| Pages: 1 2 3 4 5 [6] 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
|
Posted - 2008.02.07 17:14:00 -
[151]
moderator is going to kill you all for massive pyramid quoting :P _______________________________________________ Minmatar will always go faster than you, get over it. |

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.07 17:19:00 -
[152]
Originally by: Dromidas Shadowmoon Edited by: Dromidas Shadowmoon on 07/02/2008 17:15:56 moderator is going to kill you all for massive pyramid quoting :P
Quote: Their called cap boosters,my friend puts these on all his nano ships and if neuted you can coast outside of neut range....And your 19 other gangmates will be killing the neut ships.
There are nano ships with enough midslots to fit cap boosters? Must be nice.. Vagabond needs an extra midslot, I guess.
1x mwd 1x 24km scram 1x cap booster 1x shield extender...So the problem is....? This is what happens when a kestrel with thermal missiles declares war on earth |

Marcus TheMartin
Gallente Deadly Addiction
|
Posted - 2008.02.07 17:22:00 -
[153]
ONE SIZE FITS ALL YOU AREN'T GOING ANYWHERE MODULES(webs) ARE THE PROBLEM
|

Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
|
Posted - 2008.02.07 17:27:00 -
[154]
Originally by: goodby4u
Originally by: Dromidas Shadowmoon Edited by: Dromidas Shadowmoon on 07/02/2008 17:15:56 moderator is going to kill you all for massive pyramid quoting :P
Quote: Their called cap boosters,my friend puts these on all his nano ships and if neuted you can coast outside of neut range....And your 19 other gangmates will be killing the neut ships.
There are nano ships with enough midslots to fit cap boosters? Must be nice.. Vagabond needs an extra midslot, I guess.
1x mwd 1x 24km scram 1x cap booster 1x shield extender...So the problem is....?
If you were to fly a vagabond with 5500 shields, you wouldn't even be able to kill t1 ships. Any ship with missiles is going to heavily damage a vaga, which is why we can't take down drakes(for example). _______________________________________________ Minmatar will always go faster than you, get over it. |

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.07 17:28:00 -
[155]
Originally by: goodby4u Perma jam is something people say to make them feel better about ewar,the cold hard truth is their all just % to how likely it is your going to jam,100% his sensor strength doesnt mean he cant lock.
perma-jam is not ability of jamming forever, but actually jamming the ship enough time during the fight, like I was able to do with a single racial in my falcon vs a raven.
jammed during 1 minute, time enough to kill him. ---
planetary interaction idea! |

Trigos Trilobi
Man-Eating Village Idiots
|
Posted - 2008.02.07 17:34:00 -
[156]
Originally by: Marcus TheMartin
ONE SIZE FITS ALL YOU AREN'T GOING ANYWHERE MODULES(webs) ARE THE PROBLEM
Only took six pages before someone actually got down to the real problem instead of bickering on the details on how it manifests itself. I applaud you.
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.07 17:36:00 -
[157]
Originally by: Dromidas Shadowmoon
Originally by: goodby4u
Originally by: Dromidas Shadowmoon Edited by: Dromidas Shadowmoon on 07/02/2008 17:15:56 moderator is going to kill you all for massive pyramid quoting :P
Quote: Their called cap boosters,my friend puts these on all his nano ships and if neuted you can coast outside of neut range....And your 19 other gangmates will be killing the neut ships.
There are nano ships with enough midslots to fit cap boosters? Must be nice.. Vagabond needs an extra midslot, I guess.
1x mwd 1x 24km scram 1x cap booster 1x shield extender...So the problem is....?
If you were to fly a vagabond with 5500 shields, you wouldn't even be able to kill t1 ships. Any ship with missiles is going to heavily damage a vaga, which is why we can't take down drakes(for example).
With 20 nano ships with just about the same setup its not that bad,hell if your in trouble just rush way out of range and let your shields recharge. This is what happens when a kestrel with thermal missiles declares war on earth |

Odium47
|
Posted - 2008.02.07 17:40:00 -
[158]
Learn to play the game and stop whinning about it like girls. There are hundreds of ways to counter a nano-ship...think carebears, think.
All nano-ships have light tank !!!
|

