| Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sumayyah
Minmatar Dynamic Endeavors
|
Posted - 2007.01.09 16:39:00 -
[121]
Edited by: Sumayyah on 09/01/2007 16:36:37 I just read the PDF doc you have posted here.
One Question I have is:
When scaning for exploration site in systems that have Ded complexes or Player agent missins dead space locations how does this infuence your scanning?
IE can if you jump into a system sent launch your multi spectrual proble can you tell what is an exploration sight and not a DED complex (Red light distrrict) in system or someones mission(Stop the thief)?
Thanks. I'm an ! I will always be an ! that is all I have to say But thats not all!!! Dynamic Endeavors is now Recuiting.!! Contact Jet Collins in game. |

Ichabod Crane
LFC Lotka Volterra
|
Posted - 2007.01.09 17:47:00 -
[122]
Originally by: Sumayyah Edited by: Sumayyah on 09/01/2007 16:36:37 I just read the PDF doc you have posted here.
One Question I have is:
When scaning for exploration site in systems that have Ded complexes or Player agent missins dead space locations how does this infuence your scanning?
IE can if you jump into a system sent launch your multi spectrual proble can you tell what is an exploration sight and not a DED complex (Red light distrrict) in system or someones mission(Stop the thief)?
Thanks.
Static complexes dont show up as exploration sites -
|

Sumayyah
Minmatar Dynamic Endeavors
|
Posted - 2007.01.09 17:56:00 -
[123]
Originally by: Ichabod Crane
Static complexes dont show up as exploration sites
Thanks so do they not show up at all on your scanner results or just as something else?
And Static complexes those are both DED and NPC agent missions complexes?
Thanks very much
I'm an ! I will always be an ! that is all I have to say But thats not all!!! Dynamic Endeavors is now Recuiting.!! Contact Jet Collins in game. |

Ir0ns
|
Posted - 2007.01.09 20:06:00 -
[124]
Originally by: JLBane Grtz all,
Great that scanning and exploration is starting to take off. I get a buzz from it even when we're unsuccessful! I'm not the "prober" in my corp but I do fly with him. After an hour or so of scanning he found a small plex in a 0.8 system. It contained a station battery (power supply not sentry), a crashed shuttle, a drone post and 4 leaking casks. There are no hostiles. I bookmarked it but it only spawns if my corp mate goes there with me. We frankly have no clue what to do when we're there so can anyone give us any ideas as to how we can unlock it's secrets (if it has any)? Also, do exploration sites lead to "escalation" missions? Thanks in advance.
Also found this site in a 0.5 system as an 'unknown' then tracked down using 'Radar' Probes, the site is listed as 'Haunted Yard' and also gave the green message in my open windows about rogue drones and how aggressive they are. Though none of the buggers showed up. Incidentally the red cans labelled 'leaking casks' currently contain bugger all at the moment, and according to the devs shouldn't even be red. They will be fixed shortly i believe.
|

JLBane
|
Posted - 2007.01.10 12:43:00 -
[125]
Edited by: JLBane on 10/01/2007 12:41:18 Yes, Haunted Yard it is. Got the same green message in every chat window I had open. Strange that it only spawns when Zac Kari (the guy who scanned for it) warps to the bookmarked spot with me. We used analysers and other probes to no avail but we're happy to have at least found a site using the new scanning system. If as stated the site is bugged we'll have to check back after any impending updates and we'll post our findings here.
And so, as a result, we've spent 50mil+ isk on bpo's for probes and forced the miners into ice fields to feed our addiction! Thanks for the feedback and special thanks to Joerd Toastius for the great guide here.
JL 
|

ZhaKha Nek
Minmatar Psyballz
|
Posted - 2007.01.11 02:30:00 -
[126]
Heya JLB o/ What are you doin in this thread? :P got bored from caracalhunting in everyshore?
anyway, gl with your future exploration trips. *snip* Please do not use profanity in your signature even if it is masked. -Eldo S* **a* **e ***k? W** *m * n** *ll**e* *o m*** *r**a**t* *** **e*y**i** *s ***d? |

