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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Falcon
4207
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Posted - 2013.10.17 15:33:00 -
[1] - Quote
Good afternoon capsuleers!
CCP SoniClover is here with a new Dev Blog, to shed some light on the POS siphoning units that will be coming with EVE Online: Rubicon on November 19th.
While the statistics and numbers are subject to change pending final balancing, please take a look at his new Dev Blog to read all about the moneymaking opportunities that will be coming with this new feature in Rubicon.
Enjoy! CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Paradox
1016
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Posted - 2013.10.17 15:33:00 -
[2] - Quote
Great! Just to let you guys know, they will be available on Singularity next week. :) Keep you eyes open over on the test server feedback forum. (should be Tuesday or Wednesday) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Two step
Aperture Harmonics No Holes Barred
4239
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Posted - 2013.10.17 15:39:00 -
[3] - Quote
Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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l0rd carlos
Friends Of Harassment
612
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Posted - 2013.10.17 15:42:00 -
[4] - Quote
So the owner will not get any kind of notification?
Neat. Maybe this will help roaming gang to "force" people to undock?
Could you do something similar with the pirate array thingy? German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Sugar Kyle
Calamitous-Intent
274
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Posted - 2013.10.17 15:43:00 -
[5] - Quote
So with stacking you can steal an entire POS's moon goo supply with enough siphons out there?
Nice. Tilde soaked words from something kinda like a pirate. |
Graygor
1kB Realty 1kB Galactic
71989
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Posted - 2013.10.17 15:46:00 -
[6] - Quote
Looking good CCP! "I think you should buy a new Mayan calendar. Mine has muscle cars on it." --áKenneth O'Hara
"I dont think that can happen, you can see Gray has his invuln field on in his portrait." - Commisar Kate |
Aryth
GoonWaffe Goonswarm Federation
1282
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Posted - 2013.10.17 15:46:00 -
[7] - Quote
Why has alchemy been exempted when you could have solved this by changing the units of output for alchemy? The biggest market for using these is going to be lowsec reaction chains which have huge usage of alchemy. Was it simply because someone could not figure out how to change 1 to 200? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Rain6638
Team Evil
981
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Posted - 2013.10.17 15:48:00 -
[8] - Quote
like sucking on a hose in a gas tank [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |
Orakkus
Wraithguard. Dirt Nap Squad.
199
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Posted - 2013.10.17 15:49:00 -
[9] - Quote
Cool, glad for the update. Got a few questions:
1. D-Scan/Probing - I assume they will be visible on D-scan, but can they be probed down? Personally, I think it would be a bit too easy if they were probeable.
2. How many siphon units can be placed on each individual POS? One, or can there be multiple siphons per POS?
3. Is there plans to expand the Siphon's capabilities to include other industrial aspects? He's not just famous, he's "IN" famous. - Ned Nederlander
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CCP SoniClover
C C P C C P Alliance
384
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Posted - 2013.10.17 15:49:00 -
[10] - Quote
Aryth wrote:Why has alchemy been exempted when you could have solved this by changing the units of output for alchemy? The biggest market for using these is going to be lowsec reaction chains which have huge usage of alchemy. Was it simply because someone could not figure out how to change 1 to 200?
No, the version that is coming out in Rubicon is intended to be a very basic version. Thus, we didn't want it to have too wide application. We'll probably add a couple of new versions in the point release, one of which *could* go for alchemy. |
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CCP Tuxford
C C P C C P Alliance
567
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Posted - 2013.10.17 15:50:00 -
[11] - Quote
Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about?
Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Aryth
GoonWaffe Goonswarm Federation
1282
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Posted - 2013.10.17 15:52:00 -
[12] - Quote
CCP SoniClover wrote:Aryth wrote:Why has alchemy been exempted when you could have solved this by changing the units of output for alchemy? The biggest market for using these is going to be lowsec reaction chains which have huge usage of alchemy. Was it simply because someone could not figure out how to change 1 to 200? No, the version that is coming out in Rubicon is intended to be a very basic version. Thus, we didn't want it to have too wide application. We'll probably add a couple of new versions in the point release, one of which *could* go for alchemy.
Alrighty. It would be nice if an entire segment of the POS industry is not immune to siphons. This has an interesting market dynamic coming if everyone is impacted. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Zloco Crendraven
BALKAN EXPRESS
443
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Posted - 2013.10.17 15:53:00 -
[13] - Quote
Looking good, but CCP pls; - Give us the more complex one as soon as possible. One for alchemy and one to steal resources of our choosing. - Will it send notifications to the POS owners?
