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Valandril
Caldari Resurrection R i s e
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Posted - 2007.09.23 18:11:00 -
[151]
Originally by: Hoshi
Originally by: cytomatrix
Originally by: CCP Nozh
Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
That sounds like a nerf to me. Are we getting any drone rep modules? Drones are insta-poppable already.
Medium Shield Transporter I Medium Remote Armor Repair System I Medium Remote Hull Repair System I
U mean that to pvp with droneship now we will have to fit remote reps ? Why u don't have to repair ur guns then, but can fit highslots with guns ? ---
Battlecarriers ! |

cytomatrix
Caldari Skiddies of Doom
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Posted - 2007.09.23 20:18:00 -
[152]
Originally by: Hoshi
Originally by: cytomatrix
Originally by: CCP Nozh
Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
That sounds like a nerf to me. Are we getting any drone rep modules? Drones are insta-poppable already.
Medium Shield Transporter I Medium Remote Armor Repair System I Medium Remote Hull Repair System I
Have you ever flown an ishtar? Its cpu is ****. Fitting a tank is a pain in the arse. Now we have to tank our ships and drones? ______________________________________________________________
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.23 20:41:00 -
[153]
Originally by: Haffrage Considering CCP are the people who MAKE THE GAME, yeah, that's about accurate
So dual MWDs made sense?
Quote: bbviously you haven't or we wouldn't be having this ridiculous discussion.
Well, i have, so there. Yes, it's possible to bump a carrier which is in the process of undocking, but if he gets even a minute to position himself properly, it becomes nearly impossible to do so.
Quote: EVERY pilot has the right to back out of combat after X amount of time if they damn well please.
Except if they're agressed, which a carrier with aggro'd fighters is.
Quote: The fact that you can keep a carrier aggressed against its will is broken and you damn well know it.
IF he's that intent on deagressing, then he'll get his support to pop the agressed fighter. Sure, it's a broken way of doing it, but its more balanced than being able to do it at will with no effort and nearly no loss. (Yes, i know fighters cost 20mil a pop, but if you're in a carrier and using it in a fight, that's likely to not matter)
Quote: If "balance" is the best argument you can come up with stop now,
The entire game is designed around balance... Why wouldn't my arguments be based on balance?
Quote: You are aware that domis can't control drones that are 250km away...right?
... Right?
Alright, so we use a mega and assign out to 250km. The ship involved is irrelevant.
Alright, not gonna bother with the rest of your post, it's just "lol, you're a nub, try this" tripe.
The fact stands this gives EVERY drone ship in the game the ability to project force. Projecting force has been proven time and again to be game-breaking. Why will this be any different?
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.23 21:10:00 -
[154]
Dual MWD's: removed from game.
You admit bumping is possible. But it CAN be countered.
Either you've never heard of deaggressing, or you can't read.
We shouldn't NEED support to deaggress. Your ability to control your OWN, yes, that's right, YOUR, as in NOT somebody else's, NOT your support's, NOT your alliance's, and NOT your corp's fighters is YOUR responsibility. And the current game mechanics PREVENT you from doing so. The game mechanics are being adjusted to allow it. So what have we learned here?
The entire GAME is around balance...your entire argument is around imbalance while you just call your opinionated idea of how things should work "balance." Despite the common expression, the customer is not always right. 1 single ship class cannot deaggress. Explain in vivid detail how this is "balanced" please. More than that, explain why an even BETTER antisupport capital, the Moros, DOESN'T have this issue. No, your argument is about opinion and what you want, you're just saying it's about balance so you sound right. Which you're not.
Megathrons can't control drones 250km away either. Even if a mega fills all of its highs with DLA's it ends up with even LESS cpu left over than a domi - 150 CPU in total. It ends up with 222 KM. A domi's heavy drones are NOT battleship DPS. They're HAC DPS. A domi's DPS comes from its guns AND its drones. Not just its drones. Now we even lose the damage bonus to cater to your hole-filled idea of how "broken" this will be, and it still doesn't work. And, hilarious as it sounds, 30km closer and the mega will literally get better DPS out of its RAILGUNS at that range anyway. So please, do tell me, just HOW is that broken at all? Should CCP nerf railguns because those are totally broken too? 
