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Thread Statistics | Show CCP posts - 0 post(s) |
CaptainEO
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Posted - 2007.03.03 11:11:00 -
[271]
Use a Pursuit probe - they have a 2AU range.
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Talizman
Caldari The Drone Shop
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Posted - 2007.03.03 11:15:00 -
[272]
Oh, bugger, yeah
Forgot all about the Pursuit probes, never needed to use them b4. Kinda funny how the mind begins to work at 2.00am
Thanks
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sbaker
Amarr Bogans INC
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Posted - 2007.03.12 12:16:00 -
[273]
I just like to say is great, keep up with info and posts.
After reading all the posts, ideas , question I know what I doing wrong its my skills that pinpoint skill i got is only level 1 its like looking for word on an screen but it not hightlighted or something,
So far I have found 2 "hidden complexs" Both where sanashs, It is fun to track them down it was good to see how they are traped when try to hack into them. My tip is this bookmark the complex 1st then go back and get your ship. Dont make the mistake I made of killing all the NPC ships then come back to salvage the parts the "complex" will go.
My question is this....would it be better to drop the "pursuit" probe in the inner worlds, and then drop the "quests" on the outer worlds?
What I am going to do is get the skills to lvl 4 then go out, doing it with lvl 1 skills you only get the the complexs with the high sign radius, well that what I think
Sbaker CEO Bogans INC An PvE corp
Some people have Music or MP3....I collect EvE videos that I watch during downtime...oh well... My top 5 videos and worst top 5 videos coming soon!. |
pulse1976
Minmatar Far Edge Outcasts
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Posted - 2007.03.12 13:02:00 -
[274]
I've read through most of the 10 pages here, but has anyone found a gas cloud in a high sec system? The reason I'm asking is that I have found (with my first ever scan!) a gravimetric signiture in a 0.5 system. When I tracked it down all that was there was a big asteroid (no I couldn't mine it) which was surrounded by a cloud. I couldn't target the cloud and there wasn't any other items in the vacinity. Anyone else found something along these lines?
There are people out there who have whitty signitures for their forum posts. I'm dull and boring and hence I can't think of one right now. So I decided to write this for the time being. Thanks |
kember
Gallente Orion Faction
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Posted - 2007.03.12 14:08:00 -
[275]
Edited by: kember on 12/03/2007 14:05:32
Originally by: sbaker I just like to say is great, keep up with info and posts.
After reading all the posts, ideas , question I know what I doing wrong its my skills that pinpoint skill i got is only level 1 its like looking for word on an screen but it not hightlighted or something,
So far I have found 2 "hidden complexs" Both where sanashs, It is fun to track them down it was good to see how they are traped when try to hack into them. My tip is this bookmark the complex 1st then go back and get your ship. Dont make the mistake I made of killing all the NPC ships then come back to salvage the parts the "complex" will go.
My question is this....would it be better to drop the "pursuit" probe in the inner worlds, and then drop the "quests" on the outer worlds?
What I am going to do is get the skills to lvl 4 then go out, doing it with lvl 1 skills you only get the the complexs with the high sign radius, well that what I think
Sbaker CEO Bogans INC An PvE corp
The sites can spawn within 4au of any of the planets. So you need to use quest probes, using pursuits to scan the planets would leave you with blind spots.
Originally by: pulse1976 I've read through most of the 10 pages here, but has anyone found a gas cloud in a high sec system? The reason I'm asking is that I have found (with my first ever scan!) a gravimetric signiture in a 0.5 system. When I tracked it down all that was there was a big asteroid (no I couldn't mine it) which was surrounded by a cloud. I couldn't target the cloud and there wasn't any other items in the vacinity. Anyone else found something along these lines?
A gravmetric with no roids to mine? Yeah I found one of those. Its bugged - petition it (Though check you have "mining default" set on your overview settings first, the roids can be hard to spot sometimes)
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pulse1976
Minmatar Far Edge Outcasts
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Posted - 2007.03.12 15:07:00 -
[276]
Yeah I made sure the mining default was on and that all the roid types were selected, still nothing though. I'll check to see if its still there tonight. Thanks though.
