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1. [ESI] Warning headers : what do they look like ? - in EVE Technology Lab [original thread]
Possibly because v1 is the latest, so there is no true legacy version, but all calls to /legacy/ are configured to spit out the warning?
- by Daneel Trevize - at 2017.02.19 15:05:04
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2. Esi Mail Curl help.. - in EVE Technology Lab [original thread]
You're calling your function without passing in any parameters for $cost, etc. I'm not sure if they're in scope or not, but you should refactor it to not assume they are. You're calling $response = curl_exec($ch); twice.
- by Daneel Trevize - at 2017.02.19 15:03:14
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3. Announcement:EXEFILE Login To Be Discontinued On September 20th - in EVE Information Portal [original thread]
Richard Wick wrote: Well, this sucks. I have 2 network interfaces on my computer. - 1st is wired lan for my local network (without internet) - 2nd is wireless connection with internet access. - because of this and probably how Windows works, ...
- by Daneel Trevize - at 2016.09.05 19:44:17
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4. Announcement:EXEFILE Login To Be Discontinued On September 20th - in EVE Information Portal [original thread]
CCP, can we first please get a resolution to the security issues of non-expiring login/refresh tokens ?
- by Daneel Trevize - at 2016.09.05 17:59:01
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5. The New Eden Cup - in My EVE [original thread]
Tabs27 wrote: 70km circumference That'd be a ~11km radium sphere... Needs details w.r.t. warp in points/starting locations. And what you mean/expect of an 'FC', rather than simply a Captain as single point of contact and decision-maker on...
- by Daneel Trevize - at 2016.04.26 13:52:03
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Eve already gives you so much information that this is not an issue in K-space. If I see a dashboard scan currently and notice ten hostiles in local and only nine accounted for, I assume the tenth is a Falcon. Now it could be...
- by Daneel Trevize - at 2014.12.19 15:29:19
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nors Phlebas Sabelhpsron wrote: Daneel Trevize wrote: Nors Phlebas Sabelhpsron wrote: How is the situation different between landing on grid with a dscan immune Lachesis and a cloaky Arazu? I really don't see it at all. In both case, the ...
- by Daneel Trevize - at 2014.12.19 13:31:12
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nors Phlebas Sabelhpsron wrote: Daneel Trevize wrote: [. So how do I use these recons against overwhelming numbers? Force multipliers need a force to multiple. When both sides have them, the larger force is still stronger. Well duh. When ...
- by Daneel Trevize - at 2014.12.19 13:24:18
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Stop thinking of (plausible) ways that the brain-dead dudes could kill you, and start thinking of the ways that will allow you to kill them, as they deserve!!! But I still have to plan to get through ubiquitous linked t...
- by Daneel Trevize - at 2014.12.19 13:12:44
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Challus Mercer wrote: CCP Rise wrote: Dscan immunity is staying.
Ok, if there is no sense to discuss about cancelling this feature, i would propose another approach to milder the negative effect of this on solo and small scale pvp....
- by Daneel Trevize - at 2014.12.19 13:02:50
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nors Phlebas Sabelhpsron wrote: How is the situation different between landing on grid with a dscan immune Lachesis and a cloaky Arazu? I really don't see it at all. In both case, the ship can see you coming in warp, and you can't see it before...
- by Daneel Trevize - at 2014.12.19 12:51:00
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Space is 3d, if you warp @100 to a celestial from an 'odd' angle you're very likely to land well over 50km away from anything on-grid, potentially up to 200km away. Almost all Eve systems are limited to being designed o...
- by Daneel Trevize - at 2014.12.19 12:47:06
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nors Phlebas Sabelhpsron wrote: Daneel Trevize wrote: No I don't gamble upon the statisically bad chance that they don't have recons with them, in lowsec. And those odds will of course hugely change if this OP change is available to people. ...
- by Daneel Trevize - at 2014.12.19 12:40:05
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Nors Phlebas Sabelhpsron wrote: Daneel Trevize wrote: Seriously Rise (where's Fozzie in all of this?), talk us through this gameplay from a skillful player's perspective: You're solo in lowsec. That's it, that's all there is to the scenari...
- by Daneel Trevize - at 2014.12.19 12:27:43
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15. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: TuCZnak wrote: Gully Alex Foyle wrote: 3) Both fighting parties are free to use them Why nerf Ishtars, both parties are free to use them, right? Balancing is about giving people options and not making bunches o...
- by Daneel Trevize - at 2014.12.19 12:23:00
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16. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Seriously Rise (where's Fozzie in all of this?), talk us through this gameplay from a skillful player's perspective: You're solo in lowsec. That's it, that's all there is to the scenario. P.S. There could be a linked lachesis + huginn on every ...
- by Daneel Trevize - at 2014.12.19 12:21:22
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17. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: I hear you, but you're describing a very specific case of gang size/fit/composition and tactics. What I'm saying is, if you're succesful at fighting outnumbered in the current meta, leveraging on better ships/SP/tactics...
- by Daneel Trevize - at 2014.12.19 12:01:36
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18. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Daneel Trevize wrote: WTF are you supposed to do? Never have a scout leave the grid you plan to jump to incase a combat recon has warped in? So you now need 2 scouts to check a system: one to actually try find things ...
- by Daneel Trevize - at 2014.12.19 11:49:39
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Dscan immunity is staying.
So you scout ahead in your link ship, your combat ones waiting to warp down to the low-low gate. The links jump and see the camp, it looks viable to fight, and the links warp off to a boost spo...
- by Daneel Trevize - at 2014.12.19 11:29:35
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20. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Not sure when it entered the code, but there's currently a bug w.r.t. damage profiles. The Selected Ammo and Thermal profiles aren't working right. Selected is acting like uniform, and Thermal isn't successfully selecting in the menu.
- by Daneel Trevize - at 2014.12.12 13:13:02
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