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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.19 11:12:00 -
[31]
Originally by: Daron
Originally by: Joerd Toastius
Each site seems to have a set value for the "sig radius/sensor strength" ratio, generally between 0.1 and 0.2. If you do some calculations for ships you'll see that this is a pretty low number, equivalent to an interceptor with 200 or so sensor strength. With quests you'll be looking for a signal strength between 0.1 and 0.4 on the right probe type. This means it can take ten or fifteen tries to get a result, but the probes last for an hour and a bit so you can afford to sit around and keep trying until you get something.
Rather than feed the troll, he's inspired me to post some of that "secret information" he'd prefer people not know. Well, it's not secret, but it was kind of a light-bulb moment for me, and it has made scanning that little bit more enjoyable.
The radius/strength ratio of various exploration sites seems to vary with the site's value. For example, an "Exploration Small (Omber)" has a Gravimetric ratio of 0.2, while an "Exploration - Large - Omber" has a Gravimetric ratio of 0.05. That means it is 4 times harder to scan down the better site (in the above example, with maxed skills and sitting 0km away from the large Omber, you still only have a 15% chance of it showing up on any of your Gravimetric Quest Probe scans - with no skills and sitting 4AU away, that chance falls to 4.6%!).
Why was this a light-bulb moment? Because whereas before I would get more and more frustrated when a known Gravimetric Signature picked up with a Multispec simply refused to show up after repeated (ie 20+) Quest scans, it now makes me more and more confident that I've stumbled across one of those harder-to-find sites, and makes me even more determined to find it.
...or it could just be that I hadn't figured that bit out yet. Thanks for the info (assuming it holds up), no thanks for the attitude problem :P
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Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.12.19 11:22:00 -
[32]
Originally by: DNightmare
Ok, but what does "Profession - ArcSal - Base 2 - Lo Sec - Guristas" stand for?
Profession -> You found a Profession Site, not a complex or some hidden Belt (kinda hard to guess :P)
ArcSal -> This indicates WHAT profession Site you just found, it is either Salvaging/Hacking/Archeology or a mix of two of them Like ArcSal is Archeology & Salvaging
Base 2 -> So far we think, it indicates which Skilllevel you need in order to Hack/Analyze/Salvage the Containers in there. (so Base 2 -> you need at least Archeology 2 and Salvaging 2 to get everything out of that one)
Got a profession site last night, ArcSal - Base 1.
Had lvl 2 salvaging and archeology and could not use the anaylyser on the one container, just returned saying that its too complex for you. So i dont think the "Base 1" signifies skill level needed.
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DNightmare
Caldari Psyballz
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Posted - 2006.12.19 12:42:00 -
[33]
yep,we noticed the same the last days... Gonna update my post and try to find out more about thise "Base" Stuff. Anyway, thx for the input
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Anderi Bourdieu
Hadean Drive Yards
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Posted - 2006.12.19 14:50:00 -
[34]
Originally by: DNightmare yep,we noticed the same the last days... Gonna update my post and try to find out more about thise "Base" Stuff. Anyway, thx for the input
Just a guess, but maybe there is a Base-2 out there? After all, you said that the multispecs don't say how many targets of that signal type are in-system.
________________________________________________ Captain Anderi Bourdieu - Hadean Drive Yards
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Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.12.19 22:58:00 -
[35]
Originally by: DNightmare yep,we noticed the same the last days... Gonna update my post and try to find out more about thise "Base" Stuff. Anyway, thx for the input
Pleasure, got a Radar profession site earlier "Base 2" and needed hacking level 3 to open the one hacking container.
Got some semi-decent loot, a few datacores and decryptors.
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Daron
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Posted - 2006.12.19 23:57:00 -
[36]
Originally by: Joerd Toastius
...or it could just be that I hadn't figured that bit out yet. Thanks for the info (assuming it holds up), no thanks for the attitude problem :P
I didn't mean you Joerd! (though the way I quoted it probably didn't help) - the troll was a post or two above mine, telling us off for giving out information about exploration. I have nothing but respect for the work you've put into your guides, and am quite sure I'd be lost without them.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.19 23:59:00 -
[37]
Oh, k. Grouchiness retracted :)
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.12.20 07:54:00 -
[38]
Have you had any more data about sensor type relating to which type of site it is? For example that Gravimetric is always a hidden asteroid belt.
