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1. Idea for Mining barges - in Player Features and Ideas Discussion [original thread]
I think the in space aspect of the barges are just about right. What I would like to see is the internal workings in the cargo hold. I live in St. louis along the mississippi river so I have seen alot of real life barges. What you see when they ar...
- by Demjon - at 2011.08.01 05:16:00
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2. Balance for Dreads - in Player Features and Ideas Discussion [original thread]
In order to fix the cap ship problem all ship designs will need to be reworked. The whole idea of rock paper scissors in game this complex is a sad joke in itself. I wonĘt argue the fact that a dread turret or missile would have a problem tracking...
- by Demjon - at 2010.09.29 20:38:00
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3. Making Mining more fun and hard to macro - in Player Features and Ideas Discussion [original thread]
If you want to get rid of Macro Miners all you have to do is make astroids targetable only by double clicking on a asteroid scanner pop up. Make the scanner pop up appear in a different location on the screen every time ur run it. You cant macro t...
- by Demjon - at 2010.06.24 16:05:00
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4. T3 Mining Luxury Barg - in Player Features and Ideas Discussion [original thread]
It doesn't really matter to me if they give me a new barge or just modify the old ones. The point is that the current barges use frigate size shields against rats and pvpers. they are sitting ducks and easily popped by anyone that feels like it. I...
- by Demjon - at 2010.06.17 18:04:00
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5. T3 Mining Luxury Barg - in Player Features and Ideas Discussion [original thread]
So the solution is to keep miners flyn the same old hulks they been flyn for years? Market prices go up and down thats just a fact of the game. Next big war prices go up blah blah blah. Thats not a valid argument since the extraction rate for thi...
- by Demjon - at 2010.06.16 16:45:00
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6. T3 Mining Luxury Barg - in Player Features and Ideas Discussion [original thread]
If you wont let me mine more mins in a new ship I would like the luxuries please. 1. Battle ship tank, no more small shield booster! ie: cpu, grid, more mid slots and low slots ect. 2. Huge cargo hold (how can a jet can be larger than a cargo bay...
- by Demjon - at 2010.06.16 04:52:00
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7. Automated Hulls - in Player Features and Ideas Discussion [original thread]
I've seen a few posts like this. I think commanding a fleet of ships would be awsome! It would add some depth to the game. I think it should be limited to ships with ship maintenance bays and have some kind of bandwidth limitations on it. The poss...
- by Demjon - at 2010.06.04 04:03:00
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8. Automated Mining Operations - A solution to tedium - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Drifter ok so the OP is asking for a macro . . . although the idear has merit there are a few points that i realy hate. 1: u log off ur bots keep going? no no no they are drones for all intensive purposes u log off ...
- by Demjon - at 2010.03.08 02:23:00
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9. Carrier Overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: Zeek Muaka Edited by: Zeek Muaka on 11/10/2009 16:35:55 Turn carriers into a solar system wide weapon control base? With a 1 AU visual range? (Imagine the lag....) Point defense weapons which negates the whole idea o...
- by Demjon - at 2009.10.12 02:11:00
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10. Carrier Overhaul - in Player Features and Ideas Discussion [original thread]
no feed back on this?
- by Demjon - at 2009.10.11 15:19:00
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11. Carrier Overhaul - in Player Features and Ideas Discussion [original thread]
Here are some features that I feel are essential to the carrier. Fighter role: Give fighters the ability to intercept incoming warping ships. 16 fighters will stop 16 ships warping to the carrier at the same time at a set range from the carrier. ...
- by Demjon - at 2009.10.11 07:29:00
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12. STOP NERF CALADRI - in Ships and Modules [original thread]
Its over m8, Caldari are the black sheep now. Since most players are Caldari and have nearly completed thier training for them it only makes sense that CCP would "encourge" these pilots to pick another race. I think minnie would be good since the...
- by Demjon - at 2009.05.21 15:28:00
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13. +1 High slot for Orca, and Transport ship - in Player Features and Ideas Discussion [original thread]
Asking for another high slot on a transport ship is not alot to ask either. That way it could salvage at least alittle bit.
- by Demjon - at 2009.05.21 13:35:00
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14. +1 High slot for Orca, and Transport ship - in Player Features and Ideas Discussion [original thread]
during a mining op if ur haulers are as busy as mine they really dont have time to hang around and wait to salvage things but in small groups letting a hauler tractor and salvage is do able.
- by Demjon - at 2009.05.20 20:16:00
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15. +1 High slot for Orca, and Transport ship - in Player Features and Ideas Discussion [original thread]
Someone has to clean the belt of wrecks during a mining op, let either the orca or the t2 hauler do it (The orca is just sitting there anyway). Okay so only two of the mining gang links are useful, we all ready got a bonus to tractor beams, why no...
- by Demjon - at 2009.05.20 20:11:00
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16. Battleship sized Logistics - in Player Features and Ideas Discussion [original thread]
A battleship logistics vessel capable of withstanding a DDD and joining a support fleet for caps. BS shield tank, +large reppers, powergrid and cap to match.
- by Demjon - at 2009.05.20 19:11:00
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17. Eliminate carebear death stars - in Player Features and Ideas Discussion [original thread]
Don't poke the Bears!
- by Demjon - at 2009.05.19 21:40:00
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18. Developers New Way To Balance - in Player Features and Ideas Discussion [original thread]
Originally by: Nooma K'Larr I like your idea, but it goes contrary to what CCP wants and that is, one ship to one actual person. For now, all we have are drones to help us out. Thats the best thing about an MMO, you can change your min...
- by Demjon - at 2009.05.19 21:08:00
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19. Developers New Way To Balance - in Player Features and Ideas Discussion [original thread]
This whole idea of balancing ships between races to make things fair is all fine in theory but it makes for a boring game. Do we really want to have it set to equal? If equal lvl pilots engage eachother in HAC's from different races the outcome is...
- by Demjon - at 2009.05.19 19:50:00
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20. WTS GTC 600m isk contact Demjon (Secure only) x 3 - in Timecode Bazaar [original thread]
I had 3 but 2 other ppl contacted me ingame first sorry bro ill get u next time
- by Demjon - at 2009.01.26 01:53:00
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