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21. Dominix Vs Sansha Vs Ogre Vs Curator Vs Warden - in Ships and Modules [original thread]
Originally by: Complacency's Bane All drones have a 2s RoF. Swing and a miss. Whats RoF got to do with it? Base Damage : Ogre II = 24 thermal : Praetor II = 24 EM Base Damage Modifier : Ogre II = 1.92 : Praetor II = 1.38 Rate of F...
- by BootStrap - at 2006.10.04 20:57:00
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22. Skills Vs. Skill - in EVE New Citizens Q&A [original thread]
Predominately, Skills (the ones you buy) simply allow you access to different modules/ships so as you progress skill point differences mean less and less. The 50 million SP player will be able to use a wider range of ships and equipment than the 1...
- by BootStrap - at 2006.10.04 20:44:00
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23. Dominix Vs Sansha Vs Ogre Vs Curator Vs Warden - in Ships and Modules [original thread]
EM may be Sanshas lowest resist but the base damage mod of Praeter IIs is 1.38 whereas the base damage mod for Ogre IIs is 1.92, so Ogres will do more damage even though Sanshas have slightly higher thermal resists than EM resists.
- by BootStrap - at 2006.10.04 19:06:00
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24. Megathron for level 4's - in Ships and Modules [original thread]
Originally by: Tradingjoe Its not the range of the drones, its smart use of the drones. In most missions sending your drones 85km is a way to lose your drones and gain bonus aggro :) Thats the point of having sentry drones, they can ...
- by BootStrap - at 2006.10.03 17:48:00
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25. Yet another escrow bug. - in Ships and Modules [original thread]
You can re-package the plasic wrap from the assets window, then either wait or force a session change to update assets and you have your item back.
- by BootStrap - at 2006.09.28 15:36:00
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26. Yet another escrow bug. - in Ships and Modules [original thread]
Edited by: BootStrap on 28/09/2006 14:45:51 You may have already done this but, things to check: Are they actually still up on escrow but got pushed down the list (i.e. max number of items shown), select 'show escrow issued by me' and see if ...
- by BootStrap - at 2006.09.28 14:43:00
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27. Weapon Stats Explained - in EVE New Citizens Q&A [original thread]
Originally by: Weyland Marlowe a) powergrid usage = 11 mw Fitting this weapon takes 11mw of your ships powergrid Quote: b) cpu usage = 20 tf (what does "tf" stand for by the way?) Fitting this weapon takes 20tf of your shi...
- by BootStrap - at 2006.08.29 19:23:00
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28. Brutix tanking probs - in Ships and Modules [original thread]
Drop some of the Ions for electrons, that should free up some grid/cpu for a second rep and active hardners. Also, you do have an MWD don't you?
- by BootStrap - at 2006.08.20 16:27:00
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29. Improving my Domi's tank - in Ships and Modules [original thread]
My Domi tank for lvl 4s against Serps has; 3 cap recharger IIs in meds (2 drone tracking mods in other meds), Dual LAR IIs and 4 Tech 2 active hardners (2 kin, 2 therm) and a cap power relay in the lows. I've also got a couple of heavy NOS in t...
- by BootStrap - at 2006.08.20 16:19:00
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30. "Using more than one type..." - in EVE General Discussion [original thread]
Adding more modules will always give you a benefit, however the second module will not give you as much benefit as the first and usually by the third or fourth the extra benefit is so small that that slot could be used for something else. For exa...
- by BootStrap - at 2006.08.17 17:46:00
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31. What do i need to buy - in EVE New Citizens Q&A [original thread]
In the first instance you need to train 'Engineering', that give 5% bonus to PG (electronics does the same for CPU and Energy management for Cap). You can fit power diagnostic systems, reactor control units or Micro Auxiliary Power Cores (MAPC) in...
- by BootStrap - at 2006.08.15 22:29:00
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32. Price of tier3 battleships - in Ships and Modules [original thread]
Originally by: Ulric Denrai Edited by: Ulric Denrai on 12/08/2006 19:24:09 Quote: Originally by: Khadur Hopefully bob don't buy em all...... Not when this guy gets 1,he will sell them for 1 bill. http://oldforu...
- by BootStrap - at 2006.08.12 19:30:00
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33. Eve Map Websites - in EVE New Citizens Q&A [original thread]
www.ombeve.co.uk Or check this thread
- by BootStrap - at 2006.08.11 16:44:00
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34. The 'FIX INSURANCE NOW' Thread - in Ships and Modules [original thread]
Originally by: Ares Helix I understand inflation as much as anyone (cept the NZ government maybe) but the Supply - Demand economics shouldn't factor into insurance. I'm happy to pay more to insure my ship, as long as I get back what I pay...
- by BootStrap - at 2006.08.08 20:41:00
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35. Making alts... - in EVE New Citizens Q&A [original thread]
You are correct, only one character per account can train skills at any one time.
- by BootStrap - at 2006.08.08 20:11:00
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36. Need minimalist Ferox setup able to do L3 missions? - in EVE New Citizens Q&A [original thread]
Edited by: BootStrap on 07/08/2006 21:20:03 Don't bother with the AB, you need that slot to tank, besides you're in a missile boat, you don't need to move. With Heavy missiles you should easily have a range of over 60km which is enough for mos...
- by BootStrap - at 2006.08.07 21:19:00
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37. Need minimalist Ferox setup able to do L3 missions? - in EVE New Citizens Q&A [original thread]
Level 3 semi-passive tank ferox set-up: Hi: 5 heavy launchers, 2 tractor beams Med: 2 active hardners (rat specific), 3 large extenders (preferably T2 or named but T1 will do) Low: either 2 shield power relays + 2 BCU OR 4 shield power relays dep...
- by BootStrap - at 2006.08.07 20:49:00
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38. how do i pay corp rent? - in EVE New Citizens Q&A [original thread]
Corp Wallet -> Bills -> Payable Don't think it will show any that have expired though.
- by BootStrap - at 2006.08.05 18:09:00
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39. can't fit all these? - in EVE New Citizens Q&A [original thread]
There are several things going on. Yes, medium turrets fit on cruisers, however there are 3 different sizes of medium railgun; dual 150mm, 200mm and 250mm. The bigger guns have higher fitting requirements, if you moved down to 200mm rails you woul...
- by BootStrap - at 2006.07.28 21:07:00
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40. DeepSpace PvP shooting doubt - in EVE New Citizens Q&A [original thread]
Originally by: KasTheDark I would like to know if it possible to shoot another player (a normal player with positive security level and without killing rights) in a deepspace complex in a +0.5 security level system. No. Originall...
- by BootStrap - at 2006.07.27 18:11:00
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