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Syn G
Gallente Foundation R0ADKILL
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Posted - 2008.02.10 01:02:00 -
[211]
i dont believe theyre overpowered. someone had to have the ingenuity to say, hey screw tanking and dps, the things that everyone else uses to survive, im gonna fly so fast its ridiculous. props to whoever came up with that idea.
i do believe, however, that nano gangs have an advantage. being able to run away from a fight turned sour should be a rare ability. maybe instead of stacking bonuses just give nanos and OD's some fitting requirements. enough to where youd be hard pressed for any kind of dps or mwd sustainability. this way there would be as much risk in nanoing as there is in tanking.
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Waga
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.02.10 18:12:00 -
[212]
a 5 vagabond + 3 rapier Nano gang is pretty overpowered and instopable to catch ..if u dare |

ArmyOfMe
Exotic Dancers Club Scalar Federation
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Posted - 2008.02.10 18:17:00 -
[213]
Originally by: xHalcyonx
Really, nano ships are okay. Snakes are NOT okay.
Snakes are fine, you get what you pay for.
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Derek Sigres
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Posted - 2008.02.10 21:02:00 -
[214]
Originally by: ArmyOfMe
Originally by: xHalcyonx
Really, nano ships are okay. Snakes are NOT okay.
Snakes are fine, you get what you pay for.
How much do I have to pay for a crystal set that makes my shield tank invulnerable without the person resorting to neuting me to death again? 
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Dianeces
Minmatar Repo Industries
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Posted - 2008.02.10 21:25:00 -
[215]
Originally by: Derek Sigres
Originally by: ArmyOfMe
Originally by: xHalcyonx
Really, nano ships are okay. Snakes are NOT okay.
Snakes are fine, you get what you pay for.
How much do I have to pay for a crystal set that makes my shield tank invulnerable without the person resorting to neuting me to death again? 
I'll let you know when I find a Snake set that does the same.
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Patri Andari
Caldari
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Posted - 2008.02.10 23:21:00 -
[216]
Hello, Firstly I admit I am no veteran of PVP, but I have noticed that there is an obvious absence of a mid slot missile enhancement mod (discounting painters of course). It is on topic just stay with me.
Imagine a scripted mid slot mod that enhanced the flight speed of a missile while reducing burn time, to avoid range abuse. Another script that enhanced explosion velocity or explosion radius.
Would that not solve 2 problems at once? Any ship using such a mod could, with enough of said mods, fire missiles that could intercept nano ships while giving up critical tanking mid slots. It would also give missile ships (read Caldari) a critical support role in gangs as a counter to nano.
I have not fully thought this through, I leave that for you Gods of PVP, but it seems like a simple solution that does not break anything. Other than Torp Raven, no missile boats are thought to have imba dps. In the case of a missile speed script (as opposed to a explosion radius or explosion velocity script) the missiles do the same exact damage they always have.
Imagine your average Drake using such mods. It would sacrifice tank to add two such mods to the mids (lets say it took that many to catch up to a nano boat) thus sacrificing tank for a chance to hit a nano ship for full or near full damage. Not enough to hurt most conventionally tanked HACs, but enough to spank any nano HAC that refuses to bug out. The Drake would likely be called primary, BUT it should be able to take out a few nanos coming in for the kill. It gives less incentive to a nano gang to assume that they will always escape without loss, it boost missile boats as a support to small gangs, it creates a mod that is needed for balance (see tracking computers), and it avoids the nerf bat.
Flame expected but you can adjust this anyway you want for balance. Better to invent or boost counters then swing a nerf bat. My 2 isks.
Peace
P.S. Imagine they primary the Drake and it is not a nano killer fit but a traditional uber-passive tanked drake? hmmm
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