Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2007.10.11 14:19:00 -
[211]
It's right that abbandon near scoop and return will lead to many orphans in space...
There should be a second menu opening, like the confirm quit corporation to abandon, we do not want to do that instead of scooping.
maybe each drone group bar could have small action buttons on it so we can order the drone groups fast. The buttons need to be small enough to fit in the actual dropdown bar. Then we can have the standard commands (engage/repair/mine target, return, assist, guard... but not abandon drone, it would be a way to mes it up again.) there. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Stellar Vix
State War Academy
|
Posted - 2007.10.12 14:32:00 -
[212]
Are the named/factional/new drones out yet on sisi?
SWA PVP |
Commander Criton
Gallente Phoenix Wing Acheron Federation
|
Posted - 2007.10.13 11:57:00 -
[213]
Anyway you can make it so you can tell the drones to only attack a certain class or ship?
Example tell them to only attack frigates/destroyers/cruisers etc ... |
Maraq
Caldari Radikus Industries
|
Posted - 2007.10.15 21:16:00 -
[214]
Lots of great ideas here. However one I haven't seen and would be REALLY nice I haven't seen.
When you select a group of drones to launch, please have undamaged drones launch before damaged drones launch!
Right now it is really annoying to have to manually move drones to a "damaged" group and then recall them back in. Although i guess if you showed us drone health for drones in bay it wouoldn't be quite as bad.
Another thing is however you change the drone UI please make an individual drone take up less space. Have each drone take up three lines on the screen is very wasteful. I think a display of shield, armor, and structure like fleet members see would be awesome.
|
Stellar Vix
State War Academy
|
Posted - 2007.10.17 03:44:00 -
[215]
Seriously what this stuff about the new meta level drones that are going to require rouge drone parts to make? and the new drone modules any info like the drone bay expanders?
SWA PVP |
Natalie Jax
|
Posted - 2007.10.17 21:11:00 -
[216]
Originally by: Eleana Tomelac It's right that abbandon near scoop and return will lead to many orphans in space...
There should be a second menu opening, like the confirm quit corporation to abandon, we do not want to do that instead of scooping.
maybe each drone group bar could have small action buttons on it so we can order the drone groups fast. The buttons need to be small enough to fit in the actual dropdown bar. Then we can have the standard commands (engage/repair/mine target, return, assist, guard... but not abandon drone, it would be a way to mes it up again.) there.
The problem isn't that "Abandon Drone" is next to "Scoop Drone". If you accidentally abandon when you mean to scoop ... the drone is still in range to scoop so it's just a matter of clicking the individual drones in space and scooping them.
The problem is that when your drones aren't in scoop range that command moves up a line ... putting "Abandon Drone" right there next to "Return to Drone Bay". Now that's a yikes that'll wind up being a HUGE pita.
|
Minmatar Escapee
|
Posted - 2007.10.21 01:07:00 -
[217]
High Slot: Sentry Drone Link Augmentor Mid: Sentry Drone Sharpshooter Scope Low: Sentry Drone Agression Booster
-Sentry Drone Link Augmentor: Increases control range by 2x. No more having to outfit 4 "drone link augs" for sentry sniping. -Sentry Drone Sharpshooter Scope: Improved Tracking link module specifically designed for sentry drones to improve optimal/falloff and tracking. -Sentry Drone Agression Booster: 10% ROF/Damage of Sentry Drones.
-A UI separated from the Fleet/Overview area is needed. Too often people complain of everything merging up in an ugly fashion correctable only by logging and -if you were wise- unzipping a settings.zip file back into a freshly deleted settings folder.
|
Aramendel
Amarr North Face Force
|
Posted - 2007.10.21 19:04:00 -
[218]
Uh.. sentry drones already deal sniper BS class dps on drone ships. There NO need for bosoting their damage.
|
Suitonia
Gallente interimo
|
Posted - 2007.10.23 08:54:00 -
[219]
I'd really like a way to assign a set of drones to a 'unit'. Well, what I'm talking about is that they stick together as a unit, so once they finished destroying a target, they automatically move onto the next together. The frustrating thing about drones at the moment is they will split up across various targets that have aggro'd you.
|
Xero'kul
|
Posted - 2007.10.24 13:30:00 -
[220]
Drone Bandwidth Module - High Slot Item! each module adds additional 5or10 (??) bandwidth. Make it Cruiser Size fittings, perhaps this would help ease the anger over the massive changes to gallente ships. It would also force droners to sacrafice utility for fitting and in doing so would also satisfy the main solution ppl have mentioned which is lowering the hardpoints on drone ships.
