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121. You gone done it now - in Player Features and Ideas Discussion [original thread]
Originally by: Zhim'Fufu Oh that ones easy. FC: Cyno's up. Looks like they just dropped a duce . Iteration, how it was meant to work. Also, works on several levels. Weakness in attitude becomes weakness of character. -AE
- by DeadNite - at 2010.11.20 19:52:00
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122. òPIRATES WANTEDò - in Alliance and Corporation Recruitment Center [original thread]
Yarrr! Weakness in attitude becomes weakness of character. -AE
- by DeadNite - at 2010.11.18 09:30:00
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123. òPIRATES WANTEDò - in Alliance and Corporation Recruitment Center [original thread]
Bump! Weakness in attitude becomes weakness of character. -AE
- by DeadNite - at 2010.11.17 06:20:00
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124. Concord V.I.P. Tags as D.V.C. - in Player Features and Ideas Discussion [original thread]
The stuff listed are examples. Neural Remap: Get over it, its going in next expansion. Other stuff can be limited to balance the effects in game. This includes the examples I listed as well as things I haven't thought of. I am merely suggesting...
- by DeadNite - at 2010.11.14 21:12:00
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125. Concord V.I.P. Tags as D.V.C. - in Player Features and Ideas Discussion [original thread]
My problem with the whole shindig is the non-transparency presented by PLEX and the changes going forward. Why not get rid of PLEX, create a Concord VIP Tag, and use them for your item shop? P.L.E.X will convert into 3 tags. Concord VIP Tag = $5...
- by DeadNite - at 2010.11.14 20:42:00
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126. Don't Mess With PLEX - in Player Features and Ideas Discussion [original thread]
My problem with the whole shindig is illusions presented by PLEX and the changes going forward. Why not get rid of PLEX, create a Concord VIP Tag, and use them for your item shop? P.L.E.X will convert into 3 tags. Concord VIP Tag = $5 Subscript...
- by DeadNite - at 2010.11.14 20:11:00
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127. Bounties and Incarna - in Player Features and Ideas Discussion [original thread]
-Continued- Being OP kinda kills the good fights and lulz aspect. I wouldn't be a pirate if I could loose SP. I don't have that many great skills and the Lv.5s that I currently have are very important. Originally by: Syberbolt8 What ...
- by DeadNite - at 2010.11.14 19:43:00
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128. Bounties and Incarna - in Player Features and Ideas Discussion [original thread]
Edited by: DeadNite on 14/11/2010 19:42:47 Originally by: Syberbolt8 SP loss is a risk factor in eve, you mentioned one of the ways to lose sp, flying t3, there is also not upgrading your clone, and I believe there should be having a ...
- by DeadNite - at 2010.11.14 19:40:00
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129. Incursion and RR - in Player Features and Ideas Discussion [original thread]
I think that these could be fun. They are also supposed to be disruptive. They are here to provide some group PvE or PvP (Depending on motives) and they are trying to shake things up a bit. This is not solo content. As a mission runner for a long...
- by DeadNite - at 2010.11.14 13:25:00
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130. Bounties and Incarna - in Player Features and Ideas Discussion [original thread]
Edited by: DeadNite on 14/11/2010 12:59:04 Originally by: Syberbolt8 Can you offer up any other way for the bounty system to ever be used for what it was intended for? I don't think it is possible for a bounty system to work (AK...
- by DeadNite - at 2010.11.14 12:56:00
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131. Need something rare to fight over! - in Player Features and Ideas Discussion [original thread]
Edited by: DeadNite on 13/11/2010 18:52:04 Sounds like people are just getting tired of playing because everyone is getting upset that they don't have something others don't have (like the old myths of "X" having a titan until it was confirmed...
- by DeadNite - at 2010.11.13 18:50:00
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132. Bounties and Incarna - in Player Features and Ideas Discussion [original thread]
Edited by: DeadNite on 13/11/2010 18:27:58 Originally by: Syberbolt8 I think this will add risk to being a pirate... This risk for being a pirate, the same as anything else, is asset/reputation loss. Your Good/Bad moral compass d...
- by DeadNite - at 2010.11.13 18:27:00
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133. Proposed Changes to Self Destruct for Ships In EVE - in Player Features and Ideas Discussion [original thread]
I think the AOE damage component is a good idea. Every class of ship has a set AOE damage when it is self destructed and can only be modified by the "Emergency Systems Override" Engineering skill. This skill should require Engineering Lv.4 and be ...
- by DeadNite - at 2010.11.13 17:07:00
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134. Bounties and Incarna - in Player Features and Ideas Discussion [original thread]
The bounty system is broken because we are living in a world where we cannot permanently die. As such, they will always be broken. They have always been a yardstick for those who either like claiming them, or in some cases amassing them. On the b...
- by DeadNite - at 2010.11.13 16:50:00
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135. insurance - in Player Features and Ideas Discussion [original thread]
Just part of the mechanics and the risk of flying a hauler. Insurance was exploited enough in the past. Think of insurance as a way to get a little of the money invested in a ship back. It's meant to get you close to being in another ship of the s...
- by DeadNite - at 2010.11.06 14:48:00
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136. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna I hardly think that a very minor nerf to the drake's locking range would cause the level of panic you are suggesting. Drake would still be the premium long range vessel and short range fits would be affected, it jus...
- by DeadNite - at 2010.11.02 00:28:00
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137. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Originally by: Bobbechk Originally by: DeadNite EHP: 95+K+ (100k+ on fire) DPS: 638(718 on fire) up close - Hail M DPS: 522 (586 on fire) within 21KM - Barrage M It would seem the realistic DPS output you would get when using...
- by DeadNite - at 2010.11.02 00:12:00
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138. EVE online -- Arena - in Player Features and Ideas Discussion [original thread]
Absolutely, because all ships are balanced around 1v1. However, this could work if there were purpose built ships in the game for this. I say a CONCORD ship with different skins for the various races. Make the the ship and modules identical with ...
- by DeadNite - at 2010.11.01 05:06:00
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139. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
I say while we are "tuning" the Drake, I say we tune every other ship class in the game to make Caldari ships more competitive. There is nothing balanced about fleet warfare. The bigger blob wins as long as they are not being stupid. Can't compe...
- by DeadNite - at 2010.11.01 04:31:00
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140. Hulkageddon impact on the player community. - in Events and Gatherings Archive [original thread]
I say just make mining lasers damage ships as well. Let them do about as much damage as a ship that size would be capable of. That way they can fit a mild tank and do some DPS. The trade off is you can't mine and DPS at the same time :) Get a few...
- by DeadNite - at 2010.07.17 04:17:00
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