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21. BATTLECRUISIERS - in Ships and Modules [original thread]
I want to fly a submarine in space. Because I like the theory behind them, you know sneaky ships which can move around undetected and attack without warning... yes... I want a submarine. In space. Yes.
- by Cyniac - at 2012.12.17 18:24:00
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22. Nice Going CCP - Goons will rule for ever with your help - in Ships and Modules [original thread]
Andski wrote: black thorne alliance shitbird quoting ~Sun Tzu~ this thread can only go uphill See? Told you it would be easy.
- by Cyniac - at 2012.03.15 03:33:00
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23. Nice Going CCP - Goons will rule for ever with your help - in Ships and Modules [original thread]
Sapegu wrote: How can a small alliance overpower a bigger alliance? Sun Tzu wrote: Pretend inferiority and encourage his arrogance. We're talking about goons here - shouldn't be too difficult.
- by Cyniac - at 2012.03.15 02:57:00
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24. Viability of Deep Space Transport Ships? - in Ships and Modules [original thread]
When properly tanked they make decent AFK haulers in highsec too!
- by Cyniac - at 2012.03.14 17:27:00
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25. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
Go for stealth - especially if in empire space you include lowsec (which is technically empire space you know). Don't go AFK. You won't be gank proof, but definitely hard to gank. Avoid doing silly things (i.e. hanging around at Jita 4-4 undock)...
- by Cyniac - at 2012.03.14 16:24:00
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26. 0.0 'black-ops' style Tengu fitt? - in Ships and Modules [original thread]
Master Ventris wrote: Last time I checked, a pod could passive tank a 3 launcher tengu with the covops sub fitted The point of a T3 is you can customise it to fit the job, just change the fit depending on what you need. This fit would work t...
- by Cyniac - at 2012.03.13 15:57:00
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27. PVP Machariel Fitting Question: T2 Guns or Faction - in Ships and Modules [original thread]
Aurora Pendleton wrote: Simple questions: Should I go T2 or Faction autocanons/artys for my low-sec Machariel? Aurora Pendleton wrote: Most damage is really the only metric I care about. Friendly reality check. In lowsec you wi...
- by Cyniac - at 2012.03.03 00:02:00
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28. Fastest pod carrier for AFK? - in Ships and Modules [original thread]
Use your favourite interceptor - ships built for speed with high agility and warp speed. The claw example above is perfect. Or... plan ahead and use a jump clone!
- by Cyniac - at 2012.03.02 15:32:00
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29. if u could pick any frig or dessie for the SOE arc, which would it be and why? - in Ships and Modules [original thread]
Utu... because I love the idea of an ishkur on steroids. Having said that - the sabre is a thing of beauty to fly in those missions.
- by Cyniac - at 2012.02.28 13:38:00
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30. Prototype PVE Rokh - in Ships and Modules [original thread]
I think your approach to cap management is suboptimal (for lvl 4 missions and neuting situations in general) You would do much much better with cap boosters and prop modules. In the midslots: -> Propo module -> Cap booster -> you can l...
- by Cyniac - at 2012.02.26 19:21:00
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31. Enyo left out? - in Ships and Modules [original thread]
MisterNick wrote: Nikuno wrote: Please correct me if i'm wrong, but a single 10% bonus is worth less than 2 5% bonuses? 100dps with current bonus is 100*1.5=150dps 100 with 2 separate bonuses is 100*1.25*1.25=156.25 dps Please separate th...
- by Cyniac - at 2012.02.22 19:17:00
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32. (Yet) Another nerf winmatar thread - in Ships and Modules [original thread]
I kinda miss the old pods. You know the ones which sputtered a burst of flame every now and then and looked as if they were going to fall apart at any second, rather than the sleek jovian suppositories which we fly in now.
- by Cyniac - at 2012.02.20 18:08:00
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33. Semi-AFK Proteus with rails? - in Ships and Modules [original thread]
Hao LiLia wrote: Battleclinic and Pyfa both show it can be done, but... My non-alt is skilled for rails and active armor. When the phone rings, I can reasonably expect to survive anything for five minutes, except extreme bad luck, when running ...
- by Cyniac - at 2012.02.20 15:47:00
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34. Ships scannersGǪ Why no defense against them ? - in Ships and Modules [original thread]
Sam Bowein wrote: And you can't call it a nerf: sure, they increased the minimal value of ganked targets by a few millions, but in it's infinite wisdom, CCP also introduced the tornado. I'm curious to see the stats on suicide ganks, did their n...
- by Cyniac - at 2012.02.20 09:48:00
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35. Hornet EC-300 Drones - in Ships and Modules [original thread]
mxzf wrote: First off, i don't think that you'll be able to jump through the gate if you use drones on people, it should give you aggression. I haven't tested it, but I think it will. I have - way back in the day when I was more foolish and ...
- by Cyniac - at 2012.02.17 16:48:00
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36. More Destroyers - in Ships and Modules [original thread]
The way this could work is if you made them non-gunnery related only ships... Say for example ship class which would have a bonus to racial smartbomb bonus - I can see that as being highly situational but very bad news for frigates (and yeah des...
- by Cyniac - at 2012.02.16 17:31:00
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37. Repair Drones Need Fixed - in Ships and Modules [original thread]
Buzzmong wrote: Alexa Coates wrote: This would make ships with amazing tanks already, even harder to kill, such as a domi, myrm, whatever. There is a reason you can't, and its worked for so long. Did you read the entire OP? Only applicab...
- by Cyniac - at 2012.02.16 14:05:00
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38. Thief Loki - in Ships and Modules [original thread]
Danny Stark wrote: I think that is safe,right? Safer, yes. Safe no. You have a fair chance of getting past most camps but if you have some bad luck or hit some serious campers things can get tricky very fast.
- by Cyniac - at 2012.02.16 09:49:00
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39. hammerheads vs 200mm autocannons - in Ships and Modules [original thread]
Hint - tracking disruption can help to keep your drones alive. Also, your hobgoblins are the slowest of the drones which makes them the hardest to keep alive... it's one of the reason why warriors are so popular in PVP situations, they simply las...
- by Cyniac - at 2012.02.14 19:55:00
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40. Gallente needs a buff+redesign - in Ships and Modules [original thread]
Gallente Ships. Designed to tank with your hull - Real Men Hull Tank. Gallente Ships. Designed to engage your enemy with a truly manly Do or Die attitude - Real Men Fly Gallente. Gallente Ships. The Real Ships. For Real Men. Special limited...
- by Cyniac - at 2012.02.14 17:53:00
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