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Bellathor Fera
Das zweite Konglomerat The Initiative.
0
|
Posted - 2013.12.06 13:20:00 -
[1531] - Quote
Did read the first 10 Pages, after that it became just to much to read for me, so probably this has been suggested already or maybe not:
How it currently works: 1 Siphon steals 60/30 of the moon goo, meaning that 2 Siphons suck a POS dry entirely. So 2 Siphons make a load of workinghours for nothing. Setting up a POS and maintaining it is a hassel on it's own, you need a Rorqual/JF to be more time efficent, or you use haulers, but still a Large POS needs so much fuel that one hauler is not enough. With those Siphons people who have the POS do all the work, while the siphoning people have almost all the ISK benefits of the POS. Does CCP expect people who own several POSes to have Alts on every single one of them to check if there is a Siphon or not? Patrol the POSes every day?
POSes are set up to generate passive income or/and safe POSes for Supers and Carebears. They fuel the production of those pretty T2 ships and so on. Is the goal to make everything more expensive? Or for people just to say F**** it I'm not going to POS anything anymore?
As is maintaining 1 POS is a hassel already, maintaining several POS is even worse, but with those Siphons who can neglect you any sort of income it has become just an annoying task of double checking every POS every hour or so.
In general I think the Siphons are not a bad Idea, but the balance is just wrong! I don't mind people stealing a few m-¦ of MoonGoo from me if the put effort in it, but the current System is just spitting in the face of every single POS owner.
My Suggestion:
1. Change the fixed amount stolen to a percentage (that way the POS is not sucked dry completly) 2. The precentage should be somewhere around 20-30% at the max. (POS should still give some profit or at least cover the fuel costs) Setting up a POS and maintaining it is way more work than setting up a Siphon. The Proportion of Work to ISK is just wrong atm. 3. Limit the ammount of Siphons that can be anchored next to a POS 4. Give people a notification that there is a Siphon, not everyone can have X Accounts with Y Alts to check every POS every day
o7 Bellathor
PS: How does this actually work for Reactions? E.g. 1 Moon has to Materials that React. So this is how the POS works: Moon Harvester I-->Harvest Moon Material 1--> linked to Simple Reactor Array Moon Harvester II-->Harvest Moon Material 2--> linked to Simple Reactor Array Simple Reactor Array--> Producec Reaction--> Linked to Silo
So if the Siphon steals 60 of Moon Material 1 the reaction can not happen because it needs 100 of both, since the reactor is not a storageunit Moon Material 2 and the Rest of 1 are destroyed? or stored till the reactor has enough to make the reaction happen?
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Huritt Otaktay
Sioux Tribe
0
|
Posted - 2013.12.11 01:15:00 -
[1532] - Quote
Well it seems is a private API tool that warns its user when someone is stealing from them.
It seems like a nice beta effort but the API warning tool that lets the POS owner know within an hour makes it useless to siphon since the siphon units cost so much to make & you cant scoop them back up. In fact, someone who can code should write a public notification tool so it makes siphons completely useless faster and it gets tweaked sooner.
Of coarse, being able to scoop them back up or make them dirt cheap to manufacture, would make it just fine. |

Sgt Ocker
State War Academy Caldari State
89
|
Posted - 2013.12.11 01:49:00 -
[1533] - Quote
Bellathor Fera wrote:Did read the first 10 Pages, after that it became just to much to read for me, so probably this has been suggested already or maybe not:
How it currently works: 1 Siphon steals 60/30 of the moon goo, meaning that 2 Siphons suck a POS dry entirely. So 2 Siphons make a load of workinghours for nothing. Setting up a POS and maintaining it is a hassel on it's own, you need a Rorqual/JF to be more time efficent, or you use haulers, but still a Large POS needs so much fuel that one hauler is not enough. With those Siphons people who have the POS do all the work, while the siphoning people have almost all the ISK benefits of the POS. Does CCP expect people who own several POSes to have Alts on every single one of them to check if there is a Siphon or not? Patrol the POSes every day?
POSes are set up to generate passive income or/and safe POSes for Supers and Carebears. They fuel the production of those pretty T2 ships and so on. Is the goal to make everything more expensive? Or for people just to say F**** it I'm not going to POS anything anymore?
As is maintaining 1 POS is a hassel already, maintaining several POS is even worse, but with those Siphons who can neglect you any sort of income it has become just an annoying task of double checking every POS every hour or so.
In general I think the Siphons are not a bad Idea, but the balance is just wrong! I don't mind people stealing a few m-¦ of MoonGoo from me if the put effort in it, but the current System is just spitting in the face of every single POS owner.
My Suggestion:
1. Change the fixed amount stolen to a percentage (that way the POS is not sucked dry completly) 2. The precentage should be somewhere around 20-30% at the max. (POS should still give some profit or at least cover the fuel costs) Setting up a POS and maintaining it is way more work than setting up a Siphon. The Proportion of Work to ISK is just wrong atm. 3. Limit the ammount of Siphons that can be anchored next to a POS 4. Give people a notification that there is a Siphon, not everyone can have X Accounts with Y Alts to check every POS every day
o7 Bellathor
PS: How does this actually work for Reactions? E.g. 1 Moon has to Materials that React. So this is how the POS works: Moon Harvester I-->Harvest Moon Material 1--> linked to Simple Reactor Array Moon Harvester II-->Harvest Moon Material 2--> linked to Simple Reactor Array Simple Reactor Array--> Producec Reaction--> Linked to Silo
So if the Siphon steals 60 of Moon Material 1 the reaction can not happen because it needs 100 of both, since the reactor is not a storageunit Moon Material 2 and the Rest of 1 are destroyed? or stored till the reactor has enough to make the reaction happen?
The syphon's only take from the end of the line, so in your example a syphon would be taking from "Linked to silo", the end of the line.
Quote:Huritt Otaktay Of coarse, being able to scoop them back up or make them dirt cheap to manufacture, would make it just fine. Risk VS reward. You put in the time to place and guard your syphon's (as a pos owner has to guard his pos). As CCP announced early in the thread the API will not give accurate information, any 3rd party application is going to get inaccurate information. It may be of some assistance to the pos owner but if the information from the API server is not correct you are not going to know if there is a syphon on your pos or not without logging in to check. |

killroy v2
Caldari Provisions Caldari State
20
|
Posted - 2013.12.14 18:45:00 -
[1534] - Quote
i don't know if this has been already asked or not but would it be balance able to make it so that the mobile siphon unit destroys all that it steals? |