Marcus TheMartin
Gallente Deadly Addiction
|
Posted - 2008.02.07 17:46:00 -
[159]
Originally by: Trigos Trilobi
Originally by: Marcus TheMartin
ONE SIZE FITS ALL YOU AREN'T GOING ANYWHERE MODULES(webs) ARE THE PROBLEM
Only took six pages before someone actually got down to the real problem instead of bickering on the details on how it manifests itself. I applaud you.
I said that on page two in not so large text
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.07 17:49:00 -
[160]
Originally by: Odium47 Learn to play the game and stop whinning about it like girls. There are hundreds of ways to counter a nano-ship...think carebears, think.
All nano-ships have light tank !!!
Single one is easy,if your able to hit it then all it can do is orbit very very far away and hope you dont follow...Im complaining about nano gangs where the primary targetjust flees until they call another primary and then that one flees but all this is happening whilst the others are able to hit their primaries...And this is if the enemy can hit them. This is what happens when a kestrel with thermal missiles declares war on earth |

Trigos Trilobi
Man-Eating Village Idiots
|
Posted - 2008.02.07 18:04:00 -
[161]
Originally by: Marcus TheMartin
Originally by: Trigos Trilobi
Originally by: Marcus TheMartin
ONE SIZE FITS ALL YOU AREN'T GOING ANYWHERE MODULES(webs) ARE THE PROBLEM
Only took six pages before someone actually got down to the real problem instead of bickering on the details on how it manifests itself. I applaud you.
I said that on page two in not so large text
Ah. It just got drowned in all that fermented g*****jhuice and I missed it.
|

Haradgrim
The Wild Bunch INTERDICTION
|
Posted - 2008.02.07 19:54:00 -
[162]
First Nanos are fine, if you always get caught in a fast ship....whats the point?
Also, not everyone in 0.0 uses nanos, there are alot of non-nano ships that function very well (i.e. non-minmatar Recons)
Third, Heavy Neuts are an amazing counter to Nano, if you fly a nano you probably know what I'm talking about, if you don't try fitting one + a sensor booster with a lock time script.... (remote sensor boosting helps too). 2 seconds later you will have 1 very expensive brick directly infront of you.
Forth, nano requires alot of skill, its also fun btw, a non-skilled nano pilot will be quickly a) blown up, and b) will never get any kills.
Fifth, the fact that the OP included Machs on his list (or the cerb as a nano ship) shows that they probably don't know what they are talking about and its amazing their troll comment resulted in a thread this long..... 
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
|

ezraniel
Caldari An Eye For An Eye Rule of Three
|
Posted - 2008.02.07 20:07:00 -
[163]
I do want to make a remark about the whole Jamming vs Nano thing that came up here a second, thing with Jamming/EWar for instance is there is still a way to counter this, F.O.F. missiles. Nano gangs on the other hand have no secundary "kill" method besides slowing it down.
Anyways, I don't want nano gangs/Ships nerfed to hell and back, what I do wish for is to give us a VIABLE counter, that doesn't include blobbing them with other nano ships with neuts or alike. Hell, a special long range webber to fit on 1 specific ship for instance would be good, but the idea of needing to blob your enemy with the same type ship, just to get a chance is a bit redicoules in my opinion.
I don't really care HOW they are brought "in line" but nano's really need to recieve a decent counter to their speed abilities which doesn't involve a ****load of ships.
|

Yarhar
|
Posted - 2008.02.07 20:19:00 -
[164]
Originally by: ezraniel Hell, a special long range webber to fit on 1 specific ship for instance would be good, but the idea of needing to blob your enemy with the same type ship, just to get a chance is a bit redicoules in my opinion.
Huggin.... Rapier...... overheating..... that new Electronic Attack frig... HIC bubble.....
|

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.02.07 20:26:00 -
[165]
Nanoships aren't overpowered. They're definitely not a lot of fun to fight, but there are plenty of ways to counter 'em (ways that will, in the case of a skilled nano pilot/gang end with the target(s) escaping 50% of the time.) Most of those ways have been covered here. Neuts are a biggy. I'll happily throw a nanocurse solo into multiple other nano cruisers...so long as there's not more than one huginn/rapier in attendance 
I imagine the majority of complaints about 10 man nanogangs come from folks who got more or less solo ganked by that 10 man gang. Something I didn't see mentioned just yet...is that a 10 man gang is going to gank you solo whether they're nano-fit or not. In the case of equivalent skill/pvp exerience and equivalent ship tonnage fights involving nano ships vs "other" ships, you'll likely end up with the slower gang turtling up with remote support (again, talking equivalent skill and pvp experience) under the essentially pathetic firepower of the nanogang...and the nanogang eventually bailing due to boredom/mwd's running their cap dry/slow ships popping their drones.
No, it's not satisfying, which is why a lot of folks who aren't flying nanoships themselves won't engage a nanofleet.
But it's not an all-powerful, unbeatable mechanic.
|

