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1. dual monitors - in EVE Technology Lab [original thread]
now i know that dual monitors work, but i hate the fact that my ship and readot is split (monitors dont have narrow edges so its quite ugly) but can it be possible to move all the "center" aligned elements in middle of one monitor on dual config (...
- by Clowdancer - at 2005.11.15 21:39:00
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2. agents, agents?,agents!, agents... - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 06/11/2005 16:11:53 wow... no responces... that's a first well since it seems no one cares about agents - arrest my case.
- by Clowdancer - at 2005.11.06 16:11:00
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3. agents, agents?,agents!, agents... - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 04/11/2005 10:26:58 Well, with Oveur hot on agent runners backs i thought i would post something that has been in my mind a long time now. Basicaly this proposal is split into 4 parts, each adressing spesific feature, ...
- by Clowdancer - at 2005.11.04 10:19:00
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4. agents, agents?,agents!, agents... - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 04/11/2005 10:25:20 Now i know some of you might protest that it will break economy or something like that, fact is - it wont. All those changes can be balanced out equaling any other way of making "money". Agent run...
- by Clowdancer - at 2005.11.04 10:19:00
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5. Devs: Desired Feature For Factory Change Patch - in Player Features and Ideas Discussion [original thread]
/signed if corp has office and bpo's in that office, members should be abel to build from corp/personal factory by using bpo/bpc in corp hangar (if roles allow) and use own hangar as material/output source, current system is logistical nightmare :\
- by Clowdancer - at 2005.10.28 21:19:00
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6. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
open what gates and to where? have you looked on alliance maps lately, there is no space left and what is left is not worth going to.
- by Clowdancer - at 2005.10.12 21:30:00
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7. Make the exodus come true. Open the floodgates to lawless space. - in Player Features and Ideas Discussion [original thread]
open what gates and to where? have you looked on alliance maps lately, there is no space left and what is left is not worth going to.
- by Clowdancer - at 2005.10.12 21:30:00
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8. Hidden Locations of Exploration - in Player Features and Ideas Discussion [original thread]
again, much more simpler idea; there is nice chunk of space without gates, introduce rogue wormholes (need to find them) wich take you to one of such system (and back), no gates for access, full system for you and your buddyes, no need for major...
- by Clowdancer - at 2005.10.12 21:28:00
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9. Space Caverns: Mining, Hiding - in Player Features and Ideas Discussion [original thread]
nice idea but i dont think eve can handle that, not yet that is, maybe when we get over kali...
- by Clowdancer - at 2005.10.12 21:24:00
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10. Heavy Battlecruisers - in Player Features and Ideas Discussion [original thread]
why new class? why make things complicated... just add some cpu,pg & armor and you have much better ship. dont make things complicated as ccp does not have recources to deal with it, keep it simple.
- by Clowdancer - at 2005.10.12 21:22:00
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11. Combat: I'd still like to see... - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 12/10/2005 20:56:20 nooooo.... not a nother "dice" idea, we are talking about "space" about "technology" not a "luck", "chance" or "dice", dont turn this from technology based to some cardboard game... as far as comme...
- by Clowdancer - at 2005.10.12 20:55:00
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12. Titans - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Aradon So the Titan is gonna be a mobile station? Hmm, So what do we need a carrier class ship for exactly? ---- Join Us Ideology is different. Titans will carry fleets of players, carriers will carry loads of x...
- by Clowdancer - at 2005.09.02 10:58:00
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13. Client-side NPC Chatter - in Player Features and Ideas Discussion [original thread]
Tbh all of it is arguable, yes it would add some realism but after a while you wont just pay any attention to it or will disable it at all, and dont forget, even simple feature as this requires some recources (for example extra disk space, cpu, so...
- by Clowdancer - at 2005.08.31 20:17:00
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14. be able to save a routine - in Player Features and Ideas Discussion [original thread]
X2, similar game, it had ingame scripting support where you could write your own AI / behaviour scripts, tbh it would be beneficial and even open official ingame market for "software product". But yeh, extermal macros are bannable, why fight it t...
- by Clowdancer - at 2005.08.31 20:14:00
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15. Reward the time spent playing eve. - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 31/08/2005 10:20:21 Originally by: Darky24 I Myself Posted This Before. Suprised There Hasnt Been The Whines I Got "I Like Eve Coz I Dont Ever Need To Be Here" Etc So Signed From Me. I Dont Care How Little SP...
- by Clowdancer - at 2005.08.31 10:19:00
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16. Increased survivability of smaller vessles in fleet battles - in Player Features and Ideas Discussion [original thread]
Originally by: Mangus Thermopyle Sounds like a good idea to me, small ships needs some love. It gets even more interesting if you can hide close to enemy ships as well. Then you really find a use for interceptor tacklers. small ships n...
- by Clowdancer - at 2005.08.27 10:41:00
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17. Saving fitting configs - in Player Features and Ideas Discussion [original thread]
/signed 1e999 %
- by Clowdancer - at 2005.08.24 10:40:00
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18. See this CCP!!! lvl 5 bonus attribute to all skills!!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Daxes new players are already screwed due to lvl5 requirements for T2 items no need to make it even worse. new players need to play the game and become old players. it is natural that rift exists between new and old, it...
- by Clowdancer - at 2005.08.22 15:57:00
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19. Sun Mining - in Player Features and Ideas Discussion [original thread]
Lill example; Game- "Elite" - you approached sun / gas giant and enabled scooper module resulting in - jump engine fuel.
- by Clowdancer - at 2005.08.22 15:23:00
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20. The Eve Voice... - in Player Features and Ideas Discussion [original thread]
Edited by: Clowdancer on 21/08/2005 18:57:12 Just for info, all voice files are ogg encoded, they are located in resSND.stuff, if you open it navigate res>Sound>ui>voc each file there is the voice message, no dll's or anithing similar...
- by Clowdancer - at 2005.08.21 18:52:00
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