There are people out there who have whitty signitures for their forum posts. I'm dull and boring and hence I can't think of one right now. So I decided to write this for the time being. Thanks |
Mog Datix
Camelot Innovations
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Posted - 2007.03.13 20:52:00 -
[277]
Got a Quest hit on a grav site that has scan strength of 1.22 and distance of 0.122 AU. We've burned about a couple of dozen Sifts with no joy. I'm thinking this is a bugged site maybe, from reading back in this thread where the scan strength looks like it should always be below 1.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.14 00:24:00 -
[278]
That sounds very messed up - strength greater than 1 always gives 0m deviation.
Can you post a screenshot of your scan results?
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Igor Epocci
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Posted - 2007.03.16 05:57:00 -
[279]
OK, let me be the one to ask RQOTD (retarded question of the day):
how do you just drop a bookmark in the middle of a jump?
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kember
Gallente Orion Faction
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Posted - 2007.03.16 11:09:00 -
[280]
Originally by: Igor Epocci OK, let me be the one to ask RQOTD (retarded question of the day):
how do you just drop a bookmark in the middle of a jump?
Open your people and places folder, start warping and keep making bm's while your are warping. Some ships warp faster than others, I tend to use a shuttle. I make quite a few while I am warping, then use the system map to work out which one(s) to keep and delete the rest.
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Rheya Solaris
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Posted - 2007.03.16 11:38:00 -
[281]
I just starting out in Exploration and having trouble locating a gravimetric signal with quest probes. Are the signals always within 4au of a planet? or can they be anywhere in the system?
I tried scanning at a few planets, no luck then I deleted the probes and put new ones on the other planets as I couldn't place them before due to close proximity to first ones. Still nothing found.
Do you have to rescan again and again until the probes expire to find something? or is one attempt enough to prove nothing is there?
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.16 11:46:00 -
[282]
Originally by: Igor Epocci OK, let me be the one to ask RQOTD (retarded question of the day):
how do you just drop a bookmark in the middle of a jump?
The bookmark is created when you click "ok". Thus, open P&P, go to the "locations" tab, zoom out to system map, start the warp, click "add bookmark" and then click "ok" when you think you're in position. It lags though, so placing it properly requires some practice.
Originally by: Rheya Solaris I just starting out in Exploration and having trouble locating a gravimetric signal with quest probes. Are the signals always within 4au of a planet? or can they be anywhere in the system?
I tried scanning at a few planets, no luck then I deleted the probes and put new ones on the other planets as I couldn't place them before due to close proximity to first ones. Still nothing found.
Do you have to rescan again and again until the probes expire to find something? or is one attempt enough to prove nothing is there?
Generally it will take between five and twenty analysis cycles to find a site, on average.
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Rheya Solaris
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Posted - 2007.03.16 14:19:00 -
[283]
So if the quest probes fail to find anything, you have to try again for up to about 20 times?
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kember
Gallente Orion Faction
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Posted - 2007.03.16 16:01:00 -
[284]
Originally by: Rheya Solaris So if the quest probes fail to find anything, you have to try again for up to about 20 times?
Yes, depending on skills and whatnot. (Each site has a signature strength, the higher it is, the more chance each scan has of finding it. Also, training up Astrometric triangulation skill helps in this respect.)
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kember
Gallente Orion Faction
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Posted - 2007.03.16 16:01:00 -
[285]
Originally by: Rheya Solaris So if the quest probes fail to find anything, you have to try again for up to about 20 times?
Yes, depending on skills and whatnot. (Each site has a signature strength, the higher it is, the more chance each scan has of finding it. Also, training up Astrometric triangulation skill helps in this respect.)
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.03.17 01:11:00 -
[286]
I think CCP needs to make exploration harder with the next patch
I've wasted 6 hours of a friday night on a damn radar hit, Quest's can't find a damn thing...
What a waste of time...
Building the homestead
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DamnedSpirit
Amarr Semita Umbra
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Posted - 2007.03.17 11:52:00 -
[287]
Great guide, i just started Exploration in Eve(yeah, omg not another)and this guide has helped me no end. I do have one question, do new sites spawn? say if i get nothing in a sytem one day is it possible for a site to have spawned there the next day? Thanks to everyone who posted helpfull info here.
- DS |
Tanaka Nari
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Posted - 2007.03.21 08:42:00 -
[288]
Little question...
I probed around a bit, so far with alright success. However, I found that my results sometimes seem to "switch2 their type, as in, I find a gravimetric signal with the multispec and think "yay, a belt". Then I start probing it down further, and all of a sudden I get a deadspace signature (that's fecking hard to pin down as well).
Is that still a gravimetric site, and what's the current intell on what to expect at sites of each type? I was under the impression, deadspace complexes where of LADAR type...?