I spent like 2 hours and 10 quest probes yesterday trying to find a gravimetric signature but never found it. Either I had bad luck and it was in a "blind spot" or it was just very hard to find. Had an unknown signature as well which didnt show up as well.
If a gravimetric is only an asteroid belt then I will ignore them in the future. I got blenty of roids where I am anyway and it is the profession sites that I am looking for.
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Milkminer
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.12.20 13:05:00 -
[39]
I was wondering the same. Ive found a Radar Guristus base 3 profesion site and havnt noticed to much of a pattern yet.
Though with an hour of scanning a time its understandable 
Originally by: John Moscroft Goons are a renewable resource. There are no recruitment problems.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.20 13:10:00 -
[40]
First off thanks a ton!
I did my first little bit of exploration last night just before logging. 2 systems shot out a multispectral in each looking for Cosmic signals. Got nanda, but it's all good. I look forward to giving it a much wider try over the next few days.
My question is how do I get the bpo's for the various probes? Namely which npc's sell them?
We are recruiting! |

Fatsam
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Posted - 2006.12.20 13:49:00 -
[41]
CONCORD NPC stations sell all probe and probe launcher BPOs, I bought a complete set yesterday. Price is 4.5mil for each probe BPO.
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Dreamdancer
Minmatar Ceryshen Strategic Analysis Vanu Space Command
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Posted - 2006.12.20 14:07:00 -
[42]
Originally by: Fatsam CONCORD NPC stations sell all probe and probe launcher BPOs, I bought a complete set yesterday. Price is 4.5mil for each probe BPO.
Thanks!
We are recruiting! |

Twisted One
0utbreak
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Posted - 2006.12.20 14:17:00 -
[43]
A great guide, thanks!
Ive been doing some 0.0 exploration of late and out of the 5 sites I have found all 5 have turned out to be roid belts full of Arkanor and Bistot, basically Im not interetsed in them. Does there seem to be any influencing factors for finding non roid sites, ie low sec, lower sec 0.0 etc, NPC owned 0.0 etc?
Thanks, T1
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franny
Phoenix Knights
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Posted - 2006.12.21 05:18:00 -
[44]
Quote: Gravimetric -> Hidden Asteroid Belts
Magnetrometric -> Profession Sites, mostly mixed ones Like ArcSal = Archeology & Salvaging for example.
that matches what a corpmate and I found so far we hunted down 1 unknown, was a gimp plex 1 gravimetric, was an ark/bist belt(and as it wasn't in a system with a station or one of our POS's we only mined a little of it, intresting rat spawns in that time) 2 magnetrometric, both were arch/salvage, the 1st one we needed salvage 4 and arch > 2(I couldn't open it with 2 and I had highest online in corp), salvage 3 failed on one of the cans but a corpmate had salvage 4... 2nd slavage 3 and arch 4 were enough(I trained arch 4 after getting ****ed at the 1st one), got a T2 rig BPC! and a copy of amarr encryption methods
found another magnetrometric signal, couldn't pin it down before I ran out of probes... damn chance based ****, i'll grab whats left of the corp probes and try to nail it after downtime
CEO - PKKP Recruitment |

franny
Phoenix Knights
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Posted - 2006.12.21 05:24:00 -
[45]
Originally by: Twisted One Ive been doing some 0.0 exploration of late and out of the 5 sites I have found all 5 have turned out to be roid belts full of Arkanor and Bistot
so far it seems like the signal type all the sites PKKP have found are in 0.0(Querious), furthest away from our base was 3 jumps
they are noted above
CEO - PKKP Recruitment |

Anatolli Korenchken
AUS Corporation CORE.
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Posted - 2006.12.21 11:22:00 -
[46]
Thanks for the updated guide.
Of the 3 different magnetometric signatures I have found, one has been an ArcSal site, but the other 2 were Serpentis complexes. ---------------
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Warbadgerus
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Posted - 2006.12.22 11:09:00 -
[47]
Ran through a "Guristas Base" tonight in 0.0, it had 2 rooms and a few very nasty spawns. The spawns (pithi) dropped little or no loot, there was an "experimental guristas weapon tower", 2 shipyards, two guristas hangers, and a guristas research center that all dropped absolutely nothing. This disturbs me, as I also had a hacking site drop zero loot (guarded by a TON of cruise missiles and lots of large waves of cruisers/frigs) leading me to believe some of these sites are bugged.
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Scaramaus
Southern Cross Incorporated Pure.
