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Thread Statistics | Show CCP posts - 3 post(s) |
Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.27 08:16:00 -
[181]
Originally by: Druadan tbh, though... he was right.[/quote
I'll accept that outcome in the event that one of you deigns to refute the point with deductive reasoning rather than broad statements regarding the validity of my viewpoint. "You're talking out of your ass," does not constitute a counter-point. I do not think that it is much to ask of a poster.
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Venkul Mul
Gallente
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Posted - 2007.09.27 08:53:00 -
[182]
Originally by: Karyuudo Tydraad
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Naturally you are conveniently forgetting that givin them a bandwidth requirement is giving them fitting requirements.
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Washell Olivaw
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Posted - 2007.09.27 09:54:00 -
[183]
Originally by: Karyuudo Tydraad The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Immune to EW: Can't really disagree.
Fitting requirements: Drone size vs Drone bay. Given the frequency the question of how to improve drone bay size, the request for a module that increases drone bay size and the request to increase drone bay size on certain ships pop up, I'd classify this as a fitting requirement.
Mounting a full rack: Did you check the powergrid of the drone ships? They're the lowest in the game.
I still agree instant repair is a bad thing though.
Quote: Everybody has a photographic memory, some people just don't have film.
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AbyssStalker
Dread Fleet
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Posted - 2007.09.27 17:48:00 -
[184]
I love the changes being proposed for drones... BUT I would LOVE to see is a change to Logistic Drones.. IE: Shield & Armor Maintenence..
Let us use Repair Drones on our selves. Let us use Repair Drones on people your ganged with not just Corp Mates.. Catching Aggro & getting concorded for helping someone your ganged with ( Thats NOT A Corp Mate )by repping their ship in empire makes no sense.. But to prevent people from sicking rep drones on everyone just to do it, I would make it so you have to be ganged with each other. Also change the Logistic drone commands to something other then Engage Target... Their not attacking, their helping. Maybe "Repair Target"..
Anyways... thats my $0.02
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Elik Phossary
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Posted - 2007.09.27 19:57:00 -
[185]
As has been stated somewhere above - programmable drones would be really good The programs could be done client-side as all they would do is send and receive information from the server that could be done manually.
Also I would like to see a new drone that allows scouting by travelling ahead of ships through stargates, but would have to return to make its report.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.09.28 04:52:00 -
[186]
When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |
Sun Crusher
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Posted - 2007.09.28 12:03:00 -
[187]
Originally by: Druadan When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
usually sentry drone tank npc damage for me, and yes i use scoop&deploy. if ccp will nerf my drones, i will switch training to caldari missile ship
i love pve.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.28 17:49:00 -
[188]
Originally by: Druadan When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
If drones had to wait 30 seconds after their last attack before they can "dock" I doubt that there would be any problems with the shield recharge.
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Stay Upwind
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Posted - 2007.09.29 08:23:00 -
[189]
Drone Sheild Recharge: Set it to a increased rate not instant. that also pull your cap
Seting aggression timer for drones is not a good idea.. since u cant redeploy a diffrent type if you choose. Like changing ammo for diffrent target or range
I am not seeing where drones are beeing given a better brain here? 1. My drones dont like to stay on their target, and disengage at well if they have been out to long Testing vs a Sabre with warrior II's (that travel 2x faster atm) they would orbit.. but 1 of 5, kept lagging off while the rest kept orbiting.. eventually 1of5 convinced the others to be lazy. This test lasted several minutes. with one returning home on his own.
please like the scarecrow give them a brain..
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.29 19:14:00 -
[190]
Originally by: Druadan When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
For all intents and purposes stations have "unlimited" power supplies. Ships do not
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.29 22:27:00 -
[191]
Originally by: Stay Upwind Seting aggression timer for drones is not a good idea..
Of cource it is a dumb idea
Just pointing out that there are a few tiny differences between station docking and drone docking.
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TimMc
Skiddies of Doom
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Posted - 2007.09.30 23:10:00 -
[192]
Originally by: Haffrage
Originally by: Druadan When you pull your drones in, their shields are recharged by the ship's power systems. Same way when you dock, and your ship is plugged into the docking station, your shields are recharged.
If you take away insta-recharging the drones' shields when they are taken into your ship, then you should take away the insta-recharging of ships' shields when they dock at stations. RP, right? :)
For all intents and purposes stations have "unlimited" power supplies. Ships do not
Yeah otherwise Jita 4-4 would have overloaded ages ago.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.02 06:34:00 -
[193]
Originally by: Karyuudo Tydraad
Originally by: Bellum Eternus
Originally by: Karyuudo Tydraad
Originally by: Haerana The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
Thank you for an informative and well thought out post. In the future, I recommend introducing content actually relevant to the topic at hand, ideally submitted in such a manner that it contradicts one of my points, and with sufficient backing to be accepted as fact. Failing that, I'm sure there are a couple threads in CAOD where your particular brand of logic and "cunning" banter would be welcomed as the norm.