You lowered their drone count, give them the option to get it back by lowering their turret count ... i think alot of Myrm/Eos pilots would settle on that one!
|
|
Commander Xevon
|
Posted - 2007.10.25 05:25:00 -
[221]
It'd probably be nice to have an interface that you toggle on and off (at least for carriers) which switched between mods and a sort of drone menu of some kind, preferably one that displayed all tactical info on the drones at that specific time.
|
umop 3pisdn
Minmatar Republic Military School
|
Posted - 2007.10.26 11:56:00 -
[222]
Originally by: Xero'kul Drone Bandwidth Module - High Slot Item! each module adds additional 5or10 (??) bandwidth. Make it Cruiser Size fittings, perhaps this would help ease the anger over the massive changes to gallente ships. It would also force droners to sacrafice utility for fitting and in doing so would also satisfy the main solution ppl have mentioned which is lowering the hardpoints on drone ships.
You lowered their drone count, give them the option to get it back by lowering their turret count ... i think alot of Myrm/Eos pilots would settle on that one!
FOR THE LOVE OF GOD PLEASE LISTEN TO THIS PERSON. AND LEAVE THE ISHKUR ALONE WHILE YOU'RE THERE.
|
Mr Ignitious
Gallente Kingpins
|
Posted - 2007.10.26 20:07:00 -
[223]
please please please please allow us to assign repair drones to ourselves...please? makes sense really, i don't know why we couldn't before other than the fact that currently we cant lock ourselves to order them to do it... perhaps a new button to click that assings rep drones thats called "repair controller" or something of that nature...please?
|
Karentaki
Gallente federation navy taskforce
|
Posted - 2007.10.27 14:08:00 -
[224]
I made some suggestions in this thread (didn't see the sticky )
CLICK ME! =======================
|
TimMc
Skiddies of Doom
|
Posted - 2007.10.27 23:25:00 -
[225]
Originally by: umop 3pisdn
Originally by: Xero'kul Drone Bandwidth Module - High Slot Item! each module adds additional 5or10 (??) bandwidth. Make it Cruiser Size fittings, perhaps this would help ease the anger over the massive changes to gallente ships. It would also force droners to sacrafice utility for fitting and in doing so would also satisfy the main solution ppl have mentioned which is lowering the hardpoints on drone ships.
You lowered their drone count, give them the option to get it back by lowering their turret count ... i think alot of Myrm/Eos pilots would settle on that one!
FOR THE LOVE OF GOD PLEASE LISTEN TO THIS PERSON. AND LEAVE THE ISHKUR ALONE WHILE YOU'RE THERE.
/signed. I said that on another forum thread, but cannot find it.
Module Examples...
Advanced Bandwidth Augmentation I High Slot +10mbit 200W PG 50 CPU 500k isk
Advanced Bandwidth Augmentation II High Slot +12mbit 220W PG 55 CPU 2.5million isk
Basic Bandwidth Augmentation I High Slot +5mbit 20W PG 30 CPU 100k isk
Basic Bandwidth Augmentation II High Slot +6mbit 22W PG 33 CPU 1.8million isk
Rig Examples...
Drone Control Bandwidth Extender I Rig Slot 10% Bonus to Mbit -10% Reduction to CPU 40 million isk
Drone Control Bandwidth Extender I Rig Slot 15% Bonus to Mbit -15% Reduction to CPU 400 million isk
|
Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.10.28 05:49:00 -
[226]
I don't see a problem with the "Abandon Drone" command, as there will be the keyboard shortcuts for attack, orbit and return. So no more need to rightclick for those three orders.
_________________________________ - Balance is power, guard it well - |
Harkwyth Mist
Caldari The Black Ops
|
Posted - 2007.10.28 22:33:00 -
[227]
Only been able to connect to Singularity once in the last few days.