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Ragnor Dayton
Amarr Paxton Industries
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Posted - 2007.03.21 10:35:00 -
[289]
Edited by: Ragnor Dayton on 21/03/2007 10:31:58 Damned - they do respawn yes - just keep looking - they seem to be like buses - none for a week then 3 spawn at once
Tanaka - there are 3 different strengths - 0.2, 0.1 and 0.05. If you find the third type they are very hard to track - my last one took 7 sets of quests, 2 combs and 3 sifts with a scan time of 227! I was very unlucky though, but this is an example of just how long it can take!
------------------------------------------------ Just because your not paranoid doesn't mean they're not out to get you! |
Abimelech
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Posted - 2007.03.22 15:40:00 -
[290]
Edited by: Abimelech on 22/03/2007 15:40:18 Ok, I have some questions. Before I waste any more probes I need to understand a few things.
I have Multi-Spec. probes, Quest, Pursuit, and Comb (all Gravimetric) and a launcher. We're trying to find some hidden roid fields to safely (safer) mine in lower sec space. I currently have Astrometrics lvl III skill.
So, I start with the Multi Spec. probe to find a system with anything possibly hidden in it. Right? So, I launch the probe and click "Analyze". The probe has a bar hovering over it that counts down. It takes a LONG time. But, everytime it get's to the end a box appears in the middle of the screen saying "the probe found nothing" or something similar (nothing in the scan results window).
I saw in this forum someone saying something about probe/launcher duration. Is the flight-time of my probe ending before it can finish analyzing? People report in here that they can scan 10-20 times before the probe is gone! How?!??!
My launcher says Activation/Duration: 600 sec. My probe says Flight-Time: 600 sec.
The term Activation/Duration seems a little vague! Does it mean it takes 600 sec. to activate the probe or the duration of the launcher being active is 600 sec!?!?!??
Do I need to train a skill to return results from the probe faster? Do I need to train a skill to extend the flight time of the probe? Do I need to train a skill to extend the Activation/Duration of the launcher? The very limited explanation of the item in the info window is way too vague.
The skills Astrometrics, Astrometric Pinpointing, and Astrometric Triangulation say nothing about time. The only one is Signal Acquisition. And that's 10% faster per level. So even at lvl V it's only 50% faster, or half, 300sec. That's only fast enough for two scans assuming it's possible to launch and analyze immediately and do it twice with NO hesitation. Which is impossible.... 10-20 scans!?!?!? HOW!?
Also, do I need to have my overview settings set to show the objects I am looking for as well?
Thanks to everyone for the information here so far. I look forward to learning how to utilize this aspect of the game!
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.22 16:58:00 -
[291]
Most of it IS in the guide, but... it needs rewriting, so I'll let you off :P
Yes, the reason your scans are failing is that your probe is timing out. The probe lasts ten minutes, the launcher takes ten minutes to cycle, BUT the launcher has to wait 15s before it starts (cycle time) so you run out of time before the scan finishes.
Ways to reduce your scan time:
1) Signal Acquisition. -50% at level 5, 300s
2) Covert Ops ship (not stealth bomber), same bonus. -50% at level 5, 150s
2a) Astrometrics bonus T1 frigate, -25% at level 5, not going to do the maths.
3) Gravity Capacitor Upgrade rig. -10% T1, -15% T2 IIRC. Another -30% for two T2s, 105s
That's the current minimum you can take it to.
Nobody will be doing 20 scans with a multispec in one cycle, but as it's 100% accurate that doesn't really matter. People WILL be able to do 20 scans with Quests, which have a flight time of 4000s
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Abimelech
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Posted - 2007.03.22 18:04:00 -
[292]
Originally by: Joerd Toastius The probe lasts ten minutes, the launcher takes ten minutes to cycle, BUT the launcher has to wait 15s before it starts (cycle time) so you run out of time before the scan finishes.
You must PLEASE forgive me. I am just not understanding this part. What does the launcher cycle time have to do with the probe scanning?
Doesn't cycle time of the launcher mean how it takes before you can launch another probe? Like, cycle time of a turret...
I would think that once the probe is launched the launcher has nothing to do with it any more. The only thing that matters is how long that probe is going to fly until it pops, and how long it takes for the probe to "analyze" or "scan" the system.
But besides that, ok... I need to train signal aquisition so the probe will return a result before it's flight time expires right?