Bermag
Point-Zero Ratel Alliance
|
Posted - 2007.01.11 10:16:00 -
[127]
Some people has complained that they find an exploration site and warp there to make a BM then go back to station to switch ships and the site has despawned.
Is there any truth in this and if it might happen, what can you do to avoid it?
I understand that starting to fight the rats or touch stuff might trigger some "site finished" trigger but if you only warp there and then go back?
|

Mason B
|
Posted - 2007.01.11 14:23:00 -
[128]
I have a question about the site i found.
Its Called Sansha Watch, and consist off 2 rooms the last one is locked an need a sansha silver tag. It write some green stuff in my chat box when i got near the warp gate.
[13:45:39] Message > <color=0xffa3fc80>Someone has entered the vicinity of the acceleration gate, and has awakened the Slave Commander! Prepare for a fight, unless you have the means to bypass the gate's security system.</color>
An it seems it something should spawn, but it never does.
The site only got buildings an asteroids, no npcs, no cans nothing interesting. Any one knows how to solve this plex ?
|

JLBane
|
Posted - 2007.01.11 16:33:00 -
[129]
Hey Zhaka, nice to see you too - in answer to your question, no, I'm still after the whelp in the Caracal! Mason, it seems that ccp haven't ironed out all the bugs with exploration sites yet and its highly possible that the one you found is also bugged. As for sites "despawning" I've had the same problem but as far as I can tell its only because I was not the player that scanned for and found the site. I don't like to repeat myself, the details are further up the thread. It does seem that the empire sites are more of a trainer for locating the really juicy sites in 0.0, we've found little of value so far.
|

Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.11 16:53:00 -
[130]
Ok, so this may be obvious to all, but I had to work it out on my own so thought IÆd share my experience should someone else be struggling with the same.
Setting Mid-System Probes
One of the great things about the Covert Ops frigates the speed at which they warp between objects. On the flip side, there are times where getting all the way to your destination is simply not desired. Specifically, when you are trying to set probes between planets as this speed makes placing mid-warp bookmarks a matter of sheer luck. The preferred method of setting such bookmarks involves draining your capacitor to the point that initiating warp will not get you as far as the intended destination, and instead cut out only a short distance from your present location. The trick, then, is to control the cap to get the right jump distance.
Safety first: While a CovOps cloak lets you warp while cloaked, you cannot run any other modules, which is somewhat key for this method do work. So be sure you are in a safespot while you are fiddling with your cap in lowsec/0.0 space. When working with near-zero cap, any unwelcome visitor could dampen your spirits rather quickly.
Personally, I find the best modules to have equipped on your ship for this purpose are a Micro Warp Drive (MWD) and a Small Shield Booster (SSB). The MWD drastically reduces the amount of cap youÆll have to ôburnö and the SSB does an admirable job of draining cap faster than it can be replenished. But whatever does the job to your satisfaction is good.
Use your system map to determine just how far you will need to go to place the probe for ôoptimalö coverage. If you are at a planet, and have a warpable object in the direction you want to go, all you need is to go 4.001 au away from your current location to be able to place that probe outside the current area. But really there is no rule of thumb other than to know how far you want to go.
Once I have a direction object selected and know the distance to go, I start burning my cap with the SSB. Once it gets down to the very last bit I get ready to warp. Getting just over 4au in a CovOps requires almost no cap to begin with, so even if no orange is indicated on the cap-meter, you could still end up traveling 12 au or more! So I keep my fingers over the ôstop shipö keyboard command so that if any distance significantly over or under my target appears I can stop the warp (usually) before it engages.
The real key to remember is that your ship expends the cap for a warp even if you never actually enter warp. So once you are down next to empty, you no longer have to rely on modules to kill cap. If you continually alternate between hitting ôwarp to àö and ôstop shipö relatively quickly, your cap will stay very low and you should be able to more-or-less control the resulting distance warped by regulating the speed at which you alternate those two commands. Well, control is a bit too strong a word, but the resulting jump-distance should jump around from between 1 and 8 au if your cap is regenerating at a fair clip (use cap-regen mods if this isnÆt fast enough for you). It usually only takes me a minute or so to land on a distance ôclose enoughö to my desired distance.
To summarize: - Pick your warp-to object to set your direction. - Use the system scanner to determine how far you want to go in that direction to set your probe. - Get your cap to near-zero using modules. - Alternate ôwarp to àö and ôstop shipö to continually start, and stop warp until the resulting warp-distance ends up close to your target. - DonÆt hit ôstop shipö when you see the correct distance. You will likely begin swearing and feeling silly or stupid, and that is poor form for an intrepid explorer such as yourself.
I hope this helps someone. As obvious as it may be for some of yÆall, I had to figure it out for myself and maybe this will safe some others from doing the same.
--Wherever you go, there you are. |

