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61. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: Hoshi Originally by: DeepBlue moving that 32 au probe closer and farer away didnt make a really big difference. sig% dist 0.46 - 17.51au 0.71 - 9.00au You almost doubled the strength by moving it 8.5 au and yo...
- by DeepBlue - at 2009.02.13 08:53:00
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62. what do I need to pick up gurista debris ? - in Test Server Feedback [original thread]
Originally by: Don Zoul Edited by: Don Zoul on 13/02/2009 00:05:26 Could that be the first wormhole ever found? Who'd have thought while searching through waste you'd find a wormhole instead. Gratz to you thats a mag site. this...
- by DeepBlue - at 2009.02.13 08:00:00
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63. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Edited by: DeepBlue on 12/02/2009 20:31:42 Originally by: Wardo21 Thinking outside the box here, but would it be possible to setup deep safespots with the probe system as it stands today? I can't probe right now because I've only got ...
- by DeepBlue - at 2009.02.12 20:31:00
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64. Apocrypha known issues and workarounds - in Test Server Feedback [original thread]
Originally by: Zoiewu Managed to get the world map working by disabling scene 2 but cannot find a way to change the map to solar system to do some scanning, The old change map button at top isn't there any more. click toggle map on the...
- by DeepBlue - at 2009.02.12 18:14:00
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65. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: hendo001 Edited by: hendo001 on 12/02/2009 17:47:28 OK from time to time i keep getting a bug like this. Before i relogged after clearing my cashe and launching a probe it had cleared up but it came back and now I cant ...
- by DeepBlue - at 2009.02.12 17:51:00
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66. Lose your modular ship, you lose SP... - in Test Server Feedback [original thread]
DevBlog is here Quote: This is important: Due to the sudden rift in the symbiotic ship relationship that exists between a pilot and a Tech 3 ship, losing a Tech 3 ship will result in a random skillpoint loss from one of the racial subsyst...
- by DeepBlue - at 2009.02.12 16:32:00
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67. Ejecting from your T3 ship so you do not lose SP? - in Test Server Feedback [original thread]
Edited by: DeepBlue on 12/02/2009 16:29:26 Quote: This is important: Due to the sudden rift in the symbiotic ship relationship that exists between a pilot and a Tech 3 ship, losing a Tech 3 ship will result in a random skillpoint loss fr...
- by DeepBlue - at 2009.02.12 16:29:00
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68. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: Hoshi Originally by: DeepBlue Edited by: DeepBlue on 12/02/2009 13:25:48 Edited by: DeepBlue on 12/02/2009 13:16:19 about sig strenghts: if a base sig strenght has .54% or less, i am not able to get a 100% r...
- by DeepBlue - at 2009.02.12 13:44:00
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69. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Edited by: DeepBlue on 12/02/2009 13:16:19 about sig strenghts: if a base sig strenght has .54% or less, i am not able to get a 100% result for this - max i get for that is 99.54. whats a base sig strength? - drop one core probe, set it to 3...
- by DeepBlue - at 2009.02.12 13:05:00
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70. Wormholes, where are they? - in Test Server Feedback [original thread]
- by DeepBlue - at 2009.02.12 12:51:00
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71. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: Moonaru Izu Originally by: DeepBlue {snip} im sorry, but 4-5 mins is NOT reasonable fast. i do this in 23 secs right now. I agree with you partly, because the 23 sec is only viable If you have a bookmark within...
- by DeepBlue - at 2009.02.12 12:29:00
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72. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: Moonaru Izu conclusion of all of this: Currently it is possible to find cruiser-hull ships in deadspace/mission areas with combat probes and within a reasonable time. So far frigates and drones cannot be found, either in ...
- by DeepBlue - at 2009.02.12 12:11:00
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73. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
- by DeepBlue - at 2009.02.12 11:40:00
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74. new probing system makes deadspace = instances ??? - in Test Server Feedback [original thread]
Edited by: DeepBlue on 12/02/2009 10:30:02 Originally by: Venkul Mul A question (lacking Astro 5 so I can't test it for now): the probes are visible on the directional scanner? In the Dev blog and comments it was stated that it woul...
- by DeepBlue - at 2009.02.12 10:29:00
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75. new probing system makes deadspace = instances ??? - in Test Server Feedback [original thread]
Originally by: Katarlia Simov Problem is that now probes seem to always 'hit' your easy to find everywhere. yah, they allways HIT. but this doesnt mean that you can warp to this hit.
- by DeepBlue - at 2009.02.12 10:13:00
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76. new probing system makes deadspace = instances ??? - in Test Server Feedback [original thread]
Originally by: VicturusTeSaluto Originally by: Pytria Le'Danness while this is longer than the current scan times it's still significantly shorter than the average mission completion time. The point is not to find them before ...
- by DeepBlue - at 2009.02.12 09:44:00
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77. Learning Lessons From Other Awesome Games 101 - in Test Server Feedback [original thread]
Originally by: Dr Resheph So far, devs seem to think ~30 seconds per scan, or 1-2 minutes per player locate was too fast. Without any hard numbers on what they think is normal, I'm inclined to think they're going to make all player scann...
- by DeepBlue - at 2009.02.12 09:28:00
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78. The great big WORMHOLES AND SCANNING megathread of fun and win - in Test Server Feedback [original thread]
Originally by: DeTox MinRohim Originally by: Griffinator Originally by: Tharrn Have wormholes been fixed server side or are they still all collapsed? still all colapsed finannly managed to find one today bm'ed it click...
- by DeepBlue - at 2009.02.11 16:26:00
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79. Apocrypha known issues and workarounds - in Test Server Feedback [original thread]
Originally by: Sean Drake Copied my eve folder installed patch loaded sisi fine played for about 30min tried to dock and hard crashed when I tried to log back in I get the splash screen but will not load any further. uninstalled re loaded...
- by DeepBlue - at 2009.02.11 12:39:00
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80. A simple guide to the new probing system for begginers! - in Test Server Feedback [original thread]
Originally by: Jennifer Celeste Originally by: DeepBlue Originally by: Sgt Blade TBH if it takes this long to scan stuff down with probe now, at least make it so I can launch my combat probes while still cloaked scanni...
- by DeepBlue - at 2009.02.11 11:08:00
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