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361. Deklein Tri. vs RK/CO. - in Corporation, Alliance and Organization Discussions [original thread]
SWEET MOTHER OF MERCY, MODS let this ******* thread die already. goddamn, you'd think navigator spilled a beer on his only keyboard and is waiting for a replacement to be shipped via passenger-pigeon for how long this thread has outlived its usef...
- by Chomapuraku - at 2008.02.19 05:45:00
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362. TORONTO meet - in Events and Gatherings Archive [original thread]
yorkdale mall is convenient in its location, but on a friday, it's gonna be jam-packed with annoying teenagers. i recommend one of the firkin pubs. there's one on spadina, just south of bloor (near spadina station). it's never too crowded, food i...
- by Chomapuraku - at 2008.02.18 05:20:00
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363. Message to Smash - in Corporation, Alliance and Organization Discussions [original thread]
- by Chomapuraku - at 2008.02.17 21:02:00
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364. Chaos SmacK Kill Atlas - in Corporation, Alliance and Organization Discussions [original thread]
CAOD alt threads about my alliance makes me feel important seriously, i think that the OP in a thread should be allowed to include a "former or current 0.0 alliance-member's main only" condition to responding.
- by Chomapuraku - at 2008.02.16 21:06:00
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365. How well would this counter nanoships? - in Ships and Modules [original thread]
Edited by: Chomapuraku on 15/02/2008 02:00:53 an inty is not a good counter, because you're likely to get tackled yourself and get spanked by their guns, especially if they give chase and keep little transversal use a rapier or huginn. if it'...
- by Chomapuraku - at 2008.02.15 01:57:00
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366. Cynnabal Setups? - in Ships and Modules [original thread]
brown sugar, unsalted butter, a little bit of nutmeg and allspice and a foundation of toasty whole-wheat make for an excellent cinnabal setup. almost as goo.. oh wait, you mean the ship. dang, just when it was getting good, too...
- by Chomapuraku - at 2008.02.15 01:19:00
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367. Proposed nano ship counter - in Ships and Modules [original thread]
smells like the discussion has ended, and this thread is about to get smeared with ****. can a mod come in and clean this thread up? maybe cut out all the ad-hominem attacks and references to trolling (including this one)?
- by Chomapuraku - at 2008.02.15 01:09:00
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368. How well would this counter nanoships? - in Ships and Modules [original thread]
Edited by: Chomapuraku on 15/02/2008 00:54:01 it'd be great, until one of the ones you fail to jam targets you and either sics his drones on you or one-volleys you. maybe a nice throwaway setup, but certainly not gonna outlive being called pri...
- by Chomapuraku - at 2008.02.15 00:54:00
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369. How well would this counter nanoships? - in Ships and Modules [original thread]
Edited by: Chomapuraku on 15/02/2008 00:54:01 it'd be great, until one of the ones you fail to jam targets you and either sics his drones on you or one-volleys you. maybe a nice throwaway setup, but certainly not gonna outlive being called pri...
- by Chomapuraku - at 2008.02.15 00:54:00
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370. Proposed nano ship counter - in Ships and Modules [original thread]
i'm really not getting through, am i? there's no way in hell you can deny that nano's have the single best ability to run from a fight they can't win. they can do it better than an interceptor or a cov ops/recon, because even if they do get webb...
- by Chomapuraku - at 2008.02.15 00:49:00
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371. Proposed nano ship counter - in Ships and Modules [original thread]
the arguments presented against a nano-nerf or anti-nano boost (apart from the ad-hominem attacks and the foaming-at-the-mouth comments regarding button-mashing and battleships) still don't address the fact that nano-gangs have far, far more tacti...
- by Chomapuraku - at 2008.02.14 21:01:00
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372. Proposed nano ship counter - in Ships and Modules [original thread]
entire alliances base (almost) all of their roaming gang fighting on nanoships. why? because they're easy to skill for (HAC, t2 weapons, and navigation), they move quickly, and you have a FAR, FAR greater chance of disengaging a fight you can't wi...
- by Chomapuraku - at 2008.02.14 00:15:00
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373. Cobalt Edge - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Chomapuraku on 13/02/2008 02:51:36 apparently, the green alliance out there is having problems. something about the towers dying of boredom. edit: nvm, apparently, the TANIS alliance is making a land-grab in that region
- by Chomapuraku - at 2008.02.13 02:51:00
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374. Golem & Torpedos -> incompatible - in Ships and Modules [original thread]
ummm... fit an mwd and get in close? it's how you use any short-range high-damage missile. if all you can do is sit there and f1-f8, you should be using cruises anyways. or sacrifice some of your stellar dps and fit javelins. or rage cruise miss...
- by Chomapuraku - at 2008.02.11 02:41:00
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375. So when are nano's gone? - in Ships and Modules [original thread]
since no one addressed the question, i'll ask it again: is it balanced that nano pilots can pick and choose their fights? will some nano-supporter please answer this? yes, i know full well that roaming gangs require the ability to move quickly. y...
- by Chomapuraku - at 2008.02.09 05:58:00
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376. So when are nano's gone? - in Ships and Modules [original thread]
people complain about nano-gangs because they're not fun to fight. they can pick and choose their engagements, and if they have the advantage, they can lock you down and make you commit to the fight. on the other hand, short of doomsdaying them, t...
- by Chomapuraku - at 2008.02.07 22:53:00
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377. EFT warriors, assemble ! Crazy setup time ! - in Ships and Modules [original thread]
Originally by: Elmicker Edited by: Elmicker on 02/02/2008 22:34:38 Originally by: Akita T Ragnarok nano Look, love. If you're going to troll, at least have a proper setup to do it with. LOL @ 72 km sig radius
- by Chomapuraku - at 2008.02.06 04:01:00
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378. One-man outpost - in Science and Industry [original thread]
hmmm, so you're asking if a one-man, 20-alt corp could build an outpost all by him/themselves? and if said corp/person managed to do so, would an alliance, bored by lack of PVP in their own space go to the trouble of taking the outpost? yes, it's...
- by Chomapuraku - at 2008.02.06 03:49:00
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379. exp. radius rig bug? - in Ships and Modules [original thread]
nobody else experienced this bug?
- by Chomapuraku - at 2008.02.05 22:03:00
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380. exp. radius rig bug? - in Ships and Modules [original thread]
i plug in 3 warhead rigor catalyst rigs into my raven, and my cruise missiles have their exp. radius reduced by 45 m, not the proper percentage. what gives? either only one of them is working (300 x .85 = 255) or the rigs incorrectly apply a bonus...
- by Chomapuraku - at 2008.02.05 16:36:00
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