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1. Why bother mining? - in Science and Industry [original thread]
Not everyone in the game sees "50M/hour" as a "low isk/hour ratio." Too many forum-goers make posts sounding upset that the circumstances and playstyles others have aren't identical to theirs. For some people it's profitable. For some people it's...
- by Corrain - at 2010.08.07 15:24:00
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2. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
I'm possibly one of those who could be happy with Incarna. *IF* it was free to develop. Clearly this isn't the case. Players, subscribers, are already looking at five years of design and development time that will spent before we get to walk aro...
- by Corrain - at 2010.07.19 03:28:00
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3. What do you thik could improve eve warfare? - in Warfare & Tactics [original thread]
Most multi-player game designers make great efforts to minimize spawncamping. Why? Because it's a horrid playstyle that ends up causing players to find something else to do. Get the fights away from the NPC gates and stations. The fighting should ...
- by Corrain - at 2010.07.19 02:25:00
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4. Making It So That We Cab Actually Walk On Planets - in Player Features and Ideas Discussion [original thread]
So many things I'd prefer limited developer/designer hours be spent on fixing/improving than walking in stations, much less walking on planets. "Say, there's a hill over there, and a tree." If it weren't for that tradeoff, I'd say "Sure, whatever....
- by Corrain - at 2010.07.08 01:48:00
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5. Small scanner probe UI tweaks - in Player Features and Ideas Discussion [original thread]
When positioning scanner probes, a couple of small tweaks would still be welcome: Probes' X,Y,Z arrow handles will always display their "fattest" aspects to the camera/user. Or similarly, make them cylinders joined to cones. Probe manipulation v...
- by Corrain - at 2010.07.08 01:37:00
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6. Market tears - in Market Discussions [original thread]
It's the "Mommy, make them let me win!" mentality. They want the privilege of jumping to the front of the line as the lowest seller without paying anything of consequence for it. If their advantage is being planted at the trade window for long per...
- by Corrain - at 2010.07.07 03:26:00
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7. How do you fit a Gank fit to kill a hulk? - in Ships and Modules [original thread]
Quote: Hi guys with the hulkageddon thing coming up i wanted to know how you actually fit a ship to gank a hulk, and what type of ship do you need? Ship can vary, but fitting T2 (or faction) Dignity Suppressors is pretty much required. ( ...
- by Corrain - at 2010.07.05 20:36:00
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8. PI a bust - in Science and Industry [original thread]
There is more to PI than ISK-for-me-per-time-spent. One big long-standing complaint of potential Eve recruits is "My noob player could never catch up to the vets and have fun!!!" PI gives a tremendous early-game earnings boost. It also is a tempta...
- by Corrain - at 2010.07.05 05:36:00
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9. Omen or Harbinger - in Ships and Modules [original thread]
Quote: Yes, I am saying that it extremely unlikely that one would lose a battlecruiser in a level 2 mission, even to new players. I can easily picture a new person losing a BC to, say, Recon. Especially one who is thinking "Woot! I'm in...
- by Corrain - at 2010.06.29 06:01:00
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10. Can we please get bulk extract for PI>? - in Science and Industry [original thread]
Surprised by this, though I suppose I shouldn't have been. PI is completely optional. To kick off all my extractors on 5 planets takes 5-10 minutes per round, and for this part of the process, I get millions of ISK every day. The horror! If this ...
- by Corrain - at 2010.06.29 02:36:00
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11. The fix Gallente *really* need. - in Ships and Modules [original thread]
My Imicus looks like it wants to die. ( ) <- planet (not to scale) --EhonVonnre
- by Corrain - at 2010.06.26 17:05:00
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12. Raw Materials Vs Processed - in Market Discussions [original thread]
I, too, am enraged when players spend their money on items I don't agree with for prices I don't approve. Quote: I think the market system needs reform. Clearly you should be put in charge of setting the prices for our items. It's the on...
- by Corrain - at 2010.06.23 02:42:00
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13. Fed up with courrier missions in low sec - in Missions & Complexes [original thread]
The inability of so many in the player base to tell the difference between ganking and spawncamping, and actual PvP is what's hampered the improvement of Eve. For them, playing Halo on Xbox Live would be a step up the evolutionary ladder. Floatin...
- by Corrain - at 2010.06.23 01:55:00
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14. So CCP, you didnt really think through PI's impact on pos fuel prices? - in Science and Industry [original thread]
Wow. Since when is a change that you don't care for inherently a mistake on CCP's part? And if I understand your complaint, it is that a product you could easily make for yourself is lucrative? To be fair, I certainly misjudged how things would p...
- by Corrain - at 2010.06.19 00:06:00
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15. Keeping higher standings with all major empires? - in Missions & Complexes [original thread]
Decline missions where you have to shoot an empire's ships. ( ) <- planet (not to scale) --EhonVonnre
- by Corrain - at 2010.06.18 04:29:00
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16. Tyrannis PI stuff - let's talk prices and profits - in Market Discussions [original thread]
Quote: P2s between 8k and 12k a piece, I just don't see this standing, even if the math and reasoning are right. I even picture dev intervention if that were where prices settled. Expensive P2s were 5k before, cheap ones were 200-500. I p...
- by Corrain - at 2010.06.18 02:52:00
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17. Storage Centers and why they are usless - in Science and Industry [original thread]
tl;dr Spaceports do everything storage does, plus more, plus hold more. This saves on power and cpu. Quote: So, with that being said, whats the point of storage centers if you have a spaceport? ( ) <- planet (not to scale) --EhonVo...
- by Corrain - at 2010.06.10 03:05:00
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18. PI structures - correct linkage ? - in Science and Industry [original thread]
If all is routed correctly, not just linked, then your final results won't be immediate. Takes time for enough to be extracted and routed to the basic industry facility for it to even start its cycle. Then the basics have to finish and get their p...
- by Corrain - at 2010.06.08 19:03:00
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19. Extracting>collecting>haul to industry planet=no hair falling out. - in Science and Industry [original thread]
Quote: lets not get offtopic 6 or 7 what does it matter When you're so desperately worried about, and critical of, how others utilize the mechanics of PI that you make a forum post to complain about it, I'd say it pretty much does matter....
- by Corrain - at 2010.06.08 14:46:00
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20. Bring more players to Low-sec! - in Missions & Complexes [original thread]
Pirates: "WTFBBQ?!1 That means players could shoot at our Internet spaceships based on our actions and choices!" Well, duh. What is the standard response? lrn2ply? WoW is that way-->? Get scouts and more teammates? EVE is harsh? If you don't w...
- by Corrain - at 2010.06.07 06:52:00
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