TL;DR version: You just sank your own arguments, 1 for 1.
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |

Setana Manoro
Gallente Firefly Inc.
|
Posted - 2007.09.23 22:06:00 -
[155]
Edited by: Setana Manoro on 23/09/2007 22:13:27
Originally by: CCP Nozh Thanks for a lot of good suggestions and feedback!
We've decided to split this into a few phases, due to lack of recources we'll need to keep all the UI changes minimal.
This is phase 1 planned for our next release:
Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
Minor UI Improvements
òMake the shield/armor/hull bars a single line, much like the gang overview UI.
Take a look at the before and after.
We really want to remove the drone stuff out of the overview, or change it so you can change it yourself (drag stuff out of the overview if you want to). But we just don't have the time at the moment, but it's going to happen...so for now we're just trying to make everything fit better.
òLittle drone icons next to their target similar to when guns are activated. Mad PS skills. òShow the target name of your drones in the "drones in space" window. Mad PS skills.
Drone Settings:
As described before:
òAgressive and Passive mode for drones. òFighter users can choose if their fighters follow when target warps away.
Added:
òAlways focus fire
Drone Commands:
As described before:
òGuard òAssist
Added:
òAbandon Drone
Drone Shortcuts:
Making the following "bindable"
òEngage Target òReturn and Orbit òScoop to Drone Bay òDrone Settings - Switching between "agressive" and "passive". Toggle "always focus fire", "fighters: follow targets"
These shortcuts will effect all drones in space. No groups yet, keeping it simple to begin with.
Like I said before this is just what we're planning for the next release, UI re haul is on its way, give it a little more time.
If we don't have the ability to see which of the drones are damaged and which not - on shield, in the drone bay, then this is one serious nerf when combined with the new policy for the myrm/eos of carrying many drones but be limited to launching meds. Not to mention that your average "under 2m sp drake pilot" can pretty much insta-pop a medium drone and it is the only bc class ships that is capable of doing this at ranges 0km to 70km with the same ammount of damage being applied.
I'm not neutral in RAGOON vs BOB, I just dislike both sides. :) |

Lew Netstalker
Gallente N.U.R.S.E. New EVE Rising
|
Posted - 2007.09.23 23:25:00 -
[156]
Originally by: Setana Manoro Edited by: Setana Manoro on 23/09/2007 22:13:27
Originally by: CCP Nozh ...
Minor UI Improvements
òMake the shield/armor/hull bars a single line, much like the gang overview UI.
Take a look at the before and after.
...
If we don't have the ability to see which of the drones are damaged and which not - on shield, in the drone bay, then this is one serious nerf when combined with the new policy for the myrm/eos of carrying many drones but be limited to launching meds. Not to mention that your average "under 2m sp drake pilot" can pretty much insta-pop a medium drone and it is the only bc class ships that is capable of doing this at ranges 0km to 70km with the same ammount of damage being applied.
Agree. Using these single line hp bars for scooped drones should suffice. If we can see the state of the modules welded on our ships hull, we should be able see the state of the drones in our ships drone bay as well!
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VicturusTeSaluto
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Posted - 2007.09.23 23:43:00 -
[157]
Originally by: CCP Nozh T Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed.
How is that an improvement? That will only serve to bankrupt drone pilots. Imagine flying a myrm that is carrying 20 Hammerhead II's and losing 10+ of them in a fight..... Yeah right.
Not to mention that it would completely cripple ships that aren't drone carriers, but rely on drones to be able to do half-decent DPS(such as Celestis, Lachesis, Arazu.)
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.24 00:38:00 -
[158]
Originally by: Haffrage So please, do tell me, just HOW is that broken at all?
Because it can project "HAC dps" via another ship with little to no risk to itself.
And, as for your range stuff:
I don't know where you've got this idea from that drones suddently stop working once they're outside your control range.
Under current mechanics, it'd work much like fighter bombing. Once you've given the drones their instructions, they stick to them. If you've assigned a drone, it'll stay assigned until you recall it or go off-grid. Just because the controller is suddenly 61km away from you doesnt mean your drones will sit there doing nothing (in theory, at least ). The domi doesn't need to fit half a dozen range mods to sit 200km off. It's exactly the same method as nanoships used, except you're replacing your own high-speed approaches, with a secondary ship.
