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        | 21. Changes to war dec system - in Player Features and Ideas Discussion [original thread] I like the initial idea, but I'm not sure about the inactivity voiding the war. Remember, sometimes it's impossible to surrender because your enemy wants to grind you to dust. Not fighting for 24 hours when the war starts sounds like too convenien...
 - by CommanderData211 - at 2009.01.02 21:52:00
 
 
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        | 22. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread] endless bump
 - by CommanderData211 - at 2009.01.02 21:33:00
 
 
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        | 23. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread] Loved this idea from the beginning, just have to say that :). It sounds like a great idea. Those of us interested in the precision mining could take advantage of it, and those who want to continue mining the normal way can. I really like the idea ...
 - by CommanderData211 - at 2009.01.02 13:37:00
 
 
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        | 24. Skill view idea. - in Player Features and Ideas Discussion [original thread] Drag and drop skills sounds like a great idea! Adds a little bit of that eve-mon functionality within EVE itself. Great for Mac users without access to these tools. Plus the certificate system is downright confusing, unhelpful, and if relied on to...
 - by CommanderData211 - at 2009.01.02 12:07:00
 
 
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        | 25. Net Worth - in Player Features and Ideas Discussion [original thread] I know what net worth is. That being said, i think that to implement something like this would take WAY more effort than you think it would. That also being said, you have an assets window that shows you every item under your control in the game. ...
 - by CommanderData211 - at 2009.01.02 11:53:00
 
 
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        | 26. I want to train more characters on the same account at the same time. - in Player Features and Ideas Discussion [original thread] Training two toons at the same time doesn't seem like a good idea. If anything, have the alt toon train at a vastly different timescale. This gets a little tricky as well however and I'm pretty sure I'm voting against this idea. What about USING y...
 - by CommanderData211 - at 2009.01.02 11:38:00
 
 
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        | 27. Create more PvP - in Player Features and Ideas Discussion [original thread] spreading out 50% of the kill worth sounds a little bit extreme and infeasible. stepping up the cost of modules and stepping down the price of ships (gradually) though sounds like a pretty good idea. this way people could still get into the pvp ga...
 - by CommanderData211 - at 2009.01.02 11:18:00
 
 
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        | 28. Net Worth - in Player Features and Ideas Discussion [original thread] Based on what? Your assets? OK. Then what about price fluctuation from all of the regions that your items are in. Sounds like a very tall order, to keep an up-to-date average of all of the market transactions going on. Base it on the regional aver...
 - by CommanderData211 - at 2009.01.02 09:00:00
 
 
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        | 29. For those ready to dive into EvE to make it a fully constructable game - in Player Features and Ideas Discussion [original thread] They are going to be giving us t3 modules along with the t3 ships.
 - by CommanderData211 - at 2009.01.02 08:53:00
 
 
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        | 30. Eve Skills - in Player Features and Ideas Discussion [original thread] Four months to train into a BC??? You can get into a Drake within a week of starting up a new character. while i would love to train skills quicker (and have been trying to work out time travel for just that reason) I think that a mechanic like th...
 - by CommanderData211 - at 2009.01.01 10:16:00
 
 
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        | 31. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread] spectacular idea. the stance from CCP that this is "Just too hard" should not be voiced from a company that i saw videos of at fanfest saying that they want eve to be the BIGGEST sci-fi universe of all time. with as much as the fans of this wonder...
 - by CommanderData211 - at 2008.12.31 23:48:00
 
 
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        | 32. Item tabs and unlimited reds - in Player Features and Ideas Discussion [original thread] sure, i know about the list options that are available, but added to that it would be fantastic if you could seperate out all of your loot from ratting or missioning, your production materials like mins and ore and whatnot, and also the items that...
 - by CommanderData211 - at 2008.12.31 03:10:00
 
 
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        | 33. S&I UI Improvement Idea Harvesting - in Player Features and Ideas Discussion [original thread] while this idea does not correlate directly to the S&I UI, it could help the blueprint issue out, among other things. how about adding tabs in the personal item hangar? you could make these tabs like the corp hangars. this would help to sort the b...
 - by CommanderData211 - at 2008.12.30 02:07:00
 
 
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        | 34. Precision Mining (more active mining) - in Player Features and Ideas Discussion [original thread] spectacular. amazing idea. are there any more adjectives for awesome...?
 - by CommanderData211 - at 2008.12.29 22:22:00
 
 
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        | 35. Ship Anchoring - in Player Features and Ideas Discussion [original thread] i agree. all ships really should be able to be password protected. the hacking idea is a good one too, but it should be a time consuming process, but there should also be a warning system, like a car alarm. would give you a chance to get to someth...
 - by CommanderData211 - at 2008.12.28 11:37:00
 
 
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        | 36. alternative ratting - in Player Features and Ideas Discussion [original thread] i agree with onys, but i just think that joe's idea is too awesome.
 - by CommanderData211 - at 2008.12.28 08:46:00
 
 
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        | 37. Item tabs and unlimited reds - in Player Features and Ideas Discussion [original thread] hi there. this is my first post on the forums and i don't use caps. here goes. i really want to see a tabbing system put into the item window, much like in the corp hangar. there could be a little sideways triangle button in the top of the item wi...
 - by CommanderData211 - at 2008.12.28 08:32:00
 
 
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