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Posted - 2006.12.22 12:02:00 -
[48]
Today I've found a sort of bug.
I was scanning for this Unknown signature I'd found. With my Gravimetric Quest probe I got a result for a hammerhead with a deviation of 0m. I warped there and it landed me at a warpgate. I went through the warpgate and I reached a deserted drone-complex. And there on the first stage was a hammerhead drone. I think I was the first in this complex, but I could be mistaken.
So the next time you are scanning select all the scangroups you can.
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Mistica
Cirrius Technologies O X I D E
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Posted - 2006.12.22 13:47:00 -
[49]
I think that hammerhead was part of someones mission (my guess)
I found out you only need Cosmic Signature for the multispec scanner. I came close to a deadspace signature (46.000 km) but i lack the skills to use a Sift probe (closest and most preise scanner of them all)
Any other way of nearing it? -
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |

Via Sacra
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Posted - 2006.12.22 15:12:00 -
[50]
Originally by: Scaramaus Today I've found a sort of bug.
I was scanning for this Unknown signature I'd found. With my Gravimetric Quest probe I got a result for a hammerhead with a deviation of 0m. I warped there and it landed me at a warpgate. I went through the warpgate and I reached a deserted drone-complex. And there on the first stage was a hammerhead drone. I think I was the first in this complex, but I could be mistaken.
So the next time you are scanning select all the scangroups you can.
That's most likely somebodys mission complex, as stated above. I've experienced the same - but warping to what I thought was an abandoned badger, but it showed up being someone looting the remains of his mission. Would this mean, that this is the way of probing down mission runners easier? I haven't tried doing that specificly earlier, but it does seem quite easy, and only takes around 3 minutes with the quests. I'm not sure how those probes that fit into the recon launcher does it though, might be even better? And if so, what's the tough part of probing a mission runner people are talking about?
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Jet Collins
Dynamic Endeavors
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Posted - 2006.12.22 15:46:00 -
[51]
Thanks for the walk though its great.
I didn't relize the scanning system changed so much. In the last I found a complex so much easier.
Last night I spend sever hours trying to find one for a cosmos agent I have lined up. Didn't relise that there was this much detail to it. To the different radar, ladar, and what not have no reflection on the race NPC your are trying to find?
Was trying to find an Amarr plantation complex and though I would use the one that reflected thier ships radaror gravametric or whatevers there is and according to this it has no relation. So pretty much we always should use the multi first?
Also in using mulitple probles at once, they just can't be with in the scan area? so warp around the system droping them every there once done select all and see what you can find?
Again thanks. hopfully I'll find what I'm looking for tonight.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Richard Masterson
FW Inc Kith of Venal
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Posted - 2006.12.22 17:40:00 -
[52]
This deserves glue IMMEDIATELY.
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Clavius Phantom
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Posted - 2006.12.22 18:02:00 -
[53]
Originally by: Joerd Toastius
Exploration sites themselves seem to spawn within 1 and 4 AU of planets in system.
Originally by: Daron
...with no skills and [the probe] sitting 4AU away, that chance falls to 4.6%!).
I am slightly confused. I'm not in front of the screen ATM, but if the range of the Quest probe is 4AU, that means the diameter is 2AU. But above Joerd writes that the sites may be 4AU away from a planet and Daron writes about the chance reduction if your probe is 4AU from the site.
How can you ever find a site in Joerd's example if it's >2AU OUTSIDE the orbit rim of the planet(s) and there's nothing to warp to farther along? Or in Daron's example, how can your Quest be 4AU away? Wouldn't 2AU be the farthest a Quest probe could be from a site it locates?
I'm not disputing the treasure trove of information here; I ask because I've run 20 Quest probes after a Gravimetric site and I've gotten no hits yet. I understand that's not a record or anything, but I am beginning to question if I'm making a mistake someplace or I have a misunderstanding. I realize the Gravimetric sites are some of the hardest to find. I don't mind it taking several hours or dozens of probes to find; I just want to make sure I'm actually rolling the right set of dice.
I've got surprisingly good coverage just dropping on the planets, but I'm going to try to improve that and do multiple coverage spots in the center planets with bookmarks. But if it's true that the site could be >2AU from the planets then I'll need to plan to drop a great deal more BMs.
I'm guessing if the site is really 4AU from a planet, CCP has taken care to make that never outside the outer ring of celestial bodies? Has anyone found a site that is >2AU from a planet where you couldn't have dropped a probe from a point midwarp between two celestial bodies? If so, how did you find it?