So, we either have the ability to project 400+ DPS onto any ship with a minimum of effort or preparation or an ability limited by drone bandwidth, which becomes so situational as to be bordering on useless. Which would you prefer?
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.24 00:40:00 -
[159]
Edited by: Elmicker on 24/09/2007 00:40:09 feckless forum 
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.24 03:18:00 -
[160]
Originally by: Elmicker
Originally by: Haffrage So please, do tell me, just HOW is that broken at all?
Because it can project "HAC dps" via another ship with little to no risk to itself.
And, as for your range stuff:
I don't know where you've got this idea from that drones suddently stop working once they're outside your control range.
Under current mechanics, it'd work much like fighter bombing. Once you've given the drones their instructions, they stick to them. If you've assigned a drone, it'll stay assigned until you recall it or go off-grid. Just because the controller is suddenly 61km away from you doesnt mean your drones will sit there doing nothing (in theory, at least ). The domi doesn't need to fit half a dozen range mods to sit 200km off. It's exactly the same method as nanoships used, except you're replacing your own high-speed approaches, with a secondary ship.
So, we either have the ability to project 400+ DPS onto any ship with a minimum of effort or preparation or an ability limited by drone bandwidth, which becomes so situational as to be bordering on useless. Which would you prefer?
Drones can only attack things in their drone control range. This is true for all drones, including even sentries.
The drone itself does not need to be in control range to be start attacking, but the target does. Drones don't even auto aggro outside of control range. I have no reason to believe this will be any different with the new mechanics.
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |

Haldir Ravenclaw
Ordo Occultus Deus Brutally Clever Empire
|
Posted - 2007.09.24 03:38:00 -
[161]
Edited by: Haldir Ravenclaw on 24/09/2007 03:40:35 Been a lot of discussion over the scoop/redeploy proposal, so I won't list them here. 
In response to shield repair on drones, other than using maintenance bots or reppers (using up slots), could add a new feature to orbit your ship and they recharge their shields at double, triple, quadruple (or however fast) the standard rate. However, as they are doing this they would be classed as "incapacitated", similar in a way to the maintenance bots and no longer be able to do anything. If you order them to attack, they stop receiving the bonuses. Heck, could even add a new drone skill to help drone recharge rate. Or drones could feed off your ships shield recharge rate (Caldari ships will get the upper hand here I suppose - but they don't know how to use drones ). Who knows!
Along with this, a crazy idea is that when they are being repaired automatically, they are harder to hit (therefore slightly higher resists) if you are in a combat situation, but I'm not fussed over it (drones are pretty easy to pick off if you know how). However, until drone bandwidth is explained we'll see how it pans out.
Other than that, the Fighters warping after targets option will certainly be welcomed by carrier users! 
Hope it works out for you CCP 
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.24 04:18:00 -
[162]
Originally by: Haerana The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.24 04:49:00 -
[163]
Originally by: Karyuudo Tydraad
Originally by: Haerana The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
Bellum Eternus [Vid]Blood Corsairs - Day One |

KluTch
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Posted - 2007.09.24 05:32:00 -
[164]
Few Idea's:
1) Assume Control Of fighters(drones?). Lots of idea's on this, depends how powerful you wanna make it tho. Can be setup to only really allow scouting, to combat from off grid?
2) Allow drones to engage a target with OUT you having a lock. (This already kinda works, if drones are out they defend, else they let you die.)
If not 2, then possible persistent ant defense? if you deploy drones they will help if you under attack even if currently being attacked.
3) Fix drone being slow as balls bug for the love of god fix this.
4) If not allow assume control, Maybe "enemy count" something to allow carriers siting in space to know what the hell is going on with me 300million+ isk fighters. The follow enemy is great option!
5) Would also love to see fighter/drone HP when they off grid.
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D Gelalder
Gallente Apraxia
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Posted - 2007.09.24 09:51:00 -
[165]
Would it be possible to apply the passive & agrassive setting to the mining drones?
Agressive set mining drones would return after each cycle towards the ship, like they do at the moment.
Passive set mining drones would mine a % full of there cargohold, the little buggers got 1200M3, and then return to the ship. This would make it possible to use the mining drones over a large area with a bit(?) better efficient, the drawback would be the chance to loose all the ore mined by the drones when they get popped by rats or players.
