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21. Ghost Training to be Removed - in EVE Information Portal [original thread]
The knowledge of a long skill being complete works as a motivation to come back to to game after not playing a while.
- by CptEagle - at 2008.10.13 17:38:00
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22. Tec2 Heavy Missiles-disappointment - in Ships and Modules [original thread]
You didnt train so you could use T2 missiles. You trained so you could use Tech II missile launchers which have another 2% per level RoF bonus from Spec skill. Also faction ammo is cheap.
- by CptEagle - at 2008.09.23 16:16:00
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23. UI Hurts my eyes! - in Test Server Feedback [original thread]
Originally by: Backdaft Edited by: Backdaft on 12/09/2008 18:44:34 The biggest problem is trying to see a bright green ring around my weapons buttons to tell if they are activated. Green against a bright quasar just doesn't show up. It...
- by CptEagle - at 2008.09.12 21:29:00
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24. SiSi .. Incompatible Protocol ? - in Test Server Feedback [original thread]
Atm they're running the same version as on TQ. So you can use your TQ client fine. Dont use the patch.
- by CptEagle - at 2008.09.09 18:59:00
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25. CCP CAN WE PAINT OUR SHIPS - in Ships and Modules [original thread]
Originally by: Grarr Dexx ibhka (apoc) Also, not viable, database would probably commit suicide under the added load. Well, they could make it so only you can see the paint jobs on youre buddy list, or corp list, or the option like Cap...
- by CptEagle - at 2008.09.09 17:36:00
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26. Does increasing cap also help cap recharge amount? - in Ships and Modules [original thread]
Recharge rate = Total cap / Recharge time So increasing total cap gives more cap per second, and decreasing recharge time will also give more cap per second. To calculate peak recharge rate: Peak recharge rate = (Total cap / Recharge time) *2....
- by CptEagle - at 2008.08.24 15:07:00
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27. Missioning for a GTC, Will it Work? - in Ships and Modules [original thread]
3 month account fee is just a few hours real life work... You cant get 400M in a few hours by missioning.
- by CptEagle - at 2008.07.13 21:10:00
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28. Effect of Scripts - in Ships and Modules [original thread]
Yes.
- by CptEagle - at 2008.06.28 21:58:00
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29. Broadsword pvp - in Ships and Modules [original thread]
Originally by: oldnumber7 This is a great fit for hitting haulers and such in low sec. Whats not?
- by CptEagle - at 2008.06.25 21:18:00
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30. Amarr, , Wich BS ? - in Ships and Modules [original thread]
Tbh you need more range then Pulse can give... So I'd say Megathron is your best bet.
- by CptEagle - at 2008.06.07 19:17:00
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31. What should I use as a salvage ship? - in Ships and Modules [original thread]
Marauders are the best... easily.
- by CptEagle - at 2008.05.31 21:57:00
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32. Command Ship // Battleship - in Ships and Modules [original thread]
Battleships are much more versalite, so go for them first.
- by CptEagle - at 2008.05.20 17:43:00
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33. paladin bonus - in Ships and Modules [original thread]
Even with that built in cap recharge bonus, its still the only Marauder that can drain its own cap by just firing the turrets.
- by CptEagle - at 2008.05.14 19:57:00
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34. No widescreen for 1024 pixels? - in Windows [original thread]
You mean 1680x1050? It should be there, coz I got it.
- by CptEagle - at 2008.05.11 23:58:00
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35. How to win a frigate tourney as a Gallente? - in Ships and Modules [original thread]
Starting range will dictate alot of your fitting.
- by CptEagle - at 2008.05.09 22:13:00
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36. Weapon Fitting for lvl 4 missions - in Ships and Modules [original thread]
Depends on your skills, fitting and ship.
- by CptEagle - at 2008.05.09 11:29:00
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37. Eagle PVE - in Ships and Modules [original thread]
I doubt you can tank 'em but I'm pretty sure it will take a long time before you kill any rat with that. Eagle is meant to snipe (t2) frigates and pods.
- by CptEagle - at 2008.05.03 21:56:00
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38. Harbinger vs. Drake lvl 3 missions - in Ships and Modules [original thread]
Edited by: CptEagle on 03/05/2008 15:24:55 Basicly you should use the Harb for PVP and the Drake for PVE. Edit: Btw your Drake does frigate level dps.
- by CptEagle - at 2008.05.03 15:16:00
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39. Repair bonus useless in 90% of situations ? - in Ships and Modules [original thread]
The Paladin should have a resistance bonus as well, the current repair bonus makes no sense at all.
- by CptEagle - at 2008.04.30 21:37:00
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40. how do you buy a mother ship - in Ships and Modules [original thread]
Right... That will never happen unless CCP makes it alot easyer to get much ISK. A non-super capital is still alot of money for an avarage player.
- by CptEagle - at 2008.04.16 20:28:00
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