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141. Transport ships round the corner? - in Ships and Modules [original thread]
Edited by: *****en on 26/01/2005 06:39:32 would you rather be caught hauling your cargo too empire too sell or get it too empire unscathed and actually make a profit from it. (I wonder) Bs'es make bad haulers nuff said. Also you want too...
- by Cracken - at 2005.01.26 06:39:00
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142. Cormorant setups - in Ships and Modules [original thread]
Setup for pvp: Hi's: 5x125mm rails, 2x cap vampires, 1x stnd missle launcher with flameburst or piranha ligh missles or a rocket launcher with defenders Mids: Best webber you can buy, caprecharger (or named if you have cpu problems), 20k disrup...
- by Cracken - at 2005.01.25 14:53:00
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143. Ceremonial Ships and Setups? - in Ships and Modules [original thread]
Hehe thats why you carry the cloak in a can if things go south and there's a station nearby dock at it. If theres no station nearby run like hell.
- by Cracken - at 2005.01.22 05:40:00
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144. Named 1200mm (Prototype/Scout) vs 1400mm ? - in Ships and Modules [original thread]
The thing is an rof bonus is only really good with weapons that already have a low refire rate (sub 3.5 seconds). So too take maximum advantage of a ships bonuses you must look at what stats the bonuses will affect the most. Where with artille...
- by Cracken - at 2005.01.21 17:19:00
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145. The new Tech2 bottleneck.... Morphite - in EVE General Discussion [original thread]
The thing is 1 of the only reasons most agent runners can afford tech 2 is the isk they get from the component sales allows them too give it a shot.
- by Cracken - at 2005.01.20 06:28:00
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146. Thanks Bible Dave for killing a N00B! - in Crime and Punishment [original thread]
too bad my rifter got nerfed too hell and back by the osab nerf it was fun too run a gatecamp in that thing drop out of warp *whoosh* make for the gate like someone shoved a red hot coal up my ass. (figuratively speaking tho' not really that would...
- by Cracken - at 2005.01.19 07:34:00
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147. what the hell is gank/tank? - in Ships and Modules [original thread]
enter the nossie
- by Cracken - at 2005.01.18 21:50:00
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148. deimos and mission running, it's realy SO CRAP ? O_o - in Ships and Modules [original thread]
use electrons and a tracking enhancer2 muwhahaha.
- by Cracken - at 2005.01.18 21:34:00
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149. Agents handing out limited run tech2 bpcs for lp rewards. - in Player Features and Ideas Discussion [original thread]
Like the title suggests this would be quite nice if introduced too the regular agent system so that yeah manufacturers can try too produce a monopoly but there's still a chance that you can get the item as a reward for your services too a corporat...
- by Cracken - at 2005.01.18 21:21:00
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150. Suggestion to make Eve attractive to future Noobs - in Skill Discussions [original thread]
Or you could introduce the stat boosting booster drugs too the game they're backstoried and everything why aren't they in game already?
- by Cracken - at 2005.01.18 06:16:00
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151. Faction Ships Q's - in Missions & Complexes [original thread]
It's also about as possible too defend every entrnce too 0.0 as trying too hold water in a bucket full of holes
- by Cracken - at 2005.01.18 05:58:00
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152. Pirates talk during missions? - in Missions & Complexes [original thread]
LOl, launch a bunch of drones you can hear them talk too each other when they're orbiting you.
- by Cracken - at 2005.01.18 05:55:00
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153. Ferrox: passive shield + active armor tanking? - in Ships and Modules [original thread]
Meet mr. nosferatu he's a shield tankers best friend.
- by Cracken - at 2005.01.17 12:52:00
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154. Tech 2 battleships - in Ships and Modules [original thread]
LOl elite frigates at the cheapest cost 14 mill wtf did you get 2.5x from a jaguar is more like 7x or 8x the cost of a rifter. enyo costs 33mill yet incursus only costs 180-190k.
- by Cracken - at 2005.01.17 08:23:00
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155. Which assult frig is better between Amar, Gallente and Cladari? - in Ships and Modules [original thread]
With the projectile damage increase minmatar af's are gonna be even stronger, hell my thrasher took on an angel 75k cruiser and supporting frigates and won 280mm howies hurt extremely much, tech2 hurt even worse. Get assault frigates too 5 with ...
- by Cracken - at 2005.01.17 02:13:00
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156. T2 Mining Crystal's - in Science and Industry [original thread]
The tech 1 versions are in game they drop from structurres in the harder lvl 3 deadspace missions.
- by Cracken - at 2005.01.15 06:05:00
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157. Need Help With Catalyst Destroyer - in Ships and Modules [original thread]
It's called volley kill them if they don't die in the first volley your just as dead anyway.
- by Cracken - at 2005.01.14 16:44:00
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158. Armor Tank and Shield Tank - in Ships and Modules [original thread]
Irt: 10% better em resist makes tanking against the most used weapon in game much easier because lasers deal em thermal damage and em armor resist is at 70% you don't need a hardner. Also with some work a minmatar resistance tank can be made s...
- by Cracken - at 2005.01.14 16:39:00
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159. "Prove your Loyalty...." - in Missions & Complexes [original thread]
That mission is completeable all you have too do is go too the system it says in the mission description and look around a little. Took about 10 minutes of looking too find out where it was and a couple of warps too narrow it down when I got t...
- by Cracken - at 2005.01.14 16:30:00
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160. Need Help With Catalyst Destroyer - in Ships and Modules [original thread]
With either of those setups your cap disappears rather sharpish. Hi's: 8 anode or modal light ion blasters Mid's: 1xScrambler, 1x micro cap booster (with 200 charges) Lows: 1x small repper, armor plate, whatever is needed too fit everything els...
- by Cracken - at 2005.01.14 16:10:00
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