I like how the Drone Overview is now seperate from the main overview and can be dragged around to my hearts content.
Thank you dev team.
|
Harkwyth Mist
Caldari The Black Ops
|
Posted - 2007.10.28 22:45:00 -
[228]
Edited by: Harkwyth Mist on 28/10/2007 22:54:29 Dronebay Expanders T1/T2 small - Frigate/Destroyer T1/T2 medium - Cruiser/Battlecruiser T1/T2 large - Battleship
Tech 1 Tech 2 Small (Internal) 5 10 Small (External) 10 15 Medium (Internal) 10 20 Medium (External) 15 25 Large (Internal) 25 50 Large (External) 40 75
Skills to fit Hull Upgrades I/II/IV (T1 Int, T1 Ext, T2 Ext/Int) Drone Interfacing I/IV (T1/T2)
Fitting (Higher for Internal, Lower for External) CPU Usage Powergrid Usage
2 types of expander, Internal & External Internal gives reduced Cargo/Structure (HP) External gives reduced Velocity/Armour
(A possibility is Faction Expanders give T2 benefits/T1 penalties and with T1 fitting requirements, or similar sliding scale as the current cargo expanders do)
Above is a rough scetch idea for dronebay enhancements there are no figures on PG/CPU usage but the general idea was that they would be sufficiently high enough to effectively prohibit largescale abuse by oversizing fittings to a ship class.
ie a large bay should require similar fitting costs to a 1600mm plate etc
the restriction of only 1 active module (much like DCU's) would futher help to reduce overuse/abuse as there would be little point in adding multiple passive modules if only 1 is effective
|
Kanoba
|
Posted - 2007.10.29 18:30:00 -
[229]
Originally by: Harkwyth Mist Edited by: Harkwyth Mist on 28/10/2007 22:54:29 Dronebay Expanders T1/T2 small - Frigate/Destroyer T1/T2 medium - Cruiser/Battlecruiser T1/T2 large - Battleship
Tech 1 Tech 2 Small (Internal) 5 10 Small (External) 10 15 Medium (Internal) 10 20 Medium (External) 15 25 Large (Internal) 25 50 Large (External) 40 75
Skills to fit Hull Upgrades I/II/IV (T1 Int, T1 Ext, T2 Ext/Int) Drone Interfacing I/IV (T1/T2)
Fitting (Higher for Internal, Lower for External) CPU Usage Powergrid Usage
2 types of expander, Internal & External Internal gives reduced Cargo/Structure (HP) External gives reduced Velocity/Armour
(A possibility is Faction Expanders give T2 benefits/T1 penalties and with T1 fitting requirements, or similar sliding scale as the current cargo expanders do)
Above is a rough scetch idea for dronebay enhancements there are no figures on PG/CPU usage but the general idea was that they would be sufficiently high enough to effectively prohibit largescale abuse by oversizing fittings to a ship class.
ie a large bay should require similar fitting costs to a 1600mm plate etc
the restriction of only 1 active module (much like DCU's) would futher help to reduce overuse/abuse as there would be little point in adding multiple passive modules if only 1 is effective
sorry NO NO NO NO NO
why?
Because i will accept that our Drone usage is taking a heavy hit but i was under the impression BW was bein introduced so that we could have LARGE cargo holds by default as the size will have NO effect on how many drones we can field at a time, thx to the BW limitations, hence i will be furious if i have to sacrafice even more fittin just to CARRY drones ...
