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41. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Nope, sorry. This doesn't wash. If you disable skill training for inactive accounts, why aren't you also disabling market orders from inactive accounts? Why aren't you also disabling RP accumulation from inactive accounts? Why aren't you disablin...
- by Carsidava - at 2008.10.14 02:00:00
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42. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Originally by: Leila Cross I, for one, have printed a copy of the player guide page (with the url, date, and time on the top) and stashed it away. Quite frankly there has to be someone out there who knows a lawyer who is going to figure o...
- by Carsidava - at 2008.10.14 01:20:00
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43. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
23 pages until we get a CCP response.
- by Carsidava - at 2008.10.14 00:03:00
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44. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Quote: Now a single customer that doesn't log into the servers may not weigh heavily on our database infrastructure, just as a single snowflake isn't that heavy, hardly a measurable quantity. But it's hard not to notice an avalanche if it hi...
- by Carsidava - at 2008.10.13 23:49:00
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45. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Nope, sorry. This doesn't wash. If you disable skill training for inactive accounts, why aren't you also disabling market orders from inactive accounts? Why aren't you also disabling RP accumulation from inactive accounts? Why aren't you disablin...
- by Carsidava - at 2008.10.13 23:27:00
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46. Ghost Training to be Removed - in EVE Information Portal [original thread]
Originally by: Jauques Strap I bet most of everyone here complaining never pays a single bit of RL money to play this stupid game! I've been playing for two and a half years and have never bought a GTC with ISK. I've paid with credit car...
- by Carsidava - at 2008.10.13 23:02:00
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47. Ghost Training to be Removed - in EVE Information Portal [original thread]
A skill queue doesn't do anything to fix this. Anybody who says "oh hey this is okay as long as we can get a skill queue" is delusional. "Oh hey it's okay that you kicked me in the nuts because you gave me a hat."
- by Carsidava - at 2008.10.13 22:18:00
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48. Ghost Training to be Removed - in EVE Information Portal [original thread]
Originally by: CCP Wrangler We're currently writing a Dev Blog that will explain a bit more about this change and why we chose to introduce it, as soon as it's ready we'll publish it. I hope the dev blog answers these questions: 1) Wi...
- by Carsidava - at 2008.10.13 20:39:00
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49. [ISSUE] Disable all processes on an inactive account! - in Assembly Hall [original thread]
Originally by: Tevlent Edited by: Tevlent on 13/10/2008 20:20:47 Your market orders and research points should stop if the account is inactive. After all, with market orders up you can make money while your account is expired. With re...
- by Carsidava - at 2008.10.13 20:32:00
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50. Ghost Training to be Removed - in EVE Information Portal [original thread]
Originally by: Mora Makur First, let's lets clarify: Inactive / expired accounts = unpaid accounts If you paying and not logged in, your skills continue to train. Ghost training, that is training a skill while not paying for the account,...
- by Carsidava - at 2008.10.13 19:32:00
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51. Ghost Training to be Removed - in EVE Information Portal [original thread]
I'm not going to read through the seventeen pages to find out if these questions have been asked and/or answered. 1) Are Research Points going to stop accumulating for inactive players? 2) Are market orders going to be taken off the market for in...
- by Carsidava - at 2008.10.13 19:15:00
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52. EVElopedia, new Dev Blog by Fear - in EVE Information Portal [original thread]
Who are you going to get to admin it? There will inevitably be edit wars and graffiti attacks, leading to the necessity of locking pages and banning users. Are the overworked forum moderators going to moderate the wiki as well? Further: Quote...
- by Carsidava - at 2008.07.10 18:41:00
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53. Tried to clone jump but didn't. - in Issues, Workarounds & Localization [original thread]
Over the patch downtime I was in a clone in an Empire station. As I'd like to get back to playing, I tried to clonejump to a jump clone I had installed at a 0.0 station. I right-clicked the appropriate jump clone and selected "clone jump". The Jum...
- by Carsidava - at 2008.03.14 06:25:00
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54. Goonswarm influence over 0.0 - in Corporation, Alliance and Organization Discussions [original thread]
For those wondering if Myadra was role-playing, I offer this: Quote: A time of great decisions is approaching. In this grave period we need to cooperate. for the common good of Venom Alliance. with many turning its back & begining agressions...
- by Carsidava - at 2008.03.03 21:21:00
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55. tonight we dine in NOL - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Carsidava on 14/02/2008 19:19:11 Originally by: Avon Originally by: Lord WarATron I'm in your pettitions, sipping your tears. Damn man, that's good. It's better than your defenses in NOL. Hell, anything's be...
- by Carsidava - at 2008.02.14 19:18:00
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56. Goons wanting bob dead - in Corporation, Alliance and Organization Discussions [original thread]
Who is KOS and why does the opinion of one little 200-pilot alliance matter?
- by Carsidava - at 2008.02.09 06:57:00
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57. Torps are they bugged? - in Issues, Workarounds & Localization [original thread]
Originally by: CCP Casqade Don't create petitions to report bugs. Use the bug report system. Done and done. I assume CCP knows about this now and have identified it as a problem, because the bug's status says "This report has been atta...
- by Carsidava - at 2007.12.09 23:58:00
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58. Torps are they bugged? - in Issues, Workarounds & Localization [original thread]
Originally by: Cpt Striker calculating missile range by doing flight time x flight speed can be misleading in several ways, but mainly because it doesnt take into account the movement of your target. If your target is moving away from you,...
- by Carsidava - at 2007.12.09 18:55:00
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59. Torps are they bugged? - in Issues, Workarounds & Localization [original thread]
Edited by: Carsidava on 09/12/2007 09:51:29 Actually both. In addition the the nerf, there appears to be a further range limiting bug. With my skills my torps should have a range of 26.4km (this is done by doing a 'show info' on the torps load...
- by Carsidava - at 2007.12.09 09:51:00
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60. Trinity jumpclone implant losses: reimbursment ideas - in Issues, Workarounds & Localization [original thread]
Originally by: Mr PoutyFace The market would be flooded by people trying to sell their newly acquired +5's This is not true. CCP would put the implants back in the clone's head that lost them. They did this for me when I got podded in ...
- by Carsidava - at 2007.12.08 04:41:00
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