BALEX is recruiting -----> tinyurl.com/oscmmlv |
pmchem
GoonWaffe Goonswarm Federation
628
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Posted - 2013.10.17 15:54:00 -
[14] - Quote
Rubicon is truly adopting the Roman approach: burnt farms and salted fields. @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Phey Onat
Sigillum Militum Xpisti Fatal Ascension
17
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Posted - 2013.10.17 15:54:00 -
[15] - Quote
So, if a tower is just pulling raw minerals off an R64, it gets 100/hour. The siphon takes 60/hour and losses 20% of that so you get 48/hour.
Does that mean that 2 siphons shuts down a simple moon harvestor extractor -> silo setup? Wherein the first siphon gets 48/hour and the second gets 32/hour? |
Bienator II
madmen of the skies
2087
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Posted - 2013.10.17 15:55:00 -
[16] - Quote
will it appear on dscan? The value of those things would be much higher if it wouldn't. Same for the depot (however it should be possible to probe it down of course). eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP SoniClover
C C P C C P Alliance
384
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Posted - 2013.10.17 15:55:00 -
[17] - Quote
Orakkus wrote:Cool, glad for the update. Got a few questions:
1. D-Scan/Probing - I assume they will be visible on D-scan, but can they be probed down? Personally, I think it would be a bit too easy if they were probeable.
2. How many siphon units can be placed on each individual POS? One, or can there be multiple siphons per POS?
3. Is there plans to expand the Siphon's capabilities to include other industrial aspects?
1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
2. No limit.
3. Yes, we hope to add a couple of more variations in the point release at least. |
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FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
176
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Posted - 2013.10.17 15:57:00 -
[18] - Quote
Make it so you can offline and make it cloak please. |
Weaselior
GoonWaffe Goonswarm Federation
5240
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Posted - 2013.10.17 15:58:00 -
[19] - Quote
I'm concerned about the balance here, specifically the interaction of multiple siphons, them costing nothing, and them being 20m3. Given their cost is a rounding error and even a covops can hold 6 or so, every time you siphon a tower there's going to be two siphons.
There's also no actual cost to doing this. You lose nothing if your siphon is noticed and blown up instantly. They pay for themselves incredibly quickly and even just the waste 'pays' for itself overnight.
I think the cost should be bumped up some so that a successful siphoning is profitable, but unsuccessful siphoning has at least a moderate downside. Chaining siphons also seems unbalanced. |
Two step
Aperture Harmonics No Holes Barred
4239
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Posted - 2013.10.17 15:58:00 -
[20] - Quote
CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature.
I was talking about that you don't make it send notifications, but any large corp can have enough assets API keys to be able to detect siphoning within an hour.
Does the siphon show up in the lauching pilot's API as well? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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xttz
GoonWaffe Goonswarm Federation
170
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Posted - 2013.10.17 16:00:00 -
[21] - Quote
Cool cool.
Now we're getting more targets to shoot, can we get starbase guns reviewed please?
xttz wrote:I know it's too late for this release, but I'm gonna try and sneak in some ideas for a later Odyssey patch...
Can we get a review of Starbase weapons please? Specifically:
a) Starbase Defense Management is very much a relic of 2007. The UI forces you to control/drop one module at a time (which often takes longer than the enemy needs to run away), and there's no grouping of similar modules. Plus you need at least 15 modules to be effective in a fight which means 3-4 characters with the right roles + skills in the right place at the right time. Being able to group up weapons then control 1 group per level of the skill would be a step in the right direction.
b) Starbase weapons have never been reviewed in line with ship balancing changes. Most still do levels of damage on par with ship hitpoints in 2005. Ewar mods take the best part of a minute to lock many subcaps, during which time the target has easily moved out of range or off-grid. And the less said about Hybrid or Missile weapons the better...
c) We could really use something that acts as a threat to supercaps. Starbases used to tear up unprepared dreads and carriers, now they just get swept by fighter-bombers in under a minute. Bring back scary neuts or give us a counter to supercarrier tides.
Pretty please :)
We want our armed and operational deathstars back...
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ArmEagle Kusoni
Knights of Nii The 20 Minuters
20
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Posted - 2013.10.17 16:00:00 -
[22] - Quote
While you're adding cool stuff like this. Could you actually fix a regression (since april) finally too?
https://forums.eveonline.com/default.aspx?g=posts&t=221592 'SMAs not dropping ships, large objects no longer dropping as loot'
You may have 'lost' me many millions because of that. |
Marlona Sky
D00M. Northern Coalition.
