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101. Cloak clearification - in Ships and Modules [original thread]
Edited by: BootStrap on 24/02/2006 19:09:33 Originally by: Siegas According to the description of the Prototype module, it says it does not function unless the ship is moving at a minimum speed. It is the ship that cannot operate ...
- by BootStrap - at 2006.02.24 19:09:00
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102. covert op ships - in Ships and Modules [original thread]
Cov-ops are used mainly for scouting and fleet positioning in PvP, so if you think you are going to be doing that sort of thing then they are worth it, however the skill requirements are fairly high for a new player; frig 5, electronics upgrades 5...
- by BootStrap - at 2006.01.31 11:47:00
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103. Reputation and End-Game PvE content? - in EVE New Citizens Q&A [original thread]
Well, as you work for an agent your standing with his/her corp goes up, allowing you access to higher level agents which will give you tougher missions and better rewards. There is a web site that has lists of agent offers, I just can't find the ...
- by BootStrap - at 2006.01.30 12:48:00
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104. where am I - in EVE New Citizens Q&A [original thread]
The colors of the lines in the map shows different types of jumps I think, e.g constellation and region. You may also find this useful.
- by BootStrap - at 2006.01.07 19:03:00
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105. Adding a corp logo - in EVE New Citizens Q&A [original thread]
Click on 'Corporation' in the neo-com, then 'edit details'
- by BootStrap - at 2006.01.07 17:54:00
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106. Manufacturing problem - in EVE General Discussion [original thread]
Originally by: Kaliesin I had been selecting the factory slot and hitting the prob of installing the bpo, right click on the bpo cure it. You can do it that way, you just need to click on 'pick blueprint' on the manufacturing window ...
- by BootStrap - at 2006.01.07 13:59:00
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107. Manufacturing problem - in EVE General Discussion [original thread]
Edited by: BootStrap on 07/01/2006 14:02:39 Ok, try this: Right click your BP, select 'Manufacture', click the 'Pick Installation' button. A new window will not pop up, select 'station' in the range field, then click on the location in the t...
- by BootStrap - at 2006.01.07 13:57:00
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108. making blueprints - in EVE New Citizens Q&A [original thread]
T1 blueprints are bought from the market, T2 come from the R&D agent BPO lottery, find a corp that has R&D agents (There are 3 per race) and start them researching in their field, you will gain a certain number of Research points per day, each RP ...
- by BootStrap - at 2006.01.07 11:27:00
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109. FAQ on death? - in EVE New Citizens Q&A [original thread]
If you are the one doing the pod-killing then you will recieve a security status hit (I think its something like -2.4 for pod-kill but not sure). There are a couple of exceptions to this such as war targets or pirates with very low security status.
- by BootStrap - at 2006.01.07 11:22:00
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110. Skills questions - in EVE New Citizens Q&A [original thread]
Originally by: Zakalawe Edited by: Zakalawe on 06/01/2006 19:56:33 Hallo!, got a couple of questions regarding skills; If i'm training for a 5% increase in Advanced Barbecuing or the like and I switch to something else half way throug...
- by BootStrap - at 2006.01.06 20:20:00
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111. Blueprint - in EVE General Discussion [original thread]
For an un-researched blueprint the mineral requirements are 'best' + 10%, that is the 0.1 wastage factor, researching the material efficiency (ME) of the blueprint reduces this wastage factor. For a given ME the wastage factor is 0.1/(1+ME), this ...
- by BootStrap - at 2005.12.31 19:46:00
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112. RL Pirates, 'Griefers", now in Dead Space Trainning Complexes! - in EVE New Citizens Q&A [original thread]
Deka, you are confusing two seperate game mechanics. If you take from someone else's can you are flagged as a criminal in the same way as if you had shot at them, this flag last for 15 minutes. You get "Kill Rights" on someone if they have killed ...
- by BootStrap - at 2005.12.23 10:01:00
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113. Faction Ships - in Ships and Modules [original thread]
Faction ships come in two types, Empire and Pirate, the Empire ones are improved versions of normal ships and require no extra skills, the pirate ones are often unlike any 'normal' ship and require two race skills to use. They come from either Age...
- by BootStrap - at 2005.12.21 20:17:00
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114. Why so many more people in Oursulaert vs Renyn ? - in EVE New Citizens Q&A [original thread]
There are many more agents in Oursulaert than Renyn, and they are agents of all levels 1 -4 so lots of agent runners congregate there. Plus, its where the gallente starting agent is.
- by BootStrap - at 2005.12.21 19:37:00
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115. The interface is my hardest fight... - in EVE New Citizens Q&A [original thread]
Originally by: Kev Delsan OK, I'm getting into EVE so far but there are some things I'd like to do to make the interface easier for me that I'm not sure how/if you can do them in eve: 1. Shift the plane of the tactical display. A lot of t...
- by BootStrap - at 2005.12.19 22:31:00
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116. cloaks and passive targeters - in Ships and Modules [original thread]
Are you talking about the gate cloak or a cloaking device? You cannot target anyone or have activate any modules when the cloaking device is active.
- by BootStrap - at 2005.12.12 19:41:00
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117. Skills vs Time? - in EVE New Citizens Q&A [original thread]
Edited by: BootStrap on 02/12/2005 20:53:49 It varies a bit with how you attributes are distributed and which skills you are training, if the skills you are training use your highest 2 attributes you will gain more skill points per month than ...
- by BootStrap - at 2005.12.02 20:53:00
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118. large Pulse lasers and medium Railguns. am i missing something? - in Ships and Modules [original thread]
Falloff is how far BEYOND your optimal range you can hit, at optimal + falloff you have 50% chance of a hit. Tracking is the reason you are having problems hitting things close up. Secondly, you are comparing a short range, relatively high trac...
- by BootStrap - at 2005.11.14 22:02:00
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119. Too close to kill - in EVE New Citizens Q&A [original thread]
With Battlecruisers and above its a good idea to align to a warpable object so you can get out quick since they take a long time to get to warp, time you may not have if you start taking heavy damage. If you are going to get in close you could lo...
- by BootStrap - at 2005.11.01 23:28:00
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120. Too close to kill - in EVE New Citizens Q&A [original thread]
Originally by: Solar Sailor Minimum effective range is Optimal - Falloff (I think) No, Falloff is a measure of how far beyond the optimal you can hit. At Optimal + Falloff you have 50% chance of getting a hit. The reason the OP cannot ...
- by BootStrap - at 2005.11.01 23:13:00
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