Your inane drivel doesn't warrant a point by point rebuttal. Your ineptitude is so readily appearant to everyone else involved that I didn't feel the need to point it out any more than you have already done.
Bellum Eternus [Vid]Blood Corsairs - Day One |
General StarScream
Cybertronic Decepticons
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Posted - 2007.10.03 20:13:00 -
[194]
We need some drone Dam mods, as all whom use gunnery have thees option.
like a mid slot mod that gives 10% to drone dam and rof.
or maybe it could be in high slot like the Agumentor.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.04 11:05:00 -
[195]
Originally by: General StarScream We need some drone Dam mods, as all whom use gunnery have thees option.
like a mid slot mod that gives 10% to drone dam and rof.
or maybe it could be in high slot like the Agumentor.
Not really.
The little detail you are missing is that drones do not need damagemods because they deal already high damage without them.
The ishtar, for example, deals with 5 ogre2 up to 475 dps. This is in the high end for HAC dps. The dominix deals with drones and its 5 turrets also very good dps for a tier1 BS. And so on.
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General StarScream
Cybertronic Decepticons
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Posted - 2007.10.04 11:31:00 -
[196]
that is true, but its quite easy to pop drones,
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.04 20:41:00 -
[197]
Originally by: General StarScream that is true, but its quite easy to pop drones,
Hence the +50 drone m3 per hac level.
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Aramendel
Amarr North Face Force
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Posted - 2007.10.04 22:25:00 -
[198]
Originally by: General StarScream that is true, but its quite easy to pop drones,
And it is quite easy to disable turrets/launchers with EW, but not so easy to disable drones.
They have different strengths and weaknesses.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.04 23:59:00 -
[199]
This is more of a UI thing than a balance or new feature thing, but please, clean up the attributes page for drones. It's really just all over the place.
This picture should illustrate what I mean pretty succinctly. http://eve-files.com/dl/127423 |
Aramendel
Amarr North Face Force
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Posted - 2007.10.06 19:33:00 -
[200]
That is a very bad place for the "abandon drone" option since you will constantly be in danger of misclicking on it accidently when scooping drones.
As it being something you would only use rather rarely I would personally only add this option as one of the icons in the "selected item" window, but not list it in the dropdown menu.
Also, while you are at it, the "scoop to drone bay" command is a bit superfluos.
If your drone are at range you need to use "return to dronebay" anyway, if they are close both "return to dronebay" and "scoop to dronebay" has the same effect.
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VicturusTeSaluto
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Posted - 2007.10.06 22:36:00 -
[201]
Originally by: Aramendel
Originally by: General StarScream that is true, but its quite easy to pop drones,
And it is quite easy to disable turrets/launchers with EW, but not so easy to disable drones.
They have different strengths and weaknesses.
It is not easy to disable turrets/launchers with EW. You need to have specialized ships to do that. Any ship can already disable drones. Furthermore, any ship with a high alpha strike already rapes drones.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.06 23:06:00 -
[202]
Originally by: VicturusTeSaluto
Originally by: Aramendel
Originally by: General StarScream that is true, but its quite easy to pop drones,
And it is quite easy to disable turrets/launchers with EW, but not so easy to disable drones.
They have different strengths and weaknesses.
It is not easy to disable turrets/launchers with EW. You need to have specialized ships to do that. Any ship can already disable drones. Furthermore, any ship with a high alpha strike already rapes drones.
Damps and TDs work very fine on nonspecialized ships.
And, no, ship with high alpha strikes - turret ships at least - tend to have a little problem with something called "tracking".
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Thaetan Brynn
Shiva Morsus Mihi
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Posted - 2007.10.09 03:05:00 -
[203]
It's probably already been mentioned/thought of/whatever, but I'd love to have a hotkey that lets me attack/repair/whatever my currently selected target with all active (in space) drones.
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Dominator9987
Minmatar The Shambling Horde
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Posted - 2007.10.09 10:11:00 -
[204]
Shortcut keys please. just 2 of them, Attack, and return and orbit. Set them to something like CTRL + Shift + F1 and F2 :D But im pretty sure you would have a better idea of what to use.
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Martogh
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Posted - 2007.10.10 03:57:00 -
[205]
I am greatly anticipating the drone upgrades. A few things to say:
Although instant shield recharge is a great friend to me, i have to admit it is overpowered and it should go. I run missions with five t2 sentries, and after many many missiles when one of my sentries is nearly out of shields i simply recall to drone bay and put him straight out again - giving me an incredibly easy target to share my incoming damage with at no cost at all.