Not only will many ships lose their Med/heavy Drone usage but u will no longer be able to scoop and recharge shields of drones so we can expect that we are gonna be usin drones more like "expendable ammo" FINE but that means we need bays big enough to house a substantial amount .... if drone bays are left as is bandwidth is implemented, scoopin is nerfed AND we are expected to FIT modules to gain larger bay sizes then that will be the last straw !!!
so no this module is well thought and would be of good design BUT frankly with the already huge lists of changes and adjustments it will be too much if its expected to become a reality.
|
Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
|
Posted - 2007.10.30 12:27:00 -
[230]
My current problem with the drone interface:
The command "Move Drone" should never be the top-option on the right-click menu and please give us the option to disable the unrequired options on launched drones' right-click menu (like approach, orbit, keep range, look at etc). If you stil want your drone interface at the bottom, the right click menu's important drone commands get moved upward from your current mouse position.
|
|
Kropotkin
Gallente Center for Advanced Studies
|
Posted - 2007.10.31 00:25:00 -
[231]
Seems to me there's an opportunity to substantially reduce drone-induced lag by adopting two fundamental changes to the nature of EVE-drones:
- Compute by group
- Limit endurance and ammunition
Details here
Apologies if this goes beyond the scope of comments invited to this topic.
|
Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.10.31 16:57:00 -
[232]
Originally by: Kropotkin
- Limit endurance and ammunition
Wouldn't that be one additional thing to calculate for the server, thus more server load and more lag?
_________________________________ - Balance is power, guard it well - |
Kropotkin
Gallente Center for Advanced Studies
|
Posted - 2007.10.31 21:30:00 -
[233]
Computations of limitations on endurance and ammo are very cheap. Endurance is just setting a "time to die if not refueled first" entry in a timer queue. Ammo is just a counter that's changed when the drone is reloaded and when it shoots.
The expensive calculations are the calculations of position, visibility and collision that have to take place every movement-cycle.
|
La5eR
|
Posted - 2007.10.31 22:05:00 -
[234]
Ok, heres a solution to all the whiney folks out there that go "I want my drones shields and armor to repair over time". Train up armor and shield maintainence to I; whip out the drone thats damaged, whip out an arm/sh maint drone, target damaged drone, tell to rep. Its as simple as that. You really shouldnt need to worry about it then.
|
Byson1
|
Posted - 2007.11.01 17:19:00 -
[235]
Originally by: CCP Nozh Hey ya.
Over the next few releases weÆre going to be doing some major changes to the drone system, both the drone behavior and some UI changes. I want your feedback and your ideas in this threadà
IÆll start off with some of the stuff weÆre already planning. This isnÆt final and might or might not get into the next release, so donÆt go crazy on me if it doesn't:
Improvements :
òMake them more responsive òIncreasing the scoop range by 500m-1000m
New stuff:
Drone Settings:
Where you setup basic drone behavior. There will be a standard ôoption menuö, as well as hotkeys to switch between modes.
òAggressive û Attacks anything that attacks you or you attack. òPassive û Donæt attack anything, unless you directly command them to. When the target is destroyed they simply return and orbit.
Fighters only:
òAttack and follow û The fighters pursue the target if the target warps away.
New Drone Commands:
Guard
Allows you to assign your drones to a gang mate, the drones will follow the gang mate around and attack everything that attacks him.
Assist
Allows you to assign your drones to a gang mate, the drones will follow the gang mate around and attack everything he attacks
UI Changes:
IÆm not going into a lot of details here, but weÆre at least planning some major changes.
òPossibly new super cool buttons to control your drones with òBetter way of managing drone groups òHotkeys
Going to keep my post short, but will keep a close eye on this thread so post away with drone ideas...
I like your ideas. I do however have some problems. I understand that it is the intention of CCP to nerf drone ships. IE Gallente. I can understand the reasoning. But I think the proposed nerfs gives no thought to the overall balance of the ships in question.
Specifically-
Those of us who aren't PVPers but simple missioners get hosed! Other races will be affected true. but not to the extent of Gallente.
For example: The EOS
the other races have higher resists.. can tank WAY better.. the EOS used to make up for it in drones...
Now the EOS doesnt even compair.. I guess I'm going to have to give up the fight and start trainning Caldari ships..
Do, or Do Not! There is no Try! |
Ezekiel Sulastin
Gallente Eve University
|
Posted - 2007.11.02 03:48:00 -
[236]
Edited by: Ezekiel Sulastin on 02/11/2007 03:50:13
Originally by: TimMc Drone bandwidth mods
Unfortunately, the skills and fitting required make the modules useless. Advanced drone interfacing to use a single extra light or med? Are you serious? No other race has to use up that much time to fit an extra gun ...