Elena Lanfear
Crafty Productions
|
Posted - 2007.01.14 09:20:00 -
[131]
@Bermag: I know a Hacking Site that despawned as soon as we warped out.
We have learned from this incident and place an alt inside the Complex, preferable in a pod. The NPCs dont shoot him and as long as he is inside the Complex stays active.
A Cov Ops will do the job too with a cloaking device.
Kind regards Elena
|

Modeu
|
Posted - 2007.01.14 21:54:00 -
[132]
I ran into my first tough site to pinpoint. Here's the skinny...
My Skills:
Astrometrics 5 Astrometrics Pinpointing 3 Astrometrics Triangulation 3 Signal Acquisition 3
Location: Empire space (0.7 Security Level)
Day 1:
- Multispectral shows a Gravimetric signal - Cover the system with 5 Quest probes - 1 hour later, no hits. - Cover the system with 5 Quest probes, again. - 1 hour later, no hits.
Day 2:
- Multispectral shows the Gravimetric signal is still present - Cover the system with 5 Quest probes - 1 hour later, no hits - Cover the system wtih 5 Quest probes, again. - Finally, Deadspace Signature with around a .04 strength & 0.88 AU deviation - Warp to location, 4 Comb probes later, new location with 16,000km deviation - Warp to location, 2 sift probes later, new location with 400km deviation - Warp to location, site is now visible on my overview.
Large Jaspet, Kernite, Omber site.
I've mined about half of the Jaspet and my hanger has a little over 300k m3. I'm guessing that there's between 500-600k m3 of Jaspet. There's about twice (if not more) as much Omber and Kernite than Jaspet.
|

Chee
Minmatar hirr Morsus Mihi
|
Posted - 2007.01.15 03:27:00 -
[133]
ironic, had a radar signal and a gravimetric signal on the multi, started scanning with radar quests, after 2 hours I had 2 different results (.07 and .04). I scanned the .07 down (30 minutes), but when I finnaly warp to it its a bloody asteroid belt. Dissappointed I go to work on the .04, after some 50 minutes I get it right. I warp in, and bloody peep another belt!!! The radar signal has eluded me for over 4 hours now, and instead ive found 2 gravimetric sites with the wrong probe type And on top of that, now ive run out of radar probes 
I really hope the radar site is worth it..
just wanted to post this so people know what can happen Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2007.01.15 14:07:00 -
[134]
Prelim booster guide added on first page
|

Thira Rans
|
Posted - 2007.01.16 13:56:00 -
[135]
I also have difficulties in finding a radar site. I cover the system with 5 quests, scan 10times during the lifetime of the probes. I have done the whole process for more than 10times (yeah, spending 50 quests). I added in warp bookmarks for better coverage and also changed the places i droped the probes slightly in order to cover the inner planets differently. And I don't get a f** result. I will give it another try as i got some additional out of plane bookmarks by warping to old mission sites (were some drones flying around) to increase my coverage but if that doesn't help I just wonder if the signal strength of the site is just so low that i have to wait unitl my astrometic triang skill is at IV (currently III). I am really a bit frustrated as i spent more than 12hours klicking analyse....
|

Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.16 16:17:00 -
[136]
I've also had a couple of systems where an inordinant number of scans yielded no results. Even with near-perfect coverage and a fair bit of same-probe overlap I burned a couple dozen probes.
Sadly, given the simple fact that several of the Exploration instances are bugged in and of themselves it stands to reason that there are still bugs in the mechanics that spawn them. In other words, I wouldn't be surprised if some sites indeed are impossible to find due to a bug in the mechanics. Like I said, it stands to reason for this to be the case, but there it would be nearly impossible to test that from our end either way.
Don't mean to rag on CCP for it, but I highly doubt that their deadspace spawn mechanism works perfectly. The signal strength might be impossibly low, or the location set 4.001 au away from a planet on an 'unreachable edge'.
--Wherever you go, there you are. |

Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.16 16:20:00 -
[137]
Question: I've seen it mentioned that whether or not a cosmic signature spawns is somehow related, or dependant, upon the traffic within a system. What types of criteria are used to determine this? Is it jumps through a system or number of pilots who spend time in a system?
I ask because I started exploring 0.0 space and I've had a helluva hard time finding anything at all, let alone something interseting.
--Wherever you go, there you are. |

Thira Rans
|
Posted - 2007.01.16 16:37:00 -
[138]
Good that you mention it that you had similar problems. I focused too much on this specific radar site and forgot about a possible bug. Not that I claim it is one, but after a lot of unsuccsesful tries, i think maybe it is better to move on, look for another sig and pin down that one.
|

Caimbueul Har'lea'quinn
|
Posted - 2007.01.16 17:10:00 -
[139]
Edited by: Caimbueul Har''lea''quinn on 16/01/2007 17:07:17 Stupid alt.
|

Draaken
Caldari hirr Morsus Mihi
|
Posted - 2007.01.16 17:11:00 -
[140]
Originally by: DNightmare
Originally by: Joerd Toastius Technique It is believed that the different sensor types correspond to different types of site, but there isn't enough data to confirm which are which yet.
As far as our little Team of Explorers has analyzed this aspect, we have come to the same conclusion. We've set-up a Live Database now, everyone reading this is welcome to add their findings via DNightmare's Ingame Site (see List above):
Gravimetric -> Hidden Asteroid Belts Info: There may even be a chance that Faction NPCs show up and drop Faction Items/Implants
Magnetrometric -> Profession Site, mostly ArcSal (Archaology & Salvaging) Loot: T2 Rig BPCs, Datacores, common & rare Salvaged Materials
LADAR -> Complexes & Gas Clouds (There are also reports about RADAR Gas Clouds, so they don't seem to have a fixed sig. type) Complexes most of the time escalate when you shoot the Structures in the second Stage
RADAR -> Profession Site, mostly Hacking Loot: Enc. Skillbooks, Decryptors, Interface BPCs & Components
This isn't quite accurate and correct though. Last night I scanned in Tribute, Multispec reported RADAR. After some extensive attempts with Radar probes, I ended up at 2 complexes, 1 being a Guristas 2-level-deadspace complex, the other being a 2-level-Drones complex.
So I guess RADAR probes also pick up complexes... ____________________ first!!1!! -Capsicum
Originally by: Wrangler I lock, therefor I am.
|

Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.17 15:46:00 -
[141]
Originally by: Draaken This isn't quite accurate and correct though. Last night I scanned in Tribute, Multispec reported RADAR. After some extensive attempts with Radar probes, I ended up at 2 complexes, 1 being a Guristas 2-level-deadspace complex, the other being a 2-level-Drones complex.
So I guess RADAR probes also pick up complexes...
Was there anything located within these complexes that were profession related? Or was it a straight complex with rats and naught else?
--Wherever you go, there you are. |

Marco P
|
Posted - 2007.01.17 18:03:00 -
[142]
Complexes come under "unknown" type, I believe, so can be detected by any type of probe.
|

Bermag
Point-Zero Ratel Alliance
|
Posted - 2007.01.18 10:15:00 -
[143]
I am trying to figure out if having more than one probe covering a specific area is worth it.
When having more than one probe covering an area (assuming the site is inisde the intersection), are strenghts of probes added together in some way or is each probe calculated on their own? I guess it is each probe calculated on each own.
If that is the case having more than one probe covering an area does not make it easier to find a site however could make the process go faster because you have more than one probe. Of course if dropping the other probes make them getting closer to the site location than your first then you will get better results.
|

Joerd Toastius
Octavian Vanguard
|
Posted - 2007.01.18 11:33:00 -
[144]
Edited by: Joerd Toastius on 18/01/2007 11:29:54 To get your head around that kind of thing you really ought to read Hoshi's sticky a few posts down, it handles the probe mechanics in better detail. I think the current theory is that they're additive, though
{edit} Or at the very least they're treated as a single overlapping area rather than two distinct coincident areas
|