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Shaddn Arakh
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Posted - 2007.09.24 12:59:00 -
[166]
Okay. No more re-deploying drones with insta-shield-repair. That is fair. But I hope for two things: 1. shield (and maybe armor) recharges slowly while the drone is in drone bay. 2. "launch all drones" command launched drones in order of decreasing HP. I.e. if I have 10 drones, 6 of which are damaged, "launch drones" sends 4 healthy and 1 least damaged drones in fight, not the ones I just scooped cause their health was at 1%.
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Ivor Gunn
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Posted - 2007.09.24 16:09:00 -
[167]
Originally by: Bellum Eternus Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
Murder One?
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Akane Miyamoto
Coreli Corporation Exuro Mortis
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Posted - 2007.09.24 16:30:00 -
[168]
WTB CPU boost to Ishtar so I can fit a remote rep to tank my drones now then. Please?
---------------
The Miyamotos, Chaper #1
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B Glorious
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Posted - 2007.09.24 18:17:00 -
[169]
I'd kind of like it if they made drones immaterial, much like cans or wrecks. I remember it being pretty annoying when I got a drone stuck trying to fly back to my ship but running into an asteroid, costing me some extra time. It would also make it easier to scoop drones on some ships, and I remember there was a bug a while back where, when trying to fly back to your ship, drones would sometimes run into each other and come to a full stop. Pretty annoying.
Other things that would be good:
Improve Drone Invention - Because inventing Hammerhead IIs and many other drones isn't worth it now and it would please the people whining about no more scoop-and-release. Buff Amarr Drones - They are really just useless. (already mentioned) Make it so fighters physically travel back to the carrier instead of just teleporting - That's unrealistic as hell and totally skews the risk/reward relationship. Don't really have to make them warp scramble-able, but a carrier/mothership shouldn't be able to just snap his/her fingers and keep them all safe, that's a bunch of crap and just as much a pseudo-exploit as scoop-and-release, which is getting changed for the better. Besides, if you make them easier to scoop, smarter, and able to pass through objects, it won't be that hard to save them. |

ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.09.25 01:50:00 -
[170]
Originally by: Clansworth
Originally by: Valandril - Let us tell drones to NOT orbit but only approach (tracking issues vs static targets :|)
Orbiting a stationary object should not induce any tracking problems, as radial velocity (the speed at which the target is changing relative heading) is zero. Once in a stable orbit, the target is always at the same direction (90 deg off to one side) from your ship, so there is not tracking penalty.
Yes, that is how it works in the real world, but not in eve. Check the tracking guide on how it works. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.25 08:33:00 -
[171]
An "approach only" command would actualyl be more useful vs FAST targets.
For example, if you send hamemr2s against an 1500 m/s target they will catch it, decelerate to orbit (~500ms orbit speed), be out of range within seconds, get back to approach mode, catch it..etc
The only time they really do dps there is in the sec they are within their weapon range, but not yet going into orbit mode.
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Mr Horizontal
Gallente
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Posted - 2007.09.25 11:43:00 -
[172]
Firstly, well done and thanks for working on this!
A few concerns about the points below:
Originally by: CCP Nozh
òMake drones persist their shield damage when scooped up / redeployed. òAlways focus fire òAbandon Drone
Persist Damage When the drones are in the bay, I agree the shield shouldn't be 100% repaired instantly. However, like someone posted earlier, could they repair hull/armor and shield slowly over time. I think the same mechanism that recharges the capacitor and shield will be fine here.
Always focus fire From what I can see on this thread, this is a pretty unanimous feature. I haven't seen anyone say they want their drones auto-aggroing as they do now, so unless people *really* disagree with me here, just make 'Always focus fire' permanently engaged. The only time a single drone needs to do something that's different from the drone swarm is when I direct a specific drone by right-clicking on it in the overview list (ie return a single drone to bay for repair)
Abandon Drone While this isn't a bad idea, people might be tempted to deploy, abandon, deploy, abandon etc causing a lagfest. I'd limit this to 3 'abandonings' per grid of space, so you can deploy up to 4 swarms without recalling. This will still mean 20 drones per ship scattered across space.