Grimpak
Gallente Trinity Nova
|
Posted - 2008.02.07 20:32:00 -
[166]
Originally by: Yarhar stuff stuff stuff HIC bubble.....
eh? last time I checked, the HIC bubble only warpjams.
unless you're refering to the penalties that are inflicted on the HIC's upon the activation. ---
planetary interaction idea! |

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.07 21:04:00 -
[167]
Originally by: Garreck Nanoships aren't overpowered. They're definitely not a lot of fun to fight, but there are plenty of ways to counter 'em (ways that will, in the case of a skilled nano pilot/gang end with the target(s) escaping 50% of the time.) Most of those ways have been covered here. Neuts are a biggy. I'll happily throw a nanocurse solo into multiple other nano cruisers...so long as there's not more than one huginn/rapier in attendance 
I imagine the majority of complaints about 10 man nanogangs come from folks who got more or less solo ganked by that 10 man gang. Something I didn't see mentioned just yet...is that a 10 man gang is going to gank you solo whether they're nano-fit or not. In the case of equivalent skill/pvp exerience and equivalent ship tonnage fights involving nano ships vs "other" ships, you'll likely end up with the slower gang turtling up with remote support (again, talking equivalent skill and pvp experience) under the essentially pathetic firepower of the nanogang...and the nanogang eventually bailing due to boredom/mwd's running their cap dry/slow ships popping their drones.
No, it's not satisfying, which is why a lot of folks who aren't flying nanoships themselves won't engage a nanofleet.
But it's not an all-powerful, unbeatable mechanic.
My complaint isnt because I got"ganked",I know how to defend myself however I used to be in an allience(not tri)who used almost only nano ships,it just got on my nerves...Especially when its a nano vs nano fight because those groups were the only ones that killed us. This is what happens when a kestrel with thermal missiles declares war on earth |

Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
|
Posted - 2008.02.07 21:07:00 -
[168]
Originally by: Haradgrim First Nanos are fine, if you always get caught in a fast ship....whats the point?
Also, not everyone in 0.0 uses nanos, there are alot of non-nano ships that function very well (i.e. non-minmatar Recons)
Third, Heavy Neuts are an amazing counter to Nano, if you fly a nano you probably know what I'm talking about, if you don't try fitting one + a sensor booster with a lock time script.... (remote sensor boosting helps too). 2 seconds later you will have 1 very expensive brick directly infront of you.
Forth, nano requires alot of skill, its also fun btw, a non-skilled nano pilot will be quickly a) blown up, and b) will never get any kills.
Fifth, the fact that the OP included Machs on his list (or the cerb as a nano ship) shows that they probably don't know what they are talking about and its amazing their troll comment resulted in a thread this long..... 
Actually the Mach makes a pretty amazing nano-ship, from what I've heard. I hate how unagile any BS is though so I never tried it, but I've heard a lot of mention of machs going 5k m/s and other ridiculous speeds for a BS :P _______________________________________________ Minmatar will always go faster than you, get over it. |

