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581. Astromoner and Navigator mini-professions. - in Player Features and Ideas Discussion [original thread]
Signed. The OP's idea is excellent. I agree that it's one of the best 'fix instas' ideas I've seen, if not the best.
- by Dutarro - at 2006.07.08 17:26:00
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582. RTS Aspect of Planet Interaction - in Player Features and Ideas Discussion [original thread]
IMO, many of the mechanics we already have for space combat would translate well to surface combat. Space flight is already modeled like atmospheric flight, so its an easy progression to allow ships to fly around in a planet's atmosphere, maybe at...
- by Dutarro - at 2006.07.07 18:30:00
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583. npc bounty system - in Player Features and Ideas Discussion [original thread]
Originally by: Roddic get rid of the current bounty for killing npc rats. Signed. NPC bounties and loot are, IMO, destructive to the EVE economy, because they are totally demand-driven. There is no limited resource that rat hunters a...
- by Dutarro - at 2006.07.07 17:35:00
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584. Add some skill and risk to mining - in Player Features and Ideas Discussion [original thread]
Originally by: Isip Deep Core Mining: Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit. Sounds to me like we alread have exploding 'r...
- by Dutarro - at 2006.07.07 17:20:00
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585. Add some skill and risk to mining - in Player Features and Ideas Discussion [original thread]
Edited by: Dutarro on 07/07/2006 15:24:10 Originally by: Awox Seriously. Mining is profitable and relatively risk-free. If you want mining to be more interesting (read dangerous to me btw) move into low-sec. =) I do mine in low sec...
- by Dutarro - at 2006.07.07 15:24:00
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586. Add some skill and risk to mining - in Player Features and Ideas Discussion [original thread]
Let's face it, mining is a bore. There is some skill and teamwork required to set up a mining operation, defend against rats, and haul out the ore, but the mining task itself requires less than one brain cell. EVE would be more fun for miners if m...
- by Dutarro - at 2006.07.07 02:19:00
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587. Give us tetris or something ... - in Player Features and Ideas Discussion [original thread]
Originally by: Solitudiness Mining shoul be more fun ... there is calculator in game .. why there is no some simple game like tetris to play while we mine ... ? Or better yet, make mining itself a more challenging, interesting task.
- by Dutarro - at 2006.07.07 02:00:00
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588. System Defence - in Player Features and Ideas Discussion [original thread]
Asking for automated system defenses is really asking for increased security. However 0.0 is by definition insecure, thats why it's called 'security status'. Valuable resources are placed in insecure space because CCP believes in a risk/reward p...
- by Dutarro - at 2006.07.07 01:52:00
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589. Why punish the solo players? - in Player Features and Ideas Discussion [original thread]
Originally by: Vaccus Animus Just a couple of suggestions for CCP to have a look at regarding Solo players.... 1) Why cant we have POS's? if ur a solo player in a NPC corp then you are forced into a player run corp in order to use one, n...
- by Dutarro - at 2006.07.06 01:53:00
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590. [Auction] BPOs: Caracal, Iteron V, Osprey - in Sell Orders [original thread]
The auction is now closed. Caracal BPO sold to Cainam for 85m Osprey BPO sold to Haveljian for 65m Iteron V BPO sold to Lord Dynastron for 70m Escrow details will be sent by EVEmail.
- by Dutarro - at 2006.07.05 23:56:00
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591. [Auction] BPOs: Caracal, Iteron V, Osprey - in Sell Orders [original thread]
Originally by: Jess Ica Iteron V 25m if in safe empire space. Yes, all three BPOs are located in safe empire space
- by Dutarro - at 2006.07.05 01:28:00
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592. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar I think this is really the fundamental point. Tech II BPO Size = 0.01 m3. If you cannot fit this in a battleship with a full tank, nosferatu's and possibly a weapons system as well, then you're an idiot. Yes I ...
- by Dutarro - at 2006.07.04 16:09:00
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593. [Auction] BPOs: Caracal, Iteron V, Osprey - in Sell Orders [original thread]
The following researched BPOs are for sale by auction: Caracal (ME 20, PE 10) Min Bid: 55m ISK Iteron V (ME 20, PE 10) Min Bid: 20m ISK Osprey (ME 20, PE 10) Min Bid: 30m ISK Min Bid Increment for all: 5m ISK Close Date/Time: July 5, 23:00 EVE t...
- by Dutarro - at 2006.07.04 15:46:00
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594. Inner Empire Ice Fields depleted - in EVE General Discussion [original thread]
Removing ice fields from Jita and similar systems is a good move. Our corp prefers not to mine in high traffic systems anyway -- too many griefers and what not buzzing around the belts. As for hints that high sec ice may become scarce or vanish a...
- by Dutarro - at 2006.06.30 21:40:00
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595. Dreaming about EVE without Gates... - in Player Features and Ideas Discussion [original thread]
There already is an alternative to gate travel in EVE, the jump drive. Making jump drives available on more affordable ships will have many of the effects the OP is looking for, but with much less development cost to CCP. As for the cyno field re...
- by Dutarro - at 2006.06.30 04:58:00
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596. Military Units: idea for factional warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Dutarro on 23/06/2006 02:07:24 With the Factional Warfare features coming in Kali, it would help to better delineate military organizations from civilian organizations. The primary organizations we have now are corporations, and I...
- by Dutarro - at 2006.06.23 02:07:00
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597. Eve's unique skill system - in Player Features and Ideas Discussion [original thread]
I like EVE's skill training system as it is. Please CCP, dont tie skill levels to in-game activity.
- by Dutarro - at 2006.06.14 15:51:00
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598. Research & Development - in Player Features and Ideas Discussion [original thread]
Originally by: Donna Darko I had an idea. Instead of doing a lottery based system like the current one, why not change this system into... actual Research & Development. It would work on a "score" like the current one, except no automati...
- by Dutarro - at 2006.06.12 21:49:00
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599. Warp Anywhere, Superprobes - in Player Features and Ideas Discussion [original thread]
Edited by: Dutarro on 12/06/2006 21:10:18 Originally by: Skva Minor thing, you can still make decent safespots doing that. Warp 50% of distance to gate, so now your inbetween a gate and say, a planet. Now from your current location, t...
- by Dutarro - at 2006.06.12 21:10:00
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600. Bookmark/Gatecamp/Navigation Idea: Gate Hub - in Player Features and Ideas Discussion [original thread]
Edited by: Dutarro on 12/06/2006 20:59:30 I like the thrust of your idea (make leaving a system riskier, but entering a system safer). How about this?: 1) No insta-bm's to gates (same as your idea) 2) A ship that's cloaked after jumping can ...
- by Dutarro - at 2006.06.12 20:55:00
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