And a single drone doesn't do the damage a gun of equivalent fitting would. 200/220 MW (or two gun loss) for a med drone, or 600 for a single heavy? The only ships that could even gain real benefit would be those that could already use 5 heavies, i.e. Dominix. Especially given the new glass-cannon-throwaway model of drones, every other ship would be better served just fitting an extra gun for half the fitting and MUCH less training.
{EDIT - and faction drones? With the current model? Are you freaking kidding me? The reward is nowhere near even approximating the risk you take. I'll just stick with my 1m HH2s instead of 10m Faction HHs that still get bbq'd, thanks.}
|
Dubious Drewski
|
Posted - 2007.11.07 05:33:00 -
[237]
I'm not sure if this has been mentioned already, but all I want to suggest is:
Please make it a bit harder for your drones to get you into trouble. I've read some tragic horror stories of drones attacking/repping how and when they want and getting innocent players (and sometimes their entire gangs!) concorded.
Just fix that, and the rest will be icing on the cake.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Oron
|
Posted - 2007.11.07 17:51:00 -
[238]
Edited by: Oron on 07/11/2007 17:54:29
I would purpose to split the Drone behavior in 2 parts: the Command telling them what to do, and the Mode telling them what to do after the Command is done:
Commands
Scoop: stop current activity, fly ASAP into my drone bay.
Orbit: stop current activity, orbit and follow me/my gang mate, waiting for commands. In case of Fighters they follow me/my mate during warp.
Guard: stop current activity, orbit and follow me/my gang mate, attacking every attacker withhin drone control range. In case of Fighters they follow me/my gang mate during warp - but do not follow the target.
Mine: stop current activity, fly to the targeted roid, get ore, come back to me and unload ore.
Attack: stop current activity, fly to the target and attack it. In case of Fighters they do not follow the target into warp.
Assist: stop current activity, attack the my/my gangmates current target (the target with the most guns/missiles on it), change target if I/my gang mate change target. In case of Fighters they do not follow the target into warp.
Attack & Follow: stop current activity, attack the target and follow it during warp. If target leave System or go down, warp back to me/my gang mate, than do what ever the Mode requires.
Modes
Passive Idle: after a Command is finished the drone stay at its current place and waits for a new Command.
Passive Orbit: after a Command is finished the drone return to orbiting/following me and waits for a new Command.
Active: after a Command is finished the drone execute the same Command again. In case of "Guard" the drone don't return to orbit first and then select new target, but just select a new target. In case of "Attack" and "Attack & Follow" I am not sure - either do the "Orbit", "Guard" or "Assist" command.
Examples
Mining Drones are set to "Active" Mode and given the Command "Mine" they do mine the target roid till they are ordered something else.
Combat Drones are set to "Passiv Orbit" Mode and given the Command "Attack", they attack the target and return to my orbit after they killed it.
Combat Drones are set to "Passiv Idle" Mode and given the Command "Attack", they attack the target and idle at their place after target is down.
Combat Drones are set to "Active" Mode and given the Command "Guard", they attack any attacker withhin drone range, kill it and look for the next target within drone range.
|
Treboris
|
Posted - 2007.11.08 20:39:00 -
[239]
I'm sorry if someone has already mentioned this, but I don't have time right now to read through 8 pages...
First of all, I've mentioned some of the things that the author has suggested before.
Most of it I like, but I would suggest for aggression mode, that there be some settings to control how the drones attack their next target. Maybe some settings like, all attack nearest frig/cruiser/bs/etc.. or attack closest vessel that is webbing me. Just some control parameters for the drones to decide what is their priority target. |
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.11.10 02:37:00 -
[240]
I'm liking the new drone health bars and ability to delegate drones, and especially the abandon drone command. The only complaint I have at this point is the drone health bars are backwards, so to speak. they go down right to left, but are in order of left to right in terms of shield-armor-structure. It's counterintuitive and confusing at first, would look cleaner going the other way.
I also noticed that with the drones set to aggressive, they weren't auto-engaging what i attacked. It is however possible I'm simply failing with the new UI
Steel Rat > if they only knew we make this **** up as we go |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 :: one page |
First page | Previous page | Next page | Last page |