Chomapuraku
Templar Republic R0ADKILL
|
Posted - 2008.02.07 22:53:00 -
[169]
people complain about nano-gangs because they're not fun to fight. they can pick and choose their engagements, and if they have the advantage, they can lock you down and make you commit to the fight. on the other hand, short of doomsdaying them, there's no way to make them commit to a fight. as someone said earlier, it's like the old WCS. you could pick and choose your engagements and leave whenever you wanted. none of the people that defend nano setups are addressing that point
i have no problem with being able to speed-tank, but if that means you can pick and choose your fights and be able to run away at any point, that's unbalanced. it's like the low-sec mothership gatecampers before the HIC. unless you have everything planned out months in advance with a gang built specifically for this one task, you can't make them commit to the fights they bring
TRI comes to RK space all the time. when they just bring 15 man nano-gangs, we avoid them because it's not fun to fight them. when they brought a 90-man mixed fleet a few weeks back, everybody in geminate ganged up in a matter of minutes and fought them tooth and nail. it's that kind of fight that makes EVE fun and exciting. when you can't make your enemy commit to the fight, then it's just tedious and frustrating, and it becomes pretty much something that keeps you from ratting or mining
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.08 01:30:00 -
[170]
Originally by: Chomapuraku people complain about nano-gangs because they're not fun to fight. they can pick and choose their engagements, and if they have the advantage, they can lock you down and make you commit to the fight. on the other hand, short of doomsdaying them, there's no way to make them commit to a fight. as someone said earlier, it's like the old WCS. you could pick and choose your engagements and leave whenever you wanted. none of the people that defend nano setups are addressing that point
i have no problem with being able to speed-tank, but if that means you can pick and choose your fights and be able to run away at any point, that's unbalanced. it's like the low-sec mothership gatecampers before the HIC. unless you have everything planned out months in advance with a gang built specifically for this one task, you can't make them commit to the fights they bring
TRI comes to RK space all the time. when they just bring 15 man nano-gangs, we avoid them because it's not fun to fight them. when they brought a 90-man mixed fleet a few weeks back, everybody in geminate ganged up in a matter of minutes and fought them tooth and nail. it's that kind of fight that makes EVE fun and exciting. when you can't make your enemy commit to the fight, then it's just tedious and frustrating, and it becomes pretty much something that keeps you from ratting or mining
QFT This is what happens when a kestrel with thermal missiles declares war on earth |

Syn G
Gallente Foundation R0ADKILL
|
Posted - 2008.02.08 03:14:00 -
[171]
Edited by: Syn G on 08/02/2008 03:18:15 well after reading only two pages and missing the constructive criticism, ill post a setup that people should try.
this one requires 2 people at least, preferably same fits, but its relatively low SP and much cheaper than the nanos youll be shooting at.
Anti Nano Dominix 2x LAR II Thermal Hardener II Kinetic Hardener II Explosive Hardener II 2x EANM II
5x Drone Nav Comp
4x Large Energy Transfer Array
Drone Bay: as many Warrior IIs as you can fit.
With drone nav 5 (my character was born with it) those drones are moving 12km/sec. Valkyrie IIs get over 6k/s, so they might be viable too. the energy transfer arrays keep each other's cap alive letting you run a 550(minimum) dps tank. forever. this is minus rigs by the way. feel free to add those.
havent tried it yet (EFT ftw!) but it looks promising to me. the only problem is drone dps, but nano tanks are meh anyway and you've got A LOT of warrior IIs, should the nanoers decide to shoot them.
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.08 03:32:00 -
[172]
Edited by: goodby4u on 08/02/2008 03:35:00
Originally by: Syn G Edited by: Syn G on 08/02/2008 03:18:15 well after reading only two pages and missing the constructive criticism, ill post a setup that people should try.
this one requires 2 people at least, preferably same fits, but its relatively low SP and much cheaper than the nanos youll be shooting at.
Anti Nano Dominix 2x LAR II Thermal Hardener II Kinetic Hardener II Explosive Hardener II 2x EANM II
5x Drone Nav Comp
4x Large Energy Transfer Array
Drone Bay: as many Warrior IIs as you can fit.
With drone nav 5 (my character was born with it) those drones are moving 12km/sec. Valkyrie IIs get over 6k/s, so they might be viable too. the energy transfer arrays keep each other's cap alive letting you run a 550(minimum) dps tank. forever. this is minus rigs by the way. feel free to add those.
havent tried it yet (EFT ftw!) but it looks promising to me. the only problem is drone dps, but nano tanks are meh anyway and you've got A LOT of warrior IIs, should the nanoers decide to shoot them.
This wont tank a nano group nor will it kill anything short of frigates...What was the reason for this...?
Btw just ran the numbers,a vaga(not counting falloff,it would probably reduce it by 1/3 2/3,gets about 365 dps with not damage mods and barrage,so if you have about 3-4 of them they will not only have an easy time killing your drones but breaking your tanks. This is what happens when a kestrel with thermal missiles declares war on earth |

