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121. Anyone else depressed by all this? - in EVE General Discussion [original thread]
Quote: We're the ones that are supposed to be greedy and amoral, Kinda sucks when you're on the other end of the stick, doesn't it. I hope all you e-thugs have a f****ng lousy day, like you've done to everyone else all these years.
- by Dutarro - at 2011.06.25 03:55:00
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122. CCP Hilmar Email ::Leaked:: - in EVE General Discussion [original thread]
Originally by: Katra Novac Originally by: Dutarro Over the years, you guys kept always putting out the message that in EVE we have to roll with the punches, as players griefed us, ganked us, etc. Don't give up .. learn from the exp...
- by Dutarro - at 2011.06.25 03:18:00
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123. CCP Hilmar Email ::Leaked:: - in EVE General Discussion [original thread]
Over the years, you guys kept always putting out the message that in EVE we have to roll with the punches, as players griefed us, ganked us, etc. Don't give up .. learn from the experience and get tougher for it. I've been trying to take that to h...
- by Dutarro - at 2011.06.25 02:57:00
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124. People irritated by the protesters unite! - in EVE General Discussion [original thread]
Suggestion: let us equip a Monocle Launcher on our ships ... it forcibly applies a monocle to the target's CQ avatar, and a corresponding Aurum debit to their account
- by Dutarro - at 2011.06.25 02:23:00
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125. Attacking CCP Employees is Irresponsible - in EVE General Discussion [original thread]
Originally by: PimpMommy ...What game are you playing, cuase the eve I play is full of arrogant, annoying, griefing, immature weiners. The good part is you can shoot them till they cry for there mommy's. I just had to quote this :) Not...
- by Dutarro - at 2011.06.25 02:20:00
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126. MT for skillpoints is a good thing - in EVE General Discussion [original thread]
Edited by: Dutarro on 25/06/2011 01:57:47 We already have dollars/euros/etc. for skill points; it's called a subscription fee. Everyone who has multiple accounts has been trading real money for skill points for years.
- by Dutarro - at 2011.06.25 01:57:00
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127. [THE LONG-RUN]: How to restore the concept of corp pvp and improve EVE - in Assembly Hall [original thread]
Interesting idea, but for those who actually like blob-style PvP roams (not me, by the way) it would make their experience a bit tedious. Alternative: when a gate is activated more than 5 times in 30 seconds, an automatic alert is transmitted on ...
- by Dutarro - at 2011.06.24 13:29:00
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128. The Solution to the War on the CQ - in Assembly Hall [original thread]
A very elegant solution. I support the proposal 100%
- by Dutarro - at 2011.06.24 13:22:00
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129. [Proposal] Allowing Negative Sec players into Empire - in Assembly Hall [original thread]
Edited by: Dutarro on 22/06/2011 21:47:59 Originally by: Baaldor .. And again, in this game, griefing is bannable. What you consider as greifing verse what the reality is two different things I am afraid. I used 'griefer' in its co...
- by Dutarro - at 2011.06.22 21:46:00
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130. [Proposal] Allowing Negative Sec players into Empire - in Assembly Hall [original thread]
Originally by: Val'Dore ... Unless I'm mistaken, CONCORD has no spawn delay in a 1.0 system. And frankly it would be a waste of time and effort, pirates pirate for money. Civilian Shield Boosters don't sell that well. [...] Why? I mean why...
- by Dutarro - at 2011.06.22 16:12:00
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131. Turret ICON is an asteroid! - in Player Features and Ideas Discussion [original thread]
They're trying to make the icon look like the turret, which I don't like. If I was buying different flavors of soup online, I wouldn't want icons of a mushroom soup can, a chicken soup can, etc. .. I'd want an icon of a mushroom and an icon of a c...
- by Dutarro - at 2011.06.22 14:13:00
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132. [Proposal] Allowing Negative Sec players into Empire - in Assembly Hall [original thread]
Originally by: sushistrip .. Just to clarify, aggression mechanics would not change for players. If you aggress me, an outlaw, in high sec then I can retaliate, but me and only me, not my corp. Yup, that's how it works. It still gives ...
- by Dutarro - at 2011.06.21 22:19:00
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133. CCP once again Euro players thank you. - in EVE General Discussion [original thread]
Originally by: Aelius .. If u had a job in your stupid RL, wife, kids and only 2 hours to play a day (including changing skills) you would understand... but obviously u are just another stupid fat american that passes all day drinking soda...
- by Dutarro - at 2011.06.21 20:40:00
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134. [Issue] 0.0 isn't fun anymore unless you live in NPC space. - in Assembly Hall [original thread]
Originally by: Gizznitt Malikite Note, its not the FB's that really make the supercarrier so dominating. Its the combination of: invulnerable to ewar, 30m ehp, lots of highs for RR, no siege timers, near-highest dps in game, and most versa...
- by Dutarro - at 2011.06.21 20:23:00
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135. moon PI - in Player Features and Ideas Discussion [original thread]
I support this idea as well. It can be integrated with existing starbases easily ... put all planetary launch points within weapons range of the POS, and let the POS serve as the 'customs office'.
- by Dutarro - at 2011.06.21 19:15:00
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136. Asteroids should not be in 'belts' - in Player Features and Ideas Discussion [original thread]
Originally by: Apollo Gabriel The Empire Strikes Back gave an image of asteroid belts that is very romantic, but as you said, most asteroids are very far apart (or they'd clump up!). This is however fiction, and in the eve-verse, it is. ...
- by Dutarro - at 2011.06.21 19:11:00
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137. [Proposal] War Dec Costs Increase with Duration - in Assembly Hall [original thread]
Originally by: Rytha Main This proposal DOES remove certain aspects of the sandbox elements to this game. To the original poster, I'd recommend you re-visit your original proposal. After all, this would ultimately negatively affect a cer...
- by Dutarro - at 2011.06.21 19:08:00
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138. [Issue] 0.0 isn't fun anymore unless you live in NPC space. - in Assembly Hall [original thread]
Originally by: Bagehi Yes [dreads can take out a supercarrier]. In fact, subcaps have accomplished it before. At issue is to kill one, a fleet that doesn't have supers has to be fitted and have the fleet composition for killing them. It i...
- by Dutarro - at 2011.06.21 15:45:00
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139. Asteroids should not be in 'belts' - in Player Features and Ideas Discussion [original thread]
One thing that annoys me about EVE asteroids is the notion of 'asteroid belts'. For one thing they are nothing like real asteroid belts, in which asteroids are scattered many thousands or millions of km from each other. There might occasionally be...
- by Dutarro - at 2011.06.21 15:36:00
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140. [Concept] WDM (War Disparity Mechanics) - in Assembly Hall [original thread]
I agree with the goal, but not the specific proposal. Total skillpoints don't measure war disparity very well, since targeted 'newbie' corps tend to have 1) lots of people and 2) lots of skill points in mining, industry, etc. Maybe something like...
- by Dutarro - at 2011.06.21 14:54:00
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