Finally,
Originally by: Joerd Toastius
Exploration sites themselves seem to spawn within 1 and 4 AU of planets in system.
As I understand this, it would be useless to drop anything smaller than a Quest ON a planet since if the sites are at =>1 AU away then we know there is a dead spot circle around the planet in which the sites WILL NOT BE so a dropping a Pursuit or smaller there (for increased sensor strength) is a waste as it only has a 1AU radius?
Or am I misundertanding range and radius?
Are the sites always >1AU away from all planets, meaning on many (most?) systems the site will never be INSIDE the innermost ring of planets, as most of them are less than 2AU apart?
Thanks again for all of this fantastic information. Players like you are what make the game enjoyable even in the face of 20 consecutive "No Signature Found" messages.
Clavius
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.22 18:46:00 -
[54]
Originally by: Richard Masterson This deserves glue IMMEDIATELY.
Nah. It's linked from the probing sticky, that should be enough.
Originally by: Clavius Phantom
Originally by: Joerd Toastius
Exploration sites themselves seem to spawn within 1 and 4 AU of planets in system.
Originally by: Daron
...with no skills and [the probe] sitting 4AU away, that chance falls to 4.6%!).
I am slightly confused. I'm not in front of the screen ATM, but if the range of the Quest probe is 4AU, that means the diameter is 2AU. But above Joerd writes that the sites may be 4AU away from a planet and Daron writes about the chance reduction if your probe is 4AU from the site.
No, the diameter is 8au - by "range" I mean "radius".
As to the exact spawn ranges, I've logged sites between 0.3AU and 3.0 AU from the initial 4AU probe since the current system was put in place on SiSi. That's only a dozen or so data points so it's not enough to be statistically sound yet, but that seems to be the general trend. I suspect that the close-in spawns I've had are from planetary overlap, but that's not confirmed.
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Pylgaint
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Posted - 2006.12.22 19:17:00 -
[55]
they really need to up the flight time on the multispectral a little. I lose half of them since the flight time = scan time, and any bit of lag seems to make them fail to scan.
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WrathchildeVOTF
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Posted - 2006.12.22 19:30:00 -
[56]
Sticky, sticky!!
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Torrilin
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Posted - 2006.12.23 04:48:00 -
[57]
Scan time is based on signal acquisition skill level and ship skill level. So a multispec probe with signal acquisition 3 and racial frigate 4 ends up about 30s off from being able to run two scans. If you're having problems with a multispec probe timing out, chances are you are too low on skills to find much.
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Scaramaus
Southern Cross Incorporated Pure.
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Posted - 2006.12.23 05:45:00 -
[58]
Originally by: Mistica I think that hammerhead was part of someones mission (my guess)
Hmm, I'm not sure. It was in 0.0, and there are no agents around for miles. Plus it has happened to me twice. Second time was a slasher. I'm beginning to think it was a hammerhead and slasher someone left behind in the complexes.
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Warbadgerus
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Posted - 2006.12.23 09:39:00 -
[59]
Interesting note you should add to the guide: If you get a signal with a low deviation (say, under a few hundred thousand KM) and then eject and warp to your 0m deviation sig in your pod to check it out, you will not be able to return to your ship (you will be sucked into the deadspace area if you try!)
So, be careful to place your ship far away from the 0m sig if you want to check it out in your pod.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.12.23 11:08:00 -
[60]
Originally by: Torrilin Scan time is based on signal acquisition skill level and ship skill level. So a multispec probe with signal acquisition 3 and racial frigate 4 ends up about 30s off from being able to run two scans. If you're having problems with a multispec probe timing out, chances are you are too low on skills to find much.
Yeah, this is kinda important I guess :P More to the point, even though your probe launcher duration is 600s and the probe life is 600s, you can't start analyzing until the launcher finishes its 15s launch cycle, which gives you a guaranteed fail I think. Train Sig Acq 1.
Originally by: Warbadgerus Interesting note you should add to the guide: If you get a signal with a low deviation (say, under a few hundred thousand KM) and then eject and warp to your 0m deviation sig in your pod to check it out, you will not be able to return to your ship (you will be sucked into the deadspace area if you try!)
So, be careful to place your ship far away from the 0m sig if you want to check it out in your pod.
Post two para seven final sentence ;)
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