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1. Exploration Guide v1.5 - in Ships and Modules [original thread]
I'm keeping the scanner on my ship because if I see a really good item in a can that I can't get I'll be calling across my alliance chat asking for people who have the skills and are nearby to come give it a shot. Those invention related bpc's se...
- by Dreamdancer - at 2007.01.25 13:26:00
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2. Exploration Guide v1.5 - in Ships and Modules [original thread]
I have 2 accounts with a primary character on each. Account #1: Salvage 5, Arch 3, Hack 4 Account #2: Salvage 5, Arch 2, Hack 0 Found a Arc/Sal/Pro site in a 0.8 system. There was a handful of low end rats easily dispatched. 1 salvage can and 3...
- by Dreamdancer - at 2007.01.24 15:12:00
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3. Exploration Guide v1.5 - in Ships and Modules [original thread]
Khevynn they are completely random. They bounce around. We are recruiting!
- by Dreamdancer - at 2007.01.18 20:20:00
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4. Exploration Guide v1.5 - in Ships and Modules [original thread]
Well so far I have found 2 things. Sadly neither has been a jackpot. First in a .5 System in Minmatar space. It was an omber belt. Omber only Omber appears in that system in the regular belts. Was kinda disappointed. Didn't bother to mine it. P...
- by Dreamdancer - at 2007.01.05 13:30:00
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5. Exploration Guide v1.5 - in Ships and Modules [original thread]
Originally by: Fatsam CONCORD NPC stations sell all probe and probe launcher BPOs, I bought a complete set yesterday. Price is 4.5mil for each probe BPO. Thanks! We are recruiting!
- by Dreamdancer - at 2006.12.20 14:07:00
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6. Thrasher idea... - in Ships and Modules [original thread]
Originally by: Kamazani why not a battleship like the phoon? stick an AB on it... full rack of tractors and salvagers, 4 expanders then the rest cap rechargers and relays. AND you get to use a drone bay... with 4 expanders yer looking at 1...
- by Dreamdancer - at 2006.12.20 13:57:00
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7. Thrasher idea... - in Ships and Modules [original thread]
Originally by: Kerin Blackhand Originally by: Dreamdancer It's only weakness is it's cap. Train up your cap skills. I've got my cap skills maxed out and my setup above never gets below 1/3 cap even when I'm salvaging a couple d...
- by Dreamdancer - at 2006.12.20 13:51:00
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8. Thrasher idea... - in Ships and Modules [original thread]
Yup been using my old Thrasher as a salvage ship for awhile now. It's only weakness is it's cap. So in the mid slots use an AB and 2 cap rechargers. Not batteries as they use too much cpu. We are recruiting!
- by Dreamdancer - at 2006.12.20 13:25:00
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9. Exploration Guide v1.5 - in Ships and Modules [original thread]
First off thanks a ton! I did my first little bit of exploration last night just before logging. 2 systems shot out a multispectral in each looking for Cosmic signals. Got nanda, but it's all good. I look forward to giving it a much wider try ove...
- by Dreamdancer - at 2006.12.20 13:10:00
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10. Freighters, are they capital ships? - in Ships and Modules [original thread]
Very cool. Thanks We are recruiting!
- by Dreamdancer - at 2006.08.01 19:08:00
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11. Freighters, are they capital ships? - in Ships and Modules [original thread]
Couple corpies were discussing capital ships and how they can only be built by using capital ship array, which can only be anchored in a system you have sovernity. Then another member mentioned that he thought freighters were not limited in that ...
- by Dreamdancer - at 2006.08.01 19:05:00
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12. Thoughts about battlecruisers. - in Ships and Modules [original thread]
Been out of country or would have /signed earlier. All for this.
- by Dreamdancer - at 2006.06.23 13:26:00
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13. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: FFGR @Dreamdancer Yea, something like that. @Onaka Good post. Fits a bit from the RP point of view. @Ithildin Please don't compare msls and Drones. I can argue that t2 drones only got advantages (no penalties whatsoever...
- by Dreamdancer - at 2006.06.01 15:49:00
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14. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: Dreamdancer Then Gal secondary is drones which do any type of damage equally. Depending on the drone you choose and don't use the skills because you aren't limited to which skill you train by ...
- by Dreamdancer - at 2006.06.01 15:39:00
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15. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Onaka Originally by: Dreamdancer I like it and fills in some holes, but..wouldn't this also help other types of damage? I mean better positioning, aka closer, would be useful to them all don't ya think? The way...
- by Dreamdancer - at 2006.06.01 15:23:00
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16. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: FFGR Originally by: Dreamdancer Originally by: FFGR tbh I never thought of game breaking of changing the msl damage bonuses to : 5% kinetic -> 5% kinetic and 2.5% thermal 5% explosive -> 5% explosive a...
- by Dreamdancer - at 2006.06.01 15:17:00
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17. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Hoshi Originally by: Dreamdancer I'd agree here if as a Minmatar I was forced to learn just Minmatar drone Specialization. But I can learn and use all 4. So racial reason is shot down again. Thus giving both Gal an...
- by Dreamdancer - at 2006.06.01 15:09:00
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18. Missile ship bonuses - in Ships and Modules [original thread]
Edited by: Dreamdancer on 01/06/2006 14:49:48 Originally by: Angus McLein Lol I havent had my coffee..and its 2 am here... And my post was probably rather harsh lol. But I just dont see why NOT kinetic. I mean no one in caracals or any...
- by Dreamdancer - at 2006.06.01 14:47:00
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19. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Onaka Originally by: Valea Silpha Im happy to go along with the 'Caldari ships are optimiseed for kinetic missiles' reasoning. Since im fairly certain kinetic missiles don't explode, they just have a weighty inert ...
- by Dreamdancer - at 2006.06.01 14:44:00
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20. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Angus McLein So whats the point of this topic? I swear ive read it 4 times over and still dont get it. Heres what I think your saying "I want all Caldari missile ships to have 100% damage bonus to EM, Thermal, Kinetic and E...
- by Dreamdancer - at 2006.06.01 14:40:00
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