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1. T1 ore hauling: Miasmos or gtfo? - in Ships and Modules [original thread]
Hasikan Miallok wrote: Dst or an Orca I suppose. This or a freighter. The full capacity of a deep space transport is quite impressive now, that was a nice surprise.
- by Cyniac - at 2014.08.13 16:48:00
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2. Drone Ships, and my hating of them - in Ships and Modules [original thread]
How about you go on a campaign to kill the geckos? Ships can be replaced but Geckos are a finite resource. Go kill them and laugh in the face of whoever sent out the Geckos after you. I am sure someone can come up with a cheap-o gecko-killer frig...
- by Cyniac - at 2014.08.13 16:27:00
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3. -ìSin for PLEXes - in Ships and Modules [original thread]
It's possible to do this though as has been pointed out - the Sin is not a Domi - it does not tank in the same way nor handle the same. I've done something similar to what you are attempting with two spider tanking Sins, and it worked well but t...
- by Cyniac - at 2014.08.12 17:00:00
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4. Command ships - in Ships and Modules [original thread]
Maeltstome wrote: It's a unicorn. Hey look I found a unicorn on the forums! As an aside - CS are good for some jobs and since they were revamped that does include combat (usually close and nasty combat). They are a bit of a slog to get int...
- by Cyniac - at 2014.07.31 17:38:00
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5. Best race for transport ships? - in Ships and Modules [original thread]
Gallente... because I trained up nine alts to fly the occator and I'm not going to change now :p
- by Cyniac - at 2014.06.17 22:42:00
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6. weapon name congruence - in Ships and Modules [original thread]
Shelom Severasse wrote: however, have you ever heard of neutron radiation, or any radiation for that matter, destroying something of significance? Your blasters might be some kind of wimpy radiation devices, that kinda go pooft... My blast...
- by Cyniac - at 2014.06.17 22:38:00
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7. Caldari Ship advice for Gallente Epic Arc - in Ships and Modules [original thread]
Part of the Gallente Epic arc will take you to lowsec or at least through lowsec. Make sure you are flying something that you are comfortable working with in those conditions.
- by Cyniac - at 2014.05.12 17:52:00
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8. Why Fly Gallente - in Ships and Modules [original thread]
Justin Zaine wrote: First off - I started as a Gallente pilot due to the aesthetics of the race Depending on your mentality this can be more important than you think. I have grown to love my horde of little greenish flying friends (includin...
- by Cyniac - at 2014.05.05 16:35:00
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9. Eagle and Deimos - in Ships and Modules [original thread]
ahem... for cruisers running lvl 4 missions? The Ishtar. Same skills as for the deimos to fly it but deimos needs gunnery while Ishtar needs drones.
- by Cyniac - at 2014.04.24 18:35:00
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10. The recent Pirate faction BS changes forgot one thing. - in Ships and Modules [original thread]
Val'Dore wrote: Caldari Navy doesn't count I suppose. As a Gallente Patriot, I agree with you that the Caldari Navy is a pirate faction. Not everyone agrees with us on this however.
- by Cyniac - at 2014.04.18 09:04:00
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11. Chance to x? - in Ships and Modules [original thread]
You might want to try asking in the industry forums whether invention chance is based on a true random distribution or pseudo random distribution. I'm sure some people at least have sufficient data to take a stab at answering that question. Best ...
- by Cyniac - at 2014.04.17 15:54:00
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12. this may be a stupid question but... - in Ships and Modules [original thread]
Vince Stewart wrote: roll bonus Don't listen to these people - it's a special bonus for ship spinning that will increase the speed of spinning till you reach dizzying heights on that counter. Very good for station games. But seriously, as ...
- by Cyniac - at 2014.04.15 15:44:00
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13. Managing Mission/Complex/WH Drone Aggro - in Ships and Modules [original thread]
Chris Winter wrote: This is obsolete. Mission NPCs now regularly switch targets to drones. Thanks for the heads up - I've been running missions for a week and not noticed this but as I always use a TP that is probably what keeps aggro away ...
- by Cyniac - at 2014.04.11 09:44:00
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14. Managing Mission/Complex/WH Drone Aggro - in Ships and Modules [original thread]
You are asking different questions which require different answers. Sleepers use a different set of priorities when selecting agro than mission or complex rats. So for sleepers: Damage generates some agro, but normally not enough to keep them fo...
- by Cyniac - at 2014.04.10 16:43:00
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15. drone range questions - in Ships and Modules [original thread]
Thanks this has been most helpful. On the upside - range of drones is not something that changes terribly much (even with scripts) so once you know, you know. I've noticed a lot of changes to drones (been away for a while) one thing I've not yet...
- by Cyniac - at 2014.04.10 15:14:00
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16. BATTLECRUISIERS - in Ships and Modules [original thread]
Somehow I feel that the star trek universe is too nice and tidy for the likes of the EVE universe.... something more akin to the dark Gap Cycle feels like a much better source of inspiration with big heartless corporations exploiting the universe ...
- by Cyniac - at 2012.12.18 01:12:00
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17. Tempest Lvl 4 Missions fit. - in Ships and Modules [original thread]
Kery Nysell wrote: Erm, well ... there's just a small flaw in your plan : most of the missions are in Deadspace where MWDs don't work ... I thought they changed that a while back...
- by Cyniac - at 2012.12.17 21:46:00
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18. [Comparison] Dominix Navy Issue - Shield Tank or Armor Tank - in Ships and Modules [original thread]
Tip on cap use for the armor tank. Consider using a cap booster - it will free up slots which can become more omnis... I never undock with less than three omnis and I'm a happy camper (there is something to having a ship which acts like a floatin...
- by Cyniac - at 2012.12.17 18:48:00
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19. Are hobgoblins really the better choice of drones in my case? - in Ships and Modules [original thread]
Dzajic wrote: Oh you are making my poor Curator IIs cry in a corner. Curators aren't really drones, they are floating platforms projecting death from afar. (Does the amarr drone specialization skill apply to them after all the changes?) I...
- by Cyniac - at 2012.12.17 18:38:00
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20. Gallente and the use of Drones/Turrets. - in Ships and Modules [original thread]
Tank and Spank. High slots are virtually useless as tank so that goes to spank -> Turrets (Spank) Drones are also useless as tank -> Attack drones (Spank) Midslots are a bit tricky as they can provide tank (Shields) Mobility (which helps...
- by Cyniac - at 2012.12.17 18:29:00
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