So, if I train Signal Aquisition to level I (10% reduction in scan time), how do I calculate the time it will take for the probe to return a result? The probe says nothing about scan time in the info window, only flight time.
The launcher only says, Activation time/Duration. These are two completely different things but with one figure; 600sec. And, rate of fire; 15 seconds. So great, I can launch a probe every 15 seconds?
What am I missing? So sorry guys...
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.23 01:03:00 -
[293]
Ok, here's the skinny.
As you noticed, there's two different times listed on the launcher. Activation/duration (same thing, no idea why it's listed like that) is the amount of time it takes you to analyze - analysis is done by the launcher. Rate of fire is the length of one launcher cycle.
All the bonuses to scan time are applied to the activation/duration on the launcher. If you get Signal Acqusition level 1, this time will change from 600s to 540s (ie, 600 * 0.9). The probe flight times stays the same, but your scan finishes 60s earlier so it doesn't time out.
The Rate of Fire does determine how often you can launch probes, yes. However, it has another effect: the probe launches at the start of the cycle, you can't start analyzing until the end of the cycle (when it stops flashing green) - 15s after you launch the probe. This makes it very obvious that a 600s launcher duration won't let you analyze a 600s probe, because the probe will have counted down to 585 by the time you can actually start to analzye, thus bypassing the "if I'm really, really quick will it work?" question :)
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Tanaka Nari
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Posted - 2007.03.23 10:53:00 -
[294]
Any intell on when exactly exploration sites respawn? Is it at downtime? Also, do emptied sites despawn immediately, or after the next DT?
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.23 10:59:00 -
[295]
Exploration doesn't seem to be tied to DT - they're more like mission sites than static plexes in that regard, except that they don't "respawn" at DT. As far as I know, "finished" sites despawn as soon as they have no players in them. As to respawning... unknown, but definitely not (just) at DT.
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tremswap
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Posted - 2007.03.25 17:30:00 -
[296]
Edited by: tremswap on 25/03/2007 17:30:19 Edited by: tremswap on 25/03/2007 17:29:26 so how many ships am i going to need for this?
1. a cover ops frig , to do the scanning 2. Something bigger, with the right modules for the job( code breaker, analyzer)to kill stuff 3. a mining ship of some kind.
this about right?
also , is it worth having any of the rigs available on these ships? say scanning speed rigs on the covert. and say analyzer or codebreaker rigs on the killing ship
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.25 22:33:00 -
[297]
Pretty much, yeah, if you want to do everything. I don't mine, so I just have a Covops and an Apoc for running the sites in. The scan time rigs are very very helpful, the other ones... up to you, but I don't use them :)
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NeoWhill
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Posted - 2007.03.26 01:18:00 -
[298]
Originally by: Joerd Toastius Most of it IS in the guide, but... it needs rewriting, so I'll let you off :P
Yes, the reason your scans are failing is that your probe is timing out. The probe lasts ten minutes, the launcher takes ten minutes to cycle, BUT the launcher has to wait 15s before it starts (cycle time) so you run out of time before the scan finishes.
Ways to reduce your scan time:
1) Signal Acquisition. -50% at level 5, 300s
2) Covert Ops ship (not stealth bomber), same bonus. -50% at level 5, 150s
2a) Astrometrics bonus T1 frigate, -25% at level 5, not going to do the maths.
3) Gravity Capacitor Upgrade rig. -10% T1, -15% T2 IIRC. Another -30% for two T2s, 105s
That's the current minimum you can take it to.
Nobody will be doing 20 scans with a multispec in one cycle, but as it's 100% accurate that doesn't really matter. People WILL be able to do 20 scans with Quests, which have a flight time of 4000s
WTB Covert Ops Frigate with 600 Calibration
Seriously - you can only have 1x T2 rig - or 2x T1 rigs. Therefore the BEST scantime you can have is 120s, not 105.
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.03.26 09:38:00 -
[299]
Eh, k :P Wasn't logged in, couldn't be bothered to check the numbers. Man is correct.
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Corwin Amberite
Gallente Rogue Arrow Galactic Empire
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Posted - 2007.03.26 10:50:00 -
[300]
Do you notice some rearangement of the sites lately. Before the patch venal was full with radar sites. Today i scanned like 30 systems and every second has a freaking belt in it. Also found 3-4 plex sigs and 1 magneto but no radar. And do you have info about the plexes. Are they still so hard with so crappy reward?
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