Brannock
|
Posted - 2007.01.18 14:23:00 -
[145]
Do all type of sites exists in all regions or are they specific to the regions?
What I am most concerned about are the new regions. If profession sites and complexes are for a specific rat type (like for example an ArcSal Base 3 Blood) and only for the rat type in that region, is there really profession istes with drone rats?
I am mostly interested in the hacking sites and if there are none in the new regions it is waste spending time scanning for them.
|

Simon Jax
Gallente Freelancing Corp
|
Posted - 2007.01.18 17:25:00 -
[146]
That's a good question Brannock, I'd be interested in hearing the answer myself.
Does anyone do a lot of scanning in 0.0 space? Is there any rhyme or reason to the types of signatures that spawn out that way? I dropped 24 scan probes throughout the Pure Blind and Fade regions and didn't find anything but the occasional Unknown and Gravimetric signatures. I only bothered to scan down one of the Unknown signatures, and sure enough it was a complex far beyond my ability to solo and so I moved on. I have no interest in 0.0 Grav signals since mining even the most valuable ore would be a logistical nightmare without local support.
Any advice to 0.0 scanning?
--Wherever you go, there you are. |

Khevynn
|
Posted - 2007.01.18 17:58:00 -
[147]
Edited by: Khevynn on 18/01/2007 17:58:59 Well last night was my first attempt at after about 8 Systems I finally found an unknown signiture (if anyone knows any gravometric ones near the Essence region I would be grateful). So I drop all my Quest Probs down on the planets and end up with pretty good coverage. First analyse.....bam, got a hit. Warp to it, drop a comb, bam a hit...warp to hit, drop another comb....(only astrometrics III at the time) and dont' get a hit, analyze again get a 0km hit and get off to a acceleration gate we go. Book mark it hop in and see what there is to see......nothing....Haunted Yard was the name of it. There were about 5 structures in it. The only one I could shoot was the damaged stargate the other ones took ZERO damage when I shot them. The leaking caskets or whatever they were called held zero loot. SO I think it is safe to say that the Haunted Yard is bugged. But I did enjoy the process, now I need to find some belts!
I do have a question though. If a system has a exploration site will it always have one? Say for insatance someone finds a belt of ore and mines it all, next down time it disappears, will that system spawn a new exploration site, or do they just randomly jump from system to sytem after every down time? Basically, I have about 8-10 systems I am looking at covering, should I do them all every day or stick to the ones where I have found something before?
|

Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
|
Posted - 2007.01.18 20:20:00 -
[148]
Khevynn they are completely random. They bounce around.
We are recruiting! |

Joerd Toastius
Octavian Vanguard
|
Posted - 2007.01.19 11:44:00 -
[149]
Originally by: Brannock Do all type of sites exists in all regions or are they specific to the regions?
What I am most concerned about are the new regions. If profession sites and complexes are for a specific rat type (like for example an ArcSal Base 3 Blood) and only for the rat type in that region, is there really profession istes with drone rats?
I am mostly interested in the hacking sites and if there are none in the new regions it is waste spending time scanning for them.
They seem to be race-specific. Additionally, certain COSMOS sites only seem to spawn in COSMOS constellations.
As to the new regions, I know several people who've gone out there and found zero profession sites. Obviously you can't comprehensively prove a negative here, but I've given up thinking about looking for them out there.
|

Molotka
Amarr A.W.M
|
Posted - 2007.01.19 14:11:00 -
[150]
1. While I know that you can track down an "unknown" signal type with any flavor of probe, do these returns also resolve into ArcSal or Hacking plexes? Or do you specifically need a Ladar or Radar hit to get an ArcSal or Hack plex?
2. I ran a Heirarchy plex the other day, seemed to be pretty worthless. Cruisers and frigs the first level, with BS added the second. Triggered all the spawns, killed them all, killed all the structures. No salvage, no loot from structures. Plex despawned afterwards as usual. What gives?
|
| |
|
| Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
| First page | Previous page | Next page | Last page |