Syn G
Gallente Foundation R0ADKILL
|
Posted - 2008.02.08 04:00:00 -
[173]
by itself it wont tank a nano group. thats why i said it requires 2 people. and if there was a nano group, hopefully its more than just 2 people that are countering.
and 365 reduced by 2/3 is 120ish? that wont break a tank anytime soon. given that there are 10 vagas, if only 2 people came to counter them, then props to those 2 for being crazy enough to engage. now then 10 vagas vs 10 of these domis... or even 5... well... just an experiment ill have to try with some corpies.
another note... if theyre shooting your drones, theyre not shooting you. if your drones pop, you field more. until you run out or they die/run away. thats 75 lights btw. 150 between 2 domis. and on and on.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.02.08 04:06:00 -
[174]
Originally by: goodby4u Edited by: goodby4u on 08/02/2008 03:35:00
Originally by: Syn G Edited by: Syn G on 08/02/2008 03:18:15 well after reading only two pages and missing the constructive criticism, ill post a setup that people should try.
this one requires 2 people at least, preferably same fits, but its relatively low SP and much cheaper than the nanos youll be shooting at.
Anti Nano Dominix 2x LAR II Thermal Hardener II Kinetic Hardener II Explosive Hardener II 2x EANM II
5x Drone Nav Comp
4x Large Energy Transfer Array
Drone Bay: as many Warrior IIs as you can fit.
With drone nav 5 (my character was born with it) those drones are moving 12km/sec. Valkyrie IIs get over 6k/s, so they might be viable too. the energy transfer arrays keep each other's cap alive letting you run a 550(minimum) dps tank. forever. this is minus rigs by the way. feel free to add those.
havent tried it yet (EFT ftw!) but it looks promising to me. the only problem is drone dps, but nano tanks are meh anyway and you've got A LOT of warrior IIs, should the nanoers decide to shoot them.
This wont tank a nano group nor will it kill anything short of frigates...What was the reason for this...?
Btw just ran the numbers,a vaga(not counting falloff,it would probably reduce it by 1/3 2/3,gets about 365 dps with not damage mods and barrage,so if you have about 3-4 of them they will not only have an easy time killing your drones but breaking your tanks.
I'd like to see the vaga fit that does 365 with no damage mods and barrage.
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.08 08:20:00 -
[175]
Originally by: Gamesguy
Originally by: goodby4u Edited by: goodby4u on 08/02/2008 03:35:00
Originally by: Syn G Edited by: Syn G on 08/02/2008 03:18:15 well after reading only two pages and missing the constructive criticism, ill post a setup that people should try.
this one requires 2 people at least, preferably same fits, but its relatively low SP and much cheaper than the nanos youll be shooting at.
Anti Nano Dominix 2x LAR II Thermal Hardener II Kinetic Hardener II Explosive Hardener II 2x EANM II
5x Drone Nav Comp
4x Large Energy Transfer Array
Drone Bay: as many Warrior IIs as you can fit.
With drone nav 5 (my character was born with it) those drones are moving 12km/sec. Valkyrie IIs get over 6k/s, so they might be viable too. the energy transfer arrays keep each other's cap alive letting you run a 550(minimum) dps tank. forever. this is minus rigs by the way. feel free to add those.
havent tried it yet (EFT ftw!) but it looks promising to me. the only problem is drone dps, but nano tanks are meh anyway and you've got A LOT of warrior IIs, should the nanoers decide to shoot them.
This wont tank a nano group nor will it kill anything short of frigates...What was the reason for this...?
Btw just ran the numbers,a vaga(not counting falloff,it would probably reduce it by 1/3 2/3,gets about 365 dps with not damage mods and barrage,so if you have about 3-4 of them they will not only have an easy time killing your drones but breaking your tanks.
I'd like to see the vaga fit that does 365 with no damage mods and barrage.
5x 220s barrage 1x heavy missile II DG emp(lesser faction detracts like 5 dps)warrior IIs..
As for the tanking yes 2 domis can tank 2 vagas,but they cant ever kill them so another words they dont win,I wasnt complaining about 2 vagas i was complaining about 20 or so. This is what happens when a kestrel with thermal missiles declares war on earth |

