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1. Ore thieves i can live with. Loot stealers must hang - in Crime and Punishment [original thread]
ooo bookmark removal. now theres a lobby i didnt think id ever bump into soudsn good, but that'd make thigns very nasty for noobs. the experience player might appreciate it, baby-bathwater i think theyve gotta stay in dude.
- by Damojdred - at 2005.03.17 01:31:00
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2. Ore thieves i can live with. Loot stealers must hang - in Crime and Punishment [original thread]
In principle, I'm all FOR the option of playing like a total bstard. It's just a different paradigm toward the same end. However, there shoudl be appropriate consequences; atm it coudl be argued that the victims of 'crime' in Eve are inhibited ra...
- by Damojdred - at 2005.03.17 01:27:00
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3. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
by transversal accel i simply mean the change in velocity. more complex, yeah. what id reallty like is proepr represetnation fo trial and improvement, (much more complex). what i had in mind was the compromise of the two. it still chaps my ass m...
- by Damojdred - at 2005.03.15 18:54:00
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4. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Hmmm, becasue after enough sampling, the guns would basiclty have you nailed... and thus you'd need to manourve, which you can't in Eve. Yeah that's fair point i suppose. However, there could be a simple arbitraty adjustment for the ship 'size' ...
- by Damojdred - at 2005.03.14 14:44:00
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5. Tactical Shield Manipulation - in Skill Discussions [original thread]
I really wish ppl (inc CCP- you NAUHGTY PPL) woul duse the words 'percentage' and 'percentile' properly! A lot of the information around is ambiguos :(
- by Damojdred - at 2005.03.14 14:37:00
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6. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
been thinking. (!) right, lets ditch transversal velocity. instead use its acceleration relative to it. that woudl be a nice approximation of what i thinkis the best way, which is tracking & improvement sampling. 'i dont care waht your transv...
- by Damojdred - at 2005.03.02 19:56:00
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7. Why is the trade skill so damn expensive? - in Skill Discussions [original thread]
seems to be fixed ........ :D
- by Damojdred - at 2005.03.02 19:51:00
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8. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Originally by: Matthew No, the model simply doesn't conform to your opinion of how it should work. That does not make it naff. I think anyone reading this thread can distinguish between fact and opinion. I'm sure they'll thank you anwa...
- by Damojdred - at 2005.02.23 15:10:00
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9. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Oh come on dude, conventional surgical bombing can smack down ownage within 5 square meters from a distance of 20 thousand feet with delivery speed just ever so slightly higher than 200ms (depending on which armed forces do the the firing...) Com...
- by Damojdred - at 2005.02.21 18:40:00
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10. point defense hard points - in Ships and Modules [original thread]
lol, been reading the forums all night, and that post takes the coveted 'Dj' prize this EVEning, 'mike. im gunna go lobby for some shuteye.
- by Damojdred - at 2005.02.21 05:03:00
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11. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
When defining an action/resolution model for a game universe, the ideal is intuitive realism within the fictional premise . "There is, empirically, a 'nearside' effect irrespective of how." If I may be so bold, your response to that wasn't ...
- by Damojdred - at 2005.02.21 04:13:00
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12. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
There is, empirically, a 'nearside' effect irrespective of how. Surely, you would agree that tracking shouldn't really be sampled 'from scratch' each time you attempt to hit. Please explain measurably, without any reference to HOW the model is i...
- by Damojdred - at 2005.02.19 14:56:00
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13. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Quote: Actually not. Hitting a stationary target from a moving platform is just as hard as hitting a moving target from a stationary platform. Disagree, becasue when YOU'RE doign the moving, it's very very simple to calculate the solution.
- by Damojdred - at 2005.02.18 20:22:00
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14. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
oh and given the current model, can we please have ship modules that optimise the transvec by altering the speed, ta :) (and this should probably be a ship command thing too... oh baby can of wurrrmmmmsss)
- by Damojdred - at 2005.02.18 00:43:00
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15. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
[cant stop thinkning about this atm!] Hmm, ROF i SUPPOSE equates to hit/miss probability in a way, once you get down to damgage per unit time (which i suppose the only measure we give a **** about) BUT, i think the flaw might be (assmuning this ...
- by Damojdred - at 2005.02.18 00:41:00
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16. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Yes, understand that and agree. Indulge me for a sec; went off on a mission (crappy lvl2 theif catcher) to find that emprically, I couldn't hit the resupply building at anything less than about 11Km (using 200mm/250mm carbide rails with uranium s...
- by Damojdred - at 2005.02.18 00:30:00
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17. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Quote: if they can hit that close then why can't i take an APOC with 8 T2 megapulse with 7.5 mill gunnery skill points and orbit a building at 2500m and not hit it once. After all that building is absolutely hugh and takes even 15 seconds fo...
- by Damojdred - at 2005.02.16 23:32:00
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18. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Edited by: Damojdred on 16/02/2005 13:31:40 Hard to refute looking at that.. How are you 100% sure that the math there is what is implemented in Eve? I don't wish to incriminate you for R/E but it's exremely relevent I'm sure you agree. I th...
- by Damojdred - at 2005.02.16 13:29:00
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19. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
Argh, i just sat back thinking. Given a target's range of X, and a given transvec, and the following: {}-------------------|-----X--------------|-------> YOU OPT F/O Even if you do extend the optimal range (making tracking the central fa...
- by Damojdred - at 2005.02.12 12:37:00
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20. Trajectory Analysis & Accuracy Fallof - in Skill Discussions [original thread]
I've been reading as much as I can on this, and I have to say X'lor's conclusions ring fairly true to me. I also note with a certain wry smile that CCP don't touch the depths of their combat engine publicly... ...with so much as a 400au mining ba...
- by Damojdred - at 2005.02.12 12:20:00
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