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21. Is there a single-ship counter to the Nano Vagabond? - in Warfare & Tactics [original thread]
most vagas fit ac's and they used too have a paper thin tank not sure whether that's changed or not.
- by Cracken - at 2009.05.18 15:29:00
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22. Is there a single-ship counter to the Nano Vagabond? - in Warfare & Tactics [original thread]
You could try try a dual heavy neut blaster gankathron dual neut's + scrambler only problem is hitting a cruiser with bs sized blasters so you might need someone in a frigate with a tp.
- by Cracken - at 2009.05.18 14:51:00
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23. Caldari drone boats? - in Ships and Modules [original thread]
best use for the missile slot on the mega is a rocket launcher loaded with defenders for pve and javelin cruise if pvping.
- by Cracken - at 2009.05.10 22:45:00
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24. Suggestion to improve active tank vs buffer tank balance - in Test Server Feedback [original thread]
All good ideas but why can't we take a page out of the shield booster handbook and add a repair boost amp. The problems that have been pointed out so far are active tanks take a large amount of fitting and cap. gimping a ship dps wise; maybe give...
- by Cracken - at 2009.05.09 13:02:00
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25. Quick N Easy: Ninja Salvaging vs. Salvage Theft - in Jita Park Speakers Corner [original thread]
one way too solve this is too give the mission runner a key card that activates the first gate in the deadspace pocket that is then returned too the agent when the mission is completed.
- by Cracken - at 2009.04.29 20:37:00
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26. What about probing down cloakers already?! - in Test Server Feedback [original thread]
How about no!!! That in essence would make having a cloaking device useless go die in a fire.
- by Cracken - at 2009.04.25 18:09:00
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27. PvE players want to play EVE too, please… - in Missions & Complexes [original thread]
True even mission runners participate in the economy a lot of times by selling the mins they reprocess out of the metric tonnes of tech1 loot they get. Now that there's salvaging it just adds a bit more isk too the pot for ratters, complex runne...
- by Cracken - at 2009.04.23 04:53:00
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28. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1)Ease of probing it has become a joke too probe now hence why mission runners have all moved too hi sec. A pve setup cannot pvp period. 2)how infested with player pirates low sec is. That's right it is now actually safer too go into deep null se...
- by Cracken - at 2009.04.18 08:42:00
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29. Top 3 balancing issues for ccp nozh - in Ships and Modules [original thread]
Probing yes I will say it it's just too damned easy too do now. The reason so few mission runners leave high sec now is it is now far too easy too hunt down mission runners in low sec when they try too do a mission there I mean come on all you ha...
- by Cracken - at 2009.04.18 08:37:00
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30. T3 cruiser balance challenge! - in Ships and Modules [original thread]
Do we need 50 billion thread about the same damned topic.
- by Cracken - at 2009.04.13 16:54:00
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31. Tech 3 Unbalanced? - in Ships and Modules [original thread]
Their original vision they had 6 yr's ago is what the game was designed around. Sure you can de-rank skills but then you get a lot ****ing and moaning from the old hands about it. What more learning skills would do is shorten over all training ti...
- by Cracken - at 2009.04.13 16:51:00
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32. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Could I plz have my account reactivated for singularity: Main Character name is cracken. With Sargonoas, and sorelli as alt's.
- by Cracken - at 2009.04.13 16:38:00
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33. Tech 3 Unbalanced? - in Ships and Modules [original thread]
Stagnation causes old players to leave. You have to add new content to keep the game alive, and you have to compress old content to allow new players to shortcut it to be competitive. EVE has compressed it, rather than removing it, which is good...
- by Cracken - at 2009.04.13 08:00:00
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34. Tech 3 Unbalanced? - in Ships and Modules [original thread]
You want your wine or your cheese first tech 3 is supposed too be more powerful. Wow is over
- by Cracken - at 2009.04.13 07:30:00
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35. Agility Changes on Singularity - in Test Server Feedback [original thread]
You could also slightly lower the mass on the blaster boats as well. Makes mwd's more effective on them and solves the agility issue @ the same time.
- by Cracken - at 2009.04.08 18:55:00
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36. Dont move in WH-space unless you have tons of time to spare! - in Missions & Complexes [original thread]
Lol someone didn't read the fine print before jumping into the pool. You knew that might happen and took the risk and got burned WH space isn't designed so you can just casually go in and out of so if you go there be prepared too stay a while.
- by Cracken - at 2009.04.06 15:34:00
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37. Dreadnaught skills? - in Ships and Modules [original thread]
plz plz plz no tech 2 spec skills for xl guns thats just retarded add a separate skill which gives 5% pre lvl which allows use of xl guns of that type make it a 5x training time multiplier aka takes a while too train but not retarded amounts of it.
- by Cracken - at 2005.05.25 02:05:00
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38. micro auxilery power core - in Ships and Modules [original thread]
btw what happened too the named aux cores they never drop and I mean NEVER!!!
- by Cracken - at 2005.05.25 01:57:00
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39. Ship names - in Ships and Modules [original thread]
Most of my ships have names except for my thorax (I've lost too many too bother naming them.) Anyway I named a celestis after a Canadian frigate and I haven't lost it since.
- by Cracken - at 2005.05.25 01:47:00
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40. Moa Setup - in Ships and Modules [original thread]
Originally by: Nyphur Edited by: Nyphur on 16/05/2005 14:11:45 I would replace the medium subordinate screen stabaliser I with another hardener, it'll be better for you in the long-run. Resistances are very, very important. Also, thos...
- by Cracken - at 2005.05.16 14:22:00
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