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1. Fozzy Sov 2 cents - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Why do Ihubs need to be cheaper? They cost 300M to build and the upgrades for a small alliance amount to a low single digit billions for a small alliance (You do not need to go beyond L3 as you have no way to keep it beyond t...
- by DNSBLACK - at 2015.08.20 18:06:05
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2. Fozzy Sov 2 cents - in Player Features and Ideas Discussion [original thread]
1. Over all the fights and system have been fun. The time spent fighting has been worth my game time. 2. TCU needs more meaning other then just 25% reduction in POS fuel cost. I have seen TCU events last for days cause no one cares to remove it. ...
- by DNSBLACK - at 2015.08.20 17:14:45
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3. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Don't stop at fighters. Remove drone assist also. The assist mechanic is what is causing issues across many platforms. Hint Ishtars not having to be in targeting range just drone range control range.
- by DNSBLACK - at 2015.02.27 15:59:44
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4. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Khiluale Zotakibe wrote: Manfred Sideous wrote: @CCP For the interim: Fitting a bomb launcher disables the ability to cloak. TYTIA I think you failed to notice the word Stealth in the ship class name... Well then how about all...
- by DNSBLACK - at 2014.10.29 12:14:24
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5. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Why not make it this then 1. Fit a bomb launcher on a bomber you cant warp cloaked. This seems to be the thinking with our so OP Black Ops BS LOL. 2. Fit bomb launchers your sig goes up 3. Allow bomber to load torp or cruise missles.
- by DNSBLACK - at 2014.10.29 02:31:05
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6. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Fozzie, 1. JF you back down on 2. I was excited about making bombing hard again and watching a good bombing FC change a fight. 3. Why the change back??? Give us your reason. Show us the test server data. With out data then all we can say is yo...
- by DNSBLACK - at 2014.10.29 02:00:20
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7. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I would like to see you fix the siphons and the API information towers give you. The intent was to mask these and they arnt. Please fix this.
- by DNSBLACK - at 2014.10.06 16:32:00
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8. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Question? a. If Jump drives were removed and the combat ability of your jump drive ship remained would you stop playing? My answer is hell NO. b. If you could dock and get out of your super cap would you? c. If the ability to travel was thru ga...
- by DNSBLACK - at 2014.07.24 02:34:00
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9. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Kynric wrote: Perhaps what null needs is balkinization as more smaller organizations might be more interesting than the current super sized blocks. How to do that is likely the question and the answer might be to look at the differences between...
- by DNSBLACK - at 2014.07.23 19:12:00
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10. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: I can remember back in the day being self supportive almost purely from my PVP activities. We use to anchor cargo cans in deep safes in hostile space. As we would roam or gatecamp we would drop off loot at our can spots (...
- by DNSBLACK - at 2014.07.22 18:21:00
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11. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Karash Amerius wrote: Whiteboarding (power projection): - Get rid of Cyno mechanics...instead let Capitals jump to any ship that has a cyno module fitted and active. No beacon created, and the ship does not get locked into a death sentence. **...
- by DNSBLACK - at 2014.07.11 16:39:00
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12. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
http://www.artofmanliness.com/2014/07/01/communities-vs-networks-to-which-do-you-belong/ Please take the time to read this article. This is what is wrong with force projection. Networks are shrinking the sand box for communities to grow in. We ...
- by DNSBLACK - at 2014.07.10 14:44:00
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13. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manny it is ok they dont have the full picture. Most of the people who are against the idea have never played the game when it was the norm. the don't realize we are leaving cause the game is not what it use to be. It is sad the second generation ...
- by DNSBLACK - at 2014.07.10 03:10:00
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14. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
They fixed tech issue, but not the passive moon resource gathering. The article below was written 2.5 years ago. The moon passive collection can remain if we get rid of jump drives. http://archive.evenews24.com/2012/11/29/a-letter-to-csm-7-back-...
- by DNSBLACK - at 2014.07.09 15:04:00
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15. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Welcome to the fight Manny great to see you still kicking. Ideas are sound and the game was more fun back in the day. Hope to see some of these come about. There are many vets wanting this to happen and have written many articles maybe this time i...
- by DNSBLACK - at 2014.07.08 16:51:00
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16. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
"A RAZOR Ragnarok accidentally pressed the GÇ£JumpGÇ¥ instead of GÇ£BridgeGÇ¥ button. Very unlucky in this case as it resulted in the titan being tackled. After a short rage form of a Naga fleet for Russian speakers (from which the footage was tak...
- by DNSBLACK - at 2013.10.07 13:51:00
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17. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: DNSBLACK wrote: Fozzie 1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship. 2. Make a warp disrupt...
- by DNSBLACK - at 2013.10.04 13:47:00
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18. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: DNSBLACK wrote: Fozzie 1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship. 2. Make a warp disrupt...
- by DNSBLACK - at 2013.10.04 13:46:00
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19. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Fozzie 1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship. 2. Make a warp disruptor mod that uses scripts that only a interceptor ...
- by DNSBLACK - at 2013.10.04 03:13:00
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20. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
"WeGÇÖre also creating more distinct levels of warp speed between ship groups (at the moment destroyers, cruiser, BCs and BS all warp the same speed). Most T2 ships will be slightly faster than their T1 versions (more if their role demands it) to ...
- by DNSBLACK - at 2013.10.03 16:31:00
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