Another thing which i can understand some scepticism about is the auto focus fire. I can see that with this implemented i will happily do some parts of mission running afk. If there are only say 4 or 5 Battleship rats left, i will launch the appropriate drones, turn on my tank and go have a beer. Come back in about 10-15 mins and they'll all be dead. Not a big deal some might think? The problem is that this makes it very easy for players to sit in asteroid belts killing spawning rats and collecting bounties, whilst at no risk from concorde, players, or even the rats if they're using some tougher drones. Thus it may promote more afk isk farming - farming that doesnt even need a macro because the game has provided us with it. I may however be overestimating how much isk a player would make doing this, and thus how widespread this behaviour might become.
The problem then in my mind isnt the auto focus fire but the auto aggro which we already have COMBINED with the new auto focus fire. I think we should nerf the auto-aggro.
I think we should try to make drones more like the other weapons, so that we can easily assign them all to one target as easily as we fire a missile at that target, but once its been destroyed they will linger until they recieve their next command - i.e. only have passive mode.
I also must admit though that i dont understand why drones repairing your own ship is overbalanced. If i use drones to repair im sacrificing a lot of potential firepower in order to tank, likewise if i use large armor repairers im sacrificing a lot of potential firepower (through p/g and also use of low power slot which could otherwise increase turret/missile dmg) in order to tank. Why is one good and one bad? I haven't looked much at logistic drones, but it seems to me that if they are balanced and in-line with the other drones that it shouldn't really cause any problem to make them be able to target yourself. If the problem is that they would create some sort of super-tank, then perhaps the drones are too powerful, but from what i saw they actually looked too wimpy for me to bother with. But maybe im missing the point...
Btw, the updates to the curator were brilliant, you've actually made them a usable drone! Also i agree that overview needs to be fixed, and drones need to be abandonable/destroyable (but not as a damaging bomb cause that will overpower) It simply doesn't make sense that the pilot cannot in some way relinquish his/her control of their own drones.
Thanks for hearing me out.
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Trojanman190
Caldari Murder-Death-Kill
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Posted - 2007.10.10 17:53:00 -
[206]
Edited by: Trojanman190 on 10/10/2007 17:54:16
Originally by: Elik Phossary As has been stated somewhere above - programmable drones would be really good The programs could be done client-side as all they would do is send and receive information from the server that could be done manually.
Also I would like to see a new drone that allows scouting by travelling ahead of ships through stargates, but would have to return to make its report.
I like this idea.
People use tons of alts anyways. Could be implemented as a special type of probe. It goes through the gate with a programmed scan range and when it returns it tells you what is there. (if it returns)
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TimMc
Skiddies of Doom
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Posted - 2007.10.11 07:52:00 -
[207]
Originally by: Aramendel
Originally by: General StarScream We need some drone Dam mods, as all whom use gunnery have thees option.
like a mid slot mod that gives 10% to drone dam and rof.
or maybe it could be in high slot like the Agumentor.
Not really.
The little detail you are missing is that drones do not need damagemods because they deal already high damage without them.
The ishtar, for example, deals with 5 ogre2 up to 475 dps. This is in the high end for HAC dps. The dominix deals with drones and its 5 turrets also very good dps for a tier1 BS. And so on.
Yes but they are nerfing the Ishtar iirc. If the Ishtar cannot deploy 5 Ogre IIs, then damage mods would be warrent.
Personally I think they should move most the drone damage mods into the high slots.
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Aramendel
Amarr North Face Force
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Posted - 2007.10.11 09:20:00 -
[208]
They aren't. It was specified as "heavy drone carrier".
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Etil DeLaFuente
Res Publica R i s e
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Posted - 2007.10.11 11:25:00 -
[209]
- Remove any "right clic" for controling drones. i-e buttons ftw - Heal mode where drones will respond to "need repair" broadcasts
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Ahlana Jenson
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Posted - 2007.10.11 12:59:00 -
[210]
As a carrier pilot I find 2 things really frustrating. I carry hundreds of drones which I can group together if they are the same sort but if I want to create a tactical group for my drones I have to launch them separately.
Please find a way to allow us to create tactical drone groups which can combine multiple drone types so that I can launch 3 webber, 2 target painters and 5 heavy ecm drones at the same time and not have to mess about.
The second thing is that there is no order to the drone groups so can we have them sorted alphanumerically? That way we can stick a number on the common use groups to move them to the top
Oh and speaking also as a carrier pilot can we please loose the Abandon drone completely. Right now I have the ability to drop 500 drones on the undock port of a space station or at stargate and lag out anyone trying to undock or jump in. If people want to ditch drones to launch another set then give them an self destruct drones button. Consider it the down side for having the rapid change ability
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