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1. Pro Pirate skills - in Player Features and Ideas Discussion [original thread]
well if it is true great why should u morons get insurance 4 ganking people,if u dont like it dont do it quit whinging like a baby and get a life.
- by DIABBLOSS - at 2008.10.04 20:50:00
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2. cap ships in high sec - in Test Server Feedback [original thread]
Yea i like the o.5 idea think it has merit expecially if sum lvl 5 agents were posted there to.
- by DIABBLOSS - at 2008.10.03 18:04:00
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3. Yet another module idea: Remote Warp Core Stabilizer. - in Player Features and Ideas Discussion [original thread]
oh forgot to mention should only b deployable from covert ops ships.sorry doing 3 things at once aint good 4 me:)
- by DIABBLOSS - at 2008.10.01 21:21:00
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4. Yet another module idea: Remote Warp Core Stabilizer. - in Player Features and Ideas Discussion [original thread]
Once deployed they would cloak there would b a chance of getting close enough to uncloak them though.same dist as a covert ops frig.
- by DIABBLOSS - at 2008.10.01 21:18:00
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5. Yet another module idea: Remote Warp Core Stabilizer. - in Player Features and Ideas Discussion [original thread]
yea i like the idea drones would b my preference tbh but withers good. gypsio is that the longest word in your vocabulary two letter words and no explanation man your brain must be very limited.nothing like an intelligent constructive reply.
- by DIABBLOSS - at 2008.10.01 21:12:00
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6. Yet another module idea: Remote Warp Core Stabilizer. - in Player Features and Ideas Discussion [original thread]
either even dohhh:)
- by DIABBLOSS - at 2008.10.01 21:12:00
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7. Yet another module idea: Remote Warp Core Stabilizer. - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III No.
- by DIABBLOSS - at 2008.10.01 21:07:00
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8. Rare ships etc. - in Player Features and Ideas Discussion [original thread]
go back to WOW. Not everyone has the super lazer megatroid thing because it is rare. ive never played wow another pointless moronic reply, so boring zzzzzzzzzzzzz
- by DIABBLOSS - at 2008.09.30 11:44:00
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9. Prevent macro mining - in Player Features and Ideas Discussion [original thread]
If they fail to clear said box within a certain timeframe, they turn red to everyone and we can nuke the ship. what would happen if a legitimate miner was answering the phone etc afk for a few mins then comes back and is getting ganked by people....
- by DIABBLOSS - at 2008.09.30 11:28:00
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10. Prevent macro mining - in Player Features and Ideas Discussion [original thread]
yea it would b nice for players to use there brains for once instead of the oo that moved shoot it primitive thought process. petition petition petition.
- by DIABBLOSS - at 2008.09.30 09:10:00
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11. Rare ships etc. - in Player Features and Ideas Discussion [original thread]
well if sum 1 has took the time to put ships into a game they should be readily available 4 all players,rarity should not come into it why not have them in lp stores like navy ships.if people want a federate issue mega 4 there collection then why ...
- by DIABBLOSS - at 2008.09.30 01:19:00
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12. cap ships in high sec - in Test Server Feedback [original thread]
Yea the orca is a welcome addition.and the haulers do need a overhaul i was always thought that freighters would make a good hauler if they could pick up jetcans as well, and would not need much programming either to change it.
- by DIABBLOSS - at 2008.09.25 16:48:00
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13. cap ships in high sec - in Test Server Feedback [original thread]
Ivy Axisur: And tell me when a pirate who just blew up your best faction ship (since you wouldn't be able to use any capital ship in high sec for anything) can just take a hop to high sec easily to avoid risking his precious carrier would count as...
- by DIABBLOSS - at 2008.09.25 00:32:00
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14. cap ships in high sec - in Test Server Feedback [original thread]
eve is about setting goals.training and then enjoyment of the fruition of that training.now where is the harm in being able to park your capital ship in a high sec station until a time as u want to take it to low sec.meaning u can fit it safely an...
- by DIABBLOSS - at 2008.09.24 20:31:00
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15. cap ships in high sec - in Test Server Feedback [original thread]
well i dont agree,
- by DIABBLOSS - at 2008.09.24 19:45:00
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16. cap ships in high sec - in Test Server Feedback [original thread]
they wouldnt b allowed to run amok the ones that can park up in high sec have strict rules applied that could easily b implemented 4 others.
- by DIABBLOSS - at 2008.09.24 18:23:00
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17. cap ships in high sec - in Test Server Feedback [original thread]
no missioning is not my intention a cap ship would b far to much 4 a lvl 4 less they moved lvl 5s high sec but that wont happen.mind u that might b good hmmmm...... i just dont c why sum built in high sec r are allowed but others not i personally...
- by DIABBLOSS - at 2008.09.24 18:21:00
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18. cap ships in high sec - in Test Server Feedback [original thread]
no missioning is not my intention a cap ship would b far to much 4 a lvl 4 less they moved lvl 5s high sec but that wont happen.mind u that might b good hmmmm...... i just dont c why sum built in high sec r are allowed but others not i personally...
- by DIABBLOSS - at 2008.09.24 18:19:00
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19. cap ships in high sec - in Test Server Feedback [original thread]
Well i thought i already stated that if the ones that were built in high sec can access it then all of the same type should also b allowed.why discriminate purely on where it was built its not fair to any 1 that has the misfortune of not having 1 ...
- by DIABBLOSS - at 2008.09.24 16:33:00
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20. cap ships in high sec - in Test Server Feedback [original thread]
Its about time that all cap ships,maybe with exception of titans and rorqs were allowed to dock in high sec.dreads/carriers should be able to park in a safe area.As long as they do not attack players/station guns/used in wars/attack concord or any...
- by DIABBLOSS - at 2008.09.24 14:14:00
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