Finally, I'd like one new feature, for those of us who have forgotten to tell drones to return when leaving (who hasn't!):
Drones Auto-Return on Warp If you hit Warp, deployed and active drones will be signalled to return to the ship. If you warp before they return, then they will be abandoned. This will mean if you're in an Ishkur, you'll probably leave drones behind always since the Ishkur will warp PDQ. In a BS, the drones are more likely to have returned, but with Cruisers and BC's, it's a mixed bag, especially when slow heavies are concerned...
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Hoshi
Blackguard Brigade
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Posted - 2007.09.25 18:23:00 -
[173]
Originally by: Akane Miyamoto WTB CPU boost to Ishtar so I can fit a remote rep to tank my drones now then. Please?
Medium Remote Armor Repair has the same cpu usage as other stuff you might consider putting in your highs, slightly more than nos, slightly less than blasters and rails. ---------------------------------------- A Guide to Scan Probing in Revelations |

Bob Niac
Gallente FREGE Alliance
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Posted - 2007.09.26 03:59:00 -
[174]
Edited by: Bob Niac on 26/09/2007 04:01:34 Two Words: Turtle Tank
2 Light Shield Maint Drones locked onto 2 Ogre IIs and a EWAR Drone = Pure Pwnage
Edit: What is being done for said repair drones? will they have a different AI (sub)routine? Will the Incapacitated thing be (or has been) fixed?
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cytomatrix
Caldari Skiddies of Doom
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Posted - 2007.09.26 09:10:00 -
[175]
Originally by: Bob Niac Edited by: Bob Niac on 26/09/2007 04:01:34 Two Words: Turtle Tank
2 Light Shield Maint Drones locked onto 2 Ogre IIs and a EWAR Drone = Pure Pwnage
Edit: What is being done for said repair drones? will they have a different AI (sub)routine? Will the Incapacitated thing be (or has been) fixed?
What exactly are you going to kill with 2 ogre IIs? Frigates? afk cruisers? ______________________________________________________________
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Bob Niac
Gallente FREGE Alliance
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Posted - 2007.09.26 10:56:00 -
[176]
lol .. Damn you and your accurate logic!
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Elec Firebrand
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Posted - 2007.09.26 12:47:00 -
[177]
I think having the ability to re-establish communication with abandoned drones would be a good idea. It should have a rather large delay on it to limit it's usefulness in fights or perhaps even not be allowed when aggressed.. I also love the idea of drones aggroing as a group
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Razin
The xDEATHx Squadron
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Posted - 2007.09.26 20:26:00 -
[178]
Originally by: Bellum Eternus
Originally by: Karyuudo Tydraad The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
QFT.
Hoshi's post about fitting remote reppers was comedy gold. ...
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.27 02:50:00 -
[179]
Originally by: Bellum Eternus
Originally by: Karyuudo Tydraad
Originally by: Haerana The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
Thank you for an informative and well thought out post. In the future, I recommend introducing content actually relevant to the topic at hand, ideally submitted in such a manner that it contradicts one of my points, and with sufficient backing to be accepted as fact. Failing that, I'm sure there are a couple threads in CAOD where your particular brand of logic and "cunning" banter would be welcomed as the norm.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.09.27 04:39:00 -
[180]
Originally by: Karyuudo Tydraad
Originally by: Bellum Eternus
Originally by: Karyuudo Tydraad
Originally by: Haerana The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
The whole concept of the drones being unable to be instantly healed is that destroying them is their weak point. It helps balance out being essentially immune to EW, having no fitting requirements, and allowing you to mount a full rack of guns or other highslot modules in addition.
PS: If you're worried about the cost of drones, rescoop them when their hp gets too low and then DON'T instantly redeploy them.
Do you even fly drone ships? It doesn't sound like it. If you did, you wouldn't be talking out your ass like you are.
Thank you for an informative and well thought out post. In the future, I recommend introducing content actually relevant to the topic at hand, ideally submitted in such a manner that it contradicts one of my points, and with sufficient backing to be accepted as fact. Failing that, I'm sure there are a couple threads in CAOD where your particular brand of logic and "cunning" banter would be welcomed as the norm.
tbh, though... he was right.
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |
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