Pages: 1 2 3 4 [5] 6 7 8 9 |
81. carrier, moms nerf incoming - in Test Server Feedback [original thread]
Originally by: zulu This means you will NOT be able to launch 20 fighters from a mothership and send them all to incinerate a battleship in .2 seconds. It does however mean that you can assign 5 fighters to each of your lilæ friends in the...
- by Dominator9987 - at 2007.10.23 09:57:00
|
82. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
/signed Just cuz you cant solo it doesn't mean it has to be removed noobs. Keep it the way it is!
- by Dominator9987 - at 2007.10.23 09:52:00
|
83. [SELLING] - ALL CAPITAL SHIPS & ACCESSORES - NEWLY UPDATED [CDRD] - in Sell Orders [original thread]
Awesome, good to see someone pulling this off and being able to support an open forum advert. I may be contacting you soon, but I think I have a better offer for Wyvern.
- by Dominator9987 - at 2007.10.18 12:54:00
|
84. Hotkey Assignments - in Player Features and Ideas Discussion [original thread]
Originally by: Gnord Allow me to activate multliple weapons with a single button press (without having to resort to an Anti-Eula macro program. Basically, I would like to map ALL of my weapons (activate high slot 1, 2, 3, 4, 5, 6) with ju...
- by Dominator9987 - at 2007.10.18 12:32:00
|
85. End of an era - in Missions & Complexes [original thread]
Torps make me sleepy when Im doing PvE. If I get stuck in a raven doing a mission, I want things zipping around and explosions that arent excessive beyond their actual damage...
- by Dominator9987 - at 2007.10.18 12:18:00
|
86. Give us 24 hours of armageddon! - in EVE General Discussion [original thread]
/signed Not fair for them.
- by Dominator9987 - at 2007.10.16 06:02:00
|
87. CONCORD Day Off - Armageddon Day! - in EVE General Discussion [original thread]
Originally by: Addinn Edited by: Addinn on 15/10/2007 19:48:51 ooooohh just my luck that Tuesday is the only day of the week that i have classes from 8-18 But it's an awesome idea and i hope you do it more often. It is a great i...
- by Dominator9987 - at 2007.10.16 02:06:00
|
88. why are isk grinders protected so much? - in Test Server Feedback [original thread]
Originally by: Exlegion So, let's see. You're complaining that PVE set up ships aren't sticking around to fight you in your PVP ship. Would you like for them to form a single straight line and warp to you as you crush them one by one so yo...
- by Dominator9987 - at 2007.10.15 14:14:00
|
89. Alternate Accounts: The Venereal Disease of Eve? - in Player Features and Ideas Discussion [original thread]
Edited by: Dominator9987 on 10/10/2007 16:36:18 Quote: Yes, some income would be lost. I agree. I believe there are other, less game altering ways to generate supplemental income though. Heh, ya the world doesn't run on love man, you...
- by Dominator9987 - at 2007.10.10 16:34:00
|
90. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
1. Flak Suppression System for carriers to Reinstate the Super-Capital's Superness! (BSG fetish) 2. Interface (fleet management, tactical coordination, drones etc) 3. Announce T2 BS skill requirement to public to create hype 4. Graphics patching (...
- by Dominator9987 - at 2007.10.10 16:04:00
|
91. Genesis Project, part 6: "Inter-System Transportation and Jump Gates" - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze -All gates, both in Empire AND 0.0 space, are destroyable. In Empire, however, expect immediate interdiction by CONCORD, no matter the security of the system you are in. -Each gate is synchronized to work with a destina...
- by Dominator9987 - at 2007.10.10 15:17:00
|
92. Tactical Overlay Revamp - in Player Features and Ideas Discussion [original thread]
Originally by: Blazing Fire I realy liked the Tactical Overview in teh game Homeworld. If the Fleet Commander get a similar interface, from where he can see the details on teh batle field and give order to his member it will be very cool....
- by Dominator9987 - at 2007.10.10 15:02:00
|
93. 3months vs 1.5 years - in Player Features and Ideas Discussion [original thread]
Edited by: Dominator9987 on 10/10/2007 09:23:18 Originally by: Ellaine TashMurkon Capitals and supercapitals are very powerful and very useful in many applications. And frigate does not really have so big chances to win with a carrier ...
- by Dominator9987 - at 2007.10.10 09:21:00
|
94. 3months vs 1.5 years - in Player Features and Ideas Discussion [original thread]
Yes I'm defending capitals... Why? cuz they need to be defended as they are getting gimped and nerfed by every player who doesnt have the time, patience or dedication to get one of their own to compete with the others who worked hard to get where ...
- by Dominator9987 - at 2007.10.10 08:08:00
|
95. Tactical Overlay Revamp - in Player Features and Ideas Discussion [original thread]
Awesome, since the interface needs some love... well, needs one of those vacation get aways that you take your wife to after she found out you were cheating on her with her sister :P
- by Dominator9987 - at 2007.10.10 07:07:00
|
96. The anti-blob logistics Command Ship - in Player Features and Ideas Discussion [original thread]
Does anyone have anything to add to this? :S Come on, Microsoft Allegiance (old First person space sim / RTS uses a command interface for games of only 5-25 players on each team...) And even that is difficult to manage when the commander is new ...
- by Dominator9987 - at 2007.10.09 13:52:00
|
97. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Shortcut keys please. just 2 of them, Attack, and return and orbit. Set them to something like CTRL + Shift + F1 and F2 :D But im pretty sure you would have a better idea of what to use.
- by Dominator9987 - at 2007.10.09 10:11:00
|
98. The anti-blob logistics Command Ship - in Player Features and Ideas Discussion [original thread]
I forgot to mention what the right click menu could do. It could be set so that you could select a player (fleet mate) and right click a destination with a myriad of commands so as to not take up voip time with orders of the like. This could work ...
- by Dominator9987 - at 2007.10.09 08:37:00
|
99. Salvage Ship Idea - in Player Features and Ideas Discussion [original thread]
heretic 2cpr 2nano ab t2 salvage tackle x2 4 tractor 4 salvager. salvage any level 4 in less than 9 minutes
- by Dominator9987 - at 2007.10.09 02:55:00
|
100. skill queue - in Player Features and Ideas Discussion [original thread]
can abuse character farm anyways... multi trial accounts and vmware. by the time the first 14 days are over you have perfect base learnings (int mem). i wont go any further into detail...
- by Dominator9987 - at 2007.10.09 02:20:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 |
First page | Previous page | Next page | Last page |