5 on 01/07/2009 19:03:23 Our mining industrial corp has talked about this somewhat, but what might be a better idea is be able to deploy a mining outpost in a belt. Th...
- by Bluestreak2k5 - at 2009.07.01 18:58:00
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