4299
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Posted - 2013.10.17 16:00:00 -
[23] - Quote
CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. So basically the siphon is pointless. It will take all of 5 minutes for someone to make some 'alert' type program using the API that will notify players a siphon has been deployed on their POS.
Get an alert? Log in an alt already at the POS who normally would stront the tower if under attack and just man a gun to blow it up. Or just zip over in new travel fit interceptor and do it.
Do you guys ever sit back and think you have far too much free intel being given out to the players or what???
LESS AUTOMATION! MORE PLAYER INTERACTION! . |
Weaselior
GoonWaffe Goonswarm Federation
5240
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Posted - 2013.10.17 16:00:00 -
[24] - Quote
CCP SoniClover wrote:Aryth wrote:Why has alchemy been exempted when you could have solved this by changing the units of output for alchemy? The biggest market for using these is going to be lowsec reaction chains which have huge usage of alchemy. Was it simply because someone could not figure out how to change 1 to 200? No, the version that is coming out in Rubicon is intended to be a very basic version. Thus, we didn't want it to have too wide application. We'll probably add a couple of new versions in the point release, one of which *could* go for alchemy. There's an easier fix. Make alchemy produce 200 units instead of one, and require refining in batches of 200 just like ore. |
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CCP Paradox
1017
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Posted - 2013.10.17 16:00:00 -
[25] - Quote
Phey Onat wrote:So, if a tower is just pulling raw minerals off an R64, it gets 100/hour. The siphon takes 60/hour and losses 20% of that so the siphon gets 48/hour.
Does that mean that 2 siphons shuts down a simple moon harvestor extractor -> silo setup? Wherein the first siphon gets 48/hour and the second gets 32/hour?
Exactly. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Weaselior
GoonWaffe Goonswarm Federation
5240
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Posted - 2013.10.17 16:01:00 -
[26] - Quote
Marlona Sky wrote:CCP Tuxford wrote:Two step wrote:Sounds pretty neat. One issue: Using the API, people can tell when stuff is missing from silos. Has this been thought about? Yes we did. We do track how much is siphoned from what and where it would end up and the API then reports those numbers. It's a bit evil abusing the API in this way but I think it's for the good of the feature. So basically the siphon is pointless. It will take all of 5 minutes for someone to make some 'alert' type program using the API that will notify players a siphon has been deployed on their POS. Get an alert? Log in an alt already at the POS who normally would stront the tower if under attack and just man a gun to blow it up. Or just zip over in new travel fit interceptor and do it. Do you guys ever sit back and think you have far too much free intel being given out to the players or what??? LESS AUTOMATION! MORE PLAYER INTERACTION! i suggest you do more reading and less outraged posting |
Bienator II
madmen of the skies
2087
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Posted - 2013.10.17 16:02:00 -
[27] - Quote
CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give players 100% intel. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Aryth
GoonWaffe Goonswarm Federation
1285
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Posted - 2013.10.17 16:05:00 -
[28] - Quote
Yeah, the cost isn't balanced at all. These things will pay for itself (including waste) in the time a regular tower owner sleeps. It is one thing if a tower owner can reasonably find it in the time that it might equate to a loss for the placer greater than the profit gained. It is quite another if you can just mass spray them cross entire portions of EVE and be virtually assured of payback.
The cost should not be balanced at a few hours and probably should be set at at least 12-18 hours. Is that really reasonable to require every tower owner to check their tower 3 times a day? This is exactly why skill queues were implemented and that was far less of a burden.
Balance the cost much higher. 10m that gets returned in just 2-5 hours is silly and not remotely balanced and is only going to mean mass spraying across EVE and end up as spam more than interaction.
Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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CCP Paradox
1017
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Posted - 2013.10.17 16:06:00 -
[29] - Quote
Bienator II wrote:CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give players 100% intel.
This unit doesn't fit into the guerilla warfare part of Rubicon. That's more the mobile cynosural inhibitor deployable, and warp acceleration changes. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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mynnna
GoonWaffe Goonswarm Federation
1932
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Posted - 2013.10.17 16:08:00 -
[30] - Quote
Bienator II wrote:CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down (and d-scanned).
well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give players 100% intel.
People will already have to add the tedious chore of checking pos multiple times a day to the already tedious chore of "running them in the first place" and you want it to be worse?
Whatever style of play you like, I'm going to have it nerfed, just for that. Member of the Goonswarm Economic Warfare Cabal |
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