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181. Mass test on Singularity on Friday, 8th November, at 17:00 UTC - in Test Server Feedback [original thread]
James Amril-Kesh wrote: Join fleet 2, participate in masstest, self destruct during battle. That's not going to give you more SP btw. (But I mean, you could go in without any modules fitted if you were so apathetic to the test)
- by CCP Paradox - at 2013.11.07 17:50:00
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182. Mass test on Singularity on Friday, 8th November, at 17:00 UTC - in Test Server Feedback [original thread]
Hi Caspuleers! We are planning a mass test on Singularity on Friday, November 8th at 17:00 UTC ( EVE time). It's a little different from the usual POS bash, so please read on. What exactly is being tested? Test client and server performance in...
- by CCP Paradox - at 2013.11.07 11:18:00
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183. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
AssassinationsdoneWrong wrote: Is it possible to fix what is broken already? (e.g. Tengu's losing 30% shields every time you jump into them from a POS ) as you march forward with this? This is a different issue, and not isolated to T3 ships ...
- by CCP Paradox - at 2013.11.04 16:14:00
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184. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Kniht wrote: Will we be able to assemble T3s in space? Doesn't sound like it, but that would make hauling them in so much easier. They still need to be assembled in station.
- by CCP Paradox - at 2013.11.04 14:22:00
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185. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Noriko Mai wrote: HerrBert wrote: Posted: 2013.11.04 13:37 CCP Paradox you troll.... hahaha good catch I'm as surprised as you are. Perhaps it was destined to happen.
- by CCP Paradox - at 2013.11.04 14:14:00
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186. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Yes, that is the subject title. If you like what you read, then please continue reading. I'm happy to announce that with Rubicon, you will be able to refit your subsystems on your Tech 3 cruiser in space. This change will apply to any fitting ser...
- by CCP Paradox - at 2013.11.04 13:37:00
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187. Ability to change T3 subsystems in POSes? - in EVE General Discussion [original thread]
Hi guys, I made a forum post over here you may want to check out: https://forums.eveonline.com/default.aspx?g=posts&m=3825781
- by CCP Paradox - at 2013.11.04 13:37:00
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188. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
After some discussion, we have added the requirement of Anchoring at level 2, to be able to deploy them.
- by CCP Paradox - at 2013.10.28 16:43:00
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189. SOE Ship Textures - in Test Server Feedback [original thread]
Gaia Ma'chello wrote: CCP Paradox wrote: Rosen Thornn wrote: CCP Paradox wrote: Take a look at all the factional ships, and pirate ships. I don't think there has ever been a ship that is so light, you've probably been playing for some ...
- by CCP Paradox - at 2013.10.25 16:57:00
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190. SOE Ship Textures - in Test Server Feedback [original thread]
Rosen Thornn wrote: CCP Paradox wrote: Take a look at all the factional ships, and pirate ships. I don't think there has ever been a ship that is so light, you've probably been playing for some time and this jumps out at you. At least it did...
- by CCP Paradox - at 2013.10.25 16:16:00
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191. SOE Ship Textures - in Test Server Feedback [original thread]
Take a look at all the factional ships, and pirate ships. I don't think there has ever been a ship that is so light, you've probably been playing for some time and this jumps out at you. At least it did to me. After flying the Stratios for a litt...
- by CCP Paradox - at 2013.10.25 15:18:00
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192. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
Vandango Audene wrote: As i've been eagerly awaiting for these lovely little guys to appear on SiSi, i tested these as soon as they were seeded The Bads. (In my opinion) There too small.
The m3 of the contents are displayed when mouse h...
- by CCP Paradox - at 2013.10.24 11:15:00
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193. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
MainTrain wrote: CCP Paradox wrote: The situation here, is heavy load. Essentially it requires a fair bit of programmer time to get right (and there is only one who currently knows the system well enough to take this on) and with Rubicon we...
- by CCP Paradox - at 2013.10.22 13:21:00
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194. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
Dieter Rams wrote: Nice! Now just a small comment, how is it possible that something this new can be swept under the rug so fast and then end up as something hard to fix? It's reminiscent of the POS code problems, only that this was a complete...
- by CCP Paradox - at 2013.10.22 12:08:00
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195. Kill rights overview colour tag still dodgy - in Issues, Workarounds & Localization [original thread]
Adaahh Gee wrote: Hello CCP, Was there any plan to reply to this? I've watched this, but I couldn't really dive into detail due to uncertainty of when we could do something on bounties/killrights. The situation here, is heavy load. Essenti...
- by CCP Paradox - at 2013.10.21 16:51:00
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196. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
The Warfish wrote: Will destroyed Siphons result in a Structure Killmail, a la POS Modules? If not, it should. Yes, Kill Reports will be generated including the information on what was dropped/destroyed.
- by CCP Paradox - at 2013.10.17 16:56:00
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197. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Bienator II wrote: CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down ( and d-scanned ) . well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give pla...
- by CCP Paradox - at 2013.10.17 16:06:00
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198. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Phey Onat wrote: So, if a tower is just pulling raw minerals off an R64, it gets 100/hour. The siphon takes 60/hour and losses 20% of that so the siphon gets 48/hour. Does that mean that 2 siphons shuts down a simple moon harvestor extractor -...
- by CCP Paradox - at 2013.10.17 16:00:00
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199. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Great! Just to let you guys know, they will be available on Singularity next week. :) Keep you eyes open over on the test server feedback forum. (should be Tuesday or Wednesday)
- by CCP Paradox - at 2013.10.17 15:33:00
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200. Possible exploit? or BUG? sharing killrights. - in EVE General Discussion [original thread]
Domanique Altares wrote: NickyYo wrote: Cannibal Kane wrote: The kill you had in low sec would have generated a Killright against you. It is obvious he made it public meaning anybody can activate it at any time. I have killed many people...
- by CCP Paradox - at 2013.10.17 13:30:00
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