Vanessa Vale
|
Posted - 2008.02.08 08:44:00 -
[176]
Originally by: goodby4u
Btw just ran the numbers,a vaga(not counting falloff,it would probably reduce it by 1/3 2/3,gets about 365 dps with not damage mods and barrage,so if you have about 3-4 of them they will not only have an easy time killing your drones but breaking your tanks.
No vagabond will even get into web range of the dominix on purpose because when it does those 365 dps you mention get transformed into 0 in less than 10 seconds. So lets not keep sprouting the "not counting falloff" EFT warrior line cause its a very mentally deficient statement.
Imagine the 3 vagabonds in orbit. One is neuted properly, webbed and droned. Chances for the other vagabonds of killing the dominix before the vaga is dead? 0. How much does 3650 raw dps (whats that, 80 points on armor per second?) hurt the dominix? Won't even scratch it.
2 vagabonds left. Rinse and repeat. If they are stupid enough to stick around. If they are smart they'll probably do something else. Of course most likely they wouldnt bother the domi unless they were severely bored.
That's 3 to 1 odds and you killed one and made the rest run away. With a cheap fitted module in a low skill tier 1 ship vs 3 quite expensive and high skill requirement ships.
Honestly quit the EFT loserage and learn how your "enemies" play or have to play. The vagabond is probably the worst of the pack precisely because it has to slow down to hit, because it needs to get close to do anything at all unlike the other nanos. Which is quite ironic given its supposed to be the "fast" ship but hey, it got nerfed by both heat, EA frigs, interceptor bonuses and by the drone rescoop. So at least it can still undock. 
And if you get jumped by a 12 man nano/recon gang you die like a man and move on.
|

Vanessa Vale
|
Posted - 2008.02.08 08:48:00 -
[177]
Edited by: Vanessa Vale on 08/02/2008 08:50:13
Originally by: goodby4u
As for the tanking yes 2 domis can tank 2 vagas,but they cant ever kill them so another words they dont win,I wasnt complaining about 2 vagas i was complaining about 20 or so.
I just posted an easy way for a single domi to do so.
What do you think that would happen with your 2 domis if it got engaged by a gang of 20 battleships? Or battlecruisers? Even t1 crusiers? /facepalm
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.02.08 08:57:00 -
[178]
Originally by: goodby4u [/quote=gamesguy] I'd like to see the vaga fit that does 365 with no damage mods and barrage.
5x 220s barrage 1x heavy missile II DG emp(lesser faction detracts like 5 dps)warrior IIs..
As for the tanking yes 2 domis can tank 2 vagas,but they cant ever kill them so another words they dont win,I wasnt complaining about 2 vagas i was complaining about 20 or so.
Its called falloff your eft nub, at 20km the vaga is nearly at max falloff, doing probably 50% of the gun dps(at max falloff it does 40% of the gun dps), so your magical 365dps vaga is now a 200 dps vaga.
|

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.02.08 18:03:00 -
[179]
Originally by: Gamesguy
Originally by: goodby4u [/quote=gamesguy] I'd like to see the vaga fit that does 365 with no damage mods and barrage.
5x 220s barrage 1x heavy missile II DG emp(lesser faction detracts like 5 dps)warrior IIs..
As for the tanking yes 2 domis can tank 2 vagas,but they cant ever kill them so another words they dont win,I wasnt complaining about 2 vagas i was complaining about 20 or so.
Its called falloff your eft nub, at 20km the vaga is nearly at max falloff, doing probably 50% of the gun dps(at max falloff it does 40% of the gun dps), so your magical 365dps vaga is now a 200 dps vaga. 200 dps from 2 vagas =400 3=600 which means that domi cannot tank it.
Seriously name calling solves nothing,I told you that I couldnt count falloff as I have never flown a vagabond,but I have fought them and i can tell you without neuts and mwds a domi WILL NOT kill a vagabond unless the pilot is stupid.
As for getting in web range I know you cant,I find it rather insulting that you think im that stupid,I was using EFT to get a rough dps number then say in my post that you must subtract 2/3 1/3 dps depending on range due to falloff.
What I find funny about this arguement is those domis have to commit whereas getting away for the vagas is as simple as mwding a short distance.
Lastly,I recommend you wrap your minds around the fact that I was not complaining about solo vagas or even 2-5 vaga groups,but above that means dps doesnt matter for the nano group because they will break almost anobody's tank and if the **** hits the fan they can run whereas their enemies cannot. This is what happens when a kestrel with thermal missiles declares war on earth |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.02.08 18:12:00 -
[180]
Game balance would be in big trouble if a lone tanked Dominix could kill 2 fast vages.
Aside from sheer pilot stupidity, vagas should always be able to escape a dominix. That's because Vagas specialize at something which is Dominix' weakness. A weakness should have very few chances of defeating another ship's strength.
|
| |
|
| Pages: 1 2 3 4 5 [6] 7 8 :: one page |
| First page | Previous page | Next page | Last page |