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101. [Proposal] Refining in WH systems - in Assembly Hall [original thread]
Originally by: Nekopyat If POS refining was better then NPC station, then there would be a pretty powerful incentive for players to create corps in high sec. Only if refining arrays would work in high-sec.
- by Cyberman Mastermind - at 2009.11.25 07:34:00
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102. New Dev Blog: Use Your Vote! - in EVE Information Portal [original thread]
Originally by: Darriele CSM is only as pure "stage decoration", it doesn't fulfill any roles. Recent CCP actions proves it. So there is no reason to vote someone running for a spot in CSM. It's futile. Not voting won't make it any bette...
- by Cyberman Mastermind - at 2009.11.24 10:56:00
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103. [Proposal] Refining in WH systems - in Assembly Hall [original thread]
Edited by: Cyberman Mastermind on 24/11/2009 05:43:56 While I won't support this topic, I do think a new refining module is needed. Not just for WH-systems, though. It is stupid that in high-sec one can refine without loss (which itself does m...
- by Cyberman Mastermind - at 2009.11.24 05:42:00
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104. [Discussion] On balancing Security Status and Standing - in Assembly Hall [original thread]
Originally by: Corian Teranos Until changes are made to concord and the way security status is handled the eve penal system will discourage many players from venturing out into lowsec for pvp. I think that is the idea. Working as intend...
- by Cyberman Mastermind - at 2009.11.24 05:35:00
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105. [Proposal] Remove 10/10 skill requirements - in Assembly Hall [original thread]
Why is there a skill requirement to enter a deadspace? Tags I understand. Perhaps even some ore. But why or HOW would a warpgate check if you have a specific skill trained?
- by Cyberman Mastermind - at 2009.11.20 07:46:00
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106. Forum - No time limit in Assembly Hall. - in Player Features and Ideas Discussion [original thread]
Generally, I don't mind the 5 minute time limit. If it helps to curb spam, so be it. But it's quite annoying when all I want to do is show support to an idea on Assembly Hall, making an empty post(nothing to say), and can't because I have to wait ...
- by Cyberman Mastermind - at 2009.11.20 07:39:00
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107. [proposal] Science and Industry Current Active Jobs - in Assembly Hall [original thread]
I seem to remember that some other science-related interface already has(or had?) it. BTW, don't you support your own idea?
- by Cyberman Mastermind - at 2009.11.20 07:34:00
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108. [Proposal] Make 'show info' the default for linking. - in Assembly Hall [original thread]
- by Cyberman Mastermind - at 2009.11.19 07:19:00
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109. [Proposal] System resource upgrades should include agents - in Assembly Hall [original thread]
- by Cyberman Mastermind - at 2009.11.16 08:10:00
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110. [Proposal] Storyline Agent Fix - in Assembly Hall [original thread]
I'm torn on this. I don't mind the way it is, though I agree it could be better. Not sure if it should be better... Here's a workaround: *) the game tries to take the next storyline agent within constellation. If possible its the same corp. *) yo...
- by Cyberman Mastermind - at 2009.11.13 07:29:00
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111. [Proposal] ship exclusion settings for agressive drones - in Assembly Hall [original thread]
- by Cyberman Mastermind - at 2009.11.13 07:21:00
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112. First Impressions - in EVE General Discussion [original thread]
Originally by: Ard UnjiiGo Edit: You keep bringing up how terrible can baiting noobs is. When my father first started teaching me chess, he'd pull out all the worn out traps that trip new players up. Fool's Mate, Scholar's Mate, Lasker's T...
- by Cyberman Mastermind - at 2009.11.12 14:29:00
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113. [Proposal] Repeat last Contract - in Assembly Hall [original thread]
- by Cyberman Mastermind - at 2009.11.12 08:54:00
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114. Window Minimize - in EVE General Discussion [original thread]
I think, though you might want to check that, that minizing those windows actually reduces them to their bottom bar. When you double-click their top bar, they are reduced in that direction instead.
- by Cyberman Mastermind - at 2009.11.05 11:28:00
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115. [Proposal] Allow people to trade one factions LP's for another. - in Assembly Hall [original thread]
Originally by: Intangible Mirage But trading LP isn't meaningless? Of course it is. Hence no support for either idea from me. Originally by: Herschel Yamamoto add a new offer - 100 isk(or something equally low-end) for 1 LP. A...
- by Cyberman Mastermind - at 2009.11.05 07:29:00
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116. [Proposal] Allow people to trade one factions LP's for another. - in Assembly Hall [original thread]
Originally by: Intangible Mirage I don't think people should be able to trade LP but I would like LP to be empire faction based and not corp based. So you could run missions for many different corps but the LP would all go into a pool whic...
- by Cyberman Mastermind - at 2009.11.04 15:11:00
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117. Is combat scanning too easy? - in EVE General Discussion [original thread]
Originally by: Exlegion Originally by: Intense Thinker 5) Directional scanner should let you warp to people too Might as well. Directional scanner pretty much does everything combat probes do except create a warpable target. ...
- by Cyberman Mastermind - at 2009.11.04 07:55:00
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118. [Proposal] Scan-able wrecks&containers for the salvager profession - in Assembly Hall [original thread]
I'm not sure if this is a troll or ... - you know, I think it IS a troll. There is no way you can actually believe what you wrote. Not supported. Ninja salvaging is easy enough.
- by Cyberman Mastermind - at 2009.11.02 12:08:00
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119. [Proposal] Allow people to trade one factions LP's for another. - in Assembly Hall [original thread]
Originally by: phaser king If i want to trade 30,000 LP's from Amarr Navy to Caldari Navy with 2.8 standing I would get 27,840 Caldari Navy LP's. I could see some sort of transfer within the faction - but absolutely not for inter-fact...
- by Cyberman Mastermind - at 2009.11.02 07:14:00
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120. [Proposal] Require 24 Hour Vote to Disband Alliance - in Assembly Hall [original thread]
Going to war takes longer and is apparently more complex than disbanding an alliance. How is this a good mechanic?
- by Cyberman Mastermind - at 2009.10.29 08:23:00
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