Malcorian Vandsteidt
Environmental Protection Agency.
74
|
Posted - 2013.12.27 01:20:00 -
[1535] - Quote
Maybe I am mistaken here but it would seem that there is a severe problem wiht these modules:
1. To deploy something, or loot from something you can't be cloaked.
2. Were um.... talking about steeling from a POS.. So... Yea. Pos's shoot uncloaked ships. And small turrets which can fire out to are not going to miss you. Especially since this item needs to be deployed well within range of the guns.
3. Who is going to be dumb enough to steel from a pos, in an uncloaked ship?
Conclusion:
Unless I have missed something this module is pointless as you have to be close enough and uncloaked long enough for the Pos to shoot you and kill you. While no.. the POS wont shoot the Module, it will however target and shoot your ship. meaning you are not going to have enough time to loot and warp, or deploy and warp before you die.
Making this module.... well....
Useless. |

Malcorian Vandsteidt
Environmental Protection Agency.
74
|
Posted - 2013.12.27 01:32:00 -
[1536] - Quote
Bellathor Fera wrote:Did read the first 10 Pages, after that it became just to much to read for me, so probably this has been suggested already or maybe not:
How it currently works: 1 Siphon steals 60/30 of the moon goo, meaning that 2 Siphons suck a POS dry entirely. So 2 Siphons make a load of workinghours for nothing. Setting up a POS and maintaining it is a hassel on it's own, you need a Rorqual/JF to be more time efficent, or you use haulers, but still a Large POS needs so much fuel that one hauler is not enough. With those Siphons people who have the POS do all the work, while the siphoning people have almost all the ISK benefits of the POS. Does CCP expect people who own several POSes to have Alts on every single one of them to check if there is a Siphon or not? Patrol the POSes every day?
POSes are set up to generate passive income or/and safe POSes for Supers and Carebears. They fuel the production of those pretty T2 ships and so on. Is the goal to make everything more expensive? Or for people just to say F**** it I'm not going to POS anything anymore?
As is maintaining 1 POS is a hassel already, maintaining several POS is even worse, but with those Siphons who can neglect you any sort of income it has become just an annoying task of double checking every POS every hour or so.
In general I think the Siphons are not a bad Idea, but the balance is just wrong! I don't mind people stealing a few m-¦ of MoonGoo from me if the put effort in it, but the current System is just spitting in the face of every single POS owner.
My Suggestion:
1. Change the fixed amount stolen to a percentage (that way the POS is not sucked dry completly) 2. The precentage should be somewhere around 20-30% at the max. (POS should still give some profit or at least cover the fuel costs) Setting up a POS and maintaining it is way more work than setting up a Siphon. The Proportion of Work to ISK is just wrong atm. 3. Limit the ammount of Siphons that can be anchored next to a POS 4. Give people a notification that there is a Siphon, not everyone can have X Accounts with Y Alts to check every POS every day
o7 Bellathor
PS: How does this actually work for Reactions? E.g. 1 Moon has to Materials that React. So this is how the POS works: Moon Harvester I-->Harvest Moon Material 1--> linked to Simple Reactor Array Moon Harvester II-->Harvest Moon Material 2--> linked to Simple Reactor Array Simple Reactor Array--> Producec Reaction--> Linked to Silo
So if the Siphon steals 60 of Moon Material 1 the reaction can not happen because it needs 100 of both, since the reactor is not a storageunit Moon Material 2 and the Rest of 1 are destroyed? or stored till the reactor has enough to make the reaction happen?
Like I said above I don;t think your going to have to worry about any thefts considering a person will get popped by the small turrets before they can loot/deploy the thing. |

Nendail Smith
Lockheed Nighthawk
62
|
Posted - 2014.01.13 07:27:00 -
[1537] - Quote
Just re-subbed after an 18 month break. The best part of reading this topic was seeing the goons crying by page 7 |

Falkor1984
The Love Dragons
39
|
Posted - 2014.01.19 15:50:00 -
[1538] - Quote
I would be interested in getting feedback from CCP about the results of this "feature".
What I see and hear in game is that its a huge fail. People having to waste and alt sitting at a pos 23/7 to defend it from siphons; others complaining that siphoning isnt a viable source of income or grief.
So, any results to show that it IS a good thing after all, CCP? |

Nendail Smith
Lockheed Nighthawk
63
|
Posted - 2014.01.22 14:57:00 -
[1539] - Quote
Falkor1984 wrote:
What I see and hear in game is that its a huge fail. People having to waste and alt sitting at a pos 23/7 to defend it from siphons; others complaining that siphoning isnt a viable source of income or grief.
I'm thinking that an alt sitting at a pos 24/7 likely equals another sub. In the business world that is a success. |

Domitius Jaynara
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.29 08:27:00 -
[1540] - Quote
Did anyone else notice a significant drop in the amount of moon goo the original small mobile siphon deployables are producing since the patch? |
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