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1. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1) remove warp to 0 and reintroduce warp to 15 2) make ships come out of warp in a sphere of 15 km around the object to warp to in stead of arriving atr 15 in light of sight before the object 3) make local like all other chat channels, ie only sho...
- by Dukath - at 2006.11.08 17:21:00
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2. How to spread out mission runners to awoid blobs. - in Player Features and Ideas Discussion [original thread]
In stead of a fixed quality per agent it should be quality of missions. So each agent regenerates missions at a certain rate. A player coming to an agent gets the highest quality mission. When player finishes a mission is is consumed out of the p...
- by Dukath - at 2006.11.05 22:12:00
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3. Is it so hard? Remove instas, let people warp to 0. How? Read.. - in Player Features and Ideas Discussion [original thread]
1) Make ships come out of warp in a RANDOM sphere at 15 km from exit point. 2) add a low slot module that reduces the radius by 2 km 3) add a tutorial entry to learn people how to fit their ships. I never use instas, I don't need it, you don't ne...
- by Dukath - at 2006.10.31 17:36:00
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4. jumping/instas > Bouble gate and the reality - in Player Features and Ideas Discussion [original thread]
What about simply making ships come out of warp at a random sphere of 15km? with a possible low slot module to reduce the radius. PS: I never warp to 0 km and i know other people who also do not use instajumps all the time. The only people to bla...
- by Dukath - at 2006.10.31 11:27:00
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5. Insta's: Perhaps a good idea perhaps not. - in Player Features and Ideas Discussion [original thread]
Originally by: Novan Leon Everyone, and I mean EVERYONE keeps telling me that insta's are a necessity for low sec travel. I, for one, have been travelling through low sec space for weeks and have yet to be gatecamped/ganked/other. A quick ...
- by Dukath - at 2006.10.09 16:54:00
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6. Theorize with me. what if all the T2 Ammo was removed from the game? - in Player Features and Ideas Discussion [original thread]
while not all t2 ammo is completely balanced the issue is not so much with t2 itself as with the fact that t2 exhaggerate the already existing problems in the concept of battle. It is not t2 ammo that allows you to fight at ridiculous ranges with...
- by Dukath - at 2006.10.02 06:07:00
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7. Make ships persistent - in Player Features and Ideas Discussion [original thread]
a difference between crash and logoff is not bad. Ship is persistent, a normal logoff keeps the ship where you are, most likely inside a pos bubble a crash or disconnect will perform autowarp and then stay persistant.
- by Dukath - at 2006.09.23 15:34:00
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8. A better way to handle pirates, and stem the tide of angry complaints. - in Player Features and Ideas Discussion [original thread]
Don't forget the non-pve mode which auto-generates isk and minerals on your account so you can pvp without worries of running out of stuff. So that they can pvp in peace without having to worry about mining or NPCing. Whith this mode activated you...
- by Dukath - at 2006.09.22 16:26:00
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9. Removing instas without removing bookmarks - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Cailais, new interdiction methods can add that risk to 0km warps.. And yes, randomisation is worse in every aspect that the widely decried ECM. 1) I still havent seen a single good suggestion for that 2) it w...
- by Dukath - at 2006.09.14 06:03:00
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10. Enough of this Insta BM, Warp to 0km, Gatecamp/Antigatecamp stuff. - in Player Features and Ideas Discussion [original thread]
Originally by: Noveron Quote: If I am to go in 0.0. I will do in without instas. Trust me.. you wont. Not for long Why not? I have been doing it for the last year and a half.
- by Dukath - at 2006.09.11 16:21:00
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11. Instas and BM dilema - in Player Features and Ideas Discussion [original thread]
- warp to 10km, you get the unsafe part and slightly faster travel - quadruple warp speed, you get the faster travel In stead of 1 minute in warp you now are 15 seconds in warp on large systems. On smaller systems the gain will be smaller but sti...
- by Dukath - at 2006.09.08 17:00:00
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12. PLEASE - allow /BLOCKTRIAL - the spam is unbearable... - in Player Features and Ideas Discussion [original thread]
I agree with the more options to regulate mail. Either an option to simply block them or a more email-client option for eve-mail. With filters you can define (and the fact that sender is a trial character should be a factor) to either delete the ...
- by Dukath - at 2006.09.08 05:56:00
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13. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
While line of sight would be ideal I still believe it would not exactly solve the problem. Since it is a 3D world the chance of someone being in your lmine of sight is relatively small. On the other hand it would be interesting to have tanking shi...
- by Dukath - at 2006.09.06 17:59:00
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14. Anchoring - A functional skill. - in Player Features and Ideas Discussion [original thread]
What about not making a timer? I do agree with limiting the number of objects with skill though. So lets say per level one can anchor 2 cans and 5 POS objects. If you have anchored 10 cans already there should be an option to release an already ...
- by Dukath - at 2006.01.14 17:18:00
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15. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
Originally by: j0sephine "Hmm, not too sure I like that bit about safespots taking all the stability." Not sure about that one myself, either, and the suggested alternative of warp bubbling the gate instead makes sense and sounds better...
- by Dukath - at 2005.09.13 18:54:00
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16. Simple yet elegant solution for hunting safespots - in Player Features and Ideas Discussion [original thread]
At the moment its very hard to find a safespot, not because its a difficult thing to do but because currently eve does not allow a very accurate placement of bookmarks while hunting. When travelling at 6AU and with some lag your bookmarks can be ...
- by Dukath - at 2004.07.17 07:37:00
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17. Simple yet elegant solution for hunting safespots - in Player Features and Ideas Discussion [original thread]
At the moment its very hard to find a safespot, not because its a difficult thing to do but because currently eve does not allow a very accurate placement of bookmarks while hunting. When travelling at 6AU and with some lag your bookmarks can be ...
- by Dukath - at 2004.07.17 07:37:00
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18. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle...
- by Dukath - at 2004.07.03 08:37:00
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19. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Make the warp out poiint more random. Right now if a fleet gangwarps to a spot they end up right on top of each other, so close that they can't use missiles and have a very hard time maneuvering. First thing you need to do at the start of a battle...
- by Dukath - at 2004.07.03 08:37:00
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20. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
In responce to the responces i got. In my case it really is directly connected to the amount of buddies, not the bookmarks, just the amount of buddies. How do i know? well every single login takes 5 minutes. Then i decide to empty my buddy list, l...
- by Dukath - at 2004.07.02 20:35:00
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