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41. What exactly is inside the pod - in EVE New Citizens Q&A [original thread]
Originally by: Daestra Originally by: Sakura Nihil If you want a 3D image of one, check out Evolution's full-length movie, or at least its trailers until the actual thing is done. It focuses on the pilots head and its connective tu...
- by BootStrap - at 2006.07.27 17:01:00
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42. >New Player Alert< Updates and Expansions? - in EVE New Citizens Q&A [original thread]
Everyone plays in the same game world so everyone has to have the same client version, if you can log in then you are up-to-date. If a new patch is released then the client will try to auto-update, however when you have 100k people auto-patching a...
- by BootStrap - at 2006.07.25 19:27:00
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43. The War Declaration Scam in High Sec space - in EVE New Citizens Q&A [original thread]
Originally by: Ace Garp1 no if i have two chars in a gang ( me and my alt ) the alt gets attacked does that mean that since we are in the same gang that i can then attack his agressor ? do you understand what i mean now i have seen ...
- by BootStrap - at 2006.07.21 19:05:00
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44. My first ship lost: The story, lessons learned and questions (long) - in EVE General Discussion [original thread]
Originally by: Havelcek Edited by: Havelcek on 13/07/2006 19:57:58 Good post, its nice to see something well written here for a change. Let me give you a small tip that will make things a lot easier for you. Make yourself a couple saf...
- by BootStrap - at 2006.07.13 22:43:00
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45. Race Selection - in EVE New Citizens Q&A [original thread]
Originally by: Jatsu The best stats I can come up with for Vherokior is Int 9, Cha 8, Per 8, Mem 8, Will 6. I'm wondering how much longer it would take me to train all those fighter skill based on Will, compared to if I played an Achura wi...
- by BootStrap - at 2006.07.06 17:40:00
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46. Help me lose this 'fear' that I am going to gimp myself... - in EVE New Citizens Q&A [original thread]
Originally by: Dekiri Edited by: Dekiri on 29/06/2006 12:44:35 There is generally 1 most efficient built skillpoint wise and that is making sure you end up with the racial frigate on 4. That gives you the highest ammount of skillpoints...
- by BootStrap - at 2006.06.29 20:12:00
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47. Question about insurance - in EVE New Citizens Q&A [original thread]
If its insured you are ok, however insurance only covers the base cost of the ship, no modules. What often happens is someone gets the skill to fly a cruiser, say, and then spends every last isk buying and fitting out his new ship. When he loses h...
- by BootStrap - at 2006.06.19 19:42:00
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48. Why i am quiting this game - need to read before you signing up - in EVE New Citizens Q&A [original thread]
There are only a few ways they could have attacked you in 0.6 space. If you had taken stuff from one of their jet cans, if you had done that there is a warning message that pops up to tell you that the can's owner can shoot you if you take ther st...
- by BootStrap - at 2006.06.19 16:41:00
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49. Skills needed to build a ship using BPC - in EVE New Citizens Q&A [original thread]
For Tech 1 production all you need is Industry lvl 1 in order to rent a factory, skills such as Production Efficiency, Mass Production etc will make your building more efficient but are not requirements. Skills such as Frigate Construction or Cru...
- by BootStrap - at 2006.06.19 14:37:00
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50. Agents that give mostly Courier Missions? - in EVE New Citizens Q&A [original thread]
Linkage ^^That shows the relative proportions of combat and non-combat missions frm the different agent divisions (works n-game too).
- by BootStrap - at 2006.06.17 14:52:00
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51. Question about "Not Accepted" agent missions... - in EVE New Citizens Q&A [original thread]
Originally by: Syn Stalkyr Well, I thought the OP meant something else by his question, but I guess not. I'll post my own question then (what I thought he was asking) since I need some clarification. If I go to an agent, hit "I need work"...
- by BootStrap - at 2006.06.13 18:35:00
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52. Skills question - in EVE New Citizens Q&A [original thread]
The secondary and tertiary skills are usually the required skill to be able to learn the primary skills, this is why you might see the same skill several times at different levels and at different indentations.
- by BootStrap - at 2006.06.09 18:07:00
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53. T2 Ammo = Developer/Programmer Goof-Up - in Ships and Modules [original thread]
Edited by: BootStrap on 01/06/2006 20:41:13 Large Antimatter does 48 raw damage and has a 50% range reduction, Large Void does 60 raw damage and has a 65% range reduction. So, higher damage but lower range.
- by BootStrap - at 2006.06.01 20:40:00
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54. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Originally by: Stamm Edited by: Stamm on 31/05/2006 19:31:58 Originally by: BootStrap Originally by: Stamm And PvE is a perfectly acceptable way to look at balancing things. You absolutely must keep PvP in mind though....
- by BootStrap - at 2006.05.31 19:47:00
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55. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Originally by: Stamm And PvE is a perfectly acceptable way to look at balancing things. You absolutely must keep PvP in mind though. But don't get all elitist about PvP being all that matters, that's a lot of nonsense. I PvP and I PvE. I,...
- by BootStrap - at 2006.05.31 19:29:00
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56. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Edited by: BootStrap on 31/05/2006 18:16:10 With Large Turret 5, Surgical Strike 5 and Rapid Firing 5 (these should be the only skills that will affect the damage); 8 425mm Protos will do ~220 raw DPS with antimatter 3 dual modulated heavy/5...
- by BootStrap - at 2006.05.31 18:08:00
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57. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Edited by: BootStrap on 31/05/2006 17:32:23 Originally by: Stamm Originally by: Amerame So in one very particular situation, the rails do arguably slightly better, but still it's completely stupid to compare the damage done on ...
- by BootStrap - at 2006.05.31 17:30:00
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58. Apocalypse - Better off with railguns. - in Ships and Modules [original thread]
Originally by: Stamm Originally by: madaluap Edited by: madaluap on 31/05/2006 17:00:17 Ok here is my calculation Megathron using blasters 5 k optimal+8 k falloff megathron using megapulse 20 k optimal +whateverfalloff as yo...
- by BootStrap - at 2006.05.31 17:23:00
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59. Possible to change n00b NPC corps? - in EVE New Citizens Q&A [original thread]
'Rookie' corps are your starter corps, e.g State War Academy or University of Callie, once you leave these corps you can not go back. If you quit a player corp you get put into an npc corp based on your Bloodline, Aliastra is for Intaki, The Scope...
- by BootStrap - at 2006.05.30 16:51:00
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60. scanner question - in EVE General Discussion [original thread]
Rats will only show on the scanner(/start spawning?) once someone has been to the belt since the last down-time. It has been like this for a while.
- by BootStrap